Hallo Community. Ich habe es soweit gescriptet, blos ich weiss nicht wie ich Abrage ob sie an/aus ist.
if(strcmp(cmdtext,"/sirene",true) == 0)
	{
 if(IsACop(playerid) || PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
 {
 new vehid = GetPlayerVehicleID(playerid);
 if(GetVehicleModel(vehid) == 560 && sfl1[vehid] == 0) // Sultan
 {
 sfl1[vehid] = CreateObject(19292,0,0,-1000,0,0,0,100);
 sfl2[vehid] = CreateObject(19292,0,0,-1000,0,0,0,100);
 sfl3[vehid] = CreateObject(19290,0,0,-1000,0,0,0,100);
 sfl4[vehid] = CreateObject(19290,0,0,-1000,0,0,0,100);
 sfl5[vehid] = CreateObject(18646,0,0,-1000,0,0,0,100);
 AttachObjectToVehicle(sfl1[vehid],vehid,-0.365000,2.250000,0.049999,0.000000,0.000000,0.000000);
 AttachObjectToVehicle(sfl2[vehid],vehid,0.405000,2.250000,0.049999,0.000000,0.000000,0.000000);
 AttachObjectToVehicle(sfl3[vehid],vehid,0.270000,2.275000,0.019999,0.000000,0.000000,0.000000);
 AttachObjectToVehicle(sfl4[vehid],vehid,-0.304999,2.275000,0.019999,0.000000,0.000000,0.000000);
 AttachObjectToVehicle(sfl5[vehid],vehid,-0.589999,-0.069999,0.869999,0.000000,0.000000,0.000000);
 SendClientMessage(playerid,"Du hast die Sirene eingeschalten!");
 }
 if(GetVehicleModel(vehid) == 541 && sfl1[vehid] == 0) // Bullet
 {
 sfl1[vehid] = CreateObject(19419,0,0,-1000,0,0,0,100);
 AttachObjectToVehicle(sfl1[vehid], vehid, -0.000000, -0.704999, 0.544999, 0.000000, 0.000000, 0.000000); //Object Model: 19420 |
 SendClientMessage(playerid,"Du hast die Sirene eingeschalten!");
 }
 if(GetVehicleModel(vehid) == 451 && sfl1[vehid] == 0) // Turismo
 {
 sfl1[vehid] = CreateObject(19292,0,0,-1000,0,0,0,100);
 sfl2[vehid] = CreateObject(19292,0,0,-1000,0,0,0,100);
 sfl3[vehid] = CreateObject(19290,0,0,-1000,0,0,0,100);
 sfl4[vehid] = CreateObject(19290,0,0,-1000,0,0,0,100);
 sfl5[vehid] = CreateObject(19419,0,0,-1000,0,0,0,100);
 AttachObjectToVehicle(sfl1[vehid],vehid,-0.000000,2.250000,0.049999,0.000000,0.000000,0.000000);
 AttachObjectToVehicle(sfl2[vehid],vehid,0.000000,2.250000,0.049999,0.000000,0.000000,0.000000);
 AttachObjectToVehicle(sfl3[vehid],vehid,0.000000,2.275000,0.019999,0.000000,0.000000,0.000000);
 AttachObjectToVehicle(sfl4[vehid],vehid,-0.000000,2.275000,0.019999,0.000000,0.000000,0.000000);
 AttachObjectToVehicle(sfl5[vehid], vehid, -0.000000, -0.704999, 0.544999, 0.000000, 0.000000, 0.000000);
 SendClientMessage(playerid,"Du hast die Sirene eingeschalten!");
 }
 else
 {
 DestroyObject(sfl1[GetPlayerVehicleID(playerid)]);
 DestroyObject(sfl2[GetPlayerVehicleID(playerid)]);
 DestroyObject(sfl3[GetPlayerVehicleID(playerid)]);
 DestroyObject(sfl4[GetPlayerVehicleID(playerid)]);
 DestroyObject(sfl5[GetPlayerVehicleID(playerid)]);
 sfl1[GetPlayerVehicleID(playerid)] = 0;
 sfl2[GetPlayerVehicleID(playerid)] = 0;
 sfl3[GetPlayerVehicleID(playerid)] = 0;
 sfl4[GetPlayerVehicleID(playerid)] = 0;
 sfl5[GetPlayerVehicleID(playerid)] = 0;
 
 SendClientMessage(playerid,"Du hast die Sirene ausgeschalten!");
 return 1;
 }
 }
 else
 {
 SendClientMessage(playerid,0xFF0000FF,"Du bist kein Beamter" );
 }
 return 1;
	}
 
		 
		
		
	


 PlayerInfo[playerid][pMember] == 4
 PlayerInfo[playerid][pMember] == 4 