if(strcmp(cmd, "/heilen", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
		    if(PlayerInfo[playerid][pJob] != 7)
		    {
		        SendClientMessage(playerid, COLOR_GREY, "   Du bist kein Mediziner!");
		        return 1;
		    }
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /heilen [playerid]");
				return 1;
			}
			new playa;
			playa = ReturnUser(tmp);
			tmp = strtok(cmdtext, idx);
			{
				if(IsPlayerConnected(playa))
				{
				    if(playa != INVALID_PLAYER_ID)
				    {
				        if(ProxDetectorS(8.0, playerid, playa))
						{
						    if(playa == playerid) { SendClientMessage(playerid, COLOR_GREY, "Du kannst dich nicht selbst heilen!"); return 1; }
					    	GetPlayerName(playa, giveplayer, sizeof(giveplayer));
							GetPlayerName(playerid, sendername, sizeof(sendername));
						    format(string, sizeof(string), "* Du hast %s die Heilung für 500$ angeboten.",giveplayer);
							SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
							format(string, sizeof(string), "* Mediziner %s bietet dir eine Heilung für 500$ an, (gib /accept heilung) ein um anzunehmen.",sendername);
							SendClientMessage(playa, COLOR_LIGHTBLUE, string);
						}
						else
						{
						    SendClientMessage(playerid, COLOR_GREY, "Dieser Spieler ist nicht in deiner Nähe.");
						}
					}
				}
				else
				{
				    SendClientMessage(playerid, COLOR_GREY, "Der Spieler ist nicht online.");
				}
			}
		}
		return 1;
	}
	if(strcmp(cmd,"/accept",true)==0)
    {
        if(IsPlayerConnected(playerid))
	    {
			new x_job[256];
			x_job = strtok(cmdtext, idx);
			if(!strlen(x_job)) {
				SendClientMessage(playerid, COLOR_WHITE, "|__________________ Akzeptieren __________________|");
				SendClientMessage(playerid, COLOR_WHITE, "Benutze: accept [name]");
				SendClientMessage(playerid, COLOR_GREY, "Verfügbare Namen: Sex, Drugs, Heilung, Bodyguard, Live, Refill, Wheelmen");
				SendClientMessage(playerid, COLOR_GREY, "Verfügbare Namen: Car, Taxi, Bus, Boxing, Medic, Mechanic, Paper, Ticket, kippe");
				SendClientMessage(playerid, COLOR_WHITE, "|____________________________________________|");
				return 1;
			}
         if(strcmp(x_job,"heilung",true) == 0)
   			{
			    if(CarOffer[playerid] < 999)
			    {
			        if(IsPlayerConnected(CarOffer[playerid]))
			        {
			            if(GetPlayerMoney(playerid) > HeilPrice[playerid])
                   			{
				                GetPlayerName(CarOffer[playerid], giveplayer, sizeof(giveplayer));
								GetPlayerName(playerid, sendername, sizeof(sendername));
				                format(string, sizeof(string), "* Du hast Medizin für $%d von Mediziner %s gekauft.",HeilPrice[playerid],giveplayer);
								SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
								format(string, sizeof(string), "* Du hast %s Medizin für $%d verkauft.",sendername,HeilPrice[playerid]);
								SendClientMessage(CarOffer[playerid], COLOR_LIGHTBLUE, string);
								GivePlayerMoney(playerid, -HeilPrice[playerid]);
								PlayerInfo[CarOffer[playerid]][pPayCheck] += HeilPrice[playerid];
								GivePlayerMoney(playerid, -HeilPrice[playerid]);
								SetPlayerHealth(playerid,100);
								return 1;
							}
							else
							{
							    SendClientMessage(playerid, COLOR_GREY, "   Du hast nicht genug Geld für die Heilung!");
						    	return 1;
							}
						}
			        }
			        return 1;
			}
Der Befehl /heilen klappt Ingame, sobald man /accept heilung macht kommt nichts mehr?
 
		 
		
		
	