Hallo,
Ich habe mein Flock system umgescriptet dennoch Kann ich als member/leader mein fraktionsfahrzeug nicht öffnen
	if(strcmp(cmdtext,"/flock",true)==0)
	{
		for(new fc;fc<sizeof(FactionCars);fc++)
		{
            if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611)
			{
                for(new f;f<5;f++)
				{
					new Float:fX,Float:fY,Float:fZ;
					GetVehiclePos(FactionCars[fc][fCarid],fX,fY,fZ);
					if(GetPlayerLeader(playerid) == FactionCars[fc][fFaction][0] || GetPlayerMember(playerid) == FactionCars[fc][fFaction][0])
					{
	                    if(FactionCars[fc][fLock] == true)
						{
							if(IsPlayerInRangeOfPoint(playerid,4.0,fX,fY,fZ))
							{
	                            FactionCars[fc][fLock] = false;
								fUnlockCar(FactionCars[fc][fCarid]);
							{
								fUnlockCar(FactionCars[fc][fCarid]);
								PlayerPlaySound(playerid,1145,0.0,0.0,0.0);
								}return GameTextForPlayer(playerid,"~w~Fahrzeug~n~~g~Aufgeschlossen",5000,3);
							}
	                    }
	                    else if(FactionCars[fc][fLock] == false)
						{
							if(IsPlayerInRangeOfPoint(playerid,4.0,fX,fY,fZ))
							{
	                            FactionCars[fc][fLock] = true;
								fLockCar(FactionCars[fc][fCarid]);
							{
								fLockCar(FactionCars[fc][fCarid]);
								PlayerPlaySound(playerid,1145,0.0,0.0,0.0);
								}return GameTextForPlayer(playerid,"~w~Fahrzeug~n~~r~Abgeschlossen",5000,3);
							}
	                    }
					}return SendClientMessage(playerid,COLOR_GRAD1,"Du bist nicht in der jeweiligen Fraktion.");
				}
	        }
		}
		return 1;
	}
Ich hatte es vorher so: aber man konnte als LCN leader z.B. Yakuza autos bzw. alle frakautos aufschließen abschließen
	if(strcmp(cmdtext,"/flock",true)==0)
	{
		for(new fc;fc<sizeof(FactionCars);fc++)
		{
            if(FactionCars[fc][fVehid] >= 400 && FactionCars[fc][fVehid] <= 611)
			{
                for(new f;f<5;f++)
				{
					new Float:fX,Float:fY,Float:fZ;
					GetVehiclePos(FactionCars[fc][fCarid],fX,fY,fZ);
	                    if(FactionCars[fc][fLock] == true)
						{
							if(IsPlayerInRangeOfPoint(playerid,4.0,fX,fY,fZ))
							{
	                            FactionCars[fc][fLock] = false;
								fUnlockCar(FactionCars[fc][fCarid]);
							{
								fUnlockCar(FactionCars[fc][fCarid]);
								PlayerPlaySound(playerid,1145,0.0,0.0,0.0);
								}return GameTextForPlayer(playerid,"~w~Fahrzeug~n~~g~Aufgeschlossen",5000,3);
							}
	                    }
	                    else if(FactionCars[fc][fLock] == false)
						{
							if(IsPlayerInRangeOfPoint(playerid,4.0,fX,fY,fZ))
							{
	                            FactionCars[fc][fLock] = true;
								fLockCar(FactionCars[fc][fCarid]);
							{
								fLockCar(FactionCars[fc][fCarid]);
								PlayerPlaySound(playerid,1145,0.0,0.0,0.0);
								}return GameTextForPlayer(playerid,"~w~Fahrzeug~n~~r~Abgeschlossen",5000,3);
							}
	                    }
				}
	        }
		}
		return 1;
	}