Problem mit der MD5 Hash include

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  • Hallo,
    Ich habe folgendes Problem:
    Ich habe es geschafft das dass Passwort des Benutzers in meiner MySQL Datenbank per MD5 Hash verschlüsselt wird. Jedoch wird dies beim Ausloggen überschrieben & es steht nun nur noch zur Hälfte in der Datenbank.


    Beispiel:
    So ist es beim ersten einloggen: 651b0a713597ff71883d9e1050ba6df9
    So ist es nach dem Ausloggen: 651b0a713597ff7


    Ich komme einfach nicht weiter ...
    Ich wäre sehr dankbar, wenn jemand von euch die Zeit hätte, mir über Teamviewer kurz zu Helfen.
    Mit freundlichen grüßen PSAIKO.DINO



    public OnPlayerRegister(playerid, password[])
    {
    StuffInfo[sNeuUser] += 1;
    if(IsPlayerConnected(playerid))
    {
    new string[128],
    playername[MAX_PLAYER_NAME];


    GetPlayerName(playerid, playername, sizeof(playername));


    format(string, sizeof(string), "%s", password);
    strmid(PlayerInfo[playerid][pKey], MD5_Hash(string), 0, strlen(string), 255);
    //PlayerInfo[playerid][pCash] = PlayerInfo[playerid][pCash];
    //#if defined MySQLSpeicherung
    format(string, sizeof(string), "INSERT INTO `users` (`Name`, `Key`) VALUES ('%s', '%s')", playername, PlayerInfo[playerid][pKey]);
    self_mysql_query(string);
    format(string, sizeof(string), "UPDATE `users` SET `RegisterDatum`='%d' WHERE `Name`='%s'", Time(), playername);
    self_mysql_query(string);


    else if(dialogid == Login)
    {
    if(response == 0)
    {
    SendClientMessage(playerid, COLOR_ERRORTEXT, " Du hast den Vorgang abgebrochen und wurdest automatisch gekickt.");
    TogglePlayerControllable(playerid, 0);
    Kick(playerid);
    }
    if(response == 1)
    {
    if(strlen(inputtext) == 0 || strlen(inputtext) < 7 || strlen(inputtext) > 32) // Wenn kein Passwort angegebene wurde
    {
    ShowPlayerDialog(playerid, Login, DIALOG_STYLE_PASSWORD, "Login", "Bitte logge dich ein indem du dein Passwort unten eingibst.","Login","Abbruch");
    return 1;
    }
    else
    {
    new NotJoin = 0;
    new StepID = -1;
    new sendername[MAX_PLAYER_NAME];
    for(new i = 0; i < sizeof(OffPickup); i++)
    {
    if(OffPickup[i][OffErstellt] == 1)
    {
    if(OffPickup[i][OffZeit] > 0)
    {
    GetPlayerName(playerid, sendername, sizeof(sendername));
    if(strcmp(sendername,OffPickup[i][OfflineName], true) == 0)
    {
    NotJoin = 1;
    StepID = i;
    break;
    }
    }
    }
    }
    if(CheckPasswort(playerid, MD5_Hash(inputtext)) == 1) // Wir holen uns das Passwort aus der MySQL Datenbank und überprüfen es mit dem angegebenen passwort.
    {
    if(NotJoin == 1)
    {
    format(string, sizeof(string), "Du musst warten bis dein Logout Pickup weg ist. {0087FF}(%d Sekunden)", OffPickup[StepID][OffZeit]);
    ShowPlayerDialog(playerid, Login, DIALOG_STYLE_PASSWORD, "Login", string,"Login","Abbruch");
    return 1;
    }
    strmid(PlayerInfo[playerid][pKey], MD5_Hash(inputtext), 0, strlen(inputtext), 255);
    OnPlayerLogin(playerid); //Der Spieler wird "geladen", speich es werden seine Daten aus der Datenbank geholt und in variablen gespeichert um diese im Skript zu verwenden.
    return 1;
    }
    else
    {
    //Wenn das Passwort falsch war, lassen wir erneut das Login fenster erscheinen damit der Spieler das Richtige Passwort eingibt.
    ShowPlayerDialog(playerid, Login, DIALOG_STYLE_PASSWORD, "Login", "Das eingegebene Passwort ist Falsch, bitte versuche es erneut.","Login","Abbruch");
    return 1;
    }
    }
    }
    return 1;
    }


    public PlayerUpdate(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    if(IsPlayerNPC(playerid))
    {
    return 1;
    }
    new playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername, sizeof(playername));
    new endstring[4000];
    new var[500];
    format(endstring, sizeof(endstring), "UPDATE `users` SET ");
    format(var, sizeof(var), "`Key`='%s', ", PlayerInfo[playerid][pKey]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Level`='%d', ", PlayerInfo[playerid][pLevel]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`AdminLevel`='%d', ", PlayerInfo[playerid][pAdmin]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`DonateRank`='%d', ", PlayerInfo[playerid][pDonatorRank]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`UpgradePoints`='%d', ", PlayerInfo[playerid][gPupgrade]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`ConnectedTime`='%d', ", PlayerInfo[playerid][pConnectTime]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Registered`='%d', ", PlayerInfo[playerid][pReg]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Sex`='%d', ", PlayerInfo[playerid][pSex]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Age`='%d', ", PlayerInfo[playerid][pAlter]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Origin`='%d', ", PlayerInfo[playerid][pOrigin]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Muted`='%d', ", PlayerInfo[playerid][pMuted]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Respect`='%d', ", PlayerInfo[playerid][pRespekt]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Money`='%d', ", PlayerInfo[playerid][pCash]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Bank`='%d', ", PlayerInfo[playerid][pBank]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Allowed`='%d', ", PlayerInfo[playerid][pAllowed]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`bankfach1`='%d', ", PlayerInfo[playerid][pBankFach1]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`bankfach2`='%d', ", PlayerInfo[playerid][pBankFach2]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`bankfach3`='%d', ", PlayerInfo[playerid][pBankFach3]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`bankfach4`='%d', ", PlayerInfo[playerid][pBankFach4]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`wgs`='%d', ", PlayerInfo[playerid][pwgs]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`facherlaubis`='%d', ", PlayerInfo[playerid][pfacherlaubis]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Crimes`='%d', ", PlayerInfo[playerid][pCrimes]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Kills`='%d', ", PlayerInfo[playerid][pKills]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`sKills`='%d', ", PlayerInfo[playerid][psKills]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Deaths`='%d', ", PlayerInfo[playerid][pDeaths]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Arrested`='%d', ", PlayerInfo[playerid][pArrested]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`ArrestTime`='%d', ", PlayerInfo[playerid][pArrestTime]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`PhoneBook`='%d', ", PlayerInfo[playerid][pPhoneBook]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`LottoNr`='%d', ", PlayerInfo[playerid][pLottoNr]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Fishes`='%d', ", PlayerInfo[playerid][pFishes]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`BiggestFish`='%d', ", PlayerInfo[playerid][pBiggestFish]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Job`='%d', ", PlayerInfo[playerid][pJob]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Paycheck`='%d'", PlayerInfo[playerid][pPayCheck]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), " WHERE `Name`='%s'", playername);
    strcat(endstring, var, sizeof(endstring));
    self_mysql_query(endstring);



    format(endstring, sizeof(endstring), "UPDATE `users` SET ");
    format(var, sizeof(var), "`HeadValue`='%d', ", PlayerInfo[playerid][pHeadValue]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Jailed`='%d', ", PlayerInfo[playerid][pJailed]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`JailTime`='%d', ", PlayerInfo[playerid][pJailTime]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Leader`='%d', ", PlayerInfo[playerid][pLeader]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Member`='%d', ", PlayerInfo[playerid][pMember]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Rank`='%d', ", PlayerInfo[playerid][pRank]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Skin`='%d', ", PlayerInfo[playerid][pChar]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Vertragszeit`='%d', ", PlayerInfo[playerid][pVertragszeit]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`DetSkill`='%d', ", PlayerInfo[playerid][pDetSkill]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`SexSkill`='%d', ", PlayerInfo[playerid][pSexSkill]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`LawSkill`='%d', ", PlayerInfo[playerid][pAnwaltSkill]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`MechSkill`='%d', ", PlayerInfo[playerid][pMechSkill]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`JackSkill`='%d'", PlayerInfo[playerid][pJackSkill]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), " WHERE `Name`='%s'", playername);
    strcat(endstring, var, sizeof(endstring));
    self_mysql_query(endstring);


    format(endstring, sizeof(endstring), "UPDATE `users` SET ");
    format(var, sizeof(var), "`CarSkill`='%d', ", PlayerInfo[playerid][pCarSkill]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`NewsSkill`='%d', ", PlayerInfo[playerid][pNewsSkill]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`DrugsSkill`='%d', ", PlayerInfo[playerid][pDrugsSkill]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`CookSkill`='%d', ", PlayerInfo[playerid][pCookSkill]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`FishSkill`='%d', ", PlayerInfo[playerid][pFishSkill]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`pSHealth`='%.1f', ", PlayerInfo[playerid][pSHealth]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`PhoneNr`='%d', ", PlayerInfo[playerid][pNummer]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`House`='%d', ", PlayerInfo[playerid][pPhousekey]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Biz`='%d', ", PlayerInfo[playerid][pBizKey]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`CarLic`='%d', ", PlayerInfo[playerid][pCarLic]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`FlyLic`='%d', ", PlayerInfo[playerid][pFlyLic]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`BoatLic`='%d', ", PlayerInfo[playerid][pBoatLic]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`FishLic`='%d', ", PlayerInfo[playerid][pFishLic]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`GunLic`='%d', ", PlayerInfo[playerid][pGunLic]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Zollpass`='%d'", PlayerInfo[playerid][pZollpass]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), " WHERE `Name`='%s'", playername);
    strcat(endstring, var, sizeof(endstring));
    self_mysql_query(endstring);



    format(endstring, sizeof(endstring), "UPDATE `users` SET ");
    format(var, sizeof(var), "`Gun1`='%d', ", PlayerInfo[playerid][pGun1]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Gun2`='%d', ", PlayerInfo[playerid][pGun2]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Gun3`='%d', ", PlayerInfo[playerid][pGun3]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Gun4`='%d', ", PlayerInfo[playerid][pGun4]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Ammo1`='%d', ", PlayerInfo[playerid][pAmmo1]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Ammo2`='%d', ", PlayerInfo[playerid][pAmmo2]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Ammo3`='%d', ", PlayerInfo[playerid][pAmmo3]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Ammo4`='%d', ", PlayerInfo[playerid][pAmmo4]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`CarTime`='%d', ", PlayerInfo[playerid][pCarTime]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`PayDay`='%d', ", PlayerInfo[playerid][pPayDay]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`PayDayHad`='%d', ", PlayerInfo[playerid][pPayDayHad]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`CDPlayer`='%d', ", PlayerInfo[playerid][pCDPlayer]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`AlcoholPerk`='%d', ", PlayerInfo[playerid][pAlcoholPerk]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`PainKillerPerk`='%d', ", PlayerInfo[playerid][pPainKillerPerk]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`DrugPerk`='%d', ", PlayerInfo[playerid][pDrugPerk]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`MiserPerk`='%d', ", PlayerInfo[playerid][pMiserPerk]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`TraderPerk`='%d', ", PlayerInfo[playerid][pTraderPerk]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Tutorial`='%d', ", PlayerInfo[playerid][pTut]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Warnings`='%d'", PlayerInfo[playerid][pWarns]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), " WHERE `Name`='%s'", playername);
    strcat(endstring, var, sizeof(endstring));
    self_mysql_query(endstring);



    format(endstring, sizeof(endstring), "UPDATE `users` SET ");
    format(var, sizeof(var), "`Fuel`='%d', ", PlayerInfo[playerid][pFuel]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Married`='%d', ", PlayerInfo[playerid][pMarried]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`MarriedTo`='%s', ", PlayerInfo[playerid][pMarriedTo]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`WantedLevel`='%d', ", PlayerInfo[playerid][pWantedLevel]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Spawn`='%d', ", PlayerInfo[playerid][pSpawn]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`SavedMaterials`='%d', ", PlayerInfo[playerid][pSaveMats]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`SavedDrugs`='%d', ", PlayerInfo[playerid][pSaveDrugs]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`SaveCodes`='%d', ", PlayerInfo[playerid][pSaveCodes]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`BikeLic`='%d', ", PlayerInfo[playerid][pBikeLic]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`LKWLic`='%d', ", PlayerInfo[playerid][pLKWLic]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`DonatorTime`='%d', ", PlayerInfo[playerid][pDonatorZeit]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`WerberName`='%s', ", PlayerInfo[playerid][pWerberName]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`FightingStyle`='%d', ", PlayerInfo[playerid][pFightingStyle]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Handy`='%d'", PlayerInfo[playerid][pHandy]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), " WHERE `Name`='%s'", playername);
    strcat(endstring, var, sizeof(endstring));
    self_mysql_query(endstring);


    format(endstring, sizeof(endstring), "UPDATE `users` SET ");
    format(var, sizeof(var), "`OnDutySkin`='%d', ", PlayerInfo[playerid][pOnDutySkin]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`CarLicPoints`='%d', ", PlayerInfo[playerid][pCarLicPoints]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`BikeLicPoints`='%d', ", PlayerInfo[playerid][pBikeLicPoints]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`InviteSperre`='%d', ", PlayerInfo[playerid][pInviteSperre]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`WeaponTime`='%d', ", PlayerInfo[playerid][pGWeaponTime]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`warntime1`='%d', ", PlayerInfo[playerid][pWarnTime1]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`warntime2`='%d', ", PlayerInfo[playerid][pWarnTime2]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`Ticketsopen`='%d', ", PlayerInfo[playerid][pTicketsopen]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`DonatorTime`='%d', ", PlayerInfo[playerid][pDonatorZeit]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`OldName`='%s', ", PlayerInfo[playerid][pOldName]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`ClientIP`='%s', ", PlayerInfo[playerid][pUserIP]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`OrgMember`='%d', ", PlayerInfo[playerid][pOrgaID]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`OrgLeader`='%d', ", PlayerInfo[playerid][pOrgaLeader]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), "`OrgName`='%s'", PlayerInfo[playerid][pOrgaName]);
    strcat(endstring, var, sizeof(endstring));
    format(var, sizeof(var), " WHERE `Name`='%s'", playername);
    strcat(endstring, var, sizeof(endstring));
    self_mysql_query(endstring);


    new string[500];

  • Ich wäre sehr dankbar, wenn jemand von euch die Zeit hätte, mir über Teamviewer kurz zu Helfen.
    Mit freundlichen grüßen PSAIKO.DINO

    Und wir wären dir Dankbar, wenn du uns ein paar Code schnipsel übergeben könntest.

    Die Kritik an anderen hat noch keinem die eigene Leistung erspart.

    – Noël Coward

  • Für was updatest du den Key (Passwort), das ist schmarn. Das Passwort wird NUR einmal gesetzt, und zwar wenn man sich registriert, dann wird es nur noch überprüft. Du brauchst es nicht jedesmal neu updaten.

  • do.de - Domain-Offensive - Domains für alle und zu super Preisen
  • Zitat

    Zitat von ulbi1990
    Für was updatest du den Key (Passwort), das ist schmarn. Das Passwort
    wird NUR einmal gesetzt, und zwar wenn man sich registriert, dann wird
    es nur noch überprüft. Du brauchst es nicht jedesmal neu updaten.


    Wenn man bei OnPlayerUpdate das Passwort speichern raus macht, können sich die leute bei uns nicht einloggen ... ( Komischerweise können ich & jason uns einloggen. Die anderen jedoch nicht )
    Gibt es denn niemand der uns helfen kann?

  • Für was updatest du den Key (Passwort), das ist schmarn. Das Passwort wird NUR einmal gesetzt, und zwar wenn man sich registriert, dann wird es nur noch überprüft. Du brauchst es nicht jedesmal neu updaten.

    Was soll daran schman sein O.o ?
    Wenn das Passwort saved bei Ausloggen ist für die /changepass funktion der User ändert sein Passwort Ingame
    und dann muss es beim ausloggen natürlich gesaved werden.

  • Was soll daran schman sein O.o ?
    Wenn das Passwort saved bei Ausloggen ist für die /changepass funktion der User ändert sein Passwort Ingame
    und dann muss es beim ausloggen natürlich gesaved werden.


    Wegen weil? Speichert das Passwort beim ausführen des Befehles vlt. einfach ab? Also doch schmarn...