Guten Tag.
Was muss ich hier ändern:
if(victimteam >= 4)
{
if(IsPlayerConnected(killerid))
{
new slice = 100; //$100
playercash = GetPlayerMoney(playerid);
if(gTeam[killerid] != 2 && PlayerInfo[killerid][pMember] != 7) { WantedPoints[killerid] += 2; } //+ 2 wanted points
if(SafeTime[playerid] <= 0)
{
if(gTeam[killerid] != gTeam[playerid])
{
if(GetPlayerState(killerid) == 1)
{
PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills] + 2;
}
else
{
PlayerInfo[killerid][pKills]++;
}
PlayerInfo[playerid][pKills]--;
}
}
if (((gTeam[killerid]) == 1) || ((gTeam[killerid]) == 3 && civnokill) || (gTeam[killerid] == gTeam[playerid] && gTeam[playerid] != 4))
{
slice = 0;
}
if (((gTeam[killerid]) != 4) && ((gTeam[killerid]) == gTeam[playerid]))//no team kill
{
slice = 0;
}
if (playercash > 0)
{
GivePlayerMoney(playerid, -slice);
}
else
{
slice = slice+500;
}
GivePlayerMoney(killerid, slice);
PlayerPlaySound(killerid, 1083, 0.0, 0.0, 0.0);
if (((gTeam[killerid]) == 3) && reason != 49)
{
SetPlayerCriminal(killerid,255, "Vorsätzlicher Mord");
}
else if (((gTeam[killerid]) == 3) && reason == 49)
{
SetPlayerCriminal(killerid,255, "Fahrerflucht");
}
}
}
else if (victimteam == 2)
{
if(IsPlayerConnected(killerid))
{
// Cop kill
PlayerInfo[playerid][pKills]--;
if (gTeam[killerid] == 2)//cops kill cop
{
PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
GivePlayerMoney(killerid, -suecost);
GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
}
if (gTeam[killerid] >= 3)
{
WantedPoints[killerid] += 2; //+ 2 wanted points
if(reason != 49)
{
SetPlayerCriminal(killerid,255, "Vorsätzlicher Mord");
}
else if (reason == 49)
{
SetPlayerCriminal(killerid,255, "Fahrerflucht");
}
}
if(gTeam[killerid] >= 5 && SafeTime[playerid] <= 0)
{
if(GetPlayerState(killerid) == 1)
{
PlayerInfo[killerid][pKills] = PlayerInfo[killerid][pKills]+2;
}
else
{
PlayerInfo[killerid][pKills]++;
}
WantedPoints[killerid]+=2;
}
}
}
else if (victimteam == 3)
{
if(IsPlayerConnected(killerid))
{
// Civ kill
if ((gTeam[killerid]) == 2 || PlayerInfo[killerid][pMember] == 7)//cops kill civ
{
if(WantedLevel[playerid] < 1)
{
PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
GivePlayerMoney(killerid, -suecost);
GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
}
}
else
{
WantedPoints[killerid] += 2;
}
if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason != 49)
{
SetPlayerCriminal(killerid,255, "Vorsätzlicher Mord");
}
else if (((gTeam[killerid]) >= 3 || (gTeam[killerid]) == 1) && reason == 49)
{
SetPlayerCriminal(killerid,255, "Fahrerflucht");
}
}
}
else if (victimteam == 1)
{
if(IsPlayerConnected(killerid))
{
// Civ kill
if ((gTeam[killerid]) == 2)//cops kill civ
{
PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
GivePlayerMoney(killerid, -suecost);
GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
}
/*else if ((gTeam[killerid]) == 1)//med kill civ
{
PlayerPlaySound(killerid, 1084, 0.0, 0.0, 0.0);
GivePlayerMoney(killerid, -suecost);
GivePlayerMoney(playerid, suecost+100);//+100pays hospital bill
}*/
if (((gTeam[killerid]) == 4) && reason != 49)
{
SetPlayerCriminal(killerid,255, "Vorsätzlicher Mord");
}
else if (((gTeam[killerid]) == 3) && reason == 49)
{
SetPlayerCriminal(killerid,255, "Fahrerflucht");
}
}
}
Um das leute welche einen töten 2 Wanted bekommen, wer keine Wanted bekommen soll ist:
IsaCop oder Hitman mit auftrag (Hitman id
Vielen Dank schonmal im vorraus