Kann man abfragen ob man gerade driftet? Bzw ob das Auto gerade Quer steht
Drift Abfrage
- xFreeze
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Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!
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GetVehicleVelocity denke ich
Sonst hier mal ein Beispiel, man kriegt Punkte fürs Driften.
////////////////////////////////////////////////////////////
/////////////// DRIFT POINTS COUNTER BY LUBY ///////////////
/////////////// A little editted by Abhinav ////////////////
////////////////////////////////////////////////////////////#include <a_samp> // by I dont know .. :D lol
#define DRIFT_MINKAT 10.0 // by Luby
#define DRIFT_MAXKAT 90.0 // by Luby
#define DRIFT_SPEED 30.0 // by Luby//////////// Added by Abhinav///////
#define COLOR_Label 0xFFFFFFFF
#define COLOR_LabelOut 0x00000040
#define COLOR_ValueOut 0xFFFFFF40
#define COLOR_Value 0x000000FF#define Label_X 500
#define Value_X 500
#define TD_Y 100
/////////////////////////////////////new DriftTimer[MAX_PLAYERS]; // Added by Abhinav
new TimerA,TimerB,TimerC; // Added by Abhinavnew DriftPointsNow[MAX_PLAYERS]; // by Luby
new PlayerDriftCancellation[MAX_PLAYERS]; // by Luby
new Float:ppos[MAX_PLAYERS][3]; // by Luby
enum Float:Pos{ Float:sX,Float:sY,Float:sZ }; // by Luby
new Float:SavedPos[MAX_PLAYERS][Pos]; // by Lubynew bool:DriftMode[MAX_PLAYERS]=false; // Added by Abhinav
new DriftBonus[MAX_PLAYERS]=1; // Added by Abhinav
new Float:HealthInit[MAX_PLAYERS]=1000.0; // Added by Abhinav
new bool:AutoFixBool[MAX_PLAYERS]=true; // Added by Abhinavnew Text:TDLabels[3]; // Added by Abhinav
new Text:TDValueDrift[MAX_PLAYERS]; // Added by Abhinav
new Text:TDValueBonus[MAX_PLAYERS]; // Added by Abhinav
new Text:TDValueCash[MAX_PLAYERS]; // Added by Abhinavforward Drift(); // by Luby
forward AngleUpdate(); // by Luby
forward DriftExit(playerid); // by Luby
forward CheckPlayerState(); // Added by Abhinav
forward AutoFix(); // Added by Abhinavpublic OnFilterScriptInit(){
TimerA=SetTimer("AngleUpdate", 200, true); // by Luby
TimerB=SetTimer("AutoFix", 500, true); //by Abhinav
TimerC=SetTimer("CheckPlayerState", 100, true); //by Abhinav
LoadTextDraws();
return 1;
}public OnFilterScriptExit(){
KillTimer(TimerA);
KillTimer(TimerB);
KillTimer(TimerC);
return 1;
}Float:GetPlayerTheoreticAngle(i) // By Luby
{
new Float:sin;
new Float:dis;
new Float:angle2;
new Float:x,Float:y,Float:z;
new Float:tmp3;
new Float:tmp4;
new Float:MindAngle;if(IsPlayerConnected(i)){
GetPlayerPos(i,x,y,z);
dis = floatsqroot(floatpower(floatabs(floatsub(x,ppos[i][0])),2)+floatpower(floatabs(floatsub(y,ppos[i][1])),2));
if(IsPlayerInAnyVehicle(i)){GetVehicleZAngle(GetPlayerVehicleID(i), angle2);}else{GetPlayerFacingAngle(i, angle2);}
if(x>ppos[i][0]){tmp3=x-ppos[i][0];}else{tmp3=ppos[i][0]-x;}
if(y>ppos[i][1]){tmp4=y-ppos[i][1];}else{tmp4=ppos[i][1]-y;}if(ppos[i][1]>y && ppos[i][0]>x){
sin = asin(tmp3/dis);
MindAngle = floatsub(floatsub(floatadd(sin, 90), floatmul(sin, 2)), -90.0);
}if(ppos[i][1]<y && ppos[i][0]>x){
sin = asin(tmp3/dis);
MindAngle = floatsub(floatadd(sin, 180), 180.0);
}if(ppos[i][1]<y && ppos[i][0]<x){
sin = acos(tmp4/dis);
MindAngle = floatsub(floatadd(sin, 360), floatmul(sin, 2));
}if(ppos[i][1]>y && ppos[i][0]<x){
sin = asin(tmp3/dis);
MindAngle = floatadd(sin, 180);
}
}if(MindAngle == 0.0){return angle2;}else{return MindAngle;}
}public DriftExit(playerid){ // By Luby
PlayerDriftCancellation[playerid] = 0;////////////////// by Abhinav ///////////////////
new Float:h;
GetVehicleHealth(GetPlayerVehicleID(playerid),h);
if(DriftPointsNow[playerid]>70 && DriftPointsNow[playerid]<10000 && h==HealthInit[playerid]) GivePlayerMoney(playerid,DriftPointsNow[playerid]*DriftBonus[playerid]);
TextDrawHideForPlayer(playerid,TDLabels[0]);
TextDrawHideForPlayer(playerid,TDLabels[1]);
TextDrawHideForPlayer(playerid,TDLabels[2]);
TextDrawHideForPlayer(playerid,TDValueDrift[playerid]);
TextDrawHideForPlayer(playerid,TDValueBonus[playerid]);
TextDrawHideForPlayer(playerid,TDValueCash[playerid]);
DriftBonus[playerid]=1;
AutoFixBool[playerid]=true;
SetVehicleHealth(GetPlayerVehicleID(playerid),HealthInit[playerid]);
////////////////////////////////////////////////////DriftPointsNow[playerid] = 0;
}Float:ReturnPlayerAngle(playerid){ // By Luby
new Float:Ang;
if(IsPlayerInAnyVehicle(playerid))GetVehicleZAngle(GetPlayerVehicleID(playerid), Ang); else GetPlayerFacingAngle(playerid, Ang);
return Ang;
}public Drift(){ // By Luby
new Float:Angle1, Float:Angle2, Float:BySpeed;
new Float:Z;
new Float:X;
new Float:Y;
new Float:SpeedX;
for(new g=0;g<200;g++){
GetPlayerPos(g, X, Y, Z);
SpeedX = floatsqroot(floatadd(floatadd(floatpower(floatabs(floatsub(X,SavedPos[ g ][ sX ])),2),floatpower(floatabs(floatsub(Y,SavedPos[ g ][ sY ])),2)),floatpower(floatabs(floatsub(Z,SavedPos[ g ][ sZ ])),2)));
Angle1 = ReturnPlayerAngle(g);
Angle2 = GetPlayerTheoreticAngle(g);
BySpeed = floatmul(SpeedX, 12);
if(IsPlayerInAnyVehicle(g) && GetVType(GetPlayerVehicleID(g)) && floatabs(floatsub(Angle1, Angle2)) > DRIFT_MINKAT && floatabs(floatsub(Angle1, Angle2)) < DRIFT_MAXKAT && BySpeed > DRIFT_SPEED){
if(PlayerDriftCancellation[g] > 0)KillTimer(PlayerDriftCancellation[g]);
PlayerDriftCancellation[g] = 0;
DriftPointsNow[g] += floatval( floatabs(floatsub(Angle1, Angle2)) * 3 * (BySpeed*0.1) )/10;
PlayerDriftCancellation[g] = SetTimerEx("DriftExit", 3000, 0, "d", g);
}if(DriftPointsNow[g] > 70 && DriftPointsNow[g]<10000){
///////////// by Abhinav ////////////////////
if(DriftPointsNow[g]<500){
DriftBonus[g]=1;
}
if(DriftPointsNow[g]>=500 && DriftPointsNow[g]<1000){
DriftBonus[g]=2;
}
if(DriftPointsNow[g]>=1000 && DriftPointsNow[g]<1700){
DriftBonus[g]=3;
}
if(DriftPointsNow[g]>=1700 && DriftPointsNow[g]<2500){
DriftBonus[g]=4;
}
if(DriftPointsNow[g]>=2500){
DriftBonus[g]=5;
}TextDrawShowForPlayer(g,TDLabels[0]);
TextDrawShowForPlayer(g,TDLabels[1]);
TextDrawShowForPlayer(g,TDLabels[2]);TextDrawShowForPlayer(g,TDValueDrift[g]);
TextDrawShowForPlayer(g,TDValueBonus[g]);
TextDrawShowForPlayer(g,TDValueCash[g]);new DPs[128],DBn[128],Cash[128],csh;
valstr(DPs,DriftPointsNow[g],false);
format(DBn,sizeof(DBn),"X%i",DriftBonus[g]);
csh=DriftPointsNow[g]*DriftBonus[g];
format(Cash,sizeof(Cash),"$%i",csh);TextDrawSetString(TDValueDrift[g],DPs);
TextDrawSetString(TDValueBonus[g],DBn);
TextDrawSetString(TDValueCash[g],Cash);
////////////////////////////////////////
}
SavedPos[ g ][ sX ] = X;
SavedPos[ g ][ sY ] = Y;
SavedPos[ g ][ sZ ] = Z;
}
}public AngleUpdate(){ // By Luby
for(new g=0;g<=MAX_PLAYERS;g++){
new Float:x, Float:y, Float:z;
if(IsPlayerInAnyVehicle(g))GetVehiclePos(GetPlayerVehicleID(g), x, y, z); else GetPlayerPos(g, x, y, z);
ppos[g][0] = x;
ppos[g][1] = y;
ppos[g][2] = z;
}
}floatval(Float:val){ // By Luby
new str[256];
format(str, 256, "%.0f", val);
return todec(str);
}todec(str[]){ // By Luby
return strval(str);
}LoadTextDraws(){ // by Abhinav
TDLabels[0]=TextDrawCreate(Label_X,TD_Y,"Drift Points");
TextDrawColor(TDLabels[0],COLOR_Label);
TextDrawSetShadow(TDLabels[0],0);
TextDrawSetOutline(TDLabels[0],1);
TextDrawLetterSize(TDLabels[0],0.5,2);
TextDrawBackgroundColor(TDLabels[0],COLOR_LabelOut);
TextDrawFont(TDLabels[0],1);TDLabels[1]=TextDrawCreate(Label_X,TD_Y+50,"Drift Bonus");
TextDrawColor(TDLabels[1],COLOR_Label);
TextDrawSetShadow(TDLabels[1],0);
TextDrawSetOutline(TDLabels[1],1);
TextDrawLetterSize(TDLabels[1],0.5,2);
TextDrawBackgroundColor(TDLabels[1],COLOR_LabelOut);
TextDrawFont(TDLabels[1],1);TDLabels[2]=TextDrawCreate(Label_X,TD_Y+100,"Drift Cash");
TextDrawColor(TDLabels[2],COLOR_Label);
TextDrawSetShadow(TDLabels[2],0);
TextDrawSetOutline(TDLabels[2],1);
TextDrawLetterSize(TDLabels[2],0.5,2);
TextDrawBackgroundColor(TDLabels[2],COLOR_LabelOut);
TextDrawFont(TDLabels[2],1);new i;
for(i=0;i<=MAX_PLAYERS;i++){
TDValueDrift[i]=TextDrawCreate(Value_X,TD_Y+20,"0");
TextDrawColor(TDValueDrift[i],COLOR_Value);
TextDrawSetShadow(TDValueDrift[i],0);
TextDrawSetOutline(TDValueDrift[i],1);
TextDrawLetterSize(TDValueDrift[i],0.5,2);
TextDrawBackgroundColor(TDValueDrift[i],COLOR_ValueOut);
TextDrawFont(TDValueDrift[i],3);TDValueBonus[i]=TextDrawCreate(Value_X,TD_Y+70,"X1");
TextDrawColor(TDValueBonus[i],COLOR_Value);
TextDrawSetShadow(TDValueBonus[i],0);
TextDrawSetOutline(TDValueBonus[i],1);
TextDrawLetterSize(TDValueBonus[i],0.5,2);
TextDrawBackgroundColor(TDValueBonus[i],COLOR_ValueOut);
TextDrawFont(TDValueBonus[i],3);TDValueCash[i]=TextDrawCreate(Value_X,TD_Y+120,"$0");
TextDrawColor(TDValueCash[i],COLOR_Value);
TextDrawSetShadow(TDValueCash[i],0);
TextDrawSetOutline(TDValueCash[i],1);
TextDrawLetterSize(TDValueCash[i],0.5,2);
TextDrawBackgroundColor(TDValueCash[i],COLOR_ValueOut);
TextDrawFont(TDValueCash[i],3);
}return 1;
}public CheckPlayerState(){ //by Abhinav
new i,cs;for(i=0;i<=MAX_PLAYERS;i++){
cs=GetPlayerState(i);
if(DriftMode[i] && cs==PLAYER_STATE_DRIVER && DriftPointsNow[i]>70){
new Float:h;
GetVehicleHealth(GetPlayerVehicleID(i),h);
if(h<HealthInit[i]){
KillTimer(DriftTimer[i]);
DriftExit(i);
GameTextForPlayer(i,"~n~~n~~n~~n~~n~~n~~n~~r~Boom",800,5);
DriftMode[i]=false;
}
}
if(cs==PLAYER_STATE_DRIVER && DriftMode[i]==false){
if(GetVType(GetPlayerVehicleID(i))){
DriftMode[i]=true;
GetVehicleHealth(GetPlayerVehicleID(i),HealthInit[i]);
AutoFixBool[i]=false;
DriftTimer[i]=SetTimerEx("Drift", 200, true, "i", i);
}
}
else if(cs!=PLAYER_STATE_DRIVER && DriftMode[i]==true){
KillTimer(DriftTimer[i]);
DriftMode[i]=false;
AutoFixBool[i]=true;
}
else{}
}
return 1;
}public AutoFix(){ // By abhinav
new i;
for(i=0;i<=MAX_PLAYERS;i++){
if(AutoFixBool[i] && IsPlayerInAnyVehicle(i)){
SetVehicleHealth(GetPlayerVehicleID(i),HealthInit[i]);
}
}
}GetVType(vid){ // By Abhinav
new Convertibles[4]={480, 533, 439, 555};
new Industrial[26]={499, 422, 482, 498, 609, 524, 578, 455, 403, 414, 582, 443, 514, 413, 515, 440, 543, 605, 459, 531, 408, 552, 478, 456, 554};
new LowRider[8]={536, 575, 534, 567, 535, 566, 576, 412};
new OffRoad[13]={568, 424, 573, 579, 400, 500, 444, 556, 557, 470, 489, 505, 595};
new Service[19]={416, 433, 431, 438, 437, 523, 427, 490, 528, 407, 544, 596, 596, 597, 598, 599, 432, 601, 420};
new Saloon[35]={445, 504, 401, 518, 527, 542, 507, 562, 585, 419, 526, 604, 466, 492, 474, 546, 517, 410, 551, 516, 467, 600, 426, 436, 547, 405, 580, 560, 550, 549, 540, 491, 529, 421};
new Sports[20]={602, 429, 496, 402, 541, 415, 589, 587, 565, 494, 502, 503, 411, 559, 603, 475, 506, 451, 558, 477};
new Wagons[5]={418, 404, 479, 458, 561};new modelid=GetVehicleModel(vid);
new i;
for(i=0;i<3;i++){
if(Convertibles[i]==modelid) return 1;
}
for(i=0;i<25;i++){
if(Industrial[i]==modelid) return 1;
}
for(i=0;i<7;i++){
if(LowRider[i]==modelid) return 1;
}
for(i=0;i<12;i++){
if(OffRoad[i]==modelid) return 1;
}
for(i=0;i<19;i++){
if(Service[i]==modelid) return 1;
}
for(i=0;i<35;i++){
if(Saloon[i]==modelid) return 1;
}
for(i=0;i<20;i++){
if(Sports[i]==modelid) return 1;
}
for(i=0;i<5;i++){
if(Wagons[i]==modelid) return 1;
}
return 0;
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Naja, ich kann mit dem Code wenig anfangen, weil es relativ unübersichtlich ist...
Gibt es, es nicht ein einer vereinfachten Version? -
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Hat das Thema geschlossen.