2 Buggs gefunden

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
  • Hallo beide Befehle Funktionieren nicht die Nachricht kommt aber kein Object kommt ich hoffe ihr könnt helfen



    Erster Command
    COMMAND:blaulicht(playerid,params[])
    {
    #pragma unused params
    if(ImTutorial[playerid] != 0)return SendClientMessage(playerid,GRAU,"Du kannst keine Befehle nutzen,da du im Tutorial bist.");
    if(GetPVarInt(playerid,"Eingeloggt") == 0)return SendClientMessage(playerid,GRAU,"Du bist nicht eingeloggt!");
    if(Spieler[playerid][pAWAYFROMKEYBOARD] == 1)return SendClientMessage(playerid,WRONGCMD,"Du bist im AFK-Modus und kannst somit keine Befehle nutzen."),SendClientMessage(playerid,WRONGCMD,"BENUTZE: /back");
    if(Spieler[playerid][pInPrison] == 1)return SendClientMessage(playerid,GRAU,"Du bist im Prison.");
    if(Spieler[playerid][pFriedhof] == 1)return SendClientMessage(playerid,GRAU,"Du bist Tot.");
    if(Spieler[playerid][pDeath] == 1)return SendClientMessage(playerid,GRAU,"Du bist verletzt.");
    if(Spieler[playerid][pJailed] != 0)return SendClientMessage(playerid,GRAU,"Du bist im Gefängnis.");
    if(Spieler[playerid][pTazerd] == 1)return SendClientMessage(playerid,GRAU,"Du bist K.O/getazert.");
    if(Spieler[playerid][pCuffed] == 1)return SendClientMessage(playerid,GRAU,"Du bist gefesselt.");
    new vehicleid = GetPlayerVehicleID(playerid),fv = IsAFraktionsVeh(playerid);
    if(isPlayerInFrakt(playerid,1) || isPlayerInFrakt(playerid,2) || isPlayerInFrakt(playerid,3) || isPlayerInFrakt(playerid,6) || isPlayerInFrakt(playerid,16))
    {
    if(fv == -1)return SendClientMessage(playerid,GRAU,"Du sitzt in keinem Fraktionsfahrzeug.");
    if(Fahrzeug[fv][Fraktion] != Spieler[playerid][pFraktion])return SendClientMessage(playerid,GRAU,"Du sitzt in keinem Fraktionsfahrzeug.");
    if(Spieler[playerid][pDuty] == 0)return SendClientMessage(playerid,GRAU,"Du bist nicht im Dienst..");
    if(GetPlayerVehicleSeat(playerid) != 0)return SendClientMessage(playerid,GRAU,"Nicht der Fahrer des Fahrzeugs.");
    if(UCL[vehicleid] == 0)
    {
    if(GetCopLightsCount() >= MAX_COPLIGHTS)return SendClientMessage(playerid,GRAU,"Es wurde bereits das maximale Limit an Blaulichtern/Warnlichtern erstellt.");
    if(GetVehicleModel(vehicleid) == 415)//cheetah
    {
    sirene[0][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[1][vehicleid] = CreateObject(18646,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[2][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[3][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    AttachObjectToVehicle(sirene[0][vehicleid],vehicleid,0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene[1][vehicleid],vehicleid,-0.4,-0.2,0.65,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene[2][vehicleid],vehicleid,0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene[3][vehicleid],vehicleid,-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    SendClientMessage(playerid,GELB,"Blaulicht angebracht.");
    UCL[vehicleid] = 1;
    return 1;
    }
    if(GetVehicleModel(vehicleid) == 426)//premier
    {
    sirene[0][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[1][vehicleid] = CreateObject(18646,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[2][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[3][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    AttachObjectToVehicle(sirene[0][vehicleid],vehicleid,0,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene[1][vehicleid],vehicleid,-0.5,0,0.88,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene[2][vehicleid],vehicleid,0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene[3][vehicleid],vehicleid,-0.7,2.6,0,0,0,0);//dachsirene licht
    SendClientMessage(playerid,GELB,"Blaulicht angebracht.");
    UCL[vehicleid] = 1;
    return 1;
    }
    if(GetVehicleModel(vehicleid) == 470)//patriot
    {
    sirene[0][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[1][vehicleid] = CreateObject(18646,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[2][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[3][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[4][vehicleid] = CreateObject(19292,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    AttachObjectToVehicle(sirene[0][vehicleid],vehicleid,0,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene[1][vehicleid],vehicleid,-0.5,0.0,1.1,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene[2][vehicleid],vehicleid,0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene[3][vehicleid],vehicleid,-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    AttachObjectToVehicle(sirene[4][vehicleid],vehicleid,0,0.9,0.4,0,0,0);//Mittig im Fenster
    SendClientMessage(playerid,GELB,"Blaulicht angebracht.");
    UCL[vehicleid] = 1;
    return 1;
    }
    if(GetVehicleModel(vehicleid) == 490)//FBI Ranger
    {
    sirene[0][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[1][vehicleid] = CreateObject(19419,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[2][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[3][vehicleid] = CreateObject(19292,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[4][vehicleid] = CreateObject(19280,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[5][vehicleid] = CreateObject(19280,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    AttachObjectToVehicle(sirene[0][vehicleid],vehicleid,0,2.9,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene[1][vehicleid],vehicleid,0.0,0.4,1.1,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene[2][vehicleid],vehicleid,-0.7,2.9,0,0,0,0);//Vorne Licht Fahrerseite
    AttachObjectToVehicle(sirene[3][vehicleid],vehicleid,0,0.9,0.4,0,0,0);//Mittig im Fenster
    AttachObjectToVehicle(sirene[4][vehicleid],vehicleid,0.8,2.9,-0.45,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene[5][vehicleid],vehicleid,-0.8,2.9,-0.45,0,0,0);//Vorne Licht Fahrerseite
    SendClientMessage(playerid,GELB,"Blaulicht angebracht.");
    UCL[vehicleid] = 1;
    return 1;
    }
    if(GetVehicleModel(vehicleid) == 541)//bullet
    {
    sirene[0][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[1][vehicleid] = CreateObject(18646,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[2][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[3][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    AttachObjectToVehicle(sirene[0][vehicleid],vehicleid,0,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene[1][vehicleid],vehicleid,-0.45,-0.1,0.65,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene[2][vehicleid],vehicleid,0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene[3][vehicleid],vehicleid,-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    SendClientMessage(playerid,GELB,"Blaulicht angebracht.");
    UCL[vehicleid] = 1;
    return 1;
    }
    if(GetVehicleModel(vehicleid) == 560)//sultan
    {
    sirene[0][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[1][vehicleid] = CreateObject(18646,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[2][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[3][vehicleid] = CreateObject(19292,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[4][vehicleid] = CreateObject(19280,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[5][vehicleid] = CreateObject(19280,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    AttachObjectToVehicle(sirene[0][vehicleid],vehicleid,0,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene[1][vehicleid],vehicleid,-0.5,0,0.88,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene[2][vehicleid],vehicleid,-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    AttachObjectToVehicle(sirene[3][vehicleid],vehicleid,0,0.9,0.4,0,0,0);//Mittig im Fenster
    AttachObjectToVehicle(sirene[4][vehicleid],vehicleid,0.3,2.6,-0.3,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene[5][vehicleid],vehicleid,-0.3,2.6,-0.3,0,0,0);//Vorne Licht Fahrerseite
    SendClientMessage(playerid,GELB,"Blaulicht angebracht.");
    UCL[vehicleid] = 1;
    return 1;
    }
    if(GetVehicleModel(vehicleid) == 601)//SWAT
    {
    sirene[0][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[1][vehicleid] = CreateObject(18646,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[2][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[3][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    AttachObjectToVehicle(sirene[0][vehicleid],vehicleid,0,2.9,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene[1][vehicleid],vehicleid,0.5,-2.7,1.3,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene[2][vehicleid],vehicleid,0.7,2.9,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene[3][vehicleid],vehicleid,-0.7,2.9,0,0,0,0);//Vorne Licht Fahrerseite
    SendClientMessage(playerid,GELB,"Blaulicht angebracht.");
    UCL[vehicleid] = 1;
    return 1;
    }
    return SendClientMessage(playerid,GRAU,"Du kannst auf diesem Fahrzeug kein Blaulicht errichten!");
    }
    else if(UCL[vehicleid] == 1)
    {
    for(new i=0;i<10;i++){ DestroyObject(sirene[i][vehicleid]); }
    SendClientMessage(playerid,GELB,"Blaulicht entfernt.");
    UCL[vehicleid] = 0;
    return 1;
    }
    }
    return SendClientMessage(playerid,GRAU,"Du bist nicht in der jeweiligen Fraktion.");
    }




    und zweiter Command


    COMMAND:wlicht(playerid,params[])
    {
    #pragma unused params
    if(ImTutorial[playerid] != 0)return SendClientMessage(playerid,GRAU,"Du kannst keine Befehle nutzen,da du im Tutorial bist.");
    if(GetPVarInt(playerid,"Eingeloggt") == 0)return SendClientMessage(playerid,GRAU,"Du bist nicht eingeloggt!");
    if(Spieler[playerid][pAWAYFROMKEYBOARD] == 1)return SendClientMessage(playerid,WRONGCMD,"Du bist im AFK-Modus und kannst somit keine Befehle nutzen."),SendClientMessage(playerid,WRONGCMD,"BENUTZE: /back");
    if(Spieler[playerid][pInPrison] == 1)return SendClientMessage(playerid,GRAU,"Du bist im Prison.");
    if(Spieler[playerid][pFriedhof] == 1)return SendClientMessage(playerid,GRAU,"Du bist Tot.");
    if(Spieler[playerid][pDeath] == 1)return SendClientMessage(playerid,GRAU,"Du bist verletzt.");
    if(Spieler[playerid][pJailed] != 0)return SendClientMessage(playerid,GRAU,"Du bist im Gefängnis.");
    if(Spieler[playerid][pTazerd] == 1)return SendClientMessage(playerid,GRAU,"Du bist K.O/getazert.");
    if(Spieler[playerid][pCuffed] == 1)return SendClientMessage(playerid,GRAU,"Du bist gefesselt.");
    new vehicleid = GetPlayerVehicleID(playerid),fv = IsAFraktionsVeh(playerid);
    if(!isPlayerInFrakt(playerid,11))return SendClientMessage(playerid,GRAU,"Du bist nicht in der jeweiligen Fraktion.");
    if(fv == -1)return SendClientMessage(playerid,GRAU,"Du sitzt in keinem Fraktionsfahrzeug.");
    if(Fahrzeug[fv][Fraktion] != Spieler[playerid][pFraktion])return SendClientMessage(playerid,GRAU,"Du sitzt in keinem Fraktionsfahrzeug.");
    if(GetVehicleModel(vehicleid) != 525)return SendClientMessage(playerid,GRAU,"In keinem Tow Truck.");//tow truck
    if(UCL[vehicleid] == 0)
    {
    if(GetCopLightsCount() >= MAX_COPLIGHTS)return SendClientMessage(playerid,GRAU,"Es wurde bereits das maximale Limit an Blaulichtern/Warnlichtern erstellt.");
    sirene[0][vehicleid] = CreateObject(19154,-0.0089111328,0.273193359,1.4037838,0.0,0.0,96.0,250.0);
    sirene[1][vehicleid] = CreateObject(19154,-0.0089111328,0.273193359,1.4037838,0.0,0.0,96.0,250.0);
    sirene[2][vehicleid] = CreateObject(19154,-0.0089111328,0.273193359,1.4037838,0.0,0.0,96.0,250.0);
    sirene[3][vehicleid] = CreateObject(19154,-0.0089111328,0.273193359,1.4037838,0.0,0.0,96.0,250.0);
    sirene[4][vehicleid] = CreateObject(19154,-0.0089111328,0.273193359,1.4037838,0.0,0.0,96.0,250.0);
    AttachObjectToVehicle(sirene[0][vehicleid],vehicleid,-0.0089111328,-0.5,1.55,0.0,0.0,0.0);
    AttachObjectToVehicle(sirene[1][vehicleid],vehicleid,-0.5,-0.5,1.55,0.0,0.0,0.0);
    AttachObjectToVehicle(sirene[2][vehicleid],vehicleid,0.5,-0.5,1.55,0.0,0.0,0.0);
    AttachObjectToVehicle(sirene[3][vehicleid],vehicleid,-0.5,2.75,0.6,0.0,0.0,0.0);
    AttachObjectToVehicle(sirene[4][vehicleid],vehicleid,0.5,2.75,0.6,0.0,0.0,0.0);
    SendClientMessage(playerid,GELB,"Warnlicht angebracht.");
    UCL[vehicleid] = 1;
    }
    else
    {
    for(new i=0;i<10;i++){ DestroyObject(sirene[i][vehicleid]); }
    SendClientMessage(playerid,GELB,"Warnlicht entfernt.");
    UCL[vehicleid] = 0;
    }
    return 1;
    }


    ich hoffe ihr könnt mir dabei helfen

    Since 2012