Ich finde die stelle nicht, wo man das Auto kauft und wo das gekaufte Car dann spawnen soll
if(strcmp("/buygangcar", cmd, true) == 0)
	{
		if(PlayerInfo[playerid][pLeader] != -1 || PlayerInfo[playerid][pRank] == 12)
		{
			new Farbe,
				GangCars = 0;
			if(PlayerInfo[playerid][pTeam] == 4 || PlayerInfo[playerid][pTeam] == 14 || PlayerInfo[playerid][pTeam] == 7 || PlayerInfo[playerid][pTeam] == 16)
			{
				SendClientMessage(playerid, COLOR_ERRORTEXT, "   Deine Fraktion ist nicht Berechtigt Gangautos zu Kaufen.");
				return 1;
			}
			if(IsPlayerInAnyVehicle(playerid) && GangAutoSpectating[playerid] != -1)
			{
				new GangAutoPreis = GangAutoKaufliste[GangAutoSpectating[playerid]][GAPreis];
				if(GangAutoPreis >= KassenInfo[PlayerInfo[playerid][pTeam]][tKasse])
				{
					SendClientMessage(playerid, COLOR_ERRORTEXT, "   Es ist nicht mehr genug Geld in der Teamkasse !");
					return 1;
				}
				else
				{
					if(PlayerInfo[playerid][pTeam] == 1)
					{
						Farbe = 0;
					}
					if(PlayerInfo[playerid][pTeam] == 2)
					{
						Farbe = 154;
					}
					if(PlayerInfo[playerid][pTeam] == 3)
					{
						Farbe = 120;
					}
					if(PlayerInfo[playerid][pTeam] == 4)
					{
						Farbe = 3;
					}
					if(PlayerInfo[playerid][pTeam] == 5)
					{
						Farbe = 0;
					}
					if(PlayerInfo[playerid][pTeam] == 6)
					{
						Farbe = 8;
					}
					if(PlayerInfo[playerid][pTeam] == 7)
					{
						Farbe = -1;
					}
					if(PlayerInfo[playerid][pTeam] == 8)
					{
						Farbe = -1;
					}
					if(PlayerInfo[playerid][pTeam] == 9)
					{
						Farbe = 61;
					}
					if(PlayerInfo[playerid][pTeam] == 10)
					{
						Farbe = -1;
					}
					if(PlayerInfo[playerid][pTeam] == 11)
					{
						Farbe = 1;
					}
					if(PlayerInfo[playerid][pTeam] == 12)
					{
						Farbe = 0;
					}
					if(PlayerInfo[playerid][pTeam] == 13)
					{
						Farbe = 1;
					}
					if(PlayerInfo[playerid][pTeam] == 14)
					{
						Farbe = -1;
					}
					if(PlayerInfo[playerid][pTeam] == 15)
					{
						Farbe = 0;
					}
					if(PlayerInfo[playerid][pTeam] == 16)
					{
						Farbe = -1;
					}
					if(PlayerInfo[playerid][pTeam] == 17)
					{
						Farbe = 152;
					}
					if(PlayerInfo[playerid][pTeam] == 18)
					{
						Farbe = 93;
					}
					if(PlayerInfo[playerid][pTeam] == 19)
					{
						Farbe = 86;
					}
					if(PlayerInfo[playerid][pTeam] == 20)
					{
						Farbe = 85;
					}
					if(PlayerInfo[playerid][pTeam] == 21)
					{
						Farbe = 66;
					}
					if(PlayerInfo[playerid][pTeam] == 22)
					{
						Farbe = 79;
					}
					if(PlayerInfo[playerid][pTeam] == 23)
					{
						Farbe = 3;
					}
					if(PlayerInfo[playerid][pTeam] == 24)
					{
						Farbe = 6;
					}
					if(PlayerInfo[playerid][pTeam] == 25)
					{
						Farbe = 104;
					}
					if(PlayerInfo[playerid][pTeam] == 26)
					{
						Farbe = 123;
					}
					for(new h = 0; h < sizeof(GangAutoInfo); h++){
						if(GangAutoInfo[h][cOwner] == PlayerInfo[playerid][pTeam])
						{
							GangCars += 1;
						}
                    	if(GangCars >= 25)
                    	{
                        	SendClientMessage(playerid, COLOR_ERRORTEXT, "   Deine Gang hat schon 25 Gangautos!");
							return 1;
                    	}
					}
					for(new h = 0; h < sizeof(GangAutoInfo); h++){
						if(GangAutoInfo[h][cOwner] == -1 && GangAutoInfo[h][cTyp] == -1 && GangAutoInfo[h][cColor1] == -1 && GangAutoInfo[h][cColor2] == -1){
							GangAutoInfo[h][cOwner] = PlayerInfo[playerid][pTeam];
							GangAutoInfo[h][cID] = -1;
							GangAutoInfo[h][cTyp] = GangAutoKaufliste[GangAutoSpectating[playerid]][GAModelid];
							new Zufall = random(4);
							if(Zufall == 0)
							{
								GangAutoInfo[h][cPosX] = 391;
								GangAutoInfo[h][cPosY] = 2442;
								GangAutoInfo[h][cPosZ] = 18;
							}
							else if(Zufall == 1)
							{
								GangAutoInfo[h][cPosX] = 401;
								GangAutoInfo[h][cPosY] = 2442;
								GangAutoInfo[h][cPosZ] = 18;
							}
							else if(Zufall == 2)
							{
								GangAutoInfo[h][cPosX] = 411;
								GangAutoInfo[h][cPosY] = 2442;
								GangAutoInfo[h][cPosZ] = 18;
							}
							else
							{
								GangAutoInfo[h][cPosX] = 421;
								GangAutoInfo[h][cPosY] = 2442;
								GangAutoInfo[h][cPosZ] = 18;
							}
							GangAutoInfo[h][cRot] = 90;
							GangAutoInfo[h][cColor1] = Farbe;
							GangAutoInfo[h][cColor2] = Farbe;
							GangAutoInfo[h][cStatus] = 0;
							GangAutoInfo[h][cTank] = 100;
							GangAutoInfo[h][cMeter] = 0;
							CreateNewlyGangAutos(h);
							KassenInfo[PlayerInfo[playerid][pTeam]][tKasse] -= GangAutoPreis;
							format(string, sizeof(string), "Gang Car erfolgreich gekauft für %s$, das Geld wurde von der Teamkasse abgezogen.", GetPoint(GangAutoPreis));
							SendClientMessage(playerid, COLOR_YELLOW, string);
							SetPlayerCheckpoint(playerid,403.7779,2478.6750,16.4844,5.0);
							SendClientMessage(playerid, COLOR_GRAD2,"Du Kannst dir das Fahrzeug am roten Checkpoint abholen.");
							TogglePlayerControllable(playerid,1);
							ForAllPlayers(i){
								if(IsPlayerConnected(i)){
									SetVehicleParamsForPlayer(GangAutoKaufliste[GangAutoSpectating[playerid]][GACarid],i,0,0);
							}}
							GangAutoSpectating[playerid] = -1;
							RemovePlayerFromVehicle(playerid);
							break;
						}
					}
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_ERRORTEXT, "   Du besichtigst kein Gang Auto !");
				return 1;
			}
		}
		else
		{
			SendClientMessage(playerid, COLOR_ERRORTEXT, "   Du bist kein Leader !");
			return 1;
		}
		return 1;
	}
Blicke im Godfather echt nicht durch
mfg
 
		 
		
		
	 
			
									
		
 Hätte ich nicht gedacht#1
 Hätte ich nicht gedacht#1