Tazer System - Error's

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Hayhou, kann mir eventuell bei diesem Tazer-System jemand helfen? :>


    /*
    Tazer system by Blunt, 16/01/2014
    Features:
    *Synced shots with the new SA-MP 0.3z update.
    *Sleek and smartly designed.
    *Basic injured system after shot by Tazer.
    */


    //====================================================
    #define FILTERSCRIPT
    #include <a_samp>
    #include <ZCMD>


    //====================================================


    #define COLOR_WHITE 0xFFFFFFAA
    #define COLOR_FADE 0xC8C8C8C8
    #define COLOR_GREY 0xAFAFAFAA
    #define COLOR_PURPLE 0xC2A2DAAA
    #define COLOR_YELLOW 0xDABB3E00
    #define COLOR_BLACK 0x000000AA
    #define COLOR_BLUE 0x1E90FFAA
    #define COLOR_PINK 0xFF1493AA
    #define COLOR_GREEN 0x006400AA
    #define COLOR_ORANGE 0xFF4500AA
    #define COLOR_RED 0xFF0000AA


    //====================================================


    new HasTazer[MAX_PLAYERS], BeenTazered[MAX_PLAYERS], WEAPON;


    forward BeenTazeredTimer(playerid, issuerid, damagedid);
    forward OnPlayerChangeWeapon(playerid, oldweapon, newweapon);


    public BeenTazeredTimer(playerid, issuerid, damagedid)
    {
    BeenTazered[playerid] = 1;
    }


    public OnPlayerChangeWeapon(playerid, oldweapon, newweapon)
    {
    if(HasTazer[playerid] == 1)
    {
    GivePlayerWeapon(playerid, 23, 5000000); // If player tries changing weapon with a tazer, gives him back the tazer weapon.
    }
    return 1;
    }


    stock GetName(playerid)
    {
    new Name[MAX_PLAYER_NAME];
    if(IsPlayerConnected(playerid))
    {
    GetPlayerName(playerid, Name, sizeof(Name));
    }
    return Name;
    }


    stock GiveTazer(playerid)
    {
    GivePlayerWeapon(playerid, 23, 5000000); // UNLIMITED AMMUNITION
    HasTazer[playerid] = 1;
    SendClientMessage(playerid, COLOR_WHITE, "INFO: Tazer switched: [ON]");
    }


    stock TakeTazer(playerid)
    {
    HasTazer[playerid] = 0;
    SendClientMessage(playerid, COLOR_WHITE, "INFO: Tazer switched: [OFF]");
    }


    //====================================================


    public OnFilterScriptInit()
    {
    print("");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    main()
    {
    }


    public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid, bodypart)
    {
    new string[128];
    new Float:health = GetPlayerHealth(playerid, health);
    if(HasTazer[issuerid] == 1) // Checks if the player has been shot by a player with a tazer in-hand.
    {
    SetPlayerHealth(playerid, health);
    ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
    format(string,sizeof(string),"INFO: Du wurdest von %s getazed!", GetName(issuerid));
    SendClientMessage(playerid, COLOR_WHITE, string);
    SetTimer("BeenTazeredTimer", 6000, 0);
    }
    return 1;
    }


    public OnPlayerGiveDamage(playerid, damagedid, Float:amount, weaponid, bodypart)
    {
    new string[128];
    if(HasTazer[playerid] == 1) // Checks if the player who gives the damage has a tazer in-hand.
    {
    format(string,sizeof(string),"INFO: Du hast deinen Tazer abgeschossen und %s getroffen!.", GetName(damagedid));
    SendClientMessage(playerid, COLOR_WHITE, string);
    }
    return 1;
    }


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    return 1;
    }


    //====================================================



    COMMAND:getup(playerid, params[])
    {
    switch ( BeenTazered[playerid] )
    {
    case 0: // If the players tazer timer is expired.
    {
    ApplyAnimation(playerid,"PED","getup",4.0,0,0,0,0,0);
    }
    case 1: { SendClientMessage(playerid, COLOR_GREY, "INFO: Du musst 60 Sekunden warten um diesen Befehl zu nutzen."); }
    }
    return 1;
    }


    COMMAND:tazer(playerid, params[])
    {
    new weapons[13][2];
    for (new i = 0; i < 13; i++)
    {
    GetPlayerWeaponData(playerid, i, weapons[i][0], weapons[i][1]);
    }
    if(weapons[2][0] == 23) { WEAPON = 23; }
    if(HasTazer[playerid] == 0)
    {
    GiveTazer(playerid);
    }
    else
    {
    TakeTazer(playerid);
    GivePlayerWeapon(playerid, WEAPON, 100);
    }
    return 1;
    }


    wenn ich es compilen möchte, kommt folgendes:
    C:\Users\Julian\Downloads\tazersystem.pwn(89) : error 025: function heading differs from prototype
    C:\Users\Julian\Downloads\tazersystem.pwn(104) : error 025: function heading differs from prototype
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    2 Errors.


    Ich habe die SuFu bereits benutzt, aber das zeug mit Forward oder so ging nicht :/