Hi!
Ich bekomme in meinem Script viele Errorcodes, doch weiß nicht, wie ich diese beheben kann.
C:\Users\Gregor\Desktop\Desktop\SAMP Server\gamemodes\GameMode.pwn(190) : warning 213: tag mismatch
C:\Users\Gregor\Desktop\Desktop\SAMP Server\gamemodes\GameMode.pwn(191) : warning 213: tag mismatch
C:\Users\Gregor\Desktop\Desktop\SAMP Server\gamemodes\GameMode.pwn(193) : warning 213: tag mismatch
C:\Users\Gregor\Desktop\Desktop\SAMP Server\gamemodes\GameMode.pwn(194) : warning 213: tag mismatch
C:\Users\Gregor\Desktop\Desktop\SAMP Server\gamemodes\GameMode.pwn(681) : warning 219: local variable "alarm" shadows a variable at a preceding level
C:\Users\Gregor\Desktop\Desktop\SAMP Server\gamemodes\GameMode.pwn(681) : warning 219: local variable "bonnet" shadows a variable at a preceding level
C:\Users\Gregor\Desktop\Desktop\SAMP Server\gamemodes\GameMode.pwn(681) : warning 219: local variable "boot" shadows a variable at a preceding level
C:\Users\Gregor\Desktop\Desktop\SAMP Server\gamemodes\GameMode.pwn(681) : warning 219: local variable "objective" shadows a variable at a preceding level
C:\Users\Gregor\Desktop\Desktop\SAMP Server\gamemodes\GameMode.pwn(701) : warning 219: local variable "alarm" shadows a variable at a preceding level
C:\Users\Gregor\Desktop\Desktop\SAMP Server\gamemodes\GameMode.pwn(701) : warning 219: local variable "bonnet" shadows a variable at a preceding level
C:\Users\Gregor\Desktop\Desktop\SAMP Server\gamemodes\GameMode.pwn(701) : warning 219: local variable "boot" shadows a variable at a preceding level
C:\Users\Gregor\Desktop\Desktop\SAMP Server\gamemodes\GameMode.pwn(701) : warning 219: local variable "objective" shadows a variable at a preceding level
C:\Users\Gregor\Desktop\Desktop\SAMP Server\gamemodes\GameMode.pwn(1044) : warning 219: local variable "alarm" shadows a variable at a preceding level
C:\Users\Gregor\Desktop\Desktop\SAMP Server\gamemodes\GameMode.pwn(1044) : warning 219: local variable "bonnet" shadows a variable at a preceding level
C:\Users\Gregor\Desktop\Desktop\SAMP Server\gamemodes\GameMode.pwn(1044) : warning 219: local variable "boot" shadows a variable at a preceding level
C:\Users\Gregor\Desktop\Desktop\SAMP Server\gamemodes\GameMode.pwn(1044) : warning 219: local variable "objective" shadows a variable at a preceding level
C:\Users\Gregor\Desktop\Desktop\SAMP Server\gamemodes\GameMode.pwn(172) : warning 204: symbol is assigned a value that is never used: "LSPD_Munni"
C:\Users\Gregor\Desktop\Desktop\SAMP Server\gamemodes\GameMode.pwn(191) : warning 204: symbol is assigned a value that is never used: "LSPD_Munni_Text"
C:\Users\Gregor\Desktop\Desktop\SAMP Server\gamemodes\GameMode.pwn(171) : warning 204: symbol is assigned a value that is never used: "LSPD_Uniform"
C:\Users\Gregor\Desktop\Desktop\SAMP Server\gamemodes\GameMode.pwn(190) : warning 204: symbol is assigned a value that is never used: "LSPD_Uniform_Text"
C:\Users\Gregor\Desktop\Desktop\SAMP Server\gamemodes\GameMode.pwn(181) : warning 204: symbol is assigned a value that is never used: "LVPD_Munni"
C:\Users\Gregor\Desktop\Desktop\SAMP Server\gamemodes\GameMode.pwn(193) : warning 204: symbol is assigned a value that is never used: "LVPD_Munni_Text"
C:\Users\Gregor\Desktop\Desktop\SAMP Server\gamemodes\GameMode.pwn(180) : warning 204: symbol is assigned a value that is never used: "LVPD_Uniform"
C:\Users\Gregor\Desktop\Desktop\SAMP Server\gamemodes\GameMode.pwn(194) : warning 204: symbol is assigned a value that is never used: "LVPD_Uniform_Text"
C:\Users\Gregor\Desktop\Desktop\SAMP Server\gamemodes\GameMode.pwn(163) : warning 204: symbol is assigned a value that is never used: "lvpd_garage_2"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
25 Warnings.
LSPD_Uniform_Text = Create3DTextLabel("Uniform\nauswählen\n{ffffff}/uniform", GRAU, 255.3841, 77.1049, 1003.6406, 40.0, 0, 1); // 190
LSPD_Munni_Text = Create3DTextLabel("Waffen\nauswählen\n{ffffff}/waffen", GRAU, 227.4215,81.3636,1005.0391, 40.0, 0, 1); // 191
LVPD_Munni_Text = Create3DTextLabel("Waffen\nauswählen\n{ffffff}/waffen", GRAU, 198.3351,167.6602,1003.0234, 40.0, 0, 1); // 193
LVPD_Uniform_Text = Create3DTextLabel("Uniform\nauswählen\n{ffffff}/uniform", GRAU, 212.2694,182.6608,1003.0313, 40.0, 0, 1); // 194
new motor, licht, alarm, door, bonnet, boot, objective; // 681
new motor, licht, alarm, door, bonnet, boot, objective; // 701
new motor, licht, alarm, door, bonnet, boot, objective; // 1044
new motor, licht, alarm, door, bonnet, boot, objective; // 701
new motor, licht, alarm, door, bonnet, boot, objective; // 1044
// Restliche Zeilen
LSPD_Uniform = CreatePickup(1242, 1,255.3841,77.1049,1003.6406, -1); // 171
LSPD_Munni = CreatePickup(1247, 1, 227.4215,81.3636,1005.0391, -1); // 172
LVPD_Uniform = CreatePickup(1242, 1, 212.2694,182.6608,1003.0313, -1); // 180
LVPD_Munni = CreatePickup(1247, 1, 198.3351,167.6602,1003.0234, -1); // 181
LSPD_Uniform_Text = Create3DTextLabel("Uniform\nauswählen\n{ffffff}/uniform", GRAU, 255.3841, 77.1049, 1003.6406, 40.0, 0, 1); // 190
LSPD_Munni_Text = Create3DTextLabel("Waffen\nauswählen\n{ffffff}/waffen", GRAU, 227.4215,81.3636,1005.0391, 40.0, 0, 1); // 191
LVPD_Munni_Text = Create3DTextLabel("Waffen\nauswählen\n{ffffff}/waffen", GRAU, 198.3351,167.6602,1003.0234, 40.0, 0, 1); // 193
LVPD_Uniform_Text = Create3DTextLabel("Uniform\nauswählen\n{ffffff}/uniform", GRAU, 212.2694,182.6608,1003.0313, 40.0, 0, 1); // 194
LSPD_Munni = CreatePickup(1247, 1, 227.4215,81.3636,1005.0391, -1); // 172
LVPD_Uniform = CreatePickup(1242, 1, 212.2694,182.6608,1003.0313, -1); // 180
LVPD_Munni = CreatePickup(1247, 1, 198.3351,167.6602,1003.0234, -1); // 181
LSPD_Uniform_Text = Create3DTextLabel("Uniform\nauswählen\n{ffffff}/uniform", GRAU, 255.3841, 77.1049, 1003.6406, 40.0, 0, 1); // 190
LSPD_Munni_Text = Create3DTextLabel("Waffen\nauswählen\n{ffffff}/waffen", GRAU, 227.4215,81.3636,1005.0391, 40.0, 0, 1); // 191
LVPD_Munni_Text = Create3DTextLabel("Waffen\nauswählen\n{ffffff}/waffen", GRAU, 198.3351,167.6602,1003.0234, 40.0, 0, 1); // 193
LVPD_Uniform_Text = Create3DTextLabel("Uniform\nauswählen\n{ffffff}/uniform", GRAU, 212.2694,182.6608,1003.0313, 40.0, 0, 1); // 194