Hey
Warum gehen ingame die Animationen nicht?
new MakeAnimation[MAX_PLAYERS];
// Drunk
if(strcmp(cmd, "/drunk", true) == 0) {
ApplyAnimation(playerid,"PED","WALK_DRUNK",4.0,1,1,1,1,0);
MakeAnimation[playerid] = 1;
return 1;
}
// Place a Bomb
if (strcmp("/bomb", cmdtext, true) == 0) {
ClearAnimations(playerid);
ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); // Place Bomb
MakeAnimation[playerid] = 1;
return 1;
}
if (strcmp("/swim", cmdtext, true) == 0) {
ClearAnimations(playerid);
ApplyAnimation(playerid, "SWIM", "Swim_Breast", 4.0, 0, 0, 0, 0, 0); // Place Bomb
MakeAnimation[playerid] = 1;
return 1;
}
// Police Arrest
if (strcmp("/getarrested", cmdtext, true, 7) == 0) {
ApplyAnimation(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); // Gun Arrest
MakeAnimation[playerid] = 1;
return 1;
}
// Laugh
if (strcmp("/laugh", cmdtext, true) == 0) {
ApplyAnimation(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); // Laugh
MakeAnimation[playerid] = 1;
return 1;
}
// Rob Lookout
if (strcmp("/lookout", cmdtext, true) == 0) {
ApplyAnimation(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout
MakeAnimation[playerid] = 1;
return 1;
}
// Rob Threat
if (strcmp("/robman", cmdtext, true) == 0) {
ApplyAnimation(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); // Rob
MakeAnimation[playerid] = 1;
return 1;
}
// Arms crossed
if (strcmp("/crossarms", cmdtext, true) == 0) {
ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
MakeAnimation[playerid] = 1;
return 1;
}
// Lay Down
if (strcmp("/lay", cmdtext, true, 6) == 0) {
ApplyAnimation(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
MakeAnimation[playerid] = 1;
return 1;
}
// Take Cover
if (strcmp("/hide", cmdtext, true, 3) == 0) {
ApplyAnimation(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0); // Taking Cover
MakeAnimation[playerid] = 1;
return 1;
}
// Vomit
if (strcmp("/vomit", cmdtext, true) == 0) {
ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH!
MakeAnimation[playerid] = 1;
return 1;
}
// Eat Burger
if (strcmp("/eat", cmdtext, true) == 0) {
ApplyAnimation(playerid, "FOOD", "EAT_Burger", 3.0, 0, 0, 0, 0, 0); // Eat Burger
MakeAnimation[playerid] = 1;
return 1;
}
// Wave
if (strcmp("/wave", cmdtext, true) == 0) {
ApplyAnimation(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0); // Wave
MakeAnimation[playerid] = 1;
return 1;
}
// Slap Ass
if (strcmp("/slapass", cmdtext, true) == 0) {
ApplyAnimation(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); // Ass Slapping
MakeAnimation[playerid] = 1;
return 1;
}
// Dealer
if (strcmp("/deal", cmdtext, true) == 0) {
ApplyAnimation(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0); // Deal Drugs
MakeAnimation[playerid] = 1;
return 1;
}
// Crack Dieing
if (strcmp("/crack", cmdtext, true, 6) == 0) {
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack
MakeAnimation[playerid] = 1;
return 1;
}
// Male Smoking
if (strcmp("/smokem", cmdtext, true, 4) == 0) {
ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0); // Smoke
MakeAnimation[playerid] = 1;
return 1;
}
// Female Smoking
if (strcmp("/smokef", cmdtext, true) == 0) {
ApplyAnimation(playerid, "SMOKING", "F_smklean_loop", 4.0, 1, 0, 0, 0, 0); // Female Smoking
MakeAnimation[playerid] = 1;
return 1;
}
// Sit
if (strcmp("/groundsit", cmdtext, true, 4) == 0) {
ApplyAnimation(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Sit
MakeAnimation[playerid] = 1;
return 1;
}
// Idle Chat
if(strcmp(cmd, "/chat", true) == 0) {
ApplyAnimation(playerid,"PED","IDLE_CHAT",4.0,0,0,0,0,0);
MakeAnimation[playerid] = 1;
return 1;
}
// Fucku
if(strcmp(cmd, "/fucku", true) == 0) {
ApplyAnimation(playerid,"PED","fucku",4.0,0,0,0,0,0);
MakeAnimation[playerid] = 1;
return 1;
}
// TaiChi
if(strcmp(cmd, "/taichi", true) == 0) {
ApplyAnimation(playerid,"PARK","Tai_Chi_Loop",4.0,1,0,0,0,0);
MakeAnimation[playerid] = 1;
return 1;
}
// ChairSit
if(strcmp(cmd, "/chairsit", true) == 0) {
ApplyAnimation(playerid,"BAR","dnk_stndF_loop",4.0,1,0,0,0,0);
MakeAnimation[playerid] = 1;
return 1;
}
Danke im vorraus.