Nach dem Spawn Tot

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Ich sterbe immer wieder, wenn ich Spawne? wo könnte der Fehler liegen? benutze ein GF (IR).


    Hab mal paar Screens von den Coordinaten, die ich beim sterben habe.


    http://www.imagebanana.com/view/f84iizja/samp053.png


    http://www.imagebanana.com/view/q8v0eega/samp054.png


    Ich habe den Spawn schon so oft geändert, trotzdem stirbt man immer wieder. Außerdem habe ich es mit 100HP beim spawnen versucht, kein Erfolgt :(.

  • Ja schick mal bitte


    public OnPlayerSpawn(playerid)
    {
    if(IsPlayerNPC(playerid)){
    PlayerInfo[playerid][pCarLic] = 1;
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    SetPlayerToTeamColor(playerid);
    if(strcmp(botname, "Manfred", true) == 0){
    SetPlayerSkin(playerid,6);
    SetPlayerVirtualWorld(playerid,0);
    PutPlayerInVehicle(playerid, BotCarManfred, 0);
    }
    if(strcmp(botname, "Dirk", true) == 0){
    SetPlayerSkin(playerid,6);
    SetPlayerVirtualWorld(playerid,0);
    PutPlayerInVehicle(playerid, BotCarDirk, 0);
    }
    if(strcmp(botname, "Mark", true) == 0){
    SetPlayerSkin(playerid,6);
    SetPlayerVirtualWorld(playerid,0);
    PutPlayerInVehicle(playerid, BotCarMark, 0);
    }
    if(strcmp(botname, "Dustin", true) == 0){
    SetPlayerSkin(playerid, 292);
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerPos(playerid, 409.4768,-1544.3208,32.2734);
    SetPlayerFacingAngle(playerid,0);
    }
    return 1;
    }
    Tot[playerid] = 0;
    PlayerInfo[playerid][pLocal] = -1;
    SetPlayerPos(playerid,1110.1477,-1796.8231,16.5938);
    SetPlayerHealth(playerid, 100);
    TextDrawHideForPlayer(playerid, Tacho[playerid]);
    TextDrawHideForPlayer(playerid, AntiAFK[playerid]);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerToTeamColor(playerid);
    SetCameraBehindPlayer(playerid);
    SetPlayerSpawn(playerid);
    SetPlayerWeapons(playerid);
    if(!gPlayerAnimLibsPreloaded[playerid]){
    PreloadAnimLib(playerid,"BOMBER");
    PreloadAnimLib(playerid,"RAPPING");
    PreloadAnimLib(playerid,"SHOP");
    PreloadAnimLib(playerid,"BEACH");
    PreloadAnimLib(playerid,"SMOKING");
    PreloadAnimLib(playerid,"FOOD");
    PreloadAnimLib(playerid,"ON_LOOKERS");
    PreloadAnimLib(playerid,"DEALER");
    PreloadAnimLib(playerid,"CRACK");
    PreloadAnimLib(playerid,"CARRY");
    PreloadAnimLib(playerid,"COP_AMBIENT");
    PreloadAnimLib(playerid,"PARK");
    PreloadAnimLib(playerid,"INT_HOUSE");
    PreloadAnimLib(playerid,"FOOD");
    gPlayerAnimLibsPreloaded[playerid] = 1;
    }
    //NO-DM Zonen
    for(new i = 0; i < sizeof(NODMZonenInfo); i++){GangZoneShowForPlayer(playerid, NODMZonenInfo[i][NODMZoneID], COLOR_WHITE);}
    //NO-DM Zonen Ende
    /*Gangzonen*/
    //GangZoneShowForPlayer(playerid, LCNBase, GANGCOLOR_LCN);
    GangZoneShowForPlayer(playerid, TriadenBase, GANGCOLOR_RIFA);
    //GangZoneShowForPlayer(playerid, RedSoldiersBase, GANGCOLOR_REDSOLDIER);
    GangZoneShowForPlayer(playerid, BallasBase, GANGCOLOR_BALLAS);
    //GangZoneShowForPlayer(playerid, VagosBase, GANGCOLOR_VAGOS);
    //GangZoneShowForPlayer(playerid, CamoraBase, GANGCOLOR_CAMORA);
    GangZoneShowForPlayer(playerid, YakuzaBase, GANGCOLOR_YAKUZA);
    //GangZoneShowForPlayer(playerid, AtztecasBase, GANGCOLOR_ATZTECAS);
    GangZoneShowForPlayer(playerid, GroveStreetBase, GANGCOLOR_GROVESTREET);
    //GangZoneShowForPlayer(playerid, CaliKartell, GANGCOLOR_KARTEL);
    /*Gangfight*/
    for(new i = 0; i < sizeof(GangfightSystemInfo); i++){
    new GANGZONE_COLOR;
    if(GangfightSystemInfo[i][GFOwnerID] == 5) { GANGZONE_COLOR = GANGCOLOR_LCN; }
    if(GangfightSystemInfo[i][GFOwnerID] == 6) { GANGZONE_COLOR = GANGCOLOR_YAKUZA; }
    if(GangfightSystemInfo[i][GFOwnerID] == 17) { GANGZONE_COLOR = GANGCOLOR_CAMORA; }
    if(GangfightSystemInfo[i][GFOwnerID] == 18) { GANGZONE_COLOR = GANGCOLOR_ATZTECAS; }
    if(GangfightSystemInfo[i][GFOwnerID] == 19) { GANGZONE_COLOR = GANGCOLOR_GROVESTREET; }
    if(GangfightSystemInfo[i][GFOwnerID] == 20) { GANGZONE_COLOR = GANGCOLOR_BALLAS; }
    if(GangfightSystemInfo[i][GFOwnerID] == 22) { GANGZONE_COLOR = GANGCOLOR_RIFA; }
    if(GangfightSystemInfo[i][GFOwnerID] == 23) { GANGZONE_COLOR = GANGCOLOR_REDSOLDIER; }
    if(GangfightSystemInfo[i][GFOwnerID] == 24) { GANGZONE_COLOR = GANGCOLOR_VAGOS; }
    if(GangfightSystemInfo[i][GFOwnerID] == 25) { GANGZONE_COLOR = GANGCOLOR_GUERILLA; }
    if(GangfightSystemInfo[i][GFOwnerID] == 26) { GANGZONE_COLOR = GANGCOLOR_KARTEL; }
    GangZoneShowForPlayer(playerid, GangfightSystemInfo[i][GFGangZoneID], GANGZONE_COLOR);
    if(GangfightSystemInfo[i][GFGegnerID] != -1){
    if(GangfightSystemInfo[i][GFGegnerID] == 5) { GANGZONE_COLOR = GANGCOLOR_LCN; }
    if(GangfightSystemInfo[i][GFGegnerID] == 6) { GANGZONE_COLOR = GANGCOLOR_YAKUZA; }
    if(GangfightSystemInfo[i][GFGegnerID] == 17) { GANGZONE_COLOR = GANGCOLOR_CAMORA; }
    if(GangfightSystemInfo[i][GFGegnerID] == 18) { GANGZONE_COLOR = GANGCOLOR_ATZTECAS; }
    if(GangfightSystemInfo[i][GFGegnerID] == 19) { GANGZONE_COLOR = GANGCOLOR_GROVESTREET; }
    if(GangfightSystemInfo[i][GFGegnerID] == 20) { GANGZONE_COLOR = GANGCOLOR_BALLAS; }
    if(GangfightSystemInfo[i][GFGegnerID] == 22) { GANGZONE_COLOR = GANGCOLOR_RIFA; }
    if(GangfightSystemInfo[i][GFGegnerID] == 23) { GANGZONE_COLOR = GANGCOLOR_REDSOLDIER; }
    if(GangfightSystemInfo[i][GFGegnerID] == 24) { GANGZONE_COLOR = GANGCOLOR_VAGOS; }
    if(GangfightSystemInfo[i][GFGegnerID] == 25) { GANGZONE_COLOR = GANGCOLOR_GUERILLA; }
    if(GangfightSystemInfo[i][GFGegnerID] == 26) { GANGZONE_COLOR = GANGCOLOR_KARTEL; }
    GangZoneFlashForPlayer(playerid, GangfightSystemInfo[i][GFGangZoneID], GANGZONE_COLOR);
    }}
    //Gangzonen Ende
    if(FirstSpawnAfterLogin[playerid] == 1){
    if(PlayerInfo[playerid][pWantedLevel] > 0){
    new string[128];
    new playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername, sizeof(playername));
    for(new i = 0; i < MAX_PLAYERS; i++){
    if(IsPlayerConnected(i) && IsACop(i) && OnDuty[i] == 1){
    format(string, sizeof(string), "%s( %d )\nWanted Level: %d\nGrund: %s\nDM-Rate: %0.2f", playername,playerid, PlayerInfo[playerid][pWantedLevel], PlayerCrime[playerid][pAccusedof],Float:PlayerInfo[playerid][psKills]/Float:PlayerInfo[playerid][pConnectTime]);
    WantedLabel[playerid][i] = CreatePlayer3DTextLabel(i, string, COLOR_KNALLROT, 0.0, 0.0, 1.0, 50.0, playerid, INVALID_VEHICLE_ID, 1);
    }}}}
    FirstSpawnAfterLogin[playerid] = 0;
    return 1;
    }

  • Zeig mal "SetPlayerSpawn"!


    MfG Kevin



    public SetPlayerSpawn(playerid)
    {
    new playername[MAX_PLAYER_NAME];
    if(IsPlayerConnected(playerid))
    {
    GetPlayerName(playerid, playername, sizeof(playername));
    SetPlayerHealth(playerid, PlayerInfo[playerid][pSHealth]);
    if(PlayerInfo[playerid][pAdminOnDuty] == 1)
    {
    SetPlayerColor(playerid, COLOR_SUPPORTER);
    if(PlayerInfo[playerid][pAdmin] >= 5)
    {
    SetPlayerArmour(playerid, 100);
    SetPlayerHealth(playerid, 100);
    }
    }
    if(PlayerInfo[playerid][pChar] != 0)
    {
    if(IsACop(playerid) && OnDuty[playerid] == 1)
    {
    SetPlayerSkin(playerid, PlayerInfo[playerid][pOnDutySkin]);
    }
    else
    {
    SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]);
    }
    }
    else
    {
    Kleidungsshop[playerid] = 1;
    SendClientMessage(playerid, COLOR_WHITE, "Du hast einen ungültigen Skin, bitte wähle einen neuen !");
    JoinSkinAuswahl(playerid);
    return 1;
    }
    if(PlayerInfo[playerid][pTut] == 0 && PlayerInfo[playerid][pConnectTime] == 0)
    {
    gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
    TogglePlayerControllable(playerid, 0);
    RegistrationStep[playerid] = 1;
    PlayerInfo[playerid][pLocal] = -1;
    SendClientMessage(playerid, COLOR_YELLOW, " ");
    SendClientMessage(playerid, COLOR_YELLOW, " ");
    SendClientMessage(playerid, COLOR_YELLOW, " ");
    SendClientMessage(playerid, COLOR_YELLOW, " ");
    SendClientMessage(playerid, COLOR_YELLOW, " ");
    SendClientMessage(playerid, COLOR_YELLOW, " ");
    SendClientMessage(playerid, COLOR_YELLOW, " ");
    SendClientMessage(playerid, COLOR_YELLOW, "Herzlich Willkommen !");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "Von wem wurdest du geworben? (Wenn dich niemand geworben hat, gib 'Niemand' ein.)");
    }
    if(PlayerPaintballing[playerid] == 1)
    {
    new rand = random(sizeof(PaintballSpawns));
    SetPlayerVirtualWorld(playerid, 20);
    //SetPlayerInterior(playerid, 10);
    SetPlayerHealth(playerid, 100);
    SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
    return 1;
    }
    if(PlayerTeamPaintballing[playerid] != 0)
    {
    if(PlayerTeamPaintballing[playerid] == 1)
    {
    SetPlayerInterior(playerid, 10);
    new Zufall;
    Zufall = random(7);
    SetPlayerPos(playerid,TeamDM2[Zufall][0],TeamDM2[Zufall][1],TeamDM2[Zufall][2]);
    GivePlayerWeapons(playerid,24,9999);
    GivePlayerWeapons(playerid,25,9999);
    SetPlayerColor(playerid,SHOWME_COLOR_GRUEN);
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 0);
    SetCameraBehindPlayer(playerid);
    return 1;
    }
    else if(PlayerTeamPaintballing[playerid] == 2)
    {
    SetPlayerInterior(playerid, 10);
    new Zufall;
    Zufall = random(7);
    SetPlayerPos(playerid,TeamDM2[Zufall][0],TeamDM2[Zufall][1],TeamDM2[Zufall][2]);
    GivePlayerWeapons(playerid,24,9999);
    GivePlayerWeapons(playerid,25,9999);
    SetPlayerColor(playerid,SHOWME_COLOR_BLAU);
    SetPlayerHealth(playerid, 100);
    SetPlayerArmour(playerid, 0);
    SetCameraBehindPlayer(playerid);
    return 1;
    }
    }
    if(PlayerInfo[playerid][pJailed] != 0)
    {
    if(PlayerInfo[playerid][pJailed] == 1)
    {
    SetPlayerInterior(playerid, 3);
    SetPlayerPos(playerid,198.8241,161.8588,1003.0300);
    SendClientMessage(playerid, COLOR_LIGHTRED, " Strafe noch nicht komplett abgesessen, zurück ins Gefängnis.");
    }
    if(PlayerInfo[playerid][pJailed] == 2)
    {
    //SetTimerEx("PrisonChecker",20000,0,"i",playerid);
    CopPrison(playerid);
    SetPlayerInterior(playerid, 1);
    PlayerInfo[playerid][pLocal] = -1;
    SetPlayerPos(playerid, 2144.1943,1617.5361,993.6882);
    SetPlayerFacingAngle(playerid, 270);
    SetPlayerSkin(playerid, 206);
    }
    if(PlayerInfo[playerid][pJailed] == 3)
    {
    SetPlayerInterior(playerid, 6);
    new zufall = random(3);
    if(zufall == 1)
    {
    SetPlayerPos(playerid, 264.3521,82.2144,1001.0391);
    }
    else if(zufall == 2)
    {
    SetPlayerPos(playerid, 264.1788,86.7012,1001.0391);
    }
    else
    {
    SetPlayerPos(playerid, 264.7485,77.6824,1001.0391);
    }
    PlayerInfo[playerid][pLocal] = -1;
    SendClientMessage(playerid, COLOR_LIGHTRED, " Strafe noch nicht komplett abgesessen, zurück ins Gefängnis.");
    SetCameraBehindPlayer(playerid);
    }
    if(PlayerInfo[playerid][pJailed] == 5)
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid,-366.9173,-1426.9307,25.7266);
    }
    ResetPlayerWeapon(playerid);
    return 1;
    }
    if(MedicBill[playerid] > 0 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0 && PlayerTeamPaintballing[playerid] == 0 && PlayerInfo[playerid][pAdminOnDuty] == 0 && FirstSpawnAfterLogin[playerid] == 0 && Logintime[playerid] > 5)
    {
    if(MedicBill[playerid] == 1) // LS
    {
    SetPlayerCameraPos(playerid, 1223.379028, -1333.354126, 35.0000);
    SetPlayerCameraLookAt(playerid, 1178.824829, -1325.804077, 14.0000);
    SetPlayerPos(playerid, 1172.7855,-1323.1859,12.0000);
    SetPlayerInterior(playerid, 0);
    }
    if(MedicBill[playerid] == 2) // SF
    {
    SetPlayerCameraPos(playerid, -2534.5190,544.7918,67.0804);
    SetPlayerCameraLookAt(playerid, -2655.0188,664.8013,27.3573);
    SetPlayerPos(playerid, -2655.0188,664.8013,27.3573);
    SetPlayerInterior(playerid, 0);
    }
    if(MedicBill[playerid] == 3) // LV
    {
    SetPlayerCameraPos(playerid, 1584.8676,1861.9952,29.6722);
    SetPlayerCameraLookAt(playerid, 1605.9807,1792.4591,16.3813);
    SetPlayerPos(playerid, 1605.9807,1792.4591,16.3813);
    SetPlayerInterior(playerid, 0);
    }
    PlayerStoned[playerid] = 0;
    STDPlayer[playerid] = 0;
    TogglePlayerControllable(playerid, 0);
    SetPlayerHealth(playerid, 100);
    MedicBillTimer[playerid] = SetTimerEx("Krankenhaus",26000,0,"i",playerid);
    GameTextForPlayer(playerid, "~r~In Krankenhausbehandlung ~n~~y~Ca. 30 Sekunden", 30000, 3);
    return 1;
    }
    if(Kleidungsshop[playerid] == 0)
    {
    SetPlayerInterior(playerid, 15);
    SetPlayerPos(playerid,207.7160,-101.7301,1005.2578);
    SetPlayerVirtualWorld(playerid, Kleidungsshop[playerid]);
    Kleidungsshop[playerid] = -1;
    return 1;
    }
    if(Kleidungsshop[playerid] == 2)
    {
    SetPlayerInterior(playerid, 15);
    SetPlayerPos(playerid,207.7160,-101.7301,1005.2578);
    SetPlayerVirtualWorld(playerid, Kleidungsshop[playerid]);
    Kleidungsshop[playerid] = -1;
    return 1;
    }
    else if(Kleidungsshop[playerid] == 1){Kleidungsshop[playerid] = -1;}
    SetSpawnKill(playerid);
    new house = PlayerInfo[playerid][pPhousekey];
    if(house != -1)
    {
    if(PlayerInfo[playerid][pSpawn] == 1)
    {
    SetPlayerInterior(playerid,HouseInfo[house][hInt]);
    SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]);
    new house2 = house + 300;
    PlayerInfo[playerid][pLocal] = house2;
    SetPlayerVirtualWorld(playerid,house2);
    return 1;
    }
    }
    if(PlayerInfo[playerid][pMember] != -1 || PlayerInfo[playerid][pLeader] != -1)
    {
    for(new i = 0; i < sizeof(GangHausInfo); i++){
    if(GangHausInfo[i][GHGangID] == PlayerInfo[playerid][pLeader] || GangHausInfo[i][GHGangID] == PlayerInfo[playerid][pMember]){
    SetPlayerVirtualWorld(playerid, GangHausInfo[i][GHVirtualWorld]);
    SetPlayerInterior(playerid, GangHausInfo[i][GHInterior]);
    SetPlayerPos(playerid, GangHausInfo[i][GHAusgangX], GangHausInfo[i][GHAusgangY], GangHausInfo[i][GHAusgangZ]);
    PlayerInfo[playerid][pLocal] = i+200;
    return 1;
    }
    }
    }
    if(IsAnArmy(playerid))// Feuerwehr Spawn
    {
    SetPlayerPos(playerid, 2122.4863,-2445.1914,13.5469);
    SetPlayerInterior(playerid,0);
    SetCameraBehindPlayer(playerid);
    return 1;
    }
    else if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)// LV-PD Spawn
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 2281.363,2429.482,2.844);
    SetCameraBehindPlayer(playerid);
    return 1;
    }
    else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)// FBI Spawn
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 610.4819,-590.9386,17.2266);
    SetCameraBehindPlayer(playerid);
    return 1;
    }
    else if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)// Medic Spawn
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 1143.0281,-1331.4502,13.6165);
    SetCameraBehindPlayer(playerid);
    return 1;
    }
    else if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)// LSPD Spawn
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 1528.456,-1678.284,5.464);
    SetCameraBehindPlayer(playerid);
    return 1;
    }
    else if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11)//Fahrschule Spawn
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, -1346.4974,491.0725,11.2027);
    SetCameraBehindPlayer(playerid);
    return 1;
    }
    else if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)// SFPD Spawn
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerFacingAngle(playerid, 0);
    SetPlayerPos(playerid, -1605.8334,675.3344,-5.2422);
    SetCameraBehindPlayer(playerid);
    return 1;
    }
    else
    {
    if(PlayerInfo[playerid][pOrigin] == 1)//Los Santos
    {
    SetPlayerPos(playerid,409.4768,-1544.3208,32.2734);
    SetPlayerFacingAngle(playerid,0.0);
    SetPlayerInterior(playerid,0);
    SetCameraBehindPlayer(playerid);
    }
    else if(PlayerInfo[playerid][pOrigin] == 2)//San Fierro
    {
    SetPlayerPos(playerid,-1968.8335,137.8044,27.6875);
    SetPlayerFacingAngle(playerid,90.0);
    SetPlayerInterior(playerid,0);
    SetCameraBehindPlayer(playerid);
    }
    else if(PlayerInfo[playerid][pOrigin] == 3)//Las Venturas
    {
    SetPlayerPos(playerid,2226.127,1840.507,10.384);
    SetPlayerFacingAngle(playerid,90.0);
    SetPlayerInterior(playerid,0);
    SetCameraBehindPlayer(playerid);
    }
    else
    {
    SetPlayerPos(playerid,1110.1477,-1796.8231,16.5938);
    SetPlayerFacingAngle(playerid,0.0);
    SetPlayerInterior(playerid,0);
    SetCameraBehindPlayer(playerid);
    }
    return 1;
    }
    }
    return 1;
    }

  • mach mal oben printf("ID: %d HP: %.2f", playerid, PlayerInfo[playerid][pSHealth]);


    bei setplayerspawn oder onplayerspawn


    //unter SetPlayerSpawn kam das raus :o


    [20:55:20] Genetikk hat sich eingeloggt. [ID: 1]
    [20:55:20] ID: 1 HP: 0.00
    [20:55:20] [death] Genetikk died 255
    [20:55:24] ID: 1 HP: 0.00
    [20:55:24] [death] Genetikk died 255
    [20:55:28] ID: 1 HP: 0.00

  • Ist"PlayerInfo[playerid][pSHealth]" nachm Einloggen größer als 0?
    Wo wird wann "MedicBill[playerid] = 1" gesetzt?
    Such nach der Koordinate 1198.8


    Mist, war zu langsam :P
    Zeile 7 in Post-Nr. 7.

  • do.de - Domain-Offensive - Domains für alle und zu super Preisen
  • Ist"PlayerInfo[playerid][pSHealth]" nachm Einloggen größer als 0?
    Wo wird wann "MedicBill[playerid] = 1" gesetzt?
    Such nach der Koordinate 1198.8


    Mist, war zu langsam :P
    Zeile 7 in Post-Nr. 7.


    Zeile 7 habe ich entfernt und SetPlayerHealth 100 gemacht nun sterbe ich nicht mehr! aber Problem :D ist ich habe ja das Upgrade System, wie soll ich das so machen das es klappt :p

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