Und zwar werden nur die Objecte Removt aber die Neuen Strassen ned eingefügt an was kann das Liegen.
bei OnGameModeInit
//STADTHALLEN STRASSE Anfang
new lspdstr1, lspdstr2, lspdstr3, lspdstr4;
lspdstr1 = CreateObject(4163, 1469.33594, -1732.28906, 12.46090, 0.00000, 0.00000, 0.00000);
lspdstr2 = CreateObject(4150, 1532.05469, -1662.28906, 12.46090, 0.00000, 0.00000, 0.00000);
lspdstr3 = CreateObject(3994, 1479.55469, -1592.28906, 12.45310, 0.00000, 0.00000, 0.00000);
lspdstr4 = CreateObject(4148, 1427.05469, -1662.28906, 12.46090, 0.00000, 0.00000, 0.00000);
//SetObjectMaterial Sachen
SetObjectMaterial(lspdstr1,3,6322,"law2_roadsb","rodeo3sjm",0);
SetObjectMaterial(lspdstr2,3,6322,"law2_roadsb","rodeo3sjm",0);
SetObjectMaterial(lspdstr3,3,6322,"law2_roadsb","rodeo3sjm",0);
SetObjectMaterial(lspdstr4,3,6322,"law2_roadsb","rodeo3sjm",0);
//STADTHALLEN STRASSE ENDE
bei OnPlayerConnect
//LSPDSTRASSE1
RemoveBuildingForPlayer(playerid, 4163, 1469.3359, -1732.2891, 12.4609, 0.25);
RemoveBuildingForPlayer(playerid, 4164, 1469.3359, -1732.2891, 12.4609, 0.25);
//LSPDSTRASSE2
RemoveBuildingForPlayer(playerid, 4151, 1532.0547, -1662.2891, 12.4609, 0.25);
RemoveBuildingForPlayer(playerid, 4150, 1532.0547, -1662.2891, 12.4609, 0.25);
//LSPDSTRASSE3
RemoveBuildingForPlayer(playerid, 4039, 1479.5547, -1592.2891, 12.4531, 0.25);
RemoveBuildingForPlayer(playerid, 3994, 1479.5547, -1592.2891, 12.4531, 0.25);
//LSPDSTRASSE4
RemoveBuildingForPlayer(playerid, 4149, 1427.0547, -1662.2891, 12.4609, 0.25);
RemoveBuildingForPlayer(playerid, 4148, 1427.0547, -1662.2891, 12.4609, 0.25);