hallo leute und zwar 
ich hab ein commmand filterscript vom web runter geladen 
und da sind 3 deathmaths aber da gehe die player vom deathmatch immer raus was kann ich machen das sie drinnen bleiben
#include <a_samp>
#define FILTERSCRIPT
#define COLOR_LIGHTRED 0xFF6347AA
#define COLOR_TEMP 0xFFFFFFAA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_DARKGREEN 0x00721CFF
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_ORANGE 0xFF8000FF
#define COLOR_CREAM 0xF8BD6DFF
#define COLOR_SILVER 0xC0C0C0FF
#define COLOR_TEAL 0x00FFFFFF
#define COLOR_BERG 0x804040FF
#define COLOR_PINK 0xFF66FFAA
#define COLOR_SPEW 0x808040FF
#define COLOR_BLUE 0x0000FFFF
#define COLOR_LIGHTBLUE 0x33CCFFAA
#define COLOR_PURPLE 0x400080FF
#define COLOR_COPPER 0x804000FF
#define COLOR_RAREZ 0x06A7B9FF
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_DARKRED 0xAA3333AA
#define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1
#if defined FILTERSCRIPT
new string[256];
new string4[64];
public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Filterscript (Commands) by Markus");
	print("--------------------------------------\n");
	return 1;
}
public OnFilterScriptExit()
{
	return 1;
}
#else
main()
{
	print("\n----------------------------------");
	print("Filterscript (Commands) by TFKilla");
	print("----------------------------------\n");
}
#endif
public OnGameModeInit()
{
	return 1;
}
public OnGameModeExit()
{
	return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
	return 1;
}
public OnPlayerRequestSpawn(playerid)
{
	return 1;
}
public OnPlayerConnect(playerid)
{
	return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}
public OnPlayerSpawn(playerid)
{
	return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
	return 1;
}
public OnVehicleSpawn(vehicleid)
{
	return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
	return 1;
}
public OnPlayerText(playerid, text[])
{
	return 1;
}
public OnPlayerPrivmsg(playerid, recieverid, text[])
{
	return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
	dcmd(resetweapons,12,cmdtext);
	if (strcmp("/commands", cmdtext, true, 10) == 0)
	{
	SendClientMessage(playerid,COLOR_RED,"Alle Commands:");
	SendClientMessage(playerid,COLOR_RED,"/heal , /kill");
	SendClientMessage(playerid,COLOR_RED,"/buyarmour(/ba) , /lock , /unlock");
	SendClientMessage(playerid,COLOR_RED,"/parachute ");
	SendClientMessage(playerid,COLOR_RED,"/dm1 , /dm2 , /dm3 ,  /credits");
	SendClientMessage(playerid,COLOR_RED,"Für Rcon-Admins: /resetweapons [id]");
	return 1;
	}
	if (strcmp("/credits", cmdtext, true, 10) == 0)
	{
	SendClientMessage(playerid,COLOR_RED,"Dieser Filterscript wurde von Markus erstellt!");
	return 1;
	}
	if (strcmp("/heal", cmdtext, true, 10) == 0)
	{
	SetPlayerHealth(playerid,100.00);
	SendClientMessage(playerid,COLOR_RED,"Du hast dich geheilt!");
	return 1;
	}
	if (strcmp("/kill", cmdtext, true, 10) == 0)
	{
	SetPlayerHealth(playerid,0);
	SendClientMessage(playerid,COLOR_RED,"Selbstmord ist keine Losung, aber ein Ausweg!");
	return 1;
	}
	if(strcmp(cmdtext, "/buyarmour", true) == 0 || strcmp(cmdtext, "/ba", true) == 0)
	{
	    if (GetPlayerMoney(playerid) > 1250)
	    {
   			new name[MAX_PLAYER_NAME];
			GetPlayerName(playerid, name, sizeof(name));
			format(string, sizeof(string), "%s hat sich Armour gekauft! (/buyarmour)", name);
			SendClientMessageToAll(0xAA3333AA, string);
			SetPlayerArmour(playerid, 100);
			GivePlayerMoney(playerid, -1250);
			SendClientMessage(playerid,0x33AA33AA,"Du hast dir fur 1250$ Armour gekauft.");
		}
		else
  		{
			SendClientMessage(playerid,0xAA3333AA,"Du hast nicht genugend Geld!");
		}
		return 1;
	}
	if (strcmp("/lock", cmdtext, true, 10) == 0)
	{
	if (GetPlayerState(playerid) == 2)
	{
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
	if (i != playerid) SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), i, 0, 1);
	}
	PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
	SendClientMessage(playerid, COLOR_YELLOW, "Auto abgeschlossen!");
	}
	else
	{
	SendClientMessage(playerid, COLOR_RED, "Du fährst das Auto nicht!");
	}
	return 1;
}
	if (strcmp("/unlock", cmdtext, true, 10) == 0)
	{
		if (GetPlayerState(playerid) == 2)
		{
			for(new i = 0; i < MAX_PLAYERS; i++)
			{
	      		if (i != playerid) SetVehicleParamsForPlayer(GetPlayerVehicleID(playerid), i, 0, 0);
			}
			PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
			SendClientMessage(playerid, COLOR_YELLOW, "Auto aufgeschlossen!");
		}
		else
		{
		SendClientMessage(playerid, COLOR_RED, "Du fahrst das Auto nicht!");
		}
		return 1;
	}
	if (strcmp(cmdtext, "/parachute", true)==0)
	{
		GivePlayerWeapon(playerid, 46, 1);
		SendClientMessage(playerid,COLOR_RED,"Du hast einen Fallschirm erhalten!");
		return 1;
	}
	if(strcmp(cmdtext,"/fixcar",true) == 0)
	{
	SendClientMessage(playerid,COLOR_GREEN,"Auto repariert!");
 	SetVehicleHealth(GetPlayerVehicleID(playerid),1250.0);
 	return 1;
 	}
	if (strcmp("/backcar", cmdtext, true, 5) == 0)
	{
	 	if (IsPlayerInAnyVehicle(playerid))
	 	{
		new veh = GetPlayerVehicleID(playerid); SetVehicleToRespawn(veh);
		SendClientMessage(playerid, COLOR_GREEN, "Auto zur Spawnposition zurück gesetzt!");
		return 1;
	 	}
	}
	if(strcmp(cmdtext,"/dm1",true)==0)
	{
	new name[MAX_PLAYER_NAME];
	GetPlayerName(playerid, name, sizeof(name));
	format(string, sizeof(string), "%s ist der DM1 beigetreten! (/dm1)", name);
	SendClientMessageToAll(0xAA3333AA, string);
	SetPlayerPos(playerid,-2119.2554,-194.4700,35.3203);
    ResetPlayerWeapons(playerid);
	GameTextForPlayer(playerid,"Willkommen zur Deathmathzone 1",4000,6);
	GivePlayerWeapon(playerid, 0, 0000);
    GivePlayerWeapon(playerid, 26, 8000);
	SetPlayerHealth(playerid, 100.0);
	SetPlayerArmour(playerid, 000.0);
	return 1;
	}
	if(strcmp(cmdtext,"/dm2",true)==0)
	{
	new name[MAX_PLAYER_NAME];
	GetPlayerName(playerid, name, sizeof(name));
	format(string, sizeof(string), "%s ist der DM2 beigetreten! (/dm2)", name);
	SendClientMessageToAll(0xAA3333AA, string);
	SetPlayerPos(playerid,2208.0815,2189.2583,103.8786);
	ResetPlayerWeapons(playerid);
	GameTextForPlayer(playerid,"Willkommen zur Molotov Deathmatchzone 2",4000,6);
	GivePlayerWeapon(playerid, 0, 0000);
	GivePlayerWeapon(playerid, 28, 8000);
    GivePlayerWeapon(playerid, 18, 8000);
   	SetPlayerHealth(playerid, 100.0);
	SetPlayerArmour(playerid, 100.0);
    return 1;
    }
	if(strcmp(cmdtext,"/dm3",true)==0)
	{
	new name[MAX_PLAYER_NAME];
	GetPlayerName(playerid, name, sizeof(name));
	format(string, sizeof(string), "%s ist der DM3 beigetreten! (/dm3)", name);
	SendClientMessageToAll(0xAA3333AA, string);
	SetPlayerPos(playerid,1383.6771,2185.6121,11.0234);
	ResetPlayerWeapons(playerid);
	GameTextForPlayer(playerid,"Willkommen zur Deathmatchzone 3",4000,6);
	GivePlayerWeapon(playerid, 0, 0000);
	GivePlayerWeapon(playerid, 26, 4000);
    GivePlayerWeapon(playerid, 00, 0000);
   	SetPlayerHealth(playerid, 100.0);
	SetPlayerArmour(playerid, 100.0);
    return 1;
    }
	return 0;
}
dcmd_resetweapons(playerid, params[])
{
	new name[MAX_PLAYER_NAME],name2[MAX_PLAYER_NAME];
	new playa = strval(params);
	if(!strlen(params))
	{
	SendClientMessage(playerid,COLOR_RED,"Tippe: /resetweapons [ID]");
	return 1;
	}
	if(IsPlayerConnected(playa))
	{
	if(IsPlayerAdmin(playerid))
	{
	ResetPlayerWeapons(playa);
	GetPlayerName(playerid, name, sizeof name);
	GetPlayerName(playa,name2, sizeof name2);
	format(string,sizeof string, "%s hat deine Waffen gelöscht!",name);
	SendClientMessage(playa,COLOR_RED,string);
	format(string4,sizeof string4,"Du hast %s Waffen entfernt!",name2);
	SendClientMessage(playerid,COLOR_RED,string4);
	return 1;
	}
	else
	{
	SendClientMessage(playerid,COLOR_RED,"Du bist kein Rcon-Administrator!");
	return 1;
	}
	}
	else
	{
	SendClientMessage(playerid,COLOR_RED,"Player ist nicht online");
	return 1;
	}
	}
public OnPlayerInfoChange(playerid)
{
	return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
	return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
	return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
	return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
	return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
	return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
	return 1;
}
public OnRconCommand(cmd[])
{
	return 1;
}
public OnObjectMoved(objectid)
{
	return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
	return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
	return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
	return 1;
}
public OnPlayerExitedMenu(playerid)
{
	return 1;
}