Deathmatch

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  • hallo leute und zwar
    ich hab ein commmand filterscript vom web runter geladen
    und da sind 3 deathmaths aber da gehe die player vom deathmatch immer raus was kann ich machen das sie drinnen bleiben


    #include <a_samp>


    #define FILTERSCRIPT


    #define COLOR_LIGHTRED 0xFF6347AA
    #define COLOR_TEMP 0xFFFFFFAA
    #define COLOR_GREY 0xAFAFAFAA
    #define COLOR_GREEN 0x33AA33AA
    #define COLOR_DARKGREEN 0x00721CFF
    #define COLOR_RED 0xAA3333AA
    #define COLOR_YELLOW 0xFFFF00AA
    #define COLOR_WHITE 0xFFFFFFAA
    #define COLOR_ORANGE 0xFF8000FF
    #define COLOR_CREAM 0xF8BD6DFF
    #define COLOR_SILVER 0xC0C0C0FF
    #define COLOR_TEAL 0x00FFFFFF
    #define COLOR_BERG 0x804040FF
    #define COLOR_PINK 0xFF66FFAA
    #define COLOR_SPEW 0x808040FF
    #define COLOR_BLUE 0x0000FFFF
    #define COLOR_LIGHTBLUE 0x33CCFFAA
    #define COLOR_PURPLE 0x400080FF
    #define COLOR_COPPER 0x804000FF
    #define COLOR_RAREZ 0x06A7B9FF
    #define COLOR_GREY 0xAFAFAFAA
    #define COLOR_DARKRED 0xAA3333AA


    #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1


    #if defined FILTERSCRIPT


    new string[256];
    new string4[64];


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Filterscript (Commands) by Markus");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else


    main()
    {
    print("\n----------------------------------");
    print("Filterscript (Commands) by TFKilla");
    print("----------------------------------\n");
    }


    #endif


    public OnGameModeInit()
    {
    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    return 1;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    public OnPlayerPrivmsg(playerid, recieverid, text[])
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {


    dcmd(resetweapons,12,cmdtext);

    if (strcmp("/commands", cmdtext, true, 10) == 0)
    {
    SendClientMessage(playerid,COLOR_RED,"Alle Commands:");
    SendClientMessage(playerid,COLOR_RED,"/heal , /kill");
    SendClientMessage(playerid,COLOR_RED,"/buyarmour(/ba) , /lock , /unlock");
    SendClientMessage(playerid,COLOR_RED,"/parachute ");
    SendClientMessage(playerid,COLOR_RED,"/dm1 , /dm2 , /dm3 , /credits");
    SendClientMessage(playerid,COLOR_RED,"Für Rcon-Admins: /resetweapons [id]");
    return 1;
    }

    if (strcmp("/credits", cmdtext, true, 10) == 0)
    {
    SendClientMessage(playerid,COLOR_RED,"Dieser Filterscript wurde von Markus erstellt!");
    return 1;
    }


    if (strcmp("/heal", cmdtext, true, 10) == 0)
    {
    SetPlayerHealth(playerid,100.00);
    SendClientMessage(playerid,COLOR_RED,"Du hast dich geheilt!");
    return 1;
    }

    if (strcmp("/kill", cmdtext, true, 10) == 0)
    {
    SetPlayerHealth(playerid,0);
    SendClientMessage(playerid,COLOR_RED,"Selbstmord ist keine Losung, aber ein Ausweg!");
    return 1;
    }

    if(strcmp(cmdtext, "/buyarmour", true) == 0 || strcmp(cmdtext, "/ba", true) == 0)
    {
    if (GetPlayerMoney(playerid) > 1250)
    {
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    format(string, sizeof(string), "%s hat sich Armour gekauft! (/buyarmour)", name);
    SendClientMessageToAll(0xAA3333AA, string);
    SetPlayerArmour(playerid, 100);
    GivePlayerMoney(playerid, -1250);
    SendClientMessage(playerid,0x33AA33AA,"Du hast dir fur 1250$ Armour gekauft.");
    }
    else
    {
    SendClientMessage(playerid,0xAA3333AA,"Du hast nicht genugend Geld!");
    }
    return 1;
    }

    if (strcmp("/lock", cmdtext, true, 10) == 0)
    {
    if (GetPlayerState(playerid) == 2)
    {
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if (i != playerid) SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), i, 0, 1);
    }
    PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
    SendClientMessage(playerid, COLOR_YELLOW, "Auto abgeschlossen!");
    }
    else
    {
    SendClientMessage(playerid, COLOR_RED, "Du fährst das Auto nicht!");
    }
    return 1;
    }


    if (strcmp("/unlock", cmdtext, true, 10) == 0)
    {
    if (GetPlayerState(playerid) == 2)
    {
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if (i != playerid) SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), i, 0, 0);
    }
    PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
    SendClientMessage(playerid, COLOR_YELLOW, "Auto aufgeschlossen!");
    }
    else
    {
    SendClientMessage(playerid, COLOR_RED, "Du fahrst das Auto nicht!");
    }
    return 1;
    }

    if (strcmp(cmdtext, "/parachute", true)==0)
    {
    GivePlayerWeapon(playerid, 46, 1);
    SendClientMessage(playerid,COLOR_RED,"Du hast einen Fallschirm erhalten!");
    return 1;
    }

    if(strcmp(cmdtext,"/fixcar",true) == 0)
    {
    SendClientMessage(playerid,COLOR_GREEN,"Auto repariert!");
    SetVehicleHealth(GetPlayerVehicleID(playerid),1250.0);
    return 1;
    }


    if (strcmp("/backcar", cmdtext, true, 5) == 0)
    {
    if (IsPlayerInAnyVehicle(playerid))
    {
    new veh = GetPlayerVehicleID(playerid); SetVehicleToRespawn(veh);
    SendClientMessage(playerid, COLOR_GREEN, "Auto zur Spawnposition zurück gesetzt!");
    return 1;
    }
    }

    if(strcmp(cmdtext,"/dm1",true)==0)
    {
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    format(string, sizeof(string), "%s ist der DM1 beigetreten! (/dm1)", name);
    SendClientMessageToAll(0xAA3333AA, string);
    SetPlayerPos(playerid,-2119.2554,-194.4700,35.3203);
    ResetPlayerWeapons(playerid);
    GameTextForPlayer(playerid,"Willkommen zur Deathmathzone 1",4000,6);
    GivePlayerWeapon(playerid, 0, 0000);
    GivePlayerWeapon(playerid, 26, 8000);
    SetPlayerHealth(playerid, 100.0);
    SetPlayerArmour(playerid, 000.0);
    return 1;
    }


    if(strcmp(cmdtext,"/dm2",true)==0)
    {
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    format(string, sizeof(string), "%s ist der DM2 beigetreten! (/dm2)", name);
    SendClientMessageToAll(0xAA3333AA, string);
    SetPlayerPos(playerid,2208.0815,2189.2583,103.8786);
    ResetPlayerWeapons(playerid);
    GameTextForPlayer(playerid,"Willkommen zur Molotov Deathmatchzone 2",4000,6);
    GivePlayerWeapon(playerid, 0, 0000);
    GivePlayerWeapon(playerid, 28, 8000);
    GivePlayerWeapon(playerid, 18, 8000);
    SetPlayerHealth(playerid, 100.0);
    SetPlayerArmour(playerid, 100.0);
    return 1;
    }

    if(strcmp(cmdtext,"/dm3",true)==0)
    {
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid, name, sizeof(name));
    format(string, sizeof(string), "%s ist der DM3 beigetreten! (/dm3)", name);
    SendClientMessageToAll(0xAA3333AA, string);
    SetPlayerPos(playerid,1383.6771,2185.6121,11.0234);
    ResetPlayerWeapons(playerid);
    GameTextForPlayer(playerid,"Willkommen zur Deathmatchzone 3",4000,6);
    GivePlayerWeapon(playerid, 0, 0000);
    GivePlayerWeapon(playerid, 26, 4000);
    GivePlayerWeapon(playerid, 00, 0000);
    SetPlayerHealth(playerid, 100.0);
    SetPlayerArmour(playerid, 100.0);
    return 1;
    }


    return 0;
    }


    dcmd_resetweapons(playerid, params[])
    {
    new name[MAX_PLAYER_NAME],name2[MAX_PLAYER_NAME];
    new playa = strval(params);
    if(!strlen(params))
    {
    SendClientMessage(playerid,COLOR_RED,"Tippe: /resetweapons [ID]");
    return 1;
    }
    if(IsPlayerConnected(playa))
    {
    if(IsPlayerAdmin(playerid))
    {
    ResetPlayerWeapons(playa);


    GetPlayerName(playerid, name, sizeof name);
    GetPlayerName(playa,name2, sizeof name2);
    format(string,sizeof string, "%s hat deine Waffen gelöscht!",name);
    SendClientMessage(playa,COLOR_RED,string);
    format(string4,sizeof string4,"Du hast %s Waffen entfernt!",name2);
    SendClientMessage(playerid,COLOR_RED,string4);
    return 1;
    }
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Du bist kein Rcon-Administrator!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid,COLOR_RED,"Player ist nicht online");
    return 1;
    }
    }


    public OnPlayerInfoChange(playerid)
    {
    return 1;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }