Maske zeigt Spieler Namen und ID an & Blaulicht Funktioniert nicht

In 10 Minuten startet der nächtliche Backupvorgang! Es kann währenddessen (ca. 10 Minuten) zu Einschränkungen bei der Nutzung des Forums kommen
Weitere Infos findet ihr im Thema Backup des Forums
Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
  • Herzlich Willkommen habe 2 Buggs hoffe ihr könnt mir schnell helfen


    1. Bei der Maske wird der Name Angezeigt
    2. Das Blaulicht geht nicht auf das Auto drauf und man kann es nicht entfernen



    Code 1:


    COMMAND:maske(playerid,params[])
    {
    if(ImTutorial[playerid] != 0)return SendClientMessage(playerid,GRAU,"Du kannst keine Befehle nutzen,da du im Tutorial bist.");
    if(GetPVarInt(playerid,"Eingeloggt") == 0)return SendClientMessage(playerid,GRAU,"Du bist nicht eingeloggt!");
    if(Spieler[playerid][pAWAYFROMKEYBOARD] == 1)return SendClientMessage(playerid,WRONGCMD,"Du bist im AFK-Modus und kannst somit keine Befehle nutzen."),SendClientMessage(playerid,WRONGCMD,"BENUTZE: /back");
    if(Spieler[playerid][pInPrison] == 1)return SendClientMessage(playerid,GRAU,"Du bist im Prison.");
    if(Spieler[playerid][pFriedhof] == 1)return SendClientMessage(playerid,GRAU,"Du bist Tot.");
    if(Spieler[playerid][pDeath] == 1)return SendClientMessage(playerid,GRAU,"Du bist verletzt.");
    if(Spieler[playerid][pJailed] != 0)return SendClientMessage(playerid,GRAU,"Du bist im Gefängnis.");
    if(Spieler[playerid][pTazerd] == 1)return SendClientMessage(playerid,GRAU,"Du bist K.O/getazert.");
    if(Spieler[playerid][pCuffed] == 1)return SendClientMessage(playerid,GRAU,"Du bist gefesselt.");
    new string[24],cmdtext[20];
    if(Paintball[playerid] != 0)return SendClientMessage(playerid,GRAU,"Du bist in der Paintball Arena und kannst somit nicht Maskiert sein.");
    if(!isPlayerInFrakt(playerid,8))return SendClientMessage(playerid,GRAU,"Du bist nicht in der jeweiligen Fraktion.");
    if(Spieler[playerid][pHaveMaske] == 0)return SendClientMessage(playerid,GRAU,"Du trägst keine Maske mit dir.");
    if(Spieler[playerid][pAdminOnduty] == true)return SendClientMessage(playerid,GRAU,"Du bist im Admindienst.");
    if(sscanf(params,"s[20]",cmdtext))return SendClientMessage(playerid,WRONGCMD,"BENUTZE: /maske [Absetzen/Rot/Grün/Weiß]");
    if(strcmp(cmdtext,"Absetzen",true) == 0)
    {
    if(Spieler[playerid][pMaske] == 0)return SendClientMessage(playerid,GRAU,"Du trägst keine Maske.");
    Spieler[playerid][pMaske] = 0;
    SetPlayerName(playerid,Spieler[playerid][pName]);
    SetPlayerScore(playerid,GetPlayerLevel(playerid));
    SendClientMessage(playerid,SORBLAU,"** Du hast deine Maske abgenommen **");
    ShowPlayerNameTagForPlayer(playerid, playerid, 1);
    RemovePlayerAttachedObject(playerid,1);
    return 1;
    }
    if(strcmp(cmdtext,"Rot",true) == 0)
    {
    if(Spieler[playerid][pMaske] == 1)return SendClientMessage(playerid,GRAU,"Du trägst bereits eine Maske.");
    Spieler[playerid][pMaske] = 1;
    format(string,sizeof(string),"MASKIERT%i",random(50) + 122);
    SetPlayerName(playerid,string);
    SetPlayerScore(playerid,random(50) + 122);
    ShowPlayerNameTagForPlayer(playerid, playerid, 0);
    SendClientMessage(playerid,SORBLAU,"** Du ziehst deine Tarnung auf **");
    SetPlayerAttachedObject(playerid,1,19037,2,0.108000,0.046000,-0.001000,79.900032,80.200012,8.999998);
    return 1;
    }
    if(strcmp(cmdtext,"Grün",true) == 0)
    {
    if(Spieler[playerid][pMaske] == 1)return SendClientMessage(playerid,GRAU,"Du trägst bereits eine Maske.");
    Spieler[playerid][pMaske] = 1;
    format(string,sizeof(string),"MASKIERT%i",random(50) + 122);
    SetPlayerName(playerid,string);
    SetPlayerScore(playerid,random(50) + 122);
    ShowPlayerNameTagForPlayer(playerid, playerid, 0);
    SendClientMessage(playerid,SORBLAU,"** Du ziehst deine Tarnung auf **");
    SetPlayerAttachedObject(playerid,1,19038,2,0.108000,0.046000,-0.001000,79.900032,80.200012,8.999998);
    return 1;
    }
    if(strcmp(cmdtext,"Weiß",true) == 0)
    {
    if(Spieler[playerid][pMaske] == 1)return SendClientMessage(playerid,GRAU,"Du trägst bereits eine Maske.");
    Spieler[playerid][pMaske] = 1;
    format(string,sizeof(string),"MASKIERT%i",random(50) + 122);
    SetPlayerName(playerid,string);
    SetPlayerScore(playerid,random(50) + 122);
    ShowPlayerNameTagForPlayer(playerid, playerid, 0);
    SendClientMessage(playerid,SORBLAU,"** Du ziehst deine Tarnung auf **");
    SetPlayerAttachedObject(playerid,1,19036,2,0.108000,0.046000,-0.001000,79.900032,80.200012,8.999998);
    return 1;
    }
    return SendClientMessage(playerid,WRONGCMD,"BENUTZE: /maske [Absetzen/Rot/Grün/Weiß]");
    }



    Code 2


    COMMAND:blaulicht(playerid,params[])
    {
    #pragma unused params
    if(ImTutorial[playerid] != 0)return SendClientMessage(playerid,GRAU,"Du kannst keine Befehle nutzen,da du im Tutorial bist.");
    if(GetPVarInt(playerid,"Eingeloggt") == 0)return SendClientMessage(playerid,GRAU,"Du bist nicht eingeloggt!");
    if(Spieler[playerid][pAWAYFROMKEYBOARD] == 1)return SendClientMessage(playerid,WRONGCMD,"Du bist im AFK-Modus und kannst somit keine Befehle nutzen."),SendClientMessage(playerid,WRONGCMD,"BENUTZE: /back");
    if(Spieler[playerid][pInPrison] == 1)return SendClientMessage(playerid,GRAU,"Du bist im Prison.");
    if(Spieler[playerid][pFriedhof] == 1)return SendClientMessage(playerid,GRAU,"Du bist Tot.");
    if(Spieler[playerid][pDeath] == 1)return SendClientMessage(playerid,GRAU,"Du bist verletzt.");
    if(Spieler[playerid][pJailed] != 0)return SendClientMessage(playerid,GRAU,"Du bist im Gefängnis.");
    if(Spieler[playerid][pTazerd] == 1)return SendClientMessage(playerid,GRAU,"Du bist K.O/getazert.");
    if(Spieler[playerid][pCuffed] == 1)return SendClientMessage(playerid,GRAU,"Du bist gefesselt.");
    new vehicleid = GetPlayerVehicleID(playerid),fv = IsAFraktionsVeh(playerid);
    if(isPlayerInFrakt(playerid,1) || isPlayerInFrakt(playerid,2) || isPlayerInFrakt(playerid,3) || isPlayerInFrakt(playerid,6) || isPlayerInFrakt(playerid,16))
    {
    if(fv == -1)return SendClientMessage(playerid,GRAU,"Du sitzt in keinem Fraktionsfahrzeug.");
    if(Fahrzeug[fv][Fraktion] != Spieler[playerid][pFraktion])return SendClientMessage(playerid,GRAU,"Du sitzt in keinem Fraktionsfahrzeug.");
    if(Spieler[playerid][pDuty] == 0)return SendClientMessage(playerid,GRAU,"Du bist nicht im Dienst..");
    if(GetPlayerVehicleSeat(playerid) != 0)return SendClientMessage(playerid,GRAU,"Nicht der Fahrer des Fahrzeugs.");
    if(UCL[vehicleid] == 0)
    {
    if(GetCopLightsCount() >= MAX_COPLIGHTS)return SendClientMessage(playerid,GRAU,"Es wurde bereits das maximale Limit an Blaulichtern/Warnlichtern erstellt.");
    if(GetVehicleModel(vehicleid) == 415)//cheetah
    {
    sirene[0][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[1][vehicleid] = CreateObject(18646,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[2][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[3][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    AttachObjectToVehicle(sirene[0][vehicleid],vehicleid,0 ,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene[1][vehicleid],vehicleid,-0.4,-0.2,0.65,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene[2][vehicleid],vehicleid,0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene[3][vehicleid],vehicleid,-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    SendClientMessage(playerid,GELB,"Blaulicht angebracht.");
    UCL[vehicleid] = 1;
    return 1;
    }
    if(GetVehicleModel(vehicleid) == 426)//premier
    {
    sirene[0][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[1][vehicleid] = CreateObject(18646,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[2][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[3][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    AttachObjectToVehicle(sirene[0][vehicleid],vehicleid,0,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene[1][vehicleid],vehicleid,-0.5,0,0.88,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene[2][vehicleid],vehicleid,0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene[3][vehicleid],vehicleid,-0.7,2.6,0,0,0,0);//dachsirene licht
    SendClientMessage(playerid,GELB,"Blaulicht angebracht.");
    UCL[vehicleid] = 1;
    return 1;
    }
    if(GetVehicleModel(vehicleid) == 470)//patriot
    {
    sirene[0][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[1][vehicleid] = CreateObject(18646,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[2][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[3][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[4][vehicleid] = CreateObject(19292,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    AttachObjectToVehicle(sirene[0][vehicleid],vehicleid,0,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene[1][vehicleid],vehicleid,-0.5,0.0,1.1,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene[2][vehicleid],vehicleid,0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene[3][vehicleid],vehicleid,-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    AttachObjectToVehicle(sirene[4][vehicleid],vehicleid,0,0.9,0.4,0,0,0);//Mittig im Fenster
    SendClientMessage(playerid,GELB,"Blaulicht angebracht.");
    UCL[vehicleid] = 1;
    return 1;
    }
    if(GetVehicleModel(vehicleid) == 490)//FBI Ranger
    {
    sirene[0][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[1][vehicleid] = CreateObject(19419,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[2][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[3][vehicleid] = CreateObject(19292,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[4][vehicleid] = CreateObject(19280,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[5][vehicleid] = CreateObject(19280,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    AttachObjectToVehicle(sirene[0][vehicleid],vehicleid,0,2.9,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene[1][vehicleid],vehicleid,0.0,0.4,1.1,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene[2][vehicleid],vehicleid,-0.7,2.9,0,0,0,0);//Vorne Licht Fahrerseite
    AttachObjectToVehicle(sirene[3][vehicleid],vehicleid,0,0.9,0.4,0,0,0);//Mittig im Fenster
    AttachObjectToVehicle(sirene[4][vehicleid],vehicleid,0.8,2.9,-0.45,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene[5][vehicleid],vehicleid,-0.8,2.9,-0.45,0,0,0);//Vorne Licht Fahrerseite
    SendClientMessage(playerid,GELB,"Blaulicht angebracht.");
    UCL[vehicleid] = 1;
    return 1;
    }
    if(GetVehicleModel(vehicleid) == 541)//bullet
    {
    sirene[0][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[1][vehicleid] = CreateObject(18646,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[2][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[3][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    AttachObjectToVehicle(sirene[0][vehicleid],vehicleid,0,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene[1][vehicleid],vehicleid,-0.45,-0.1,0.65,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene[2][vehicleid],vehicleid,0.7,2.6,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene[3][vehicleid],vehicleid,-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    SendClientMessage(playerid,GELB,"Blaulicht angebracht.");
    UCL[vehicleid] = 1;
    return 1;
    }
    if(GetVehicleModel(vehicleid) == 560)//sultan
    {
    sirene[0][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[1][vehicleid] = CreateObject(18646,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[2][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[3][vehicleid] = CreateObject(19292,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[4][vehicleid] = CreateObject(19280,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[5][vehicleid] = CreateObject(19280,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    AttachObjectToVehicle(sirene[0][vehicleid],vehicleid,0,2.6,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene[1][vehicleid],vehicleid,-0.5,0,0.88,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene[2][vehicleid],vehicleid,-0.7,2.6,0,0,0,0);//Vorne Licht Fahrerseite
    AttachObjectToVehicle(sirene[3][vehicleid],vehicleid,0,0.9,0.4,0,0,0);//Mittig im Fenster
    AttachObjectToVehicle(sirene[4][vehicleid],vehicleid,0.3,2.6,-0.3,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene[5][vehicleid],vehicleid,-0.3,2.6,-0.3,0,0,0);//Vorne Licht Fahrerseite
    SendClientMessage(playerid,GELB,"Blaulicht angebracht.");
    UCL[vehicleid] = 1;
    return 1;
    }
    if(GetVehicleModel(vehicleid) == 601)//SWAT
    {
    sirene[0][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[1][vehicleid] = CreateObject(18646,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[2][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    sirene[3][vehicleid] = CreateObject(19288,0.0,0.0,0.0,0.0,0.0,0.0,250.0);
    AttachObjectToVehicle(sirene[0][vehicleid],vehicleid,0,2.9,0,0,0,0);//Vorne Mitte
    AttachObjectToVehicle(sirene[1][vehicleid],vehicleid,0.5,-2.7,1.3,0,0,0);//Dach sirene
    AttachObjectToVehicle(sirene[2][vehicleid],vehicleid,0.7,2.9,0,0,0,0);//Vorne Licht Beifahrerseite
    AttachObjectToVehicle(sirene[3][vehicleid],vehicleid,-0.7,2.9,0,0,0,0);//Vorne Licht Fahrerseite
    SendClientMessage(playerid,GELB,"Blaulicht angebracht.");
    UCL[vehicleid] = 1;
    return 1;
    }
    return SendClientMessage(playerid,GRAU,"Du kannst auf diesem Fahrzeug kein Blaulicht errichten!");
    }
    else if(UCL[vehicleid] == 1)
    {
    for(new i=0;i<10;i++){ DestroyObject(sirene[i][vehicleid]); }
    SendClientMessage(playerid,GELB,"Blaulicht entfernt.");
    UCL[vehicleid] = 0;
    return 1;
    }
    }
    return SendClientMessage(playerid,GRAU,"Du bist nicht in der jeweiligen Fraktion.");
    }



    Danke schonmal im vorraus


    mfg. CranK

    Since 2012

  • Guck dir die markierten Stellen mal genau an...


    COMMAND:maske(playerid,params[])
    {
    if(ImTutorial[playerid] != 0)return SendClientMessage(playerid,GRAU,"Du kannst keine Befehle nutzen,da du im Tutorial bist.");
    if(GetPVarInt(playerid,"Eingeloggt") == 0)return SendClientMessage(playerid,GRAU,"Du bist nicht eingeloggt!");
    if(Spieler[playerid][pAWAYFROMKEYBOARD] == 1)return SendClientMessage(playerid,WRONGCMD,"Du bist im AFK-Modus und kannst somit keine Befehle nutzen."),SendClientMessage(playerid,WRONGCMD,"BENUTZE: /back");
    if(Spieler[playerid][pInPrison] == 1)return SendClientMessage(playerid,GRAU,"Du bist im Prison.");
    if(Spieler[playerid][pFriedhof] == 1)return SendClientMessage(playerid,GRAU,"Du bist Tot.");
    if(Spieler[playerid][pDeath] == 1)return SendClientMessage(playerid,GRAU,"Du bist verletzt.");
    if(Spieler[playerid][pJailed] != 0)return SendClientMessage(playerid,GRAU,"Du bist im Gefängnis.");
    if(Spieler[playerid][pTazerd] == 1)return SendClientMessage(playerid,GRAU,"Du bist K.O/getazert.");
    if(Spieler[playerid][pCuffed] == 1)return SendClientMessage(playerid,GRAU,"Du bist gefesselt.");
    new string[24],cmdtext[20];
    if(Paintball[playerid] != 0)return SendClientMessage(playerid,GRAU,"Du bist in der Paintball Arena und kannst somit nicht Maskiert sein.");
    if(!isPlayerInFrakt(playerid,8))return SendClientMessage(playerid,GRAU,"Du bist nicht in der jeweiligen Fraktion.");
    if(Spieler[playerid][pHaveMaske] == 0)return SendClientMessage(playerid,GRAU,"Du trägst keine Maske mit dir.");
    if(Spieler[playerid][pAdminOnduty] == true)return SendClientMessage(playerid,GRAU,"Du bist im Admindienst.");
    if(sscanf(params,"s[20]",cmdtext))return SendClientMessage(playerid,WRONGCMD,"BENUTZE: /maske [Absetzen/Rot/Grün/Weiß]");
    if(strcmp(cmdtext,"Absetzen",true) == 0)
    {
    if(Spieler[playerid][pMaske] == 0)return SendClientMessage(playerid,GRAU,"Du trägst keine Maske.");
    Spieler[playerid][pMaske] = 0;
    SetPlayerName(playerid,Spieler[playerid][pName]);
    SetPlayerScore(playerid,GetPlayerLevel(playerid));
    SendClientMessage(playerid,SORBLAU,"** Du hast deine Maske abgenommen **");
    ShowPlayerNameTagForPlayer(playerid, playerid, 1);//Hier
    RemovePlayerAttachedObject(playerid,1);
    return 1;
    }
    if(strcmp(cmdtext,"Rot",true) == 0)
    {
    if(Spieler[playerid][pMaske] == 1)return SendClientMessage(playerid,GRAU,"Du trägst bereits eine Maske.");
    Spieler[playerid][pMaske] = 1;
    format(string,sizeof(string),"MASKIERT%i",random(50) + 122);
    SetPlayerName(playerid,string);
    SetPlayerScore(playerid,random(50) + 122);
    ShowPlayerNameTagForPlayer(playerid, playerid, 0);//Hier
    SendClientMessage(playerid,SORBLAU,"** Du ziehst deine Tarnung auf **");
    SetPlayerAttachedObject(playerid,1,19037,2,0.108000,0.046000,-0.001000,79.900032,80.200012,8.999998);
    return 1;
    }
    if(strcmp(cmdtext,"Grün",true) == 0)
    {
    if(Spieler[playerid][pMaske] == 1)return SendClientMessage(playerid,GRAU,"Du trägst bereits eine Maske.");
    Spieler[playerid][pMaske] = 1;
    format(string,sizeof(string),"MASKIERT%i",random(50) + 122);
    SetPlayerName(playerid,string);
    SetPlayerScore(playerid,random(50) + 122);
    ShowPlayerNameTagForPlayer(playerid, playerid, 0);//Hier
    SendClientMessage(playerid,SORBLAU,"** Du ziehst deine Tarnung auf **");
    SetPlayerAttachedObject(playerid,1,19038,2,0.108000,0.046000,-0.001000,79.900032,80.200012,8.999998);
    return 1;
    }
    if(strcmp(cmdtext,"Weiß",true) == 0)
    {
    if(Spieler[playerid][pMaske] == 1)return SendClientMessage(playerid,GRAU,"Du trägst bereits eine Maske.");
    Spieler[playerid][pMaske] = 1;
    format(string,sizeof(string),"MASKIERT%i",random(50) + 122);
    SetPlayerName(playerid,string);
    SetPlayerScore(playerid,random(50) + 122);
    ShowPlayerNameTagForPlayer(playerid, playerid, 0);//HIer
    SendClientMessage(playerid,SORBLAU,"** Du ziehst deine Tarnung auf **");
    SetPlayerAttachedObject(playerid,1,19036,2,0.108000,0.046000,-0.001000,79.900032,80.200012,8.999998);
    return 1;
    }
    return SendClientMessage(playerid,WRONGCMD,"BENUTZE: /maske [Absetzen/Rot/Grün/Weiß]");
    }


    Du musst eine Schleife durchlaufen lassen, die jeden Spieler den Namen entfernt...
    Dann kannst du es so verwenden:


    ShowPlayerNameTagForPlayer(i, playerid, 0);//Hier wird jedem Spieler der Name nicht mehr angezeigt...

  • Du musst eine Schleife durchlaufen lassen, die jeden Spieler den Namen entfernt...

    reicht das einfach wenn ich den Code von dir nehme ?


    Klar, dass jetzt die meisten einfach schnell die Lösung hinklatschen, man hat ja einen Beitrag und der Ersteller hat so gut, wie nicht gelernt...
    Nein, wie du siehst nicht.
    Er hat dir einen Tipp gegeben und wenn du jetzt schlau wärest, dann würdest du nach "Schleife" Googlen und gucken, was rauskommt.
    Z.b. Samp wiki (Schleifen sind auch im englischem unter 'Loops' bekannt)


    L.G. ;)


    /e:

    Will das aber nur bei dem Spieler der die Maske aufsetzt geht das denn trotzdem

    Guck doch erstmal, was eine Schleife überhaupt macht.