TextDrawSetPreviewModel aktualisieren?

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Hallo,


    ich habe einen Textdraw, welcher TextDrawSetPreviewModel benutzt. Leider wird das ganze nicht aktualisiert (Er soll die Waffe anzeigen, die der Spieler in der Hand hält).
    Hier mal mein Code:
    Weapon = GetPlayerWeapon(playerid);
    if(Weapon == 0) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 321); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Fist
    else if(Weapon == 14) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 325); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Flowers
    else if(Weapon == 15) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 326); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Cane
    else if(Weapon == 1) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 331); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Brass Knuckels
    else if(Weapon == 2) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 333); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Golf Club
    else if(Weapon == 3) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 334); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Nite Stick
    else if(Weapon == 4) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 335); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Combat Knife
    else if(Weapon == 5) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 336); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Baseball Bat
    else if(Weapon == 6) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 337); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Shovel
    else if(Weapon == 7) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 338); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Pool Cue
    else if(Weapon == 8) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 339); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Katana
    else if(Weapon == 9) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 341); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Chainsaw
    else if(Weapon == 16) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 342); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Frag Grenade
    else if(Weapon == 17) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 343); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Tear Gas Grenade
    else if(Weapon == 18) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 344); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Molotov Cocktail
    else if(Weapon == 22) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 346); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Colt 45
    else if(Weapon == 23) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 347); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Silenced Pistol
    else if(Weapon == 24) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 348); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Desert Eagle
    else if(Weapon == 25) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 349); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Shotgun
    else if(Weapon == 26) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 350); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Sawn-off Shutgun
    else if(Weapon == 27) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 351); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Combat Shotgu (SPAS 12)
    else if(Weapon == 28) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 352); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Micro Uzi
    else if(Weapon == 29) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 353); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//MP5
    else if(Weapon == 30) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 355); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//AK47
    else if(Weapon == 31) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 356); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//M4A1
    else if(Weapon == 33) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 357); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Country Rifle
    else if(Weapon == 34) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 358); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Sniper Rifle
    else if(Weapon == 35) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 359); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Rocket Launcher
    else if(Weapon == 36) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 360); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Heat Seeking Rocket Launcher
    else if(Weapon == 37) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 361); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Flamethrower
    else if(Weapon == 38) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 362); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Minigun
    else if(Weapon == 39) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 363); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Satchel Charges
    else if(Weapon == 40) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 364); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Detonator
    else if(Weapon == 41) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 365); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Spray Paint Can
    else if(Weapon == 42) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 366); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Fire Extinguisher
    else if(Weapon == 43) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 367); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Camera
    else if(Weapon == 32) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 372); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//TEC-9
    Warum macht er das, bzw ist es möglich das ganze zu verändern?


    lg

  • Dann blinkt das aber so komisch :o
    So hab ich es, dann blinkt das aber immer wieder :o


    Weapon = GetPlayerWeapon(playerid);
    if(Weapon == 0) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], -1); format(str,sizeof str,"Faust",GetPlayerAmmo(playerid));}//Fist
    else if(Weapon == 14) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 325); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Flowers
    else if(Weapon == 15) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 326); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Cane
    else if(Weapon == 1) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 331); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Brass Knuckels
    else if(Weapon == 2) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 333); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Golf Club
    else if(Weapon == 3) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 334); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Nite Stick
    else if(Weapon == 4) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 335); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Combat Knife
    else if(Weapon == 5) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 336); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Baseball Bat
    else if(Weapon == 6) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 337); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Shovel
    else if(Weapon == 7) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 338); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Pool Cue
    else if(Weapon == 8) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 339); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Katana
    else if(Weapon == 9) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 341); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Chainsaw
    else if(Weapon == 16) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 342); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Frag Grenade
    else if(Weapon == 17) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 343); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Tear Gas Grenade
    else if(Weapon == 18) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 344); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Molotov Cocktail
    else if(Weapon == 22) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 346); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Colt 45
    else if(Weapon == 23) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 347); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Silenced Pistol
    else if(Weapon == 24) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 348); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Desert Eagle
    else if(Weapon == 25) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 349); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Shotgun
    else if(Weapon == 26) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 350); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Sawn-off Shutgun
    else if(Weapon == 27) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 351); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Combat Shotgu (SPAS 12)
    else if(Weapon == 28) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 352); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Micro Uzi
    else if(Weapon == 29) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 353); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//MP5
    else if(Weapon == 30) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 355); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//AK47
    else if(Weapon == 31) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 356); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//M4A1
    else if(Weapon == 33) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 357); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Country Rifle
    else if(Weapon == 34) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 358); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Sniper Rifle
    else if(Weapon == 35) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 359); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Rocket Launcher
    else if(Weapon == 36) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 360); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Heat Seeking Rocket Launcher
    else if(Weapon == 37) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 361); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Flamethrower
    else if(Weapon == 38) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 362); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Minigun
    else if(Weapon == 39) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 363); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Satchel Charges
    else if(Weapon == 40) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 364); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Detonator
    else if(Weapon == 41) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 365); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Spray Paint Can
    else if(Weapon == 42) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 366); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Fire Extinguisher
    else if(Weapon == 43) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 367); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Camera
    else if(Weapon == 32) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 372); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//TEC-9
    PlayerTextDrawShow(playerid, igInfo3[playerid]);

  • Irgendwie verrutscht die Zeile beim Posten immer wieder aber mach es so :Weapon = GetPlayerWeapon(playerid);PlayerTextDrawHide(playerid, igInfo3[playerid]);if(Weapon == 0) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], -1); format(str,sizeof str,"Faust",GetPlayerAmmo(playerid));}//Fist
    else if(Weapon == 14) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 325); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Flowers
    else if(Weapon == 15) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 326); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Cane
    else if(Weapon == 1) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 331); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Brass Knuckels
    else if(Weapon == 2) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 333); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Golf Club
    else if(Weapon == 3) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 334); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Nite Stick
    else if(Weapon == 4) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 335); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Combat Knife
    else if(Weapon == 5) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 336); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Baseball Bat
    else if(Weapon == 6) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 337); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Shovel
    else if(Weapon == 7) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 338); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Pool Cue
    else if(Weapon == 8) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 339); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Katana
    else if(Weapon == 9) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 341); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Chainsaw
    else if(Weapon == 16) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 342); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Frag Grenade
    else if(Weapon == 17) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 343); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Tear Gas Grenade
    else if(Weapon == 18) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 344); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Molotov Cocktail
    else if(Weapon == 22) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 346); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Colt 45
    else if(Weapon == 23) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 347); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Silenced Pistol
    else if(Weapon == 24) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 348); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Desert Eagle
    else if(Weapon == 25) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 349); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Shotgun
    else if(Weapon == 26) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 350); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Sawn-off Shutgun
    else if(Weapon == 27) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 351); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Combat Shotgu (SPAS 12)
    else if(Weapon == 28) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 352); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Micro Uzi
    else if(Weapon == 29) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 353); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//MP5
    else if(Weapon == 30) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 355); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//AK47
    else if(Weapon == 31) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 356); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//M4A1
    else if(Weapon == 33) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 357); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Country Rifle
    else if(Weapon == 34) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 358); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Sniper Rifle
    else if(Weapon == 35) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 359); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Rocket Launcher
    else if(Weapon == 36) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 360); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Heat Seeking Rocket Launcher
    else if(Weapon == 37) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 361); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Flamethrower
    else if(Weapon == 38) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 362); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Minigun
    else if(Weapon == 39) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 363); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Satchel Charges
    else if(Weapon == 40) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 364); format(str,sizeof str," ",GetPlayerAmmo(playerid));}//Detonator
    else if(Weapon == 41) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 365); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Spray Paint Can
    else if(Weapon == 42) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 366); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Fire Extinguisher
    else if(Weapon == 43) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 367); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//Camera
    else if(Weapon == 32) { PlayerTextDrawSetPreviewModel(playerid, igInfo3[playerid], 372); format(str,sizeof str,"%d Schuss",GetPlayerAmmo(playerid));}//TEC-9
    PlayerTextDrawShow(playerid, igInfo3[playerid]);