C:\Users\Dominik\Desktop\meinserver\gamemodes\***.pwn(26287) : error 033: array must be indexed (variable "Text")
C:\Users\Dominik\Desktop\meinserver\gamemodes\***.pwn(27536) : error 033: array must be indexed (variable "Text")
C:\Users\Dominik\Desktop\meinserver\gamemodes\***.pwn(27541) : error 033: array must be indexed (variable "Text")
C:\Users\Dominik\Desktop\meinserver\gamemodes\***.pwn(27546) : error 033: array must be indexed (variable "Text")
C:\Users\Dominik\Desktop\meinserver\gamemodes\***.pwn(42526) : error 033: array must be indexed (variable "Text")
C:\Users\Dominik\Desktop\meinserver\gamemodes\***.pwn(49789) : error 033: array must be indexed (variable "Text")
C:\Users\Dominik\Desktop\meinserver\gamemodes\***.pwn(49883) : error 033: array must be indexed (variable "Text")
C:\Users\Dominik\Desktop\meinserver\gamemodes\***.pwn(49888) : error 033: array must be indexed (variable "Text")
C:\Users\Dominik\Desktop\meinserver\gamemodes\***.pwn(49918) : error 033: array must be indexed (variable "Text")
C:\Users\Dominik\Desktop\meinserver\gamemodes\***.pwn(49932) : error 033: array must be indexed (variable "Text")Code/Funktion:
	if(strcmp(cmd, "/buyhouse", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			new Float:oldposx, Float:oldposy, Float:oldposz;
			GetPlayerName(playerid, playername, sizeof(playername));
			GetPlayerPos(playerid, oldposx, oldposy, oldposz);
			for(new h = 0; h < sizeof(HouseInfo); h++)
			{
				if(IsPlayerInRangeOfPoint(playerid,2.0, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]) && HouseInfo[h][hOwned] == 0)
				{
				    if(PlayerInfo[playerid][pOwnPerso] == 0)
					{
						SendClientMessage(playerid, COLOR_WHITE, "Du benötigst einen Personalausweis !");
						return 1;
					}
					if(PlayerInfo[playerid][pLevel] < HouseInfo[h][hLevel])
					{
						format(string, sizeof(string), "   Du must mindestens Level %d um es zu kaufen !", HouseInfo[h][hLevel]);
						SendClientMessage(playerid, COLOR_GRAD5, string);
						return 1;
					}
					if(PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0)
					{
						SendClientMessage(playerid, COLOR_WHITE, "   Dir gehört bereits ein Haus, gib /hc ein und verkaufe es !");
						return 1;
					}
					if(GetPlayerMoney(playerid) > HouseInfo[h][hValue])
					{
						PlayerInfo[playerid][pPhousekey] = h;
						HouseInfo[h][hOwned] = 1;
						GetPlayerName(playerid, sendername, sizeof(sendername));
						strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255);
						new string2[128];
						format(string2, sizeof(string2), "Haus\nBesitzer: %s\nLevel: %d",HouseInfo[h][hOwner],HouseInfo[h][hLevel]);
						Update3DTextLabelText(HouseInfo[h][Text],COLOR_FORSELL,string2);
						HouseInfo[h][hRentabil] = 0;
						GivePlayerMoney(playerid,-HouseInfo[h][hValue]);
						PlayerPlayMusic(playerid);
						SetPlayerInterior(playerid,HouseInfo[h][hInt]);
						SetPlayerPos(playerid,HouseInfo[h][hExitx],HouseInfo[h][hExity],HouseInfo[h][hExitz]);
						GameTextForPlayer(playerid, "~w~Willkommen zu Hause~n~Du kannst das Haus an deiner Haustür mit der Enter-Taste verlassen.", 5000, 3);
						PlayerInfo[playerid][pInt] = HouseInfo[h][hInt];
						PlayerInfo[playerid][pLocal] = h;
						SendClientMessage(playerid, COLOR_WHITE, "Gratulation zu deinem neuen Haus !");
						SendClientMessage(playerid, COLOR_WHITE, "Gib /help um Hilfe zu bekommen !");
                        DateProp(playerid);
						OnPropUpdate();
						PlayerUpdate(playerid);
						return 1;
					}
					else
					{
						SendClientMessage(playerid, COLOR_WHITE, "   Du hast nicht genug Geld !");
						return 1;
					}
				}
			}
		}
		return 1;
	}
Was soll ich machen? Woran kann es liegen?
MfG
 
		 
		
		
	