Hallo, ich habe ein problem mit meinen textdraws
also wenn man länger rumfährt oder geht verschwindet einfach ein textdraw immer ein anderes.
wenn man stirbt verschwinden gleich alle oder nur 3 usw
new Text:Textdraw0_Want[MAX_PLAYERS];
new Text:Textdrawanf_Want[MAX_PLAYERS];
new Text:Textdraw1_Want[MAX_PLAYERS];
new Text:Textdraw2_Want[MAX_PLAYERS];
new Text:Textdraw3_Want[MAX_PLAYERS];
new Text:Textdraw4_Want[MAX_PLAYERS];
new Text:Textdraw5_Want[MAX_PLAYERS];
new Text:Textdraw6_Want[MAX_PLAYERS];
also ich habe bei onplayerspawn
new gwant = Playerinfo[playerid][Want_Gewalt];
new stowant = Playerinfo[playerid][Want_STVO];
new swant = Playerinfo[playerid][Want_Sonstige];
new nnewgewalt[512],nnewstvo[512],nnewsonstige[512];
format(nnewgewalt,sizeof(nnewgewalt),"%i",gwant);
format(nnewstvo,sizeof(nnewstvo),"%i",stowant);
format(nnewsonstige,sizeof(nnewsonstige),"%i",swant);
Textdraw0_Want[playerid] = TextDrawCreate(516.000000, 101.000000, "_");
TextDrawBackgroundColor(Textdraw0_Want[playerid], 255);
TextDrawFont(Textdraw0_Want[playerid], 1);
TextDrawLetterSize(Textdraw0_Want[playerid], 0.469999, 1.200000);
TextDrawColor(Textdraw0_Want[playerid], -1);
TextDrawSetOutline(Textdraw0_Want[playerid], 0);
TextDrawSetProportional(Textdraw0_Want[playerid], 1);
TextDrawSetShadow(Textdraw0_Want[playerid], 1);
TextDrawSetSelectable(Textdraw0_Want[playerid], 0);
Textdrawanf_Want[playerid] = TextDrawCreate(516.000000, 101.000000, "Wanteds");
TextDrawBackgroundColor(Textdrawanf_Want[playerid], 255);
TextDrawFont(Textdrawanf_Want[playerid], 1);
TextDrawLetterSize(Textdrawanf_Want[playerid], 0.469999, 1.200000);
TextDrawColor(Textdrawanf_Want[playerid], -1);
TextDrawSetOutline(Textdrawanf_Want[playerid], 0);
TextDrawSetProportional(Textdrawanf_Want[playerid], 1);
TextDrawSetShadow(Textdrawanf_Want[playerid], 1);
TextDrawSetSelectable(Textdrawanf_Want[playerid], 0);
Textdraw1_Want[playerid] = TextDrawCreate(529.000000, 120.000000, "Mord:");
TextDrawBackgroundColor(Textdraw1_Want[playerid], 255);
TextDrawFont(Textdraw1_Want[playerid], 1);
TextDrawLetterSize(Textdraw1_Want[playerid], 0.289999, 1.100000);
TextDrawColor(Textdraw1_Want[playerid], -1);
TextDrawSetOutline(Textdraw1_Want[playerid], 0);
TextDrawSetProportional(Textdraw1_Want[playerid], 1);
TextDrawSetShadow(Textdraw1_Want[playerid], 1);
TextDrawSetSelectable(Textdraw1_Want[playerid], 0);
Textdraw2_Want[playerid] = TextDrawCreate(559.000000, 120.000000, nnewgewalt);
TextDrawBackgroundColor(Textdraw2_Want[playerid], 255);
TextDrawFont(Textdraw2_Want[playerid], 1);
TextDrawLetterSize(Textdraw2_Want[playerid], 0.289999, 1.100000);
TextDrawColor(Textdraw2_Want[playerid], -1);
TextDrawSetOutline(Textdraw2_Want[playerid], 0);
TextDrawSetProportional(Textdraw2_Want[playerid], 1);
TextDrawSetShadow(Textdraw2_Want[playerid], 1);
TextDrawSetSelectable(Textdraw2_Want[playerid], 0);
Textdraw3_Want[playerid] = TextDrawCreate(528.000000, 136.000000, "STVO:");
TextDrawBackgroundColor(Textdraw3_Want[playerid], 255);
TextDrawFont(Textdraw3_Want[playerid], 1);
TextDrawLetterSize(Textdraw3_Want[playerid], 0.289999, 1.100000);
TextDrawColor(Textdraw3_Want[playerid], -1);
TextDrawSetOutline(Textdraw3_Want[playerid], 0);
TextDrawSetProportional(Textdraw3_Want[playerid], 1);
TextDrawSetShadow(Textdraw3_Want[playerid], 1);
TextDrawSetSelectable(Textdraw3_Want[playerid], 0);
Textdraw4_Want[playerid] = TextDrawCreate(559.000000, 136.000000, nnewstvo);
TextDrawBackgroundColor(Textdraw4_Want[playerid], 255);
TextDrawFont(Textdraw4_Want[playerid], 1);
TextDrawLetterSize(Textdraw4_Want[playerid], 0.289999, 1.100000);
TextDrawColor(Textdraw4_Want[playerid], -1);
TextDrawSetOutline(Textdraw4_Want[playerid], 0);
TextDrawSetProportional(Textdraw4_Want[playerid], 1);
TextDrawSetShadow(Textdraw4_Want[playerid], 1);
TextDrawSetSelectable(Textdraw4_Want[playerid], 0);
Textdraw5_Want[playerid] = TextDrawCreate(515.000000, 150.000000, "Sonstige:");
TextDrawBackgroundColor(Textdraw5_Want[playerid], 255);
TextDrawFont(Textdraw5_Want[playerid], 1);
TextDrawLetterSize(Textdraw5_Want[playerid], 0.289999, 1.100000);
TextDrawColor(Textdraw5_Want[playerid], -1);
TextDrawSetOutline(Textdraw5_Want[playerid], 0);
TextDrawSetProportional(Textdraw5_Want[playerid], 1);
TextDrawSetShadow(Textdraw5_Want[playerid], 1);
TextDrawSetSelectable(Textdraw5_Want[playerid], 0);
Textdraw6_Want[playerid] = TextDrawCreate(559.000000, 150.000000, nnewsonstige);
TextDrawBackgroundColor(Textdraw6_Want[playerid], 255);
TextDrawFont(Textdraw6_Want[playerid], 1);
TextDrawLetterSize(Textdraw6_Want[playerid], 0.289999, 1.100000);
TextDrawColor(Textdraw6_Want[playerid], -1);
TextDrawSetOutline(Textdraw6_Want[playerid], 0);
TextDrawSetProportional(Textdraw6_Want[playerid], 1);
TextDrawSetShadow(Textdraw6_Want[playerid], 1);
TextDrawSetSelectable(Textdraw6_Want[playerid], 0);
TextDrawShowForPlayer(playerid, Textdraw0_Want[playerid]);
TextDrawShowForPlayer(playerid, Textdrawanf_Want[playerid]);
TextDrawShowForPlayer(playerid, Textdraw1_Want[playerid]);
TextDrawShowForPlayer(playerid, Textdraw2_Want[playerid]);
TextDrawShowForPlayer(playerid, Textdraw3_Want[playerid]);
TextDrawShowForPlayer(playerid, Textdraw4_Want[playerid]);
TextDrawShowForPlayer(playerid, Textdraw5_Want[playerid]);
TextDrawShowForPlayer(playerid, Textdraw6_Want[playerid]);
Bitte um hilfe