/Swatduty Namen ändern

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Hallo,
    Wenn ich InGame /Swatduty mache
    Ändert sich mein Name nicht?
    Woran kann das liegen?
    Ich habe keinen Fehler gefunden


    COMMAND:swatduty(playerid,params[])
    {
    #pragma unused params
    if(IsPlayerInFrac(playerid,22))
    {
    if(SWATDuty[playerid] == 0)
    {
    SendClientMessage(playerid,WEISS,"Du bist nun SWAT Duty");
    SetPlayerColor(playerid,COLOR_WHITE);
    SWATDuty[playerid] = 1;
    SetPlayerSkin(playerid,285);
    SwatName = SpielerName(playerid);
    switch(PlayerInfo[playerid][pSwatName])
    {
    case 0: { SendClientMessage(playerid,ROT,"Du hast noch keinen Decknamen. Ein Leader muss dir einen geben."); SWATDuty[playerid] = 0; SetPlayerSkin(playerid, 282);}
    case 1: { SetPlayerName(playerid,"Alpha"); }
    case 2: { SetPlayerName(playerid,"Beta"); }
    case 3: { SetPlayerName(playerid,"Gamma"); }
    case 4: { SetPlayerName(playerid,"Omega"); }
    case 5: { SetPlayerName(playerid,"Delta"); }
    case 6: { SetPlayerName(playerid,"Epsilon"); }
    case 7: { SetPlayerName(playerid,"Zeta"); }
    case 8: { SetPlayerName(playerid,"Eta"); }
    case 9: { SetPlayerName(playerid,"Theta"); }
    case 10: { SetPlayerName(playerid,"Iota"); }
    case 11: { SetPlayerName(playerid,"Kappa"); }
    case 12: { SetPlayerName(playerid,"Lambda"); }
    case 13: { SetPlayerName(playerid,"Omikron"); }
    case 14: { SetPlayerName(playerid,"Rho"); }
    case 15: { SetPlayerName(playerid,"Sigma"); }
    case 16: { SetPlayerName(playerid,"Tau"); }
    case 17: { SetPlayerName(playerid,"Ypsilon"); }
    case 18: { SetPlayerName(playerid,"Psi"); }
    case 19: { SetPlayerName(playerid,"Omega"); }
    }
    PlayerUpdate(playerid);
    }
    else
    {
    SendClientMessage(playerid,WEISS,"Du bist nun nicht mehr SWAT Duty");
    SetPlayerColor(playerid,COLOR_WHITE);
    SetPlayerSkin(playerid, 282);
    SWATDuty[playerid] = 0;
    SetPlayerName(playerid,SwatName);
    }
    }
    else
    {
    SendClientMessage(playerid,WEISS,"Du bist kein SWAT Mitglied");
    }
    return 1;
    }
    COMMAND:deckname(playerid,params[])
    {
    new pID,DeckNamen;
    if(PlayerInfo[playerid][pLeader] == 22)
    {
    if(sscanf(params,"us",pID,DeckNamen))
    {
    SendClientMessage(playerid,ROT,"Befehl: /Deckname [Spieler] [Deckname]");
    SendClientMessage(playerid,ROT,"1.Alpha");
    SendClientMessage(playerid,ROT,"2.Beta");
    SendClientMessage(playerid,ROT,"3.Gamma");
    SendClientMessage(playerid,ROT,"4.Omega");
    SendClientMessage(playerid,ROT,"5.Delta");
    SendClientMessage(playerid,ROT,"6.Epsilon");
    SendClientMessage(playerid,ROT,"7.Zeta");
    SendClientMessage(playerid,ROT,"8.Eta");
    SendClientMessage(playerid,ROT,"9.Theta");
    SendClientMessage(playerid,ROT,"10.Iota");
    SendClientMessage(playerid,ROT,"11.Kappa");
    SendClientMessage(playerid,ROT,"12.Lambda");
    SendClientMessage(playerid,ROT,"13.Omikron");
    SendClientMessage(playerid,ROT,"14.Rho");
    SendClientMessage(playerid,ROT,"15.Sigma");
    SendClientMessage(playerid,ROT,"16.Tau");
    SendClientMessage(playerid,ROT,"17.Ypsilon");
    SendClientMessage(playerid,ROT,"18.Psi");
    SendClientMessage(playerid,ROT,"19.Omega");
    }
    PlayerInfo[pID][pSwatName] = DeckNamen;
    PlayerUpdate(playerid);
    }
    else
    {
    SendClientMessage(playerid,ROT,"Du bist kein SWAT Leader");
    }
    }


    Danke im Vorraus