RegisterSystem Errors

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  • Hallo liebe Community.


    Ich bin ein anfänger in Sachen pawno, kenne mich aber schon gut in Java etc aus.
    Ich kriege die ganze zeit 4 Errors, wo ich nicht weiß wieso die kommen.


    Code:



    #include <a_samp>
    #include <Dini>
    #include <md5>


    //enums
    enum SpielerDaten
    {
    passwort,
    geld,
    level
    }


    new playerD[MAX_PLAYERS] [SpielerDaten];


    //defines
    #define DIALOG_REGISTER 1
    #define DIALOG_LOGIN 2


    //Farben


    #define ROT 0xFF2800FF
    #define Gruen 0x19FF00FF
    #define COLOR_LIGHTBLUE 0x33CCFFAA
    #define COLOR_RED 0xAA3333AA
    #define COLOR_GREY 0xAFAFAFAA
    #define COLOR_YELLOW 0xFFFF00AA
    #define COLOR_PINK 0xFF66FFAA
    #define COLOR_BLUE 0x0000BBAA
    #define COLOR_WHITE 0xFFFFFFAA
    #define COLOR_DARKRED 0x660000AA
    #define COLOR_ORANGE 0xFF9900AA
    #define COLOR_BRIGHTRED 0xFF0000AA
    #define COLOR_INDIGO 0x4B00B0AA
    #define COLOR_VIOLET 0x9955DEEE
    #define COLOR_LIGHTRED 0xFF99AADD
    #define COLOR_SEAGREEN 0x00EEADDF
    #define COLOR_GRAYWHITE 0xEEEEFFC4
    #define COLOR_LIGHTNEUTRALBLUE 0xabcdef66
    #define COLOR_GREENISHGOLD 0xCCFFDD56
    #define COLOR_LIGHTBLUEGREEN 0x0FFDD349
    #define COLOR_NEUTRALBLUE 0xABCDEF01
    #define COLOR_LIGHTCYAN 0xAAFFCC33
    #define COLOR_LEMON 0xDDDD2357
    #define COLOR_MEDIUMBLUE 0x63AFF00A
    #define COLOR_NEUTRAL 0xABCDEF97
    #define COLOR_BLACK 0x00000000
    #define COLOR_NEUTRALGREEN 0x81CFAB00
    #define COLOR_DARKGREEN 0x12900BBF
    #define COLOR_LIGHTGREEN 0x24FF0AB9
    #define COLOR_DARKBLUE 0x300FFAAB
    #define COLOR_BLUEGREEN 0x46BBAA00
    #define COLOR_PINK 0xFF66FFAA
    #define COLOR_LIGHTBLUE 0x33CCFFAA
    #define COLOR_DARKRED 0x660000AA
    #define COLOR_ORANGE 0xFF9900AA
    #define COLOR_PURPLE 0x800080AA
    #define COLOR_GRAD1 0xB4B5B7FF
    #define COLOR_GRAD2 0xBFC0C2FF
    #define COLOR_RED1 0xFF0000AA
    #define COLOR_GREY 0xAFAFAFAA
    #define COLOR_GREEN 0x33AA33AA
    #define COLOR_RED 0xAA3333AA
    #define COLOR_YELLOW 0xFFFF00AA
    #define COLOR_WHITE 0xFFFFFFAA
    #define COLOR_BROWN 0x993300AA
    #define COLOR_CYAN 0x99FFFFAA
    #define COLOR_TAN 0xFFFFCCAA
    #define COLOR_PINK 0xFF66FFAA
    #define COLOR_KHAKI 0x999900AA
    #define COLOR_LIME 0x99FF00AA
    #define COLOR_SYSTEM 0xEFEFF7AA
    #define COLOR_GRAD2 0xBFC0C2FF
    #define COLOR_GRAD4 0xD8D8D8FF
    #define COLOR_GRAD6 0xF0F0F0FF
    #define COLOR_GRAD2 0xBFC0C2FF
    #define COLOR_GRAD3 0xCBCCCEFF
    #define COLOR_GRAD5 0xE3E3E3FF
    #define COLOR_GRAD1 0xB4B5B7FF



    main()
    {
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
    }


    public OnGameModeInit()
    {
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    SetSpawnInfo(playerid,0,0,1763.2980,-1896.6514,13.5625,276.7087,0,0,0,0,0,0);
    SpawnPlayer(playerid);
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    new Spieler[128];
    format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",getPlayerName(playerid));
    if dini_Exists(Spieler)
    }

    ShowPlayerDialog(playerid, DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Bitte logge dich mit deinem Passwort ein","Login","Abbrechen");
    }
    else
    {
    ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrierung","Wilkommen. Bitte gebe ein gewünschtes Passwort ein, um Spielen zu können!", "Weiter","Abbrechen");
    return 1;
    }
    return 1;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
    // Do something here
    return 1;
    }
    return 0;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }


    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }


    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }


    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }


    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }


    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    return 1;
    }


    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }


    public OnPlayerUpdate(playerid)
    {
    return 1;
    }


    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }


    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    if(dialogid == DIALOG_LOGIN)
    {
    if(response == 1)
    {
    new Spieler[128];
    format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",getPlayerName(playerid));
    if(strlen(inputtext) > 9)
    {
    if(strcmp(inputtext,dini_Get(Spieler,"Passwort"),false) == 0)
    {
    SendClientMessage(playerid,Gruen,"Du hast dich erfolgreich eingeloggt! Viel Spaß wünscht dir das Team!");
    loadPlayer(playerid);
    return 1;
    }
    else
    {
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Das Passwort war falsch!\nGib dein Passwort ein:","Login","Abbrechen");
    return 1;
    }
    }
    SendClientMessage(playerid,ROT,"Das Passwort war falsch!");
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Das Passwort war falsch!\nGib dein Passwort ein:","Login","Abbrechen");
    Kick(playerid);
    return 1;
    }
    if(response == 0)
    {
    Kick(playerid);
    }
    return 1;
    }


    if(dialogid == DIALOG_REGISTER)
    {
    if(response == 1)
    {
    new Spieler[128];
    format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",getPlayerName(playerid));
    dini_Create(Spieler);
    dini_Set(Spieler,"Passwort",inputtext);
    dini_IntSet(Spieler,"Geld",50000);
    dini_IntSet(Spieler,"Level",1);
    SendClientMessage(playerid,Gruen,"Du hast dich erfolgreich registriert!");
    loadPlayer(playerid);
    return 1;
    }
    if(response == 0)
    {
    SendClientMessage(playerid,ROT,"Du hast auf abbrechen geklickt und wurdest zur vorsicht gekickt!");
    Kick(playerid);
    return 1;
    }
    return 1;
    }
    return 1;
    }


    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }


    stock loadPlayer(playerid)
    {
    new Spieler[128];
    format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",getPlayerName(playerid));
    playerD[playerid][geld] = dini_Int(Spieler,"Geld");
    playerD[playerid][level = dini_Int(Spieler,"Level");
    setPlayerMoney(playerid,playerD[playerid][geld]);
    SetPlayerScore(playerid,playerD[playerid][level]);
    return 1;
    }


    stock setPlayerMoney(playerid, betrag)
    {
    ResetPlayerMoney(playerid);
    GivePlayerMoney(playerid,betrag);
    return 1;
    }


    stock getPlayerName(playerid)
    {
    new name[128];
    GetPlayerName(playerid, name, sizeof(name));
    return name;
    }



    Errors:


    C:\Users\Finn\Desktop\GTA San Andreas\Server\gamemodes\RL-Script.pwn(112) : error 001: expected token: "*then", but found "}"
    C:\Users\Finn\Desktop\GTA San Andreas\Server\gamemodes\RL-Script.pwn(112) : error 029: invalid expression, assumed zero
    C:\Users\Finn\Desktop\GTA San Andreas\Server\gamemodes\RL-Script.pwn(112 -- 114) : warning 215: expression has no effect
    C:\Users\Finn\Desktop\GTA San Andreas\Server\gamemodes\RL-Script.pwn(114) : error 001: expected token: ";", but found "-identifier-"
    C:\Users\Finn\Desktop\GTA San Andreas\Server\gamemodes\RL-Script.pwn(114) : fatal error 107: too many error messages on one line


    Ich hoffe ihr könnt mir helfen.

    Ich würde so gerne die Welt verändern, doch Gott gibt mir den Quellcode nicht.

  • von
    public OnPlayerConnect(playerid)
    {
    new Spieler[128];
    format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",getPlayerName(playerid));
    if dini_Exists(Spieler)
    }

    ShowPlayerDialog(playerid, DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Bitte logge dich mit deinem Passwort ein","Login","Abbrechen");
    }
    else
    {
    ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrierung","Wilkommen. Bitte gebe ein gewünschtes Passwort ein, um Spielen zu können!", "Weiter","Abbrechen");
    return 1;
    }
    return 1;
    }


    zu:
    public OnPlayerConnect(playerid)
    {
    new Spieler[128];
    format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",getPlayerName(playerid));
    if(dini_Exists(Spieler)) ShowPlayerDialog(playerid, DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Bitte logge dich mit deinem Passwort ein","Login","Abbrechen");
    else ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrierung","Wilkommen. Bitte gebe ein gewünschtes Passwort ein, um Spielen zu können!", "Weiter","Abbrechen");
    return 1;
    }


    L.G.

  • KingMS
    Danke,
    habe einige fehler selber gefunden und jetzt bleibt nurnoch einer:


    Code:

    #include <a_samp>
    #include <Dini>
    #include <md5>


    //enums
    enum SpielerDaten
    {
    passwort,
    geld,
    level
    }


    new playerD[MAX_PLAYERS] [SpielerDaten];


    //defines
    #define DIALOG_REGISTER 1
    #define DIALOG_LOGIN 2


    //Farben


    #define ROT 0xFF2800FF
    #define Gruen 0x19FF00FF
    #define COLOR_LIGHTBLUE 0x33CCFFAA
    #define COLOR_RED 0xAA3333AA
    #define COLOR_GREY 0xAFAFAFAA
    #define COLOR_YELLOW 0xFFFF00AA
    #define COLOR_PINK 0xFF66FFAA
    #define COLOR_BLUE 0x0000BBAA
    #define COLOR_WHITE 0xFFFFFFAA
    #define COLOR_DARKRED 0x660000AA
    #define COLOR_ORANGE 0xFF9900AA
    #define COLOR_BRIGHTRED 0xFF0000AA
    #define COLOR_INDIGO 0x4B00B0AA
    #define COLOR_VIOLET 0x9955DEEE
    #define COLOR_LIGHTRED 0xFF99AADD
    #define COLOR_SEAGREEN 0x00EEADDF
    #define COLOR_GRAYWHITE 0xEEEEFFC4
    #define COLOR_LIGHTNEUTRALBLUE 0xabcdef66
    #define COLOR_GREENISHGOLD 0xCCFFDD56
    #define COLOR_LIGHTBLUEGREEN 0x0FFDD349
    #define COLOR_NEUTRALBLUE 0xABCDEF01
    #define COLOR_LIGHTCYAN 0xAAFFCC33
    #define COLOR_LEMON 0xDDDD2357
    #define COLOR_MEDIUMBLUE 0x63AFF00A
    #define COLOR_NEUTRAL 0xABCDEF97
    #define COLOR_BLACK 0x00000000
    #define COLOR_NEUTRALGREEN 0x81CFAB00
    #define COLOR_DARKGREEN 0x12900BBF
    #define COLOR_LIGHTGREEN 0x24FF0AB9
    #define COLOR_DARKBLUE 0x300FFAAB
    #define COLOR_BLUEGREEN 0x46BBAA00
    #define COLOR_PINK 0xFF66FFAA
    #define COLOR_LIGHTBLUE 0x33CCFFAA
    #define COLOR_DARKRED 0x660000AA
    #define COLOR_ORANGE 0xFF9900AA
    #define COLOR_PURPLE 0x800080AA
    #define COLOR_GRAD1 0xB4B5B7FF
    #define COLOR_GRAD2 0xBFC0C2FF
    #define COLOR_RED1 0xFF0000AA
    #define COLOR_GREY 0xAFAFAFAA
    #define COLOR_GREEN 0x33AA33AA
    #define COLOR_RED 0xAA3333AA
    #define COLOR_YELLOW 0xFFFF00AA
    #define COLOR_WHITE 0xFFFFFFAA
    #define COLOR_BROWN 0x993300AA
    #define COLOR_CYAN 0x99FFFFAA
    #define COLOR_TAN 0xFFFFCCAA
    #define COLOR_PINK 0xFF66FFAA
    #define COLOR_KHAKI 0x999900AA
    #define COLOR_LIME 0x99FF00AA
    #define COLOR_SYSTEM 0xEFEFF7AA
    #define COLOR_GRAD2 0xBFC0C2FF
    #define COLOR_GRAD4 0xD8D8D8FF
    #define COLOR_GRAD6 0xF0F0F0FF
    #define COLOR_GRAD2 0xBFC0C2FF
    #define COLOR_GRAD3 0xCBCCCEFF
    #define COLOR_GRAD5 0xE3E3E3FF
    #define COLOR_GRAD1 0xB4B5B7FF



    main()
    {
    print("\n----------------------------------");
    print(" Blank Gamemode by your name here");
    print("----------------------------------\n");
    }


    public OnGameModeInit()
    {
    SetGameModeText("Blank Script");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    SetSpawnInfo(playerid,0,0,1763.2980,-1896.6514,13.5625,276.7087,0,0,0,0,0,0);
    SpawnPlayer(playerid);
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    new Spieler[128];
    format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",getPlayerName(playerid));
    if (dini_Exists(Spieler))
    {


    ShowPlayerDialog(playerid, DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Bitte logge dich mit deinem Passwort ein","Login","Abbrechen");
    }
    else
    {
    ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrierung","Wilkommen. Bitte gebe ein gewünschtes Passwort ein, um Spielen zu können!", "Weiter","Abbrechen");
    return 1;
    }
    return 1;


    }
    }



    public OnPlayerDisconnect(playerid, reason)
    {
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
    // Do something here
    return 1;
    }
    return 0;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }


    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }


    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }


    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }


    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }


    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    return 1;
    }


    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }


    public OnPlayerUpdate(playerid)
    {
    return 1;
    }


    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }


    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    if(dialogid == DIALOG_LOGIN)
    {
    if(response == 1)
    {
    new Spieler[128];
    format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",getPlayerName(playerid));
    if(strlen(inputtext) > 9)
    {
    if(strcmp(inputtext,dini_Get(Spieler,"Passwort"),false) == 0)
    {
    SendClientMessage(playerid,Gruen,"Du hast dich erfolgreich eingeloggt! Viel Spaß wünscht dir das Team!");
    loadPlayer(playerid);
    return 1;
    }
    else
    {
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Das Passwort war falsch!\nGib dein Passwort ein:","Login","Abbrechen");
    return 1;
    }
    }

    SendClientMessage(playerid,ROT,"Das Passwort war falsch!");
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Das Passwort war falsch!\nGib dein Passwort ein:","Login","Abbrechen");
    Kick(playerid);
    return 1;
    }
    if(response == 0)
    {
    Kick(playerid);
    }
    return 1;
    }


    if(dialogid == DIALOG_REGISTER)
    {
    if(response == 1)
    {
    new Spieler[128];
    format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",getPlayerName(playerid));
    dini_Create(Spieler);
    dini_Set(Spieler,"Passwort",inputtext);
    dini_IntSet(Spieler,"Geld",50000);
    dini_IntSet(Spieler,"Level",1);
    SendClientMessage(playerid,Gruen,"Du hast dich erfolgreich registriert!");
    loadPlayer(playerid);
    return 1;
    }
    if(response == 0)
    {
    SendClientMessage(playerid,ROT,"Du hast auf abbrechen geklickt und wurdest zur vorsicht gekickt!");
    Kick(playerid);
    return 1;
    }
    return 1;
    }
    return 1;
    }


    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }


    stock loadPlayer(playerid)
    {
    new Spieler[128];
    format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",getPlayerName(playerid));
    playerD[playerid][geld] = dini_Int(Spieler,"Geld");
    playerD[playerid][level] = dini_Int(Spieler,"Level");
    setPlayerMoney(playerid,playerD[playerid][geld]);
    SetPlayerScore(playerid,playerD[playerid][level]);
    return 1;
    }


    stock setPlayerMoney(playerid, betrag)
    {
    ResetPlayerMoney(playerid);
    GivePlayerMoney(playerid,betrag);
    return 1;
    }


    stock getPlayerName(playerid)
    {
    new name[128];
    GetPlayerName(playerid, name, sizeof(name));
    return name;
    }


    fehler:


    C:\Users\Finn\Desktop\GTA San Andreas\Server\gamemodes\RL-Script.pwn(124) : error 054: unmatched closing brace ("}")

    Ich würde so gerne die Welt verändern, doch Gott gibt mir den Quellcode nicht.

  • public OnPlayerConnect(playerid)
    {
    new Spieler[128];
    format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",getPlayerName(playerid));
    if (dini_Exists(Spieler))
    {


    ShowPlayerDialog(playerid, DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Bitte logge dich mit deinem Passwort ein","Login","Abbrechen");
    }
    else
    {
    ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrierung","Wilkommen. Bitte gebe ein gewünschtes Passwort ein, um Spielen zu können!", "Weiter","Abbrechen");
    return 1;
    }
    return 1;
    }