Nach Kill spawn im PD?

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  • Hi!


    Ich habe ein kleines Problem!


    Ich spawne nach einem Killer immer im LSPD.


    OnPlayerSpawn


    public OnPlayerSpawn(playerid)
    {
    Delete3DTextLabel(TodTexte[playerid]);
    DestroyPickup(TodIcons[playerid]);
    SetPlayerSkin(playerid, GetPVarInt(playerid, "Skin"));
    if(GetPVarInt(playerid, "Jailed") == 1) {
    SetPlayerPos(playerid,264.3857,82.2331,1001.0391);
    SetPlayerInterior(playerid, 6);
    knast[playerid] = SetTimerEx("KnastTimer", 60000, true, "i", playerid);
    return 1;
    }
    new frak = GetPVarInt(playerid, "Fraktion");
    if(GetPVarInt(playerid, "Fraktion") == 0) {
    SetPlayerPos(playerid, 1022.4252,-1121.8209,23.8717);
    SetPlayerInterior(playerid, 0);
    SetPlayerFacingAngle(playerid,190.1917);
    SetPlayerColor(playerid, COLOR_WHITE);
    } else {
    SetPlayerPos(playerid, Fraks[frak][f_x], Fraks[frak][f_y], Fraks[frak][f_z]);
    SetPlayerFacingAngle(playerid, Fraks[frak][f_r]);
    SetPlayerInterior(playerid, Fraks[frak][f_inter]);
    SetPlayerColor(playerid, Fraks[frak][f_color]);
    SetPlayerVirtualWorld(playerid, Fraks[frak][f_world]);
    }
    beschuss[playerid] = false;
    return 1;
    }


    OnPlayerDeath


    public OnPlayerDeath(playerid, killerid, reason)
    {
    if(GetPVarInt(playerid, "Contracted") == 1) {
    if(GetPVarInt(killerid, "Fraktion") == 5) {
    GivePlayerMoney(killerid, GetPVarInt(playerid, "ContractMoney"));
    new s[128];
    format(s, sizeof(s), "Du hast für den Mord an %s %i$ Kopfgeld bekommen", GetName(playerid), GetPVarInt(playerid, "ContractMoney"));
    SCM(killerid, COLOR_YELLOW, s);
    SetPVarInt(playerid, "ContractMoney", 0);
    }
    }
    SetPVarInt(playerid, "Skin", GetPlayerSkin(playerid));
    if(killerid != INVALID_PLAYER_ID){
    new Float:X, Float:Y, Float:Z;
    GetPlayerPos(playerid, X, Y, Z);
    TodIcons[playerid] = CreatePickup(1254, 1, X, Y, Z, 0);
    new string[128];
    format(string, sizeof(string), "%s\nGetötet von: %s", GetName(playerid), GetName(killerid));
    TodTexte[playerid] = Create3DTextLabel(string, COLOR_GREY, X, Y, Z, 40, 0, 1);
    SetTimerEx("RemoveDeathIcons", 60000, false, "i", playerid);
    if(IsACop(killerid) && GetPVarInt(playerid, "Wanteds") > 0){
    new w = GetPVarInt(playerid, "Wanteds");
    SetPVarInt(playerid, "JailTime", w * 2);
    SetPVarInt(playerid, "Wanteds", 0);
    SetPlayerWantedLevel(playerid, 0);
    SetPVarInt(playerid, "Jailed", 1);
    }
    }
    Tazer[playerid] = false;
    if(IsACop(killerid)) return 1;
    if(GetPVarInt(playerid, "Contracted") == 1){
    if(GetPVarInt(killerid, "Fraktion") == 5){
    SetPVarInt(playerid, "Contracted", 0);
    new o_w = GetPVarInt(killerid, "Wanteds");
    new n_w = o_w + 1;
    SetPlayerWantedLevel(killerid, n_w);
    SetPVarInt(killerid, "Wanteds", n_w);
    new s1[128], s2[128];
    format(s1, 128, "Du hast ein Verbrechen begangen: [%s] Zeuge: [%s]", "Mord", "Niemand");
    format(s2, 128, "Neues Wantedlevel: [%i]", n_w);
    SendClientMessage(killerid, COLOR_LIGHTRED, s1);
    SendClientMessage(killerid, COLOR_YELLOW, s2);
    new s3[128], s4[128];
    format(s3, 128, "HQ: Neues Verbrechen: %s", "Mord");
    format(s4, 128, "HQ: Verdächtiger: %s Wantedlevel: %i", GetName(killerid), n_w);
    for(new i = 0; i<MAX_PLAYERS; i++) {
    if(IsPlayerConnected(i)) {
    if(IsACop(i)) {
    SendClientMessage(i, COLOR_LIGHTBLUE, s3);
    SendClientMessage(i, COLOR_LIGHTBLUE, s4);
    }
    }
    }

    }
    return 1;
    }
    new o_ww = GetPVarInt(killerid, "Wanteds");
    new n_ww = o_ww + 2;
    SetPVarInt(killerid, "Wanteds", n_ww);
    SetPlayerWantedLevel(killerid, n_ww);
    new s1[128], s2[128];
    format(s1, 128, "Du hast ein Verbrechen begangen: [%s] Zeuge: [%s]", "Mord", "Niemand");
    format(s2, 128, "Neues Wantedlevel: [%i]", n_ww);
    SendClientMessage(killerid, COLOR_LIGHTRED, s1);
    SendClientMessage(killerid, COLOR_YELLOW, s2);
    new s3[128], s4[128];
    format(s3, 128, "HQ: Neues Verbrechen: %s", "Mord");
    format(s4, 128, "HQ: Verdächtiger: %s Wantedlevel: %i", GetName(killerid), n_ww);
    for(new i = 0; i<MAX_PLAYERS; i++) {
    if(IsPlayerConnected(i)) {
    if(IsACop(i)) {
    SendClientMessage(i, COLOR_LIGHTBLUE, s3);
    SendClientMessage(i, COLOR_LIGHTBLUE, s4);
    }
    }
    }
    return 1;
    }