Grüßt euch!
Ich habe wieder ein Problem. Wenn mein Spieler aus einer erhöhten Position fällt, stirbt er.
Leider finde ich im Quelltext keinerlei Bezug zu diesem "Fehler"..
if(Spieler[playerid][pTutMissionComplete][0] == true)
{
DisablePlayerCheckpoint(playerid);
tutorialpickup[playerid][0] = CreatePickup(1550,1,781.5294,-2894.2070,0.2500,GetPlayerVirtualWorld(playerid));
TextDrawShowForPlayer(playerid,InfoSign);
PlayerTextDrawSetString(playerid,INFOdraw[playerid][2],"~r~Info:~w~~n~Fliege zum Checkpoint!");
PlayerTextDrawShow(playerid,INFOdraw[playerid][2]);
StopAudioStreamForPlayer(playerid);
PlayAudioStreamForPlayer(playerid,ServerSounds[13],0.0,0.0,0.0);
SetPlayerPos(playerid,61.6697,819.8467,793.4193);
SetPlayerCheckpoint(playerid,81.6445,616.3064,8.1789,3.0);
SetPlayerInterior(playerid,0);
GivePlayerWeapon(playerid,46,1);
// SetPlayerCheckpoint(playerid,2.9655,22.9894,1199.5938,3.0);
// SetPlayerPos(playerid,780.8643,-2896.3550,0.2500);
// InterpolateCameraPos(playerid,780.8005,-2897.0007,0.2500,779.8344,-2894.7358,0.2500,2500,CAMERA_MOVE);
// InterpolateCameraLookAt(playerid,779.7208,-2895.7737,0.2500,781.5927,-2894.0503,0.2500,2500,CAMERA_MOVE);
Spieler[playerid][pTutTimer4All] = SetTimerEx("Tutorial4All",2500,0,"ii",playerid,4);
TogglePlayerControllable(playerid,1);