Hey,
ich weiss nicht, wie und wo ich den Spawn für Neulinge (Für Leute die zum ersten Mal auf den Server joinen) ändern kann.
Ich hoffe ihr könnt mir helfen.
Spawnpunkt für Neulinge ändern
- Malte_W
- Geschlossen
- Erledigt
Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!
Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
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Schau mal bei OnPlayerSpawn da muss irgendwo SetPlayerPos stehen und dort änderst du einfach die x,y,z koordinaten dann fügst du x,y,z koordinaten ein wo die User spawnen sollen.
Mfg xRaiiin
-
Hier ->SetPlayerPos<
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Function OnPlayerRequestClass(playerid, classid)
{
if(IsPlayerNPC(playerid))
{
SpawnPlayer(playerid);
return 1;
}
if(gPlayerAccount[playerid] == 1 && gPlayerLogged[playerid] == 0)
{
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"{FF000F}Login","Bitte logge dich in deinen Account ein!","Login","Abbrechen");
}
else if(gPlayerAccount[playerid] == 0 && gPlayerLogged[playerid] == 0)
{
ShowPlayerDialog(playerid,DIALOG_REG,DIALOG_STYLE_MSGBOX,"{FF000F}Account","Du benötigst einen Account, um auf diesem Server zu spielen!","Erstellen","Abbrechen");
}PlayerPlaySound(playerid, 1185, 0.0, 0.0, 0.0);
PlayerInfo[playerid][pModel] = Peds[classid][0];
SetPlayerTeamFromClass(playerid,classid);
SetupPlayerForClassSelection(playerid);
return 1;
}Function OnPlayerSpawn(playerid)
{
M_OnPlayerSpawn(playerid);
TextDrawShowForPlayer(playerid,Copyright);
TextDrawShowForPlayer(playerid,Datum);
if(PlayerInfo[playerid][pTot] == 1 && PlayerInfo[playerid][pLevel] > 1)
{
GameTextForPlayer(playerid, "~r~Gestorben!", 5000, 3);
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_LIGHTRED, " ");
SendClientMessage(playerid, COLOR_YELLOW, "::... Krankenhaus ...:::");
SendClientMessage(playerid, COLOR_LIGHTRED, "Du hast keine HP mehr, und wirst ins ");
SendClientMessage(playerid, COLOR_LIGHTRED, "Krankenhaus gebracht. ");
SendClientMessage(playerid, COLOR_LIGHTRED, "Du wirst etwa 30 Sekunden behandelt. ");
SendClientMessage(playerid, COLOR_LIGHTRED, "Pass in Zukunft besser auf dich auf! ");
SetPlayerSpawn(playerid);
if(IsPlayerInFrac(playerid, 1))
{
SetPlayerColor(playerid,NAMECOLOR_LSCOP);
}
else if(IsPlayerInFrac(playerid, 4))
{
SetPlayerColor(playerid, NAMECOLOR_MEDIC);
}
else
{
SetPlayerColor(playerid,TEAM_HIT_COLOR);
}
ResetPlayerWeapons(playerid);
return 1;
}
PlayerGangZonesShow(playerid, 1);
STDPlayer[playerid] = 0;
gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
if (gTeam[playerid] == 4) //medic / criminal reset team
{
gTeam[playerid] = 3;
}
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "** Um spielen zu können, musst du dir einen Account erstellen oder dich einloggen! ***");
Kick(playerid);
return 1;
/*
if(gPlayerAccount[playerid] == 1)
{
ForceClassSelection(playerid);
TogglePlayerSpectating(playerid, 0);
}
else if(gPlayerAccount[playerid] == 0)
{
ForceClassSelection(playerid);
TogglePlayerSpectating(playerid, 0);
}
return 1;
*/
}
if(AtClothes[playerid] == 1)
{
PlayerInfo[playerid][pChar] = GetPlayerSkin(playerid);
PlayerInfo[playerid][pModel] = GetPlayerSkin(playerid);
AtClothes[playerid] = 0;
}
if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
{
MedicBill[playerid] = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Chef dieser Familie, du bist Zivilist !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
if(gTeam[playerid] == 5)
{
if(PlayerInfo[playerid][pMember] < 1)
{
MedicBill[playerid] = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Mitglied dieser Familie, du bist Zivilist !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
}
if(gTeam[playerid] == 10)
{
if(PlayerInfo[playerid][pMember] !=
{
MedicBill[playerid] = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Mitglied dieser Fraktion, du bist Zivilist !");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
}
if(gTeam[playerid] == 2 && !IsACop(playerid))
{
MedicBill[playerid] = 0;
new rand = random(sizeof(CIV));
SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Polizist!");
PlayerInfo[playerid][pTeam] = 3;
gTeam[playerid] = 3;
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
SpawnPlayer(playerid);
}
if(gTeam[playerid] == 3)
{
if(PlayerInfo[playerid][pMember] > 0 PlayerInfo[playerid][pLeader] > 0)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Polizist!");
MedicBill[playerid] = 0;
new model = PlayerInfo[playerid][pChar];
if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 7, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Triaden
else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 13, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Groove Street
else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 14, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Ballas
else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 15, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//2fast
else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 16, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos Vagos
else if(PlayerInfo[playerid][pMember] == 17) { SetSpawnInfo(playerid, 17, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Varios Los Aztecas
else if(PlayerInfo[playerid][pMember] == 18) { SetSpawnInfo(playerid, 18, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos Rifa
else if(PlayerInfo[playerid][pMember] == 19) { SetSpawnInfo(playerid, 19, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//West Coast Customs
else if(PlayerInfo[playerid][pMember] == 20) { SetSpawnInfo(playerid, 20, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
else if(PlayerInfo[playerid][pMember] == 21) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }//
else if(PlayerInfo[playerid][pMember] == 22) { SetSpawnInfo(playerid, 22, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
else if(PlayerInfo[playerid][pMember] == 23) { SetSpawnInfo(playerid, 23, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
else if(PlayerInfo[playerid][pMember] == 24) { SetSpawnInfo(playerid, 24, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Triaden
else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Groove Street
else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Ballas
else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//2fast
else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos Vagos
else if(PlayerInfo[playerid][pLeader] == 17) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Varios Los Aztecas
else if(PlayerInfo[playerid][pLeader] == 18) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos Rifa
else if(PlayerInfo[playerid][pLeader] == 19) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//West Coast Customs
else if(PlayerInfo[playerid][pLeader] == 20) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Terroristen
else if(PlayerInfo[playerid][pLeader] == 23) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Grundwehrdienst
else if(PlayerInfo[playerid][pLeader] == 22) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Feuerwehr
else if(PlayerInfo[playerid][pLeader] == 24) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Oamt
//SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
SpawnPlayer(playerid);
}
}
if(!gPlayerAnimLibsPreloaded[playerid])
{
PreloadAnimLib(playerid,"BOMBER");
PreloadAnimLib(playerid,"RAPPING");
PreloadAnimLib(playerid,"SHOP");
PreloadAnimLib(playerid,"BEACH");
PreloadAnimLib(playerid,"SMOKING");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"ON_LOOKERS");
PreloadAnimLib(playerid,"DEALER");
PreloadAnimLib(playerid,"CRACK");
PreloadAnimLib(playerid,"CARRY");
PreloadAnimLib(playerid,"COP_AMBIENT");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"INT_HOUSE");
PreloadAnimLib(playerid,"FOOD");
gPlayerAnimLibsPreloaded[playerid] = 1;
}
if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
//SetPlayerWeapons(playerid);
SetPlayerSpawn(playerid);
SetPlayerToTeamColor(playerid);
PlayerFixRadio(playerid);
GangZoneShowForPlayer(playerid, SNDM, 0xFEFEFEAA);
GangZoneShowForPlayer(playerid, ZSNDM, 0xFEFEFEAA);
GangZoneShowForPlayer(playerid, BSNNDM, 0xFEFEFEAA);
GangZoneShowForPlayer(playerid, KHNDM, 0xFEFEFEAA);
GangZoneShowForPlayer(playerid, Vagos, 0xFFFF0085);
GangZoneShowForPlayer(playerid, Ballas, 0xFF00807D);
GangZoneShowForPlayer(playerid, Grove, 0x00FF007D);
//GangZoneShowForPlayer(playerid, Aztecas, 0x00FFFF7D);
GangZoneShowForPlayer(playerid, Yakuza, 0xBEBEBE7D);
GangZoneShowForPlayer(playerid, Russianm, 0x5500007B);
GangZoneShowForPlayer(playerid, Gangfights, 0xFF00007D);
GangZoneShowForPlayer(playerid, Triaden, 0x40808096);
GangZoneShowForPlayer(playerid, LCN, 0x0000004F);
if(MapIconsShown[playerid] != 1)
{MapIconsShown[playerid] = 1;
SetPlayerMapIcon(playerid,20,2125.5193,-2134.9729,14.3598, 20, COLOR_YELLOW);//Feuerwehr Sirene
SetPlayerMapIcon(playerid,34,1544.4790,-1673.6595,13.5585, 30, COLOR_YELLOW);//Pd Sirene
SetPlayerMapIcon(playerid,40,1535.018188,-800.148376,72.849502,36,COLOR_YELLOW);//Autohaus
SetPlayerMapIcon(playerid,41,1481.0009,-1770.3896,18.7958,38,COLOR_YELLOW);//Stadthalle
SetPlayerMapIcon(playerid, 1, 1544.4790,-1673.6595,13.5585, 30, COLOR_YELLOW); // LSPD
SetPlayerMapIcon(playerid, 2, 1480.9323,-1767.7324,18.7958, 38, COLOR_YELLOW); // Stadthalle
SetPlayerMapIcon(playerid, 3, 1944.3260,-1772.9254,13.3906, 42, COLOR_YELLOW); // Tankstelle LS
SetPlayerMapIcon(playerid, 4, -1609.7958,-2718.2048,48.5391, 42, COLOR_YELLOW); // Tankstelle LS
SetPlayerMapIcon(playerid, 5, -2408.7590,976.0934,45.4175, 42, COLOR_YELLOW); // Tankstelle SF
SetPlayerMapIcon(playerid, 6, -1676.6323,414.0262,6.9484, 42, COLOR_YELLOW); // Tankstelle zwischen LS und SF
SetPlayerMapIcon(playerid, 7, 614.9333,1689.7418,6.6968, 42, COLOR_YELLOW); // Tankstelle LV
SetPlayerMapIcon(playerid, 8, -1327.7218,2678.8723,50.0625, 42, COLOR_YELLOW); // Tankstelle LV
SetPlayerMapIcon(playerid, 50, 1017.9830,-919.3538,42.3359, 27, COLOR_YELLOW); // FARBE NORTH
SetPlayerMapIcon(playerid, 51, 1911.2693,-1776.6720,13.3828, 27, COLOR_YELLOW); // /FARBE SOUTH
SetPlayerMapIcon(playerid, 52, 2002.8409,-2382.0603,13.5469, 27, COLOR_YELLOW); // /FARBE AIRPORT
}
if(PlayerInfo[playerid][pGangJailed] == 1)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, -368.4912,-1429.0795,25.7266);
SendClientMessage(playerid, COLOR_LIGHTRED, " Du befindest dich noch im GangJail!");
return 1;
}
if(PlayerInfo[playerid][pwJailed] == 1)
{
SetPlayerInterior(playerid, 0);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerPos(playerid, 769.7139,-1446.7474,13.7101);
SendClientMessage(playerid, COLOR_LIGHTRED, " Du befindest dich noch im wJail!");
return 1;
}
return 1;
} -
Du musst einfach, wenn du gespawnt bis /save ZIVISPAWN schreiben. Darfst dich aber nicht 1mm Bewegen!
Wenn du dies hast, schaust du unter Dokumente-> GTA San Andreas User Files -> SAMP und denn öffnest du die Savedpobalblöaba.txt dort ist eine Koordinate mit gespeichert, die mit // Zivispawn gekennzeichnet ist. Dort suchst du dir die X,Y,Z Koordinate und suchst nach dieser in dein Script. -
Die Spawn Daten sind bei SetPlayerSpawn, es ist glaube sogar im GNE Script kommentiert.
-
Könnte einer evtl. per Teamviewer nachschauen?
Wäre sehr nett -
Kann dir Helfen hast du Teamspeak komm auf diese IP : streetz-roleplay.de
-
breadfish.de
Hat das Thema geschlossen.