Ist iwie aber mehr RP
Im echten Leben sieht man auch nicht auf einen Blick wer alles "zuhause" ist
Nein man kann sich nicht das 2. mal im Server einloggen es sei den der Server wurde neugestartet. Und das darf nicht sein
Ist iwie aber mehr RP
Im echten Leben sieht man auch nicht auf einen Blick wer alles "zuhause" ist
Nein man kann sich nicht das 2. mal im Server einloggen es sei den der Server wurde neugestartet. Und das darf nicht sein
Poste mal das Callback (OnPlayerConnect?) mit dem du den Login Dialog anzeigen lässt.
Poste mal das Callback (OnPlayerConnect?) mit dem du den Login Dialog anzeigen lässt.
public OnPlayerConnect(playerid)
{
new query[128];
RemoveObjects(playerid);
PrisonText0[playerid] = TextDrawCreate(35.000000, 312.000000, "Du bist derzeit fuer noch");
TextDrawBackgroundColor(PrisonText0[playerid], 255);
TextDrawFont(PrisonText0[playerid], 1);
TextDrawLetterSize(PrisonText0[playerid], 0.400000, 1.000000);
TextDrawColor(PrisonText0[playerid], -16776961);
TextDrawSetOutline(PrisonText0[playerid], 0);
TextDrawSetProportional(PrisonText0[playerid], 1);
TextDrawSetShadow(PrisonText0[playerid], 1);
PrisonText1[playerid] = TextDrawCreate(205.000000, 312.000000, "/ Minuten");
TextDrawBackgroundColor(PrisonText1[playerid], 255);
TextDrawFont(PrisonText1[playerid], 1);
TextDrawLetterSize(PrisonText1[playerid], 0.400000, 1.000000);
TextDrawColor(PrisonText1[playerid], -16776961);
TextDrawSetOutline(PrisonText1[playerid], 0);
TextDrawSetProportional(PrisonText1[playerid], 1);
TextDrawSetShadow(PrisonText1[playerid], 1);
PrisonText2[playerid] = TextDrawCreate(292.000000, 313.000000, "im Prison wegen");
TextDrawBackgroundColor(PrisonText2[playerid], 255);
TextDrawFont(PrisonText2[playerid], 1);
TextDrawLetterSize(PrisonText2[playerid], 0.400000, 1.000000);
TextDrawColor(PrisonText2[playerid], -16776961);
TextDrawSetOutline(PrisonText2[playerid], 0);
TextDrawSetProportional(PrisonText2[playerid], 1);
TextDrawSetShadow(PrisonText2[playerid], 1);
PrisonText3[playerid] = TextDrawCreate(407.000000, 313.000000, "/");
TextDrawBackgroundColor(PrisonText3[playerid], 255);
TextDrawFont(PrisonText3[playerid], 1);
TextDrawLetterSize(PrisonText3[playerid], 0.400000, 1.000000);
TextDrawColor(PrisonText3[playerid], -16776961);
TextDrawSetOutline(PrisonText3[playerid], 0);
TextDrawSetProportional(PrisonText3[playerid], 1);
TextDrawSetShadow(PrisonText3[playerid], 1);
PrisonText4[playerid] = TextDrawCreate(35.000000, 300.000000, "Ausfuehrender Admin:");
TextDrawBackgroundColor(PrisonText4[playerid], 255);
TextDrawFont(PrisonText4[playerid], 1);
TextDrawLetterSize(PrisonText4[playerid], 0.400000, 1.000000);
TextDrawColor(PrisonText4[playerid], -16776961);
TextDrawSetOutline(PrisonText4[playerid], 0);
TextDrawSetProportional(PrisonText4[playerid], 1);
TextDrawSetShadow(PrisonText4[playerid], 1);
PrisonText5[playerid] = TextDrawCreate(185.000000, 300.000000, "/");
TextDrawBackgroundColor(PrisonText5[playerid], 255);
TextDrawFont(PrisonText5[playerid], 1);
TextDrawLetterSize(PrisonText5[playerid], 0.400000, 1.000000);
TextDrawColor(PrisonText5[playerid], -16776961);
TextDrawSetOutline(PrisonText5[playerid], 0);
TextDrawSetProportional(PrisonText5[playerid], 1);
TextDrawSetShadow(PrisonText5[playerid], 1);
//Loads
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,2797.1492,2608.1030,10.8258,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,63.1364,-74.9860,1001.5078,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,372.2674,-133.0091,1001.4922,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,8174,-24.6694,1000.6797,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,-25.3030,-141.1886,1003.5469,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,-1390.0854,2639.5400,-50.7298,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,365.0975,-11.5068,1001.8516,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,161.1964,-96.8135,1001.8047,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,460.5405,-88.7847,999.5547,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,316.7251,-170.2839,999.5938,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,227.2160,-7.8342,1002.2109,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,94.1271,1781.8829,-23.7572,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,2541.9011,-1303.9241,1025.0703,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,286.2747,-41.4266,1001.5156,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,501.5469,-67.8607,998.7578,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,-25.9632,-187.8988,1003.5469,40.0);
//ls mall
RemoveBuildingForPlayer(playerid, 1283, 1073.1328, -1395.1094, 15.7813, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1082.1250, -1390.1172, 15.6406, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1112.6172, -1389.8672, 15.6719, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1190.3047, -1389.8047, 15.5000, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1190.7734, -1383.2734, 15.9453, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1190.7734, -1350.4141, 15.9453, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1210.8047, -1367.3828, 15.7734, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1216.5625, -1394.7109, 15.5469, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1190.7734, -1320.8594, 15.9453, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1210.8047, -1337.8359, 15.7734, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1190.7734, -1299.7422, 15.9453, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1194.7969, -1290.8516, 15.7109, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1210.8047, -1304.9688, 15.7734, 0.25);
//Farm
RemoveBuildingForPlayer(playerid, 13052, -69.0469, 86.8359, 2.1094, 0.25);
RemoveBuildingForPlayer(playerid, 3376, -96.0859, 3.1953, 6.6953, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -93.2266, -59.8906, 2.9297, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -108.0781, -58.5391, 2.8828, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -115.4141, -49.9844, 2.8828, 0.25);
RemoveBuildingForPlayer(playerid, 12917, -99.9922, -40.3047, 1.9531, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -118.2891, -39.9219, 2.8828, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -118.2891, -39.9219, 2.8828, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -77.4609, -21.3203, 2.8906, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -115.6484, -28.9688, 2.8828, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -115.6484, -28.9688, 2.8828, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -67.6719, 2.0469, 2.8906, 0.25);
RemoveBuildingForPlayer(playerid, 3374, -50.0156, 3.1797, 3.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3375, -96.0859, 3.1953, 6.6953, 0.25);
RemoveBuildingForPlayer(playerid, 12914, -75.1797, 12.1719, 3.7188, 0.25);
RemoveBuildingForPlayer(playerid, 12918, -72.0391, 18.4453, 1.9531, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -94.5234, 31.6172, 2.8828, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -90.5313, 42.1484, 2.8828, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -81.8984, 56.8516, 2.8828, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -71.8359, 58.8750, 2.8828, 0.25);
RemoveBuildingForPlayer(playerid, 3374, -92.8672, 58.3438, 3.5703, 0.25);
RemoveBuildingForPlayer(playerid, 3374, -91.9453, 47.8125, 3.5703, 0.25);
RemoveBuildingForPlayer(playerid, 12915, -69.0469, 86.8359, 2.1094, 0.25);
RemoveBuildingForPlayer(playerid, 3374, -41.2500, 98.4141, 3.4609, 0.25);
RemoveBuildingForPlayer(playerid, 3374, -36.0156, 96.1875, 3.5703, 0.25);
SetPlayerColor(playerid, 0xDCDCDCFF);
format(SpielerInfo[playerid][pName], 32, "%s", GetName(playerid));
format(query,sizeof(query),"SELECT `id` FROM `accounts` WHERE `name`='%s'",GetName(playerid));
mysql_query(query);
mysql_store_result();
TogglePlayerSpectating(playerid, 1);
new account;
if(mysql_num_rows()!=0)
{
account = 1;
}
else {
account = 0;
}
mysql_free_result();
if(account == 1 && SpielerInfo[playerid][pLogged] == 0)
{
new string[880];
PlayerPlaySound(playerid, 1069, 0.0, 0.0, 0.0);
PlayAudioStreamForPlayer(playerid, "http://www.ngl-roleplay.de/musik/loginmusik.mp3");
format(string, sizeof(string), "Willkommen auf %s\n\nHier musst du dein Passwort eingeben.\n\n\n\nVergiss dein Passwort nicht, \nund achte darauf das keiner dein Passwort kennt.", SERVERNAME);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{0087FF}Login", string, "Einloggen", "Abbrechen");
}
else if(account == 0 && SpielerInfo[playerid][pLogged] == 0)
{
PlayerPlaySound(playerid, 1069, 0.0, 0.0, 0.0);
PlayAudioStreamForPlayer(playerid, "http://www.ngl-roleplay.de/musik/loginmusik.mp3");
ShowPlayerDialog(playerid, DIALOG_REG, DIALOG_STYLE_PASSWORD, "Registration", "Du benötigst einen Account, um auf diesem Server zu spielen! \n\n Bitte suche dir ein neues Passwort aus!", "Registrieren", "Abbrechen");
}
timer[playerid] = SetTimerEx("Speedometer",1000, 1,"i",playerid);
return 1;
}
Lass es mal so laufen und poste dann den Server Log, wenn der Dialog nicht angezeigt wird:
Dies nennt sich Debugging.
public OnPlayerConnect(playerid)
{
printf("OnPlayerConnect started for ID: %d", playerid);
new query[128];
RemoveObjects(playerid);
PrisonText0[playerid] = TextDrawCreate(35.000000, 312.000000, "Du bist derzeit fuer noch");
TextDrawBackgroundColor(PrisonText0[playerid], 255);
TextDrawFont(PrisonText0[playerid], 1);
TextDrawLetterSize(PrisonText0[playerid], 0.400000, 1.000000);
TextDrawColor(PrisonText0[playerid], -16776961);
TextDrawSetOutline(PrisonText0[playerid], 0);
TextDrawSetProportional(PrisonText0[playerid], 1);
TextDrawSetShadow(PrisonText0[playerid], 1);
printf("OPC 1 for ID: %d", playerid);
PrisonText1[playerid] = TextDrawCreate(205.000000, 312.000000, "/ Minuten");
TextDrawBackgroundColor(PrisonText1[playerid], 255);
TextDrawFont(PrisonText1[playerid], 1);
TextDrawLetterSize(PrisonText1[playerid], 0.400000, 1.000000);
TextDrawColor(PrisonText1[playerid], -16776961);
TextDrawSetOutline(PrisonText1[playerid], 0);
TextDrawSetProportional(PrisonText1[playerid], 1);
TextDrawSetShadow(PrisonText1[playerid], 1);
PrisonText2[playerid] = TextDrawCreate(292.000000, 313.000000, "im Prison wegen");
TextDrawBackgroundColor(PrisonText2[playerid], 255);
TextDrawFont(PrisonText2[playerid], 1);
TextDrawLetterSize(PrisonText2[playerid], 0.400000, 1.000000);
TextDrawColor(PrisonText2[playerid], -16776961);
TextDrawSetOutline(PrisonText2[playerid], 0);
TextDrawSetProportional(PrisonText2[playerid], 1);
TextDrawSetShadow(PrisonText2[playerid], 1);
PrisonText3[playerid] = TextDrawCreate(407.000000, 313.000000, "/");
TextDrawBackgroundColor(PrisonText3[playerid], 255);
TextDrawFont(PrisonText3[playerid], 1);
TextDrawLetterSize(PrisonText3[playerid], 0.400000, 1.000000);
TextDrawColor(PrisonText3[playerid], -16776961);
TextDrawSetOutline(PrisonText3[playerid], 0);
TextDrawSetProportional(PrisonText3[playerid], 1);
TextDrawSetShadow(PrisonText3[playerid], 1);
PrisonText4[playerid] = TextDrawCreate(35.000000, 300.000000, "Ausfuehrender Admin:");
TextDrawBackgroundColor(PrisonText4[playerid], 255);
TextDrawFont(PrisonText4[playerid], 1);
TextDrawLetterSize(PrisonText4[playerid], 0.400000, 1.000000);
TextDrawColor(PrisonText4[playerid], -16776961);
TextDrawSetOutline(PrisonText4[playerid], 0);
TextDrawSetProportional(PrisonText4[playerid], 1);
TextDrawSetShadow(PrisonText4[playerid], 1);
printf("OPC 2 for ID: %d", playerid);
PrisonText5[playerid] = TextDrawCreate(185.000000, 300.000000, "/");
TextDrawBackgroundColor(PrisonText5[playerid], 255);
TextDrawFont(PrisonText5[playerid], 1);
TextDrawLetterSize(PrisonText5[playerid], 0.400000, 1.000000);
TextDrawColor(PrisonText5[playerid], -16776961);
TextDrawSetOutline(PrisonText5[playerid], 0);
TextDrawSetProportional(PrisonText5[playerid], 1);
TextDrawSetShadow(PrisonText5[playerid], 1);
//Loads
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,2797.1492,2608.1030,10.8258,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,63.1364,-74.9860,1001.5078,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,372.2674,-133.0091,1001.4922,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,8174,-24.6694,1000.6797,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,-25.3030,-141.1886,1003.5469,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,-1390.0854,2639.5400,-50.7298,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,365.0975,-11.5068,1001.8516,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,161.1964,-96.8135,1001.8047,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,460.5405,-88.7847,999.5547,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,316.7251,-170.2839,999.5938,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,227.2160,-7.8342,1002.2109,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,94.1271,1781.8829,-23.7572,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,2541.9011,-1303.9241,1025.0703,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,286.2747,-41.4266,1001.5156,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,501.5469,-67.8607,998.7578,40.0);
CreatePlayer3DTextLabel(playerid,"AUSGANG\nDrücke Enter",0xFFFF00FF,-25.9632,-187.8988,1003.5469,40.0);
printf("OPC 3 for ID: %d", playerid);
//ls mall
RemoveBuildingForPlayer(playerid, 1283, 1073.1328, -1395.1094, 15.7813, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1082.1250, -1390.1172, 15.6406, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1112.6172, -1389.8672, 15.6719, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1190.3047, -1389.8047, 15.5000, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1190.7734, -1383.2734, 15.9453, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1190.7734, -1350.4141, 15.9453, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1210.8047, -1367.3828, 15.7734, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1216.5625, -1394.7109, 15.5469, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1190.7734, -1320.8594, 15.9453, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1210.8047, -1337.8359, 15.7734, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1190.7734, -1299.7422, 15.9453, 0.25);
RemoveBuildingForPlayer(playerid, 1283, 1194.7969, -1290.8516, 15.7109, 0.25);
RemoveBuildingForPlayer(playerid, 1297, 1210.8047, -1304.9688, 15.7734, 0.25);
//Farm
RemoveBuildingForPlayer(playerid, 13052, -69.0469, 86.8359, 2.1094, 0.25);
RemoveBuildingForPlayer(playerid, 3376, -96.0859, 3.1953, 6.6953, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -93.2266, -59.8906, 2.9297, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -108.0781, -58.5391, 2.8828, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -115.4141, -49.9844, 2.8828, 0.25);
RemoveBuildingForPlayer(playerid, 12917, -99.9922, -40.3047, 1.9531, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -118.2891, -39.9219, 2.8828, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -118.2891, -39.9219, 2.8828, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -77.4609, -21.3203, 2.8906, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -115.6484, -28.9688, 2.8828, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -115.6484, -28.9688, 2.8828, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -67.6719, 2.0469, 2.8906, 0.25);
RemoveBuildingForPlayer(playerid, 3374, -50.0156, 3.1797, 3.4766, 0.25);
RemoveBuildingForPlayer(playerid, 3375, -96.0859, 3.1953, 6.6953, 0.25);
RemoveBuildingForPlayer(playerid, 12914, -75.1797, 12.1719, 3.7188, 0.25);
RemoveBuildingForPlayer(playerid, 12918, -72.0391, 18.4453, 1.9531, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -94.5234, 31.6172, 2.8828, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -90.5313, 42.1484, 2.8828, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -81.8984, 56.8516, 2.8828, 0.25);
RemoveBuildingForPlayer(playerid, 3276, -71.8359, 58.8750, 2.8828, 0.25);
RemoveBuildingForPlayer(playerid, 3374, -92.8672, 58.3438, 3.5703, 0.25);
RemoveBuildingForPlayer(playerid, 3374, -91.9453, 47.8125, 3.5703, 0.25);
RemoveBuildingForPlayer(playerid, 12915, -69.0469, 86.8359, 2.1094, 0.25);
RemoveBuildingForPlayer(playerid, 3374, -41.2500, 98.4141, 3.4609, 0.25);
RemoveBuildingForPlayer(playerid, 3374, -36.0156, 96.1875, 3.5703, 0.25);
printf("OPC 4 for ID: %d", playerid);
SetPlayerColor(playerid, 0xDCDCDCFF);
format(SpielerInfo[playerid][pName], 32, "%s", GetName(playerid));
format(query,sizeof(query),"SELECT `id` FROM `accounts` WHERE `name`='%s'",GetName(playerid));
mysql_query(query);
mysql_store_result();
TogglePlayerSpectating(playerid, 1);
printf("OPC 5 for ID: %d", playerid);
new account;
if(mysql_num_rows()!=0)
{
account = 1;
}
else {
account = 0;
}
mysql_free_result();
printf("OPC 6 for ID: %d", playerid);
if(account == 1 && SpielerInfo[playerid][pLogged] == 0)
{
printf("OPC 7 for ID: %d", playerid);
new string[880];
PlayerPlaySound(playerid, 1069, 0.0, 0.0, 0.0);
PlayAudioStreamForPlayer(playerid, "http://www.ngl-roleplay.de/musik/loginmusik.mp3");
printf("OPC 8 for ID: %d", playerid);
format(string, sizeof(string), "Willkommen auf %s\n\nHier musst du dein Passwort eingeben.\n\n\n\nVergiss dein Passwort nicht, \nund achte darauf das keiner dein Passwort kennt.", SERVERNAME);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "{0087FF}Login", string, "Einloggen", "Abbrechen");
}
else if(account == 0 && SpielerInfo[playerid][pLogged] == 0)
{
printf("OPC 9 for ID: %d", playerid);
PlayerPlaySound(playerid, 1069, 0.0, 0.0, 0.0);
PlayAudioStreamForPlayer(playerid, "http://www.ngl-roleplay.de/musik/loginmusik.mp3");
printf("OPC 10 for ID: %d", playerid);
ShowPlayerDialog(playerid, DIALOG_REG, DIALOG_STYLE_PASSWORD, "Registration", "Du benötigst einen Account, um auf diesem Server zu spielen! \n\n Bitte suche dir ein neues Passwort aus!", "Registrieren", "Abbrechen");
}
printf("OPC 11 for ID: %d", playerid);
timer[playerid] = SetTimerEx("Speedometer",1000, 1,"i",playerid);
printf("OPC ended for ID: %d", playerid);
return 1;
}