Wert wird falsch ausgegeben!

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  • Hallo Community,


    ich will machen wenn der Spieler offline geht soll das Fahrzeug da landen wo es stand...


    Aber das ganze will nicht... Er gibt mir immer die werde 0.00 aus ^^


    Hier mal mein Code:


    forward OnPlayerCarUpdate(playerid);
    public OnPlayerCarUpdate(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    for(new x = 0; x < MaxVeh; x++)
    {
    if(hatspielercar[playerid][x])
    {

    new Float:Carx,Float:Cary,Float:Carz;
    GetVehiclePos(playerid,Carx,Cary,Carz);
    new Float:az;
    GetVehicleZAngle(GetPlayerVehicleID(playerid), az);


    PlayerCar[playerid][x][CarPos_x] = Carx;
    PlayerCar[playerid][x][CarPos_y] = Cary;
    PlayerCar[playerid][x][CarPos_z] = Carz;
    PlayerCar[playerid][x][CarRotate] = az;


    DestroyVehicle(PlayerCar[playerid][x][CarId]);
    new Float:health;
    GetVehicleHealth(PlayerCar[playerid][x][CarId], health);
    Carlockd[PlayerCar[playerid][x][CarId]] = 0;
    lockcard(PlayerCar[playerid][x][CarId]);
    new playername3[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername3, sizeof(playername3));
    format(string3, sizeof(string3), "/Autos/%s%d.dtcar", playername3,x);
    new File: hFile = fopen(string3, io_write);
    if (hFile)
    {
    new var[32];

    format(var, 32, "CarId=%d\n",PlayerCar[playerid][x][CarId]);fwrite(hFile, var);
    format(var, 32, "CarModel=%d\n",PlayerCar[playerid][x][CarModel]);fwrite(hFile, var);
    format(var, 32, "CarPos_x=%.3f\n",PlayerCar[playerid][x][CarPos_x]);fwrite(hFile, var);
    format(var, 32, "CarPos_y=%.3f\n",PlayerCar[playerid][x][CarPos_y]);fwrite(hFile, var);
    format(var, 32, "CarPos_z=%.3f\n",PlayerCar[playerid][x][CarPos_z]);fwrite(hFile, var);
    format(var, 32, "CarRotate=%.3f\n",PlayerCar[playerid][x][CarRotate]);fwrite(hFile, var);
    format(var, 32, "CarNitro=%d\n",PlayerCar[playerid][x][CarNitro]);fwrite(hFile, var);
    format(var, 32, "CarHyd=%d\n",PlayerCar[playerid][x][CarHyd]);fwrite(hFile, var);
    format(var, 32, "CarWheel=%d\n",PlayerCar[playerid][x][CarWheel]);fwrite(hFile, var);
    format(var, 32, "CarAusp=%d\n",PlayerCar[playerid][x][CarAusp]);fwrite(hFile, var);
    format(var, 32, "CarSideL=%d\n",PlayerCar[playerid][x][CarSideL]);fwrite(hFile, var);
    format(var, 32, "CarSideR=%d\n",PlayerCar[playerid][x][CarSideR]);fwrite(hFile, var);
    format(var, 32, "CarFB=%d\n",PlayerCar[playerid][x][CarFB]);fwrite(hFile, var);
    format(var, 32, "CarRB=%d\n",PlayerCar[playerid][x][CarRB]);fwrite(hFile, var);
    format(var, 32, "CarSpoiler=%d\n",PlayerCar[playerid][x][CarSpoiler]);fwrite(hFile, var);
    format(var, 32, "CarRoof=%d\n",PlayerCar[playerid][x][CarRoof]);fwrite(hFile, var);
    format(var, 32, "CarHood=%d\n",PlayerCar[playerid][x][CarHood]);fwrite(hFile, var);
    format(var, 32, "CarVents=%d\n",PlayerCar[playerid][x][CarVents]);fwrite(hFile, var);
    format(var, 32, "CarLamps=%d\n",PlayerCar[playerid][x][CarLamps]);fwrite(hFile, var);
    format(var, 32, "CarPJ=%d\n",PlayerCar[playerid][x][CarPJ]);fwrite(hFile, var);
    format(var, 32, "CarC1=%d\n",PlayerCar[playerid][x][CarC1]);fwrite(hFile, var);
    format(var, 32, "CarC2=%d\n",PlayerCar[playerid][x][CarC2]);fwrite(hFile, var);
    format(var, 32, "Preis=%d\n",PlayerCar[playerid][x][CarPreis]);fwrite(hFile, var);
    format(var, 32, "Plate=%s\n",PlayerCar[playerid][x][Plate]);fwrite(hFile, var);
    format(var, 32, "CarSperre=%d\n",PlayerCar[playerid][x][CarGesperrt]);fwrite(hFile, var);
    format(var, 32, "CarKaputt=%d\n",PlayerCar[playerid][x][CarKaputt]);fwrite(hFile, var);
    format(var, 32, "CarTank=%d\n",Gas[PlayerCar[playerid][x][CarId]]);fwrite(hFile, var);
    format(var, 32, "CarKM=%.1f\n",kmstandges[PlayerCar[playerid][x][CarId]]);fwrite(hFile, var);
    format(var, 32, "CarHp=%.2f\n",health);fwrite(hFile, var);
    format(var, 32, "CarClose=%d\n",PlayerCar[playerid][x][CarClose]);fwrite(hFile, var);
    printf("Carid: %d CarHP: %.2f",PlayerCar[playerid][x][CarId],health);
    fclose(hFile);
    }
    }
    }
    }
    }


    Hoffe mir kann einer weiterhelfen


    LG

  • forward OnPlayerCarUpdate(playerid);
    public OnPlayerCarUpdate(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    for(new x = 0; x < MaxVeh; x++)
    {
    if(hatspielercar[playerid][x])
    {

    new Float:Carx,Float:Cary,Float:Carz;
    GetVehiclePos(PlayerCar[playerid][x][CarId],Carx,Cary,Carz);
    new Float:az;
    GetVehicleZAngle(PlayerCar[playerid][x][CarId], az);


    PlayerCar[playerid][x][CarPos_x] = Carx;
    PlayerCar[playerid][x][CarPos_y] = Cary;
    PlayerCar[playerid][x][CarPos_z] = Carz;
    PlayerCar[playerid][x][CarRotate] = az;

    new Float:health;
    GetVehicleHealth(PlayerCar[playerid][x][CarId], health);
    DestroyVehicle(PlayerCar[playerid][x][CarId]);


    Carlockd[PlayerCar[playerid][x][CarId]] = 0;
    lockcard(PlayerCar[playerid][x][CarId]);
    new playername3[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername3, sizeof(playername3));
    format(string3, sizeof(string3), "/Autos/%s%d.dtcar", playername3,x);
    new File: hFile = fopen(string3, io_write);
    if (hFile)
    {
    new var[32];

    format(var, 32, "CarId=%d\n",PlayerCar[playerid][x][CarId]);fwrite(hFile, var);
    format(var, 32, "CarModel=%d\n",PlayerCar[playerid][x][CarModel]);fwrite(hFile, var);
    format(var, 32, "CarPos_x=%.3f\n",PlayerCar[playerid][x][CarPos_x]);fwrite(hFile, var);
    format(var, 32, "CarPos_y=%.3f\n",PlayerCar[playerid][x][CarPos_y]);fwrite(hFile, var);
    format(var, 32, "CarPos_z=%.3f\n",PlayerCar[playerid][x][CarPos_z]);fwrite(hFile, var);
    format(var, 32, "CarRotate=%.3f\n",PlayerCar[playerid][x][CarRotate]);fwrite(hFile, var);
    format(var, 32, "CarNitro=%d\n",PlayerCar[playerid][x][CarNitro]);fwrite(hFile, var);
    format(var, 32, "CarHyd=%d\n",PlayerCar[playerid][x][CarHyd]);fwrite(hFile, var);
    format(var, 32, "CarWheel=%d\n",PlayerCar[playerid][x][CarWheel]);fwrite(hFile, var);
    format(var, 32, "CarAusp=%d\n",PlayerCar[playerid][x][CarAusp]);fwrite(hFile, var);
    format(var, 32, "CarSideL=%d\n",PlayerCar[playerid][x][CarSideL]);fwrite(hFile, var);
    format(var, 32, "CarSideR=%d\n",PlayerCar[playerid][x][CarSideR]);fwrite(hFile, var);
    format(var, 32, "CarFB=%d\n",PlayerCar[playerid][x][CarFB]);fwrite(hFile, var);
    format(var, 32, "CarRB=%d\n",PlayerCar[playerid][x][CarRB]);fwrite(hFile, var);
    format(var, 32, "CarSpoiler=%d\n",PlayerCar[playerid][x][CarSpoiler]);fwrite(hFile, var);
    format(var, 32, "CarRoof=%d\n",PlayerCar[playerid][x][CarRoof]);fwrite(hFile, var);
    format(var, 32, "CarHood=%d\n",PlayerCar[playerid][x][CarHood]);fwrite(hFile, var);
    format(var, 32, "CarVents=%d\n",PlayerCar[playerid][x][CarVents]);fwrite(hFile, var);
    format(var, 32, "CarLamps=%d\n",PlayerCar[playerid][x][CarLamps]);fwrite(hFile, var);
    format(var, 32, "CarPJ=%d\n",PlayerCar[playerid][x][CarPJ]);fwrite(hFile, var);
    format(var, 32, "CarC1=%d\n",PlayerCar[playerid][x][CarC1]);fwrite(hFile, var);
    format(var, 32, "CarC2=%d\n",PlayerCar[playerid][x][CarC2]);fwrite(hFile, var);
    format(var, 32, "Preis=%d\n",PlayerCar[playerid][x][CarPreis]);fwrite(hFile, var);
    format(var, 32, "Plate=%s\n",PlayerCar[playerid][x][Plate]);fwrite(hFile, var);
    format(var, 32, "CarSperre=%d\n",PlayerCar[playerid][x][CarGesperrt]);fwrite(hFile, var);
    format(var, 32, "CarKaputt=%d\n",PlayerCar[playerid][x][CarKaputt]);fwrite(hFile, var);
    format(var, 32, "CarTank=%d\n",Gas[PlayerCar[playerid][x][CarId]]);fwrite(hFile, var);
    format(var, 32, "CarKM=%.1f\n",kmstandges[PlayerCar[playerid][x][CarId]]);fwrite(hFile, var);
    format(var, 32, "CarHp=%.2f\n",health);fwrite(hFile, var);
    format(var, 32, "CarClose=%d\n",PlayerCar[playerid][x][CarClose]);fwrite(hFile, var);
    printf("Carid: %d CarHP: %.2f",PlayerCar[playerid][x][CarId],health);
    fclose(hFile);
    }
    }
    }
    }
    }


    So sollte es gehen


    Bedanke dich bitte, wenn du den Beitrag als hilfreich empfandest!