Guten Tag,
ich habe ein Problem mit meinen Skins.
Fehler Code :
Code
C:\Users\Patrick\Desktop\GER\GER\GER\gamemodes\LoE.pwn(3300) : error 018: initialization data exceeds declared sizeC:\Users\Patrick\Desktop\GER\GER\GER\gamemodes\LoE.pwn(3307) : error 001: expected token: "}", but found "{"C:\Users\Patrick\Desktop\GER\GER\GER\gamemodes\LoE.pwn(3308) : error 010: invalid function or declarationC:\Users\Patrick\Desktop\GER\GER\GER\gamemodes\LoE.pwn(55664) : warning 219: local variable "check" shadows a variable at a preceding levelC:\Users\Patrick\Desktop\GER\GER\GER\gamemodes\LoE.pwn(65568) : warning 219: local variable "check" shadows a variable at a preceding levelC:\Users\Patrick\Desktop\GER\GER\GER\gamemodes\LoE.pwn(71516) : warning 203: symbol is never used: "M_OnPlayerCommandText"Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase3 Errors.
new JoinPed[131][1] = {
{280}, // LSPD 0
{281}, // LSPD 1
{282}, // LSPD 2
{283}, // LSPD 3
{284}, // LSPD 4
{285}, // LSPD 5
{288}, // LSPD 6
{71}, // LSPD 7
{166}, // LSPD 8
{148}, // LSPD 9
{283}, // SFPD 10
{280}, // SFPD 11
{281}, // SFPD 12
{148}, // SFPD 13
{287}, // AR14
{285}, // ARMY 15
{148}, // ARMY 16
{70}, // MEDIC 17
{274}, // MEDIC 18
{276}, // MEDIC 19
{127}, // LCN 20
{126}, // LCN 21
{125}, // LCN 22
{124}, // LCN 23
{113}, // LCN 24
{111}, // LCN 25
{98}, // LCN 26
{93}, // LCN 27
{169}, // YAKI 28
{204}, // YAKI 29
{123}, // YAKI 30
{122}, // YAKI 31
{208}, // YAKI 32
{186}, // YAKI 33
{120}, // YAKI 34
{155}, // PRÄSI 35
{147}, // PRÄSI 36
{127}, // HITMAN 37
{126}, // HITMAN 38
{186}, // HITMAN 39
{141}, // HITMAN 40
{93}, // HITMAN 41
{3}, //Hitman 113//Ab hier Die Hitman Skins als letztes eingefügt
{7}, //Hitman 114
{19}, //Hitman 115
{21}, //Hitman 116
{22}, //Hitman 117
{23}, //Hitman 118
{25}, //Hitman 119
{97}, //Hitman 120
{154}, //Hitman 121
{217}, //Hitman 122
{12}, //Hitman 123
{55}, //Hitman 124
{56}, //Hitman 125
{90}, //Hitman 126
{91}, //Hitman 127
{93}, //Hitman 128
{190}, //Hitman 129
{193}, //Hitman 130
{226}, //Hitman 131
{187}, // CNN 42
{188}, // CNN 43
{93}, // CNN 44
{240}, // TAXI 45
{189}, // TAXI 46
{11}, // TAXI 47
{59}, // FAHRSCHULE 48
{60}, // FAHRSCHULE 49
{150}, // FAHRSCHULE 50
{76}, // FAHRSCHULE 51
{100}, // BIKER 52
{247}, // BIKER 53
{248}, // BIKER 54
{254}, // BIKER 55
{248}, // BIKER 56
{131}, // BIKER 57
{102}, // Ballas 58
{103}, // Ballas 59
{104}, // Ballas 60
{114}, // Ballas 61
{293}, // Ballas 62
{102}, // Ballas 63
{293}, // Ballas 64
{105}, // Groove Street 65
{106}, // Groove Street 66
{107}, // Groove Street 67
{151}, // Groove Street 68
{185}, // FaF 69
{23}, // FaF 70
{50}, // FaF 71
{193}, // FaF 72
{192}, // FaF 73
{108}, // MaraSalvatrucha 74
{109}, // MaraSalvatrucha 75
{110}, // MaraSalvatrucha 76
{226}, // MaraSalvatrucha 77
{40}, // Groove Street 78
{97}, // Groove Street 79
{80}, // Groove Street 80
{22}, // Groove Street 81
{173}, // Vatos Locos 82
{174}, // Vatos Locos 83
{175}, // Vatos Locos 84
{214}, // Vatos Locos 85
{170}, // WCC 86
{193}, // WCC 87
{180}, // WCC 88
{189}, // WCC 89
{19}, // WCC 90
{299}, // Wheel 91
{28}, // Wheel 92
{29}, // Wheel 93
{30}, // Wheel 94
{47}, // Wheel 95
{277}, // FEUERWEHR 96
{278}, // FEUERWEHR 97
{279}, // FEUERWEHR 98
{272}, // RM 99
{125}, // RM 100
{126}, // RM 101
{255}, // OAMT 102
{261}, // OAMT 103
{76}, // OAMT 104
{224}, //Hacker 105 Frau
{59}, //Hacker 106
{65}, //Hacker 108
{73}, //Hacker 109
{119}, //Hacker 110
{122}, //Hacker 111
{170}, //Hacker 112//Fehler LAUT PAWN
/*{165}, // FBI 113
{166}, // FBI 114
{286}, // FBI 115
{163}, // FBI 116
{164}, // FBI 117*/
//-
{112} //Hacker 11//Fehler laut pawn
};//Fehler laut Pawn
Und das habe ich als letztes gemacht
if(strcmp(cmd, "/hkleidung", true) == 0)
{
if(IsPlayerInFrac(playerid, 8))
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, -2160.2542,646.0577,1057.5861))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Benutzung: /hkleidung [Skin Nummer]");
SendClientMessage(playerid, COLOR_GRAD1, "*Es gibt 18 Skins (Nummer 1-18");
return 1;
}
new skin = strval(tmp);
if(skin == 1)
{
SetPlayerSkin(playerid, 113);
return 1;
}
if(skin == 2)
{
SetPlayerSkin(playerid, 114);
return 1;
}
if(skin == 3)
{
SetPlayerSkin(playerid, 115);
return 1;
}
if(skin == 4)
{
SetPlayerSkin(playerid, 116);
return 1;
}
if(skin == 5)
{
SetPlayerSkin(playerid, 117);
return 1;
}
if(skin == 6)
{
SetPlayerSkin(playerid, 118);
return 1;
}
if(skin == 7)
{
SetPlayerSkin(playerid, 119);
return 1;
}
if(skin == 8)
{
SetPlayerSkin(playerid, 120);
return 1;
}
if(skin == 9)
{
SetPlayerSkin(playerid, 121);
return 1;
}
if(skin == 10)
{
SetPlayerSkin(playerid, 122);
return 1;
}
if(skin == 11)
{
SetPlayerSkin(playerid, 123);
return 1;
}
if(skin == 12)
{
SetPlayerSkin(playerid, 124);
return 1;
}
if(skin == 13)
{
SetPlayerSkin(playerid, 125);
return 1;
}
if(skin == 14)
{
SetPlayerSkin(playerid, 126);
return 1;
}
if(skin == 15)
{
SetPlayerSkin(playerid, 127);
return 1;
}
if(skin == 16)
{
SetPlayerSkin(playerid, 128);
return 1;
}
if(skin == 17)
{
SetPlayerSkin(playerid, 129);
return 1;
}
if(skin == 18)
{
SetPlayerSkin(playerid, 130);
return 1;
}
if(skin == 6)
{
SetPlayerSkin(playerid, 131);
return 1;
}
if(skin <= 0 || skin > 18)
{
SendClientMessage(playerid, COLOR_GRAD1, "Skin nicht vorhanden!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "Du bist nicht am Bestellen-Punkt!");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "Du bist kein Hitman!");
}
return 1;
}
{280}, // LSPD 0
{281}, // LSPD 1
{282}, // LSPD 2
{283}, // LSPD 3
{284}, // LSPD 4
{285}, // LSPD 5
{288}, // LSPD 6
{71}, // LSPD 7
{166}, // LSPD 8
{148}, // LSPD 9
{283}, // SFPD 10
{280}, // SFPD 11
{281}, // SFPD 12
{148}, // SFPD 13
{287}, // AR14
{285}, // ARMY 15
{148}, // ARMY 16
{70}, // MEDIC 17
{274}, // MEDIC 18
{276}, // MEDIC 19
{127}, // LCN 20
{126}, // LCN 21
{125}, // LCN 22
{124}, // LCN 23
{113}, // LCN 24
{111}, // LCN 25
{98}, // LCN 26
{93}, // LCN 27
{169}, // YAKI 28
{204}, // YAKI 29
{123}, // YAKI 30
{122}, // YAKI 31
{208}, // YAKI 32
{186}, // YAKI 33
{120}, // YAKI 34
{155}, // PRÄSI 35
{147}, // PRÄSI 36
{127}, // HITMAN 37
{126}, // HITMAN 38
{186}, // HITMAN 39
{141}, // HITMAN 40
{93}, // HITMAN 41
{3}, //Hitman 113//Ab hier Die Hitman Skins als letztes eingefügt
{7}, //Hitman 114
{19}, //Hitman 115
{21}, //Hitman 116
{22}, //Hitman 117
{23}, //Hitman 118
{25}, //Hitman 119
{97}, //Hitman 120
{154}, //Hitman 121
{217}, //Hitman 122
{12}, //Hitman 123
{55}, //Hitman 124
{56}, //Hitman 125
{90}, //Hitman 126
{91}, //Hitman 127
{93}, //Hitman 128
{190}, //Hitman 129
{193}, //Hitman 130
{226}, //Hitman 131
{187}, // CNN 42
{188}, // CNN 43
{93}, // CNN 44
{240}, // TAXI 45
{189}, // TAXI 46
{11}, // TAXI 47
{59}, // FAHRSCHULE 48
{60}, // FAHRSCHULE 49
{150}, // FAHRSCHULE 50
{76}, // FAHRSCHULE 51
{100}, // BIKER 52
{247}, // BIKER 53
{248}, // BIKER 54
{254}, // BIKER 55
{248}, // BIKER 56
{131}, // BIKER 57
{102}, // Ballas 58
{103}, // Ballas 59
{104}, // Ballas 60
{114}, // Ballas 61
{293}, // Ballas 62
{102}, // Ballas 63
{293}, // Ballas 64
{105}, // Groove Street 65
{106}, // Groove Street 66
{107}, // Groove Street 67
{151}, // Groove Street 68
{185}, // FaF 69
{23}, // FaF 70
{50}, // FaF 71
{193}, // FaF 72
{192}, // FaF 73
{108}, // MaraSalvatrucha 74
{109}, // MaraSalvatrucha 75
{110}, // MaraSalvatrucha 76
{226}, // MaraSalvatrucha 77
{40}, // Groove Street 78
{97}, // Groove Street 79
{80}, // Groove Street 80
{22}, // Groove Street 81
{173}, // Vatos Locos 82
{174}, // Vatos Locos 83
{175}, // Vatos Locos 84
{214}, // Vatos Locos 85
{170}, // WCC 86
{193}, // WCC 87
{180}, // WCC 88
{189}, // WCC 89
{19}, // WCC 90
{299}, // Wheel 91
{28}, // Wheel 92
{29}, // Wheel 93
{30}, // Wheel 94
{47}, // Wheel 95
{277}, // FEUERWEHR 96
{278}, // FEUERWEHR 97
{279}, // FEUERWEHR 98
{272}, // RM 99
{125}, // RM 100
{126}, // RM 101
{255}, // OAMT 102
{261}, // OAMT 103
{76}, // OAMT 104
{224}, //Hacker 105 Frau
{59}, //Hacker 106
{65}, //Hacker 108
{73}, //Hacker 109
{119}, //Hacker 110
{122}, //Hacker 111
{170}, //Hacker 112//Fehler LAUT PAWN
/*{165}, // FBI 113
{166}, // FBI 114
{286}, // FBI 115
{163}, // FBI 116
{164}, // FBI 117*/
//-
{112} //Hacker 11//Fehler laut pawn
};//Fehler laut Pawn
Und das habe ich als letztes gemacht
if(strcmp(cmd, "/hkleidung", true) == 0)
{
if(IsPlayerInFrac(playerid, 8))
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, -2160.2542,646.0577,1057.5861))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "Benutzung: /hkleidung [Skin Nummer]");
SendClientMessage(playerid, COLOR_GRAD1, "*Es gibt 18 Skins (Nummer 1-18");
return 1;
}
new skin = strval(tmp);
if(skin == 1)
{
SetPlayerSkin(playerid, 113);
return 1;
}
if(skin == 2)
{
SetPlayerSkin(playerid, 114);
return 1;
}
if(skin == 3)
{
SetPlayerSkin(playerid, 115);
return 1;
}
if(skin == 4)
{
SetPlayerSkin(playerid, 116);
return 1;
}
if(skin == 5)
{
SetPlayerSkin(playerid, 117);
return 1;
}
if(skin == 6)
{
SetPlayerSkin(playerid, 118);
return 1;
}
if(skin == 7)
{
SetPlayerSkin(playerid, 119);
return 1;
}
if(skin == 8)
{
SetPlayerSkin(playerid, 120);
return 1;
}
if(skin == 9)
{
SetPlayerSkin(playerid, 121);
return 1;
}
if(skin == 10)
{
SetPlayerSkin(playerid, 122);
return 1;
}
if(skin == 11)
{
SetPlayerSkin(playerid, 123);
return 1;
}
if(skin == 12)
{
SetPlayerSkin(playerid, 124);
return 1;
}
if(skin == 13)
{
SetPlayerSkin(playerid, 125);
return 1;
}
if(skin == 14)
{
SetPlayerSkin(playerid, 126);
return 1;
}
if(skin == 15)
{
SetPlayerSkin(playerid, 127);
return 1;
}
if(skin == 16)
{
SetPlayerSkin(playerid, 128);
return 1;
}
if(skin == 17)
{
SetPlayerSkin(playerid, 129);
return 1;
}
if(skin == 18)
{
SetPlayerSkin(playerid, 130);
return 1;
}
if(skin == 6)
{
SetPlayerSkin(playerid, 131);
return 1;
}
if(skin <= 0 || skin > 18)
{
SendClientMessage(playerid, COLOR_GRAD1, "Skin nicht vorhanden!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "Du bist nicht am Bestellen-Punkt!");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "Du bist kein Hitman!");
}
return 1;
}