Account Problem

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  • Hallo liebe Breadfische


    Ich habe eine kleines bzw. größeres Problem, mein Script vertauscht statistiken und passwörter der Spieler das hat die Folge, dass...


    1.Die Leute sich nicht einloggen können
    2.Sie [manchmal] einen Admin Rang besitzen
    .
    .
    .


    Da ich auf keine Lösung des Problems komme wollte ich euch als Erfahrene mal Fragen, wie ich das wieder ins Gleichgewicht bringe.


    MFG
    Mr_Lolboy

  • public OnPlayerRegister(playerid, password[])
    {
    if(IsPlayerConnected(playerid))
    {
    new string3[64];
    new playername3[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername3, sizeof(playername3));
    format(string3, sizeof(string3), "/Accounts/%s.ini", playername3);
    new File: hFile = fopen(string3, io_write);
    if (hFile)
    {
    strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);
    new var[32];
    format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
    PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
    format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
    format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
    format(var, 32, "Supporter=%d\n",PlayerInfo[playerid][pSupporter]);fwrite(hFile, var);
    format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
    format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
    format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
    format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
    format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
    format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
    format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
    format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
    format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
    format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
    format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
    format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
    format(var, 32, "Kredit=%d\n",PlayerInfo[playerid][pPlayerKredit]);fwrite(hFile, var);
    format(var, 32, "KreditDauer=%d\n",PlayerInfo[playerid][pPlayerKreditDauer]);fwrite(hFile, var);
    format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
    format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
    format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
    format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
    format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
    format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
    format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
    format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
    format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
    format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
    format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
    format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
    format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
    format(var, 32, "GangJailed=%d\n",PlayerInfo[playerid][pGangJailed]);fwrite(hFile, var);
    format(var, 32, "wJailed=%d\n",PlayerInfo[playerid][pwJailed]);fwrite(hFile, var);
    format(var, 32, "Mauled=%d\n",PlayerInfo[playerid][pMauled]);fwrite(hFile, var);
    format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
    format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
    format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
    format(var, 32, "FightingStyle=%d\n",GetPlayerFightingStyle(playerid));fwrite(hFile, var);
    format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
    format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
    format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
    format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
    format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
    format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
    format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
    format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
    format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
    format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
    format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
    format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
    format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
    format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
    format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
    format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
    format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
    format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
    GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
    format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
    format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
    format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
    format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
    format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
    format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
    format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
    format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
    format(var, 32, "HandyGeld=%d\n",PlayerInfo[playerid][pHandyGeld]);fwrite(hFile, var);
    format(var, 32, "HandyVer=%d\n",PlayerInfo[playerid][pHandyVer]);fwrite(hFile, var);
    if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
    {
    PlayerInfo[playerid][pPos_x] = 1684.9;
    PlayerInfo[playerid][pPos_y] = -2244.5;
    PlayerInfo[playerid][pPos_z] = 13.5;
    }
    if(Spectate[playerid] != 255)
    {
    PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
    PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
    PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
    PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
    PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
    }
    format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
    format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
    format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
    format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
    format(var, 32, "NewLic=%d\n",PlayerInfo[playerid][pNewLic]);fwrite(hFile, var);
    format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
    format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
    format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
    format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);// hier wird der schein in der Spieler .ini gespeichert
    format(var, 32, "LKWLic=%d\n",PlayerInfo[playerid][pLKWLic]);fwrite(hFile, var);
    format(var, 32, "MotoLic=%d\n",PlayerInfo[playerid][pMotoLic]);fwrite(hFile, var);
    format(var, 32, "Zig=%d\n",PlayerInfo[playerid][pZig]);fwrite(hFile, var);
    format(var, 32, "Kekse=%d\n",PlayerInfo[playerid][pKekse]);fwrite(hFile, var);
    format(var, 32, "ZigSucht=%d\n",PlayerInfo[playerid][pZigSucht]);fwrite(hFile, var);
    format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
    format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
    format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
    format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
    format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
    format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
    format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
    format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
    format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
    format(var, 32, "Mulltime=%d\n",PlayerInfo[playerid][pMulltime]);fwrite(hFile, var);
    format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
    format(var, 32, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
    format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
    format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
    format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
    format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
    format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
    format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
    format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
    format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
    format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
    format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
    format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
    format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
    format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
    format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
    format(var, 32, "SpawnChange=%d\n",SpawnChange[playerid]);fwrite(hFile, var);
    format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
    format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
    format(var, 32, "PlayMinutes=%d\n",PlayerInfo[playerid][pPlayMinutes]);fwrite(hFile, var);
    format(var, 32, "GesamtMinutes=%d\n",PlayerInfo[playerid][pGesamtMinutes]);fwrite(hFile, var);
    format(var, 32, "MinutesSinceAn=%d\n",PlayerInfo[playerid][pMinutesSinceAn]);fwrite(hFile, var);
    format(var, 32, "SFPASS=%d\n",PlayerInfo[playerid][pSFPASS]);fwrite(hFile, var);
    format(var, 32, "LVPASS=%d\n",PlayerInfo[playerid][pLVPASS]);fwrite(hFile, var);
    format(var, 32, "Offflucht=%d\n",OfflineFlucht[playerid]);fwrite(hFile, var);
    format(var, 32, "Knast=%d\n",Knast[playerid]);fwrite(hFile, var);
    format(var, 32, "Uhr=%d\n",PlayerInfo[playerid][pUhrID]);fwrite(hFile, var);
    format(var, 32, "Handy=%d\n",PlayerInfo[playerid][pHandyID]);fwrite(hFile, var);
    format(var, 32, "KnastTime=%d\n",KnastTime[playerid]);fwrite(hFile, var);
    format(var, 32, "Perso=%d\n",PlayerInfo[playerid][pOwnPerso]);fwrite(hFile, var);
    format(var, 32, "FrakSperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
    format(var, 32, "Gehalt=%d\n",PlayerInfo[playerid][pGehalt]);fwrite(hFile, var);
    format(var, 32, "InvWeapon=%d\n",PlayerInfo[playerid][pInvWeapon]);fwrite(hFile, var);
    format(var, 32, "InvAmmo=%d\n",PlayerInfo[playerid][pInvAmmo]);fwrite(hFile, var);
    format(var, 32, "InvWeapon2=%d\n",PlayerInfo[playerid][pInvWeapon2]);fwrite(hFile, var);
    format(var, 32, "InvAmmo2=%d\n",PlayerInfo[playerid][pInvAmmo2]);fwrite(hFile, var);
    format(var, 32, "FlugTime=%d\n",PlayerInfo[playerid][pFlugTime]);fwrite(hFile, var);
    format(var, 32, "FarSsssmTime=%d\n",PlayerInfo[playerid][pFarmTime]);fwrite(hFile, var);
    format(var, 32, "GDeaths=%d\n",PlayerInfo[playerid][pGDeaths]);fwrite(hFile, var);
    format(var, 32, "GKills=%d\n",PlayerInfo[playerid][pGKills]);fwrite(hFile, var);
    format(var, 32, "Meldung=%d\n",PlayerInfo[playerid][pMeldung]);fwrite(hFile, var);
    //format(var, 32, "Wanteds=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
    fclose(hFile);
    new clientlogonmsg[512];
    format(clientlogonmsg, sizeof clientlogonmsg, "%s hat sich registriert.", playername3);
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Bitte logge dich nun in deinen Account ein!","Login","Abbrechen");
    }
    }
    return 1;
    }



    Bitteschön ich hoff das reicht ;D

  • Function OnPlayerDisconnect(playerid, reason)
    {
    GW_OnPlayerDisconnect(playerid);
    TextDrawDestroy(FPS[playerid]);
    if(supmobil[playerid] != 0)
    {
    DestroyDynamicObject(GetPVarInt(playerid, "neon2"));
    DeletePVar(playerid, "SupBeleuchtung");
    DestroyDynamicObject(GetPVarInt(playerid, "neon3"));
    DeletePVar(playerid, "SupBeleuchtung");
    DestroyDynamicObject(GetPVarInt(playerid, "blitzer1"));
    DeletePVar(playerid, "SupBeleuchtung");
    DestroyDynamicObject(GetPVarInt(playerid, "blitzer2"));
    DeletePVar(playerid, "SupBeleuchtung");
    DestroyDynamicObject(GetPVarInt(playerid, "blitzer3"));
    DeletePVar(playerid, "SupBeleuchtung");
    DestroyVehicle(supmobil[playerid]);
    supmobil[playerid] = 0;
    }
    new spname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, spname, sizeof(spname));
    new namestr[100];
    format(namestr, sizeof(namestr), "Spieler ~r~~h~~h~%s~w~,", spname);
    TextDrawSetString(TdSpielerName, namestr);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(PlayerInfo[i][pMeldung] == 1)
    {
    if(reason == 0)
    {
    format(ALLSTRING, sizeof(ALLSTRING), "%s hat den Server verlassen (Timeout).", spname);
    }
    else if(reason == 1)
    {
    format(ALLSTRING, sizeof(ALLSTRING), "%s hat den Server verlassen.", spname);
    }
    else if(reason == 2)
    {
    format(ALLSTRING, sizeof(ALLSTRING), "%s hat den Server verlassen (Exe-Crash).", spname);
    }
    SendClientMessage(i, COLOR_LIGHTGREEN, ALLSTRING);
    }
    }
    new msgstr[255];
    format(msgstr, sizeof(msgstr), "hat den Server verlassen.");
    TextDrawSetString(TdNachricht, msgstr);
    ShowDiscInfo();
    SetTimer("HideDiscInfo", TIME_to_HIDE, false);
    if(Maske[playerid] == 1)
    {
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    ShowPlayerNameTagForPlayer(i, playerid, 1);
    }
    }
    DestroyPickup(TotenKopf[playerid]);
    PlayerInfo[playerid][pAdjustable] = 1;
    if(IsPlayerNPC(playerid))
    {
    ConnectNPC("NeuerBot", "NeuerBot");
    }
    if(AdminDuty[playerid] == 1)
    {
    Delete3DTextLabel(Admin[playerid]);
    Delete3DTextLabel(Supermod[playerid]);
    Delete3DTextLabel(Mod[playerid]);
    Delete3DTextLabel(Supporter[playerid]);
    SetPlayerColor(playerid,TEAM_HIT_COLOR);
    AdminDuty[playerid] = 0;
    }
    if(BlindFold[playerid] == 1)
    {
    BlindFold[playerid] = 0;
    }
    if(Noobi[playerid] == 1)
    {
    Delete3DTextLabel(Noob[playerid]);
    Noobi[playerid] = 0;
    }
    if(PlayerInfo[playerid][pMauled] == 1)
    {
    PlayerInfo[playerid][pMauled] = 0;
    }
    if(PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24 && BlitzerErstellt[playerid] == 1)
    {
    RemoveBlitzer(playerid);
    }
    if(PlayerTied[playerid] == 1)
    {
    PlayerInfo[playerid][pGangJailed] = 1;
    PlayerTied[playerid] = 0;
    }
    if(IsTowTrucker[playerid] == 1)
    {
    IsTowTrucker[playerid] = 0;
    TowTruckers--;
    }
    new sendername[MAX_PLAYER_NAME];
    new string[200];
    GetPlayerName(playerid,sendername,sizeof(sendername));
    OnPlayerCarUpdate(playerid);
    DestroyDynamicObject(Sperre[playerid][0]);
    DestroyDynamicObject(Sperre[playerid][1]);
    DestroyDynamicObject(Sperre[playerid][2]);
    DestroyDynamicObject(Sperre[playerid][3]);
    DestroyDynamicObject(Sperre[playerid][4]);
    Sperrebit[playerid]=0;
    Pylonenbit[playerid]=0;
    // Barrierenbit[playerid]=0;
    InCargo[playerid] = 0; InLevi[playerid] = 0; InEnfo[playerid] = 0;
    if(darfhacken[playerid] == 1)
    {
    KillTimer(hacktimer[playerid]);
    }
    if(amhacken[playerid] == 1)
    {
    KillTimer(hackertimer[playerid]);
    }
    if(reason == 1)
    {
    if(PlayerCuffed[playerid] >= 1)
    {
    OfflineFlucht[playerid] = 1;
    format(string,sizeof(string),"Warnung %s ist Gefesselt Offline gegangen!(Offline-Flucht))",sendername);
    ABroadCast(COLOR_YELLOW,string,1);
    //mepmöp
    }
    }
    if(reason == 0)
    {
    if(PlayerCuffed[playerid] >= 1)
    {
    //OfflineFlucht[playerid] = 2;
    format(string,sizeof(string),"Warnung %s hatte gefesselt einen Exe-Crash! Er wird nicht ins Auto-Jail kommen.",sendername);
    ABroadCast(COLOR_YELLOW,string,1);
    //mepmöp
    }
    }
    if(supmobil[playerid] != 0) DestroyVehicle(supmobil[playerid]);
    /*switch(reason)
    {
    case 0://time
    {


    }
    case 1://discon
    {
    if(PlayerCuffed[playerid] >= 1)
    {
    OfflineFlucht[playerid] = 1;
    format(string,sizeof(string),"Warnung %s ist Gefesselt Offline gegangen!(Offline-Flucht))",sendername);
    ABroadCast(COLOR_YELLOW,string,1);
    //mepmöp
    }
    }
    case 2://kick
    {



    }
    }*/
    gActivePlayers[playerid]--;
    numplayers--;
    PlayerInfo[playerid][pAdjustable] = 1;
    PlayerUpdate(playerid);


    GetPlayerName(playerid,sendername,sizeof(sendername));
    format(string,sizeof(string),"%s war nun %d Minuten online! (ID: %d | IP: %s)",sendername,PlayerInfo[playerid][pMinutesSinceLogin],playerid,pIP[playerid]);
    Log("Online.txt",string);


    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(TaxiAccepted[i] < 999)
    {
    if(TaxiAccepted[i] == playerid)
    {
    TaxiAccepted[i] = 999;
    GameTextForPlayer(i, "~w~Kunde~n~~r~Hat das Spiel Verlassen", 5000, 1);
    TaxiCallTime[i] = 0;
    DisablePlayerCheckpoint(i);
    }
    }
    else if(BusAccepted[i] < 999)
    {
    if(BusAccepted[i] == playerid)
    {
    BusAccepted[i] = 999;
    GameTextForPlayer(i, "~w~Kunde~n~~r~Hat Spiel Verlassen", 5000, 1);
    BusCallTime[i] = 0;
    DisablePlayerCheckpoint(i);
    }
    }
    }
    }
    if(GettingCK[playerid] < 999)
    {
    if(IsPlayerConnected(GettingCK[playerid]))
    {
    SendClientMessage(GettingCK[playerid], COLOR_YELLOW, "Dein Abschuss hat den Server verlassen, versuch es später nochmal.");
    OnCK[GettingCK[playerid]] = 999;
    }
    }
    if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)
    {
    if(IsPlayerConnected(TransportDriver[playerid]))
    {
    TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];
    TransportTime[TransportDriver[playerid]] = 0;
    TransportCost[TransportDriver[playerid]] = 0;
    format(string, sizeof(string), "~w~Kunde ist ausgestiegen~n~~g~Verdienst: $%d",TransportCost[playerid]);
    GameTextForPlayer(TransportDriver[playerid], string, 5000, 1);
    }
    }
    if(GotHit[playerid] > 0)
    {
    if(GetChased[playerid] < 999)
    {
    if(IsPlayerConnected(GetChased[playerid]))
    {
    SendClientMessage(GetChased[playerid], COLOR_YELLOW, "Er hat den Server verlassen.");
    GoChase[GetChased[playerid]] = 999;
    }
    }
    }
    if(ReportCall[playerid] != 999)
    {
    if(IsPlayerConnected(ReportCall[playerid]))
    {
    ReportCall[ReportCall[playerid]] = 999;
    }
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "[SUPPORT] %s Hat den Server verlassen! /Support automatisch geschlossen", sendername);
    SendClientMessage(ReportCall[playerid], COLOR_LIGHTGREEN,string);
    ReportCall[playerid] = 999;
    }
    if(PlayerPaintballing[playerid] != 0)
    {
    PaintballPlayers --;
    }
    if(PlayerKarting[playerid] > 0 && PlayerInKart[playerid] > 0)
    {
    KartingPlayers --;
    }
    if(PlayersChannel[playerid] < 999)
    {
    IRCInfo[PlayersChannel[playerid]][iPlayers] -= 1;
    }
    if(HireCar[playerid] != 299)
    {
    gLastDriver[HireCar[playerid]] = 300;
    gCarLock[HireCar[playerid]] = 0;
    UnLockCar(HireCar[playerid]);
    }
    if (gLastCar[playerid] > 0)
    {
    gLastDriver[gLastCar[playerid]] = 300;
    if(PlayerInfo[playerid][pPhousekey] != gLastCar[playerid]-1)
    {
    gCarLock[gLastCar[playerid]] = 0;
    UnLockCar(gLastCar[playerid]);
    }
    }
    if(PlayerBoxing[playerid] > 0)
    {
    if(Boxer1 == playerid)
    {
    if(IsPlayerConnected(Boxer2))
    {
    PlayerBoxing[Boxer2] = 0;
    SetPlayerPos(Boxer2, 765.8433,3.2924,1000.7186);
    SetPlayerInterior(Boxer2, 5);
    GameTextForPlayer(Boxer2, "~r~Kampf unterbrochen", 5000, 1);
    }
    }
    else if(Boxer2 == playerid)
    {
    if(IsPlayerConnected(Boxer1))
    {
    PlayerBoxing[Boxer1] = 0;
    SetPlayerPos(Boxer1, 765.8433,3.2924,1000.7186);
    SetPlayerInterior(Boxer1, 5);
    GameTextForPlayer(Boxer1, "~r~Kampf unterbrochen", 5000, 1);
    }
    }
    InRing = 0;
    RoundStarted = 0;
    Boxer1 = 255;
    Boxer2 = 255;
    TBoxer = 255;
    }
    if(TransportDuty[playerid] == 1)
    {
    TaxiDrivers -= 1;
    }
    else if(TransportDuty[playerid] == 2)
    {
    BusDrivers -= 1;
    }
    if(IsPlayerInFrac(playerid, 4))
    {
    if(JobDuty[playerid] == 1)
    {
    Medics -= 1;
    }
    }
    else if(PlayerInfo[playerid][pLeader] == 24 || PlayerInfo[playerid][pMember] == 24)
    {
    if(JobDuty[playerid] == 1) { Mechanics -= 1; }
    }
    if (PlayerInfo[playerid][pRoadblock] != 0)
    {
    RemoveRoadblock(playerid);
    }


    return 1;
    }



    Wat soll ich da bitte löschen (sorry bin da net so fit)