Guten Abend,
ich habe ein kleines Problem.
Bin grade dabei eine TDM-Arena zu schreiben, nur ist das Problem, wenn jemand in der Arena stirbt, dass er am Login/Registerspawn gespawnt wird, was ich eigentlich nicht wollte.
Wie folgt sieht es aus:
Befehl:
ocmd:teamdm(playerid,params[])
{
	if(TDM[playerid]>=1 && DM1[playerid]>=1 && DM2[playerid]>=1 && DM3[playerid]>=1 && DM4[playerid]>=1)return SendClientMessage(playerid,Grau,"Du bist bereits in einer Arena.");
	new string[64];
	format(string,sizeof(string),"Team Blau: (%d Spieler)\nTeam Rot: (%d Spieler)",TDMBLAU,TDMROT);
	ShowPlayerDialog(playerid,DIALOG_TDM,DIALOG_STYLE_LIST,"» Team-Deathmatch {FFFFFF}• {007B54}Unlimited DM",string,"Auswählen","Abbrechen");
	return 1;
}
public OnDialogResponse:
...
else if(dialogid==18)
	{
		if(response)
		{
			if(listitem==0)
			{
				if(TDMBLAU>TDMROT)
				{
					new string[64];
					format(string,sizeof(string),"Team Blau: (%d Spieler)\nTeam Rot: (%d Spieler)",TDMBLAU,TDMROT);
					ShowPlayerDialog(playerid,DIALOG_TDM,DIALOG_STYLE_LIST,"Team-Deathmatch",string,"Auswählen","Abbrechen");
					SendClientMessage(playerid,Grau,"Team Blau ist überfüllt, gehe bitte ins rote Team.");
					return 1;
				}
				else
				{
					SetPlayerTeam(playerid,1);
					TDMBLAU++;
					TDM[playerid]=1;
					DM1[playerid]=2;
					DM2[playerid]=2;
					DM3[playerid]=2;
					DM4[playerid]=2;
					SetPlayerVirtualWorld(playerid,1);
					SetPlayerInterior(playerid,10);
					SetPlayerPos(playerid,-971.5698,1067.3772,1345.0168);
					SetPlayerFacingAngle(playerid,86.8408);
					SetCameraBehindPlayer(playerid);
					GivePlayerWeapon(playerid,24,99999);
					GivePlayerWeapon(playerid,25,99999);
					GivePlayerWeapon(playerid,31,99999);
					SetPlayerColor(playerid,Blau);
					new string1[128];
					format(string1,sizeof(string1),"%s hat Team-Deathmatch betreten.",SpielerName(playerid));
					SendClientMessageToAll(Orange,string1);
					TextDrawShowForPlayer(playerid,Text:Textdraw12);
					return 1;
				}
			}
			if(listitem==1)
			{
				if(TDMROT>TDMBLAU)
				{
					new string[64];
					format(string,sizeof(string),"Team Blau: (%d Spieler)\nTeam Rot: (%d Spieler)",TDMBLAU,TDMROT);
					ShowPlayerDialog(playerid,DIALOG_TDM,DIALOG_STYLE_LIST,"Team-Deathmatch",string,"Auswählen","Abbrechen");
					SendClientMessage(playerid,Grau,"Team Rot ist überfüllt, gehe bitte ins blaue Team.");
				}
				else
				{
					SetPlayerTeam(playerid,2);
					TDMROT++;
					TDM[playerid]=1;
					DM1[playerid]=2;
					DM2[playerid]=2;
					DM3[playerid]=2;
					DM4[playerid]=2;
					SetPlayerVirtualWorld(playerid,1);
					SetPlayerInterior(playerid,10);
					SetPlayerPos(playerid,-1134.0437,1052.0115,1345.7622);
					SetPlayerFacingAngle(playerid,267.9492);
					SetCameraBehindPlayer(playerid);
					GivePlayerWeapon(playerid,24,99999);
					GivePlayerWeapon(playerid,25,99999);
					GivePlayerWeapon(playerid,31,99999);
					SetPlayerColor(playerid,Rot);
					new string1[128];
					format(string1,sizeof(string1),"%s hat Team-Deathmatch betreten.",SpielerName(playerid));
					SendClientMessageToAll(Orange,string1);
					TextDrawShowForPlayer(playerid,Text:Textdraw12);
				}
			}
		}
	}
	return 1;
public OnPlayerSpawn:
...
else if(TDM[playerid]==1 && DM1[playerid]==2 && DM2[playerid]==2 && DM3[playerid]==2 && DM4[playerid]==2)
	{
		if(GetPlayerTeam(playerid)==1)
		{
			SetPlayerVirtualWorld(playerid,1);
			SetPlayerInterior(playerid,10);
			SetPlayerPos(playerid,-971.5698,1067.3772,1345.0168);
			SetPlayerFacingAngle(playerid,86.8408);
			SetCameraBehindPlayer(playerid);
			GivePlayerWeapon(playerid,24,99999);
			GivePlayerWeapon(playerid,25,99999);
			GivePlayerWeapon(playerid,31,99999);
			return 1;
		}
		else if(GetPlayerTeam(playerid)==2)
		{
			SetPlayerVirtualWorld(playerid,1);
			SetPlayerInterior(playerid,10);
			SetPlayerPos(playerid,-1134.0437,1052.0115,1345.7622);
			SetPlayerFacingAngle(playerid,267.9492);
			SetCameraBehindPlayer(playerid);
			GivePlayerWeapon(playerid,24,99999);
			GivePlayerWeapon(playerid,25,99999);
			GivePlayerWeapon(playerid,31,99999);
			return 1;
		}
	}
In den Serverlogs wird folgendes ausgegeben:
#Edit: Funktioniert das eventuell allgemein gar nicht, weil es bei anderen auch nicht geht? (Muss ich nun zu Variablen umsteigen?)