Hallo Leute das prob ist wennich micmit /SWaffeneineKra gebe will bkomm ich ne9mm -.- was überschneidet sichda he keine Errors 
Es passiert bei den anderen auch wenn ich mir zb Granaten geben will
Bm Comelieren :
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
Zeilen im Script :
PAWN Quelltext 
 {
	switch(dialogid)
	{
		case Dialog_NWaffen:
		{
			if(!response){}//Wenn ESC dann soll er es Schließen
	        if(response)
			{
			switch(listitem)
			{
				case 0: return GivePlayerWeapon(playerid, 1, 1); //Schlagring
				case 1: return GivePlayerWeapon(playerid, 2, 1); //Golfschläger
				case 2: return GivePlayerWeapon(playerid, 3, 1); //Polizeiknüpel
				case 3: return GivePlayerWeapon(playerid, 4, 1); //Messer
				case 4: return GivePlayerWeapon(playerid, 5, 1); //Bäseballschläger
				case 5: return GivePlayerWeapon(playerid, 6, 1); //Schaufel
				case 6: return GivePlayerWeapon(playerid, 7, 1); //Biliadschläger
				case 7: return GivePlayerWeapon(playerid, 8, 1); //Katana
				case 8: return GivePlayerWeapon(playerid, 9, 1); //Kettensäge
				case 9: return GivePlayerWeapon(playerid, 14, 1); //Blumen
				case 10: return GivePlayerWeapon(playerid, 15, 1); //Gehstock
				case 11: return GivePlayerWeapon(playerid, 37, 500); //Flammenwerfer
				case 12: return GivePlayerWeapon(playerid, 41, 500); //Spray
				case 13: return GivePlayerWeapon(playerid, 42, 500); //Feuerlöscher
				}
			}
		}
}
	switch(dialogid)
	{
		case Dialog_FWaffen:
		{
			if(!response){}//Wenn ESC dann soll er es Schließen
	        if(response)
			{
			switch(listitem)
			{
				case 0: return GivePlayerWeapon(playerid, 22, 1000); //Pistole (9mm)
				case 1: return GivePlayerWeapon(playerid, 23, 1000); //Pistole (mit Schalldämpfer)
				case 2: return GivePlayerWeapon(playerid, 24, 1000); //Desert Eagle
				case 3: return GivePlayerWeapon(playerid, 25, 1000); //Schrotflinte
				case 4: return GivePlayerWeapon(playerid, 26, 1000); //Abgesägte Schrotflinte
				case 5: return GivePlayerWeapon(playerid, 27, 1000); //Spaz12(Combat)
				case 6: return GivePlayerWeapon(playerid, 28, 1000); //Uzi
				case 7: return GivePlayerWeapon(playerid, 29, 1000); //MP5
				case 8: return GivePlayerWeapon(playerid, 30, 1000); //AK-47
				case 9: return GivePlayerWeapon(playerid, 31, 1000); //M4
				case 10: return GivePlayerWeapon(playerid, 32, 1000); //Tec-9
				case 11: return GivePlayerWeapon(playerid, 33, 1000); //Gewehr
				case 12: return GivePlayerWeapon(playerid, 34, 1000); //Scharfschützengewehr
				case 34: return GivePlayerWeapon(playerid, 38, 1000); //Minigun
				}
			}
		}
}
	switch(dialogid)
	{
		case Dialog_DVWaffen:
		{
			if(!response){}//Wenn ESC dann soll er es Schließen
	        if(response)
			{
			switch(listitem)
			{
				case 0: return GivePlayerWeapon(playerid, 10, 1); //Dildo (Pink)
				case 1: return GivePlayerWeapon(playerid, 11, 1); //Dildo
				case 2: return GivePlayerWeapon(playerid, 12, 1); //Vibrator
				case 3: return GivePlayerWeapon(playerid, 13, 1); //Vibrator (Silber)
				}
			}
		}
}
	switch(dialogid)
	{
		case Dialog_WurfWaffen:
		{
			if(!response){}//Wenn ESC dann soll er es Schließen
	        if(response)
			{
			switch(listitem)
			{
				case 0: return GivePlayerWeapon(playerid, 16, 1000); //Granaten
				case 1: return GivePlayerWeapon(playerid, 17, 1000); //Rauchgranaten
				case 2: return GivePlayerWeapon(playerid, 18, 1000); //Molotowcoktail
				case 3: return GivePlayerWeapon(playerid, 39, 1000); //Rucksackbomben
				case 4: return GivePlayerWeapon(playerid, 40, 1); //Fernbedienung (für die Rucksackbomben)
				}
			}
		}
}
	switch(dialogid)
	{
		case Dialog_RWaffen:
		{
			if(!response){}//Wenn ESC dann soll er es Schließen
	        if(response)
			{
			switch(listitem)
			{
				case 1: return GivePlayerWeapon(playerid, 35, 1000); //Raketenwerfer
				case 2: return GivePlayerWeapon(playerid, 36, 1000); //Raketenwerfern
				}
			}
		}
}
	switch(dialogid)
	{
		case Dialog_SWaffen:
		{
			if(!response){}//Wenn ESC dann soll er es Schließen
	        if(response)
			{
			switch(listitem)
			{
				case 0: return GivePlayerWeapon(playerid, 43, 1000); //Kamera
				case 1: return GivePlayerWeapon(playerid, 44, 1); //Nacht Vis-Schutzbrille (Nachsichtgerät)
				case 2: return GivePlayerWeapon(playerid, 45, 1); //Infrarotgerät
				case 3: return GivePlayerWeapon(playerid, 46, 1); //Fallscirm
				}
			}
		}
}
	return 0;
} 
Danke das sie sich Zet genommen haben um den Fehler zu finden
Danke im Vorraus
		
		
		
	