Antispeedhack - Berechnung u. Auswertung

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Hey,
    ich sitze grade an einem Anticheat für mein Selfmade, jedoch sitze ich beim Antispeedhack fest.


    Ich habe aus dem Junkbuster - AC mir das Max-Speed Enum geholt, das sieht folgendermaßen aus:

    Spoiler anzeigen

    enum vInfo
    {
    vName [32 char],
    vMaxSpeed
    }
    static const VehicleInfo [][vInfo] =
    {
    {!"Landstalker", 140},
    {!"Bravura", 131},
    {!"Buffalo", 166},
    {!"Linerunner", 98},
    {!"Pereniel", 118},
    {!"Sentinel", 146},
    {!"Dumper", 98},
    {!"Firetruck", 132},
    {!"Trashmaster", 89},
    {!"Stretch", 140},
    {!"Manana", 115},
    {!"Infernus", 197},
    {!"Voodoo", 150},
    {!"Pony", 98},
    {!"Mule", 94},
    {!"Cheetah", 171},
    {!"Ambulance", 137},
    {!"Leviathan", 399},
    {!"Moonbeam", 103},
    {!"Esperanto", 133},
    {!"Taxi", 129},
    {!"Washington", 137},
    {!"Bobcat", 124},
    {!"Mr Whoopee", 88},
    {!"BF Injection", 120},
    {!"Hunter", 399},
    {!"Premier", 154},
    {!"Enforcer", 147},
    {!"Securicar", 139},
    {!"Banshee", 179},
    {!"Predator", 399},
    {!"Bus", 116},
    {!"Rhino", 84},
    {!"Barracks", 98},
    {!"Hotknife", 148},
    {!"Trailer", 0},
    {!"Previon", 133},
    {!"Coach", 140},
    {!"Cabbie", 127},
    {!"Stallion", 150},
    {!"Rumpo", 121},
    {!"RC Bandit", 67},
    {!"Romero", 124},
    {!"Packer", 112},
    {!"Monster Truck A", 98},
    {!"Admiral", 146},
    {!"Squalo", 399},
    {!"Seasparrow", 399},
    {!"Pizzaboy", 162},
    {!"Tram", 399},
    {!"Trailer", 399},
    {!"Turismo", 172},
    {!"Speeder", 399},
    {!"Reefer", 399},
    {!"Tropic", 399},
    {!"Flatbed", 140},
    {!"Yankee", 94},
    {!"Caddy", 84},
    {!"Solair", 140},
    {!"Berkley's RC Van", 121},
    {!"Skimmer", 399},
    {!"PCJ-600", 180},
    {!"Faggio", 155},
    {!"Freeway", 180},
    {!"RC Baron", 399},
    {!"RC Raider", 399},
    {!"Glendale", 131},
    {!"Oceanic", 125},
    {!"Sanchez", 164},
    {!"Sparrow", 399},
    {!"Patriot", 139},
    {!"Quad", 98},
    {!"Coastguard", 399},
    {!"Dinghy", 399},
    {!"Hermes", 133},
    {!"Sabre", 154},
    {!"Rustler", 399},
    {!"ZR-350", 166},
    {!"Walton", 105},
    {!"Regina", 124},
    {!"Comet", 164},
    {!"BMX", 86},
    {!"Burrito", 139},
    {!"Camper", 109},
    {!"Marquis", 399},
    {!"Baggage", 88},
    {!"Dozer", 56},
    {!"Maverick", 399},
    {!"News Chopper", 399},
    {!"Rancher", 124},
    {!"FBI Rancher", 139},
    {!"Virgo", 132},
    {!"Greenwood", 125},
    {!"Jetmax", 399},
    {!"Hotring", 191},
    {!"Sandking", 157},
    {!"Blista Compact", 145},
    {!"Police Maverick", 399},
    {!"Boxville", 96},
    {!"Benson", 109},
    {!"Mesa", 125},
    {!"RC Goblin", 399},
    {!"Hotring Racer", 191},
    {!"Hotring Racer", 191},
    {!"Bloodring Banger", 154},
    {!"Rancher", 124},
    {!"Super GT", 159},
    {!"Elegant", 148},
    {!"Journey", 96},
    {!"Bike", 93},
    {!"Mountain Bike", 117},
    {!"Beagle", 399},
    {!"Cropdust", 399},
    {!"Stunt", 399},
    {!"Tanker", 107},
    {!"RoadTrain", 126},
    {!"Nebula", 140},
    {!"Majestic", 140},
    {!"Buccaneer", 146},
    {!"Shamal", 399},
    {!"Hydra", 399},
    {!"FCR-900", 190},
    {!"NRG-500", 200},
    {!"HPV1000", 172},
    {!"Cement Truck", 116},
    {!"Tow Truck", 143},
    {!"Fortune", 140},
    {!"Cadrona", 133},
    {!"FBI Truck", 157},
    {!"Willard", 133},
    {!"Forklift", 54},
    {!"Tractor", 62},
    {!"Combine", 98},
    {!"Feltzer", 148},
    {!"Remington", 150},
    {!"Slamvan", 140},
    {!"Blade", 154},
    {!"Freight", 399},
    {!"Streak", 399},
    {!"Vortex", 89},
    {!"Vincent", 136},
    {!"Bullet", 180},
    {!"Clover", 146},
    {!"Sadler", 134},
    {!"Firetruck", 132},
    {!"Hustler", 131},
    {!"Intruder", 133},
    {!"Primo", 127},
    {!"Cargobob", 399},
    {!"Tampa", 136},
    {!"Sunrise", 128},
    {!"Merit", 140},
    {!"Utility", 108},
    {!"Nevada", 399},
    {!"Yosemite", 128},
    {!"Windsor", 141},
    {!"Monster Truck B", 98},
    {!"Monster Truck C", 98},
    {!"Uranus", 139},
    {!"Jester", 158},
    {!"Sultan", 150},
    {!"Stratum", 137},
    {!"Elegy", 158},
    {!"Raindance", 399},
    {!"RC Tiger", 79},
    {!"Flash", 146},
    {!"Tahoma", 142},
    {!"Savanna", 154},
    {!"Bandito", 130},
    {!"Freight", 399},
    {!"Trailer", 399},
    {!"Kart", 83},
    {!"Mower", 54},
    {!"Duneride", 98},
    {!"Sweeper", 53},
    {!"Broadway", 140},
    {!"Tornado", 140},
    {!"AT-400", 399},
    {!"DFT-30", 116},
    {!"Huntley", 140},
    {!"Stafford", 136},
    {!"BF-400", 170},
    {!"Newsvan", 121},
    {!"Tug", 76},
    {!"Trailer", 399},
    {!"Emperor", 136},
    {!"Wayfarer", 175},
    {!"Euros", 147},
    {!"Hotdog", 96},
    {!"Club", 145},
    {!"Trailer", 399},
    {!"Trailer", 399},
    {!"Andromada", 399},
    {!"Dodo", 399},
    {!"RC Cam", 54},
    {!"Launch", 399},
    {!"Police Car (LSPD)", 156},
    {!"Police Car (SFPD)", 156},
    {!"Police Car (LVPD)", 156},
    {!"Police Ranger", 140},
    {!"Picador", 134},
    {!"S.W.A.T. Van", 98},
    {!"Alpha", 150},
    {!"Phoenix", 152},
    {!"Glendale", 131},
    {!"Sadler", 134},
    {!"Luggage Trailer", 399},
    {!"Luggage Trailer", 399},
    {!"Stair Trailer", 399},
    {!"Boxville", 96},
    {!"Farm Plow", 399},
    {!"Utility Trailer", 399}
    };


    So, Problem: Wie rechne ich damit die Geschwindigkeit korrekt aus, sodass sie damit kompatibel ist.


    Liebe Grüße

  • new Float:speed_x,Float:speed_y,Float:speed_z,Float:final_speed,final_speed_int;
    new veh = GetPlayerVehicleID(i);
    GetVehicleVelocity(veh, speed_x, speed_y, speed_z);
    final_speed = floatsqroot(((speed_x*speed_x)+(speed_y*speed_y))+(speed_z*speed_z))*100.0*1.6;
    final_speed_int = floatround(final_speed,floatround_round);
    new kmh = final_speed_int;

  • Kurze Frage,
    erstmal danke für deinen Code.
    2. Wieso new kmh?
    final_speed_int hat doch den gleichen Wert.


    Ich kann das ganze doch so als stock machen, oder?

    stock GetVehicleSpeed(playerid){
    new Float:speed_x,Float:speed_y,Float:speed_z,Float:final_speed,final_speed_int;
    new veh = GetPlayerVehicleID(playerid);
    GetVehicleVelocity(veh, speed_x, speed_y, speed_z);
    final_speed = floatsqroot(((speed_x*speed_x)+(speed_y*speed_y))+(speed_z*speed_z))*100.0*1.6;
    final_speed_int = floatround(final_speed,floatround_round);
    return final_speed_int;
    }