Befehl InGame Fehler

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  • nAbend,
    Ich Zweifel an einem Befehl O.o


    Der Code:
    if (strcmp(cmd, "/admins", true) == 0 || strcmp(cmd, "/supporter", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    SendClientMessage(playerid, COLOR_GRAD1, " ");
    SendClientMessage(playerid, COLOR_GRAD1, " Admins und Supporter:");
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(PlayerInfo[i][pAdmin] >= 1)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string,sizeof(string)," %d* Test-Supporter: %s[%d] Nummer: %d",PlayerInfo[i][pAdmin],sendername,i,PlayerInfo[i][pPnumber]);
    SendClientMessage(playerid, 0xFF8200FF, string);
    }
    if(PlayerInfo[i][pAdmin] >= 2)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string,sizeof(string)," %d* Supporter: %s[%d] Nummer: %d",PlayerInfo[i][pAdmin],sendername,i,PlayerInfo[i][pPnumber]);
    SendClientMessage(playerid, 0xFF8200FF, string);
    }
    if(PlayerInfo[i][pAdmin] >= 3)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string,sizeof(string)," %d* Moderator: %s[%d] Nummer: %d",PlayerInfo[i][pAdmin],sendername,i,PlayerInfo[i][pPnumber]);
    SendClientMessage(playerid, 0xFF8200FF, string);
    }
    if(PlayerInfo[i][pAdmin] >= 4)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string,sizeof(string)," %d* Super Moderator: %s[%d] Nummer: %d",PlayerInfo[i][pAdmin],sendername,i,PlayerInfo[i][pPnumber]);
    SendClientMessage(playerid, 0xFF8200FF, string);
    }
    if(PlayerInfo[i][pSupporter] == 5)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string,sizeof(string)," %d* Administrator: %s[%d] Nummer: %d",PlayerInfo[i][pSupporter],sendername,i,PlayerInfo[i][pPnumber]);
    SendClientMessage(playerid, COLOR_GRAD2, string);
    }
    if(PlayerInfo[i][pAdmin] == 1337)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string,sizeof(string)," %d* Full-Admin: %s[%d] Nummer: %d",PlayerInfo[i][pAdmin],sendername,i,PlayerInfo[i][pPnumber]);
    SendClientMessage(playerid, 0x1400FFFF, string);
    }
    if(PlayerInfo[i][pAdmin] >= 1338)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string,sizeof(string)," %d* Head-Admin: %s[%d] Nummer: %d",PlayerInfo[i][pAdmin],sendername,i,PlayerInfo[i][pPnumber]);
    SendClientMessage(playerid, 0xFF8200FF, string);
    }
    if(PlayerInfo[i][pAdmin] >= 1339)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string,sizeof(string)," %d* Stellv. Community Leitung: %s[%d] Nummer: %d",PlayerInfo[i][pAdmin],sendername,i,PlayerInfo[i][pPnumber]);
    SendClientMessage(playerid, 0xFF8200FF, string);
    }
    if(PlayerInfo[i][pAdmin] >= 2000)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string,sizeof(string)," %d* Community Leitung: %s[%d] Nummer: %d",PlayerInfo[i][pAdmin],sendername,i,PlayerInfo[i][pPnumber]);
    SendClientMessage(playerid, 0xFF8200FF, string);
    }
    }
    }
    }
    return 1;
    }
    Das Problem:



    Hoffe auf schnelle Antwort.


    mfg,
    Toby

    Man soll weder annehmen noch besitzen, was man nicht wirklich zum Leben braucht.



  • if (strcmp(cmd, "/admins", true) == 0 || strcmp(cmd, "/supporter", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    SendClientMessage(playerid, COLOR_GRAD1, " ");
    SendClientMessage(playerid, COLOR_GRAD1, " Admins und Supporter:");
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(PlayerInfo[i][pAdmin] ==1)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string,sizeof(string)," %d* Test-Supporter: %s[%d] Nummer: %d",PlayerInfo[i][pAdmin],sendername,i,PlayerInfo[i][pPnumber]);
    SendClientMessage(playerid, 0xFF8200FF, string);
    }
    else if(PlayerInfo[i][pAdmin] == 2)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string,sizeof(string)," %d* Supporter: %s[%d] Nummer: %d",PlayerInfo[i][pAdmin],sendername,i,PlayerInfo[i][pPnumber]);
    SendClientMessage(playerid, 0xFF8200FF, string);
    }
    else if(PlayerInfo[i][pAdmin] == 3)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string,sizeof(string)," %d* Moderator: %s[%d] Nummer: %d",PlayerInfo[i][pAdmin],sendername,i,PlayerInfo[i][pPnumber]);
    SendClientMessage(playerid, 0xFF8200FF, string);
    }
    else if(PlayerInfo[i][pAdmin] == 4)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string,sizeof(string)," %d* Super Moderator: %s[%d] Nummer: %d",PlayerInfo[i][pAdmin],sendername,i,PlayerInfo[i][pPnumber]);
    SendClientMessage(playerid, 0xFF8200FF, string);
    }
    else if(PlayerInfo[i][pSupporter] == 5)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string,sizeof(string)," %d* Administrator: %s[%d] Nummer: %d",PlayerInfo[i][pSupporter],sendername,i,PlayerInfo[i][pPnumber]);
    SendClientMessage(playerid, COLOR_GRAD2, string);
    }
    else if(PlayerInfo[i][pAdmin] == 1337)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string,sizeof(string)," %d* Full-Admin: %s[%d] Nummer: %d",PlayerInfo[i][pAdmin],sendername,i,PlayerInfo[i][pPnumber]);
    SendClientMessage(playerid, 0x1400FFFF, string);
    }
    else if(PlayerInfo[i][pAdmin] == 1338)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string,sizeof(string)," %d* Head-Admin: %s[%d] Nummer: %d",PlayerInfo[i][pAdmin],sendername,i,PlayerInfo[i][pPnumber]);
    SendClientMessage(playerid, 0xFF8200FF, string);
    }
    else if(PlayerInfo[i][pAdmin] == 1339)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string,sizeof(string)," %d* Stellv. Community Leitung: %s[%d] Nummer: %d",PlayerInfo[i][pAdmin],sendername,i,PlayerInfo[i][pPnumber]);
    SendClientMessage(playerid, 0xFF8200FF, string);
    }
    else if(PlayerInfo[i][pAdmin] == 2000)
    {
    GetPlayerName(i, sendername, sizeof(sendername));
    format(string,sizeof(string)," %d* Community Leitung: %s[%d] Nummer: %d",PlayerInfo[i][pAdmin],sendername,i,PlayerInfo[i][pPnumber]);
    SendClientMessage(playerid, 0xFF8200FF, string);
    }
    }
    }
    }
    return 1;
    }

    Einmal editiert, zuletzt von Secres ()