aufeinmal ein Textdraw
- BlacK.
- Geschlossen
- Erledigt
Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!
Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
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Zeig uns mal "OnPlayerEnterVehicle" (oder so :D)
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Function OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
FRAC_OnPlayerEnterVehicle(playerid, vehicleid, ispassenger);
if (LessonExitedVehicle[playerid] != 0)
{
if (IsADrivingTest(vehicleid) || IsAFlyingTest(vehicleid) || IsASailingTest(vehicleid))
{
SendClientMessage(playerid, COLOR_GRAD1, "Willkommen zurück...");
LessonExitedVehicle[playerid] = 0;
KillTimer(drivingtestexittmr[playerid]);
}
}
new newcar = GetPlayerVehicleID(playerid);
if(IsABoat(newcar))
{
if(PlayerInfo[playerid][pBoatLic] < 1 && GetPlayerState(playerid) == 2)
{
if(TakingLesson[playerid] == 1||pTestBoat[playerid] != 1) { }
else { RemovePlayerFromVehicle(playerid); }
}
}
// SetPlayerArmedWeapon(playerid,29);
if(IsANoTachoVehicle(vehicleid) || IsPlayerNPC(playerid))
{
new engine, lights, alarm, doors, bonnet, boot, objective;
GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vehicleid,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
}
if(GetVehicleModel(vehicleid) == 548 && ispassenger == 1)
{
PutPlayerInVehicle(playerid, vehicleid, 1);
TogglePlayerControllable(playerid, 1);
InCargo[playerid] = vehicleid;
}
if(GetVehicleModel(vehicleid) == 417 && ispassenger == 1)
{
PutPlayerInVehicle(playerid, vehicleid, 1);
TogglePlayerControllable(playerid, 1);
InLevi[playerid] = vehicleid;
}
if(GetVehicleModel(vehicleid) == 427 && ispassenger == 1)
{
PutPlayerInVehicle(playerid, vehicleid, 1);
TogglePlayerControllable(playerid, 1);
InEnfo[playerid] = vehicleid;
}
if(PlayerInfo[playerid][pAdmin] == 0)
{
if(GetVehicleModel(vehicleid) == 432 || GetVehicleModel(vehicleid) == 425 || GetVehicleModel(vehicleid) == 520)
{
if(IsPlayerInFrac(playerid,3)|| PlayerInfo[playerid][pLeader] == 7) { }
else
{
SendClientMessage(playerid,COLOR_GRAD1,"Du weißt nicht wie du in das Fahrzeug kommen sollst!");
TogglePlayerControllable(playerid,false);
TogglePlayerControllable(playerid,true);
}
}
}
if(!IsANoTachoVehicle(vehicleid) && ispassenger != 1)
{
if(TDeaktivierung[playerid] == 1)
{
SetTimerEx("foursecondtextdraw",4000,0,"i",playerid);
TextDrawShowForPlayer(playerid, Fahrzeugkontrolle);
TextDrawShowForPlayer(playerid,InfoIcon);
return 1;
}
if(TDeaktivierung[playerid] == 0)
{
return 1;
}
}
if(GetVehicleModel(vehicleid) == 532 && ispassenger != 1 && PlayerInfo[playerid][pJob] == 6)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "INFO: {FFFFFF}Ernte (/ernten) nun die Felder!");
SetTimerEx("foursecondtextdraw",4000,0,"i",playerid);
TextDrawHideForPlayer(playerid, Fahrzeugkontrolle);
TextDrawShowForPlayer(playerid, FarmerInfo);
TextDrawShowForPlayer(playerid,InfoIcon);
}
return 1;
} -
Zeig mir mal bitte "forcesecondtextdraw"
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public foursecondtextdraw(playerid)
{
TextDrawHideForPlayer(playerid, Fahrzeugkontrolle);
TextDrawHideForPlayer(playerid,InfoIcon);
TextDrawHideForPlayer(playerid, FarmerInfo);
}
Sollte glaub ich mal nix damit zutun haben. :=) -
Schon mal nach TextDrawShowForPlayer(playerid,"0"); oder so geschaut ? Kann sein, dass sich ein Fehler untergeschlichen hat. Oder das mal ein Test Textdraw war
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WantedLevelAnzahl[playerid] = TextDrawCreate(522.000000, 99.000000, "0");
TextDrawBackgroundColor(WantedLevelAnzahl[playerid], 255);
TextDrawFont(WantedLevelAnzahl[playerid], 3);
TextDrawLetterSize(WantedLevelAnzahl[playerid], 0.560000, 1.799999);
TextDrawColor(WantedLevelAnzahl[playerid], -1);
TextDrawSetOutline(WantedLevelAnzahl[playerid], 1);
TextDrawSetProportional(WantedLevelAnzahl[playerid], 1);
Nur das mehr nicht. -
Das wär dann wohl der Textdraw ? Klammer das mal aus und schau was passiert
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Wie gesagt davor war es auch nicht.. Ist i-wie aufeinmal gekommen.
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hast dus nun ausgeklammert und geschaut was passiert?
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Ja, habs mal gemacht, nun kommt das Textdraw trotzdem und verschwindet nach 3 Sekunden... seltsam
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Wird wohl ein Timer aktiviert worden sein :o Komische Platzierung eines Wantedstands... hmm
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Ja ne.. eigentlich ist es oben Rechts, aber diese 0 hat nix mit diesem Wantedstern zutun..
ist irgendwie aufeinmal .. -
Wann genau erscheint es? Wenn du in das Fahrzeug gehen willst oder erst wenn du drin sitzt?
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Wenn ich eingestiegen bin, also wenn das Tacho angezeigt wird.
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Wo ichs so seh das könnt auch ein "o" sein Aber das sieht auch nicht unbedingt nach textdraw aus :o
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Dan brauchen wir OnPlayerStateChange und nicht OnPlayerEnterVehicle.
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Function OnPlayerStateChange(playerid, newstate, oldstate)
{
FRAC_OnPlayerStateChange(playerid, newstate, oldstate);
if( newstate == PLAYER_STATE_DRIVER )
{
if(PlayerInfo[playerid][pLeader] == 24 || PlayerInfo[playerid][pMember] == 24) return 1;
if(GetPlayerVehicleID(playerid) != CarHacker[playerid][lastcarid])
{
if(CarHacker[playerid][lastcartime] > gettime())
{
PlayerInfo[playerid][pLevel] = -999;
BanEx(playerid,"Carswitchhack");
new name[MAX_PLAYER_NAME], string[128];
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "%s wurde vom AntiBot gebannt (JustBunker).",name);
SendClientMessageToAll(COLOR_LIGHTRED, string);
Ban(playerid);
return 1;
}
CarHacker[playerid][lastcartime] = gettime() + 1;
CarHacker[playerid][lastcarid] = GetPlayerVehicleID(playerid);
}
}
if(newstate == PLAYER_STATE_DRIVER)
{
SetPlayerArmedWeapon(playerid,0);
if(PlayerInfo[playerid][pLeader] == 24 || PlayerInfo[playerid][pMember] == 24) return 1;
}
if(newstate == PLAYER_STATE_PASSENGER)
{
// SetPlayerArmedWeapon(playerid,29);
new Weap[2];
GetPlayerWeaponData(playerid, 4, Weap[0], Weap[1]);
SetPlayerArmedWeapon(playerid, Weap[0]);
}
M_OnPlayerStateChange(playerid, newstate, oldstate);
new string[90];
if(newstate==PLAYER_STATE_DRIVER)
{
if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 525)
{
if(PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24)
{
IsTowTrucker[playerid]=1;
TowTruckers++;
SendClientMessage(playerid,COLOR_LIGHTBLUE,"*Nutze die Strg Taste, um ein Auto abzuschleppen.");
}
}
}
else if(TowTruckers > 0 && newstate == PLAYER_STATE_DRIVER)
{
SendClientMessage(playerid, COLOR_YELLOW, "Wenn Probleme auftreten ruf den Ordnungsdienst mit /noamt.");
}
else if(newstate == PLAYER_STATE_ONFOOT &&(IsTowTrucker[playerid] == 1))
{
IsTowTrucker[playerid] = 0;
TowTruckers--;
}
else if(newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(GetPlayerVehicleID(playerid)) == 417)
{
SetPlayerPos(playerid, 1261.269,-803.480,1185.830);
SetPlayerFacingAngle(playerid, 0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 1);
InLevi[playerid] = GetPlayerVehicleID(playerid);
}
else if(newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(GetPlayerVehicleID(playerid)) == 548)
{
SetPlayerPos(playerid, 89.773613, 2027.749756, 2865.647705);
SetPlayerFacingAngle(playerid, 0);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 0);
InCargo[playerid] = GetPlayerVehicleID(playerid);
}
else if(newstate == PLAYER_STATE_PASSENGER && GetVehicleModel(GetPlayerVehicleID(playerid)) == 427 && IsACop(playerid))
{
SetPlayerPos(playerid, 260.4671,118.6456,1029.7023);
SetPlayerFacingAngle(playerid, 178.6620);
SetCameraBehindPlayer(playerid);
SetPlayerInterior(playerid, 3);
InEnfo[playerid] = GetPlayerVehicleID(playerid);
}
else if(newstate == PLAYER_STATE_PASSENGER && PlayerInfo[playerid][pJailed] > 0 && !IsAPlane(GetPlayerVehicleID(playerid)))
{
TogglePlayerControllable(playerid,false);
TogglePlayerControllable(playerid,true);
}
if(newstate == PLAYER_STATE_ONFOOT)
{
if(PlayerKarting[playerid] > 0 && PlayerInKart[playerid] > 0)
{
PlayerInKart[playerid] = 0;
KartingPlayers --;
}
if(TransportDuty[playerid] > 0)
{
if(TransportDuty[playerid] == 1)
{
TaxiDrivers -= 1;
}
else if(TransportDuty[playerid] == 2)
{
BusDrivers -= 1;
}
TransportDuty[playerid] = 0;
format(string, sizeof(string), "* Nun bist du nicht mehr im Dienst, du hast $%d verdient.", TransportMoney[playerid]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
GivePlayerMoney(playerid, TransportMoney[playerid]);
ConsumingMoney[playerid] = 1; TransportValue[playerid] = 0; TransportMoney[playerid] = 0;
}
if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)
{
if(IsPlayerConnected(TransportDriver[playerid]))
{
TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];
TransportTime[TransportDriver[playerid]] = 0;
TransportCost[TransportDriver[playerid]] = 0;
format(string, sizeof(string), "~w~Der Transport kostet~n~~r~$%d",TransportCost[playerid]);
GameTextForPlayer(playerid, string, 5000, 1);
format(string, sizeof(string), "~w~Der Kunde verlässt das Fahrzeug~n~~g~Du bekommst $%d",TransportCost[playerid]);
GameTextForPlayer(TransportDriver[playerid], string, 5000, 1);
GivePlayerMoney(playerid, -TransportCost[playerid]);
TransportCost[playerid] = 0;
TransportTime[playerid] = 0;
TransportDriver[playerid] = 999;
}
}
TelePos[playerid][0] = 0.0;
TelePos[playerid][1] = 0.0;
}
if(newstate == PLAYER_STATE_PASSENGER) // TAXI & BUSSES
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
new vehicleid = GetPlayerVehicleID(playerid);
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(IsPlayerInVehicle(i, vehicleid) && GetPlayerState(i) == 2 && TransportDuty[i] > 0)
{
if(GetPlayerMoney(playerid) < TransportValue[i])
{
format(string, sizeof(string), "* Du brauchst $%d um einsteigen zu können.", TransportValue[i]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
RemovePlayerFromVehicle(playerid);
}
else
{
if(TransportDuty[i] == 1)
{
format(string, sizeof(string), "* Du bezahlst $%d dem Taxifahrer.", TransportValue[i]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Kunde %s betritt dein Taxi.", name);
SendClientMessage(i, COLOR_LIGHTBLUE, string);
TransportTime[i] = 1;
TransportTime[playerid] = 1;
TransportCost[playerid] = TransportValue[i];
TransportCost[i] = TransportValue[i];
TransportDriver[playerid] = i;
}
else if(TransportDuty[i] == 2)
{
format(string, sizeof(string), "* Du bezahlst $%d dem Busfahrer.", TransportValue[i]);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Passagier %s betritt den Bus.", name);
SendClientMessage(i, COLOR_LIGHTBLUE, string);
}
GivePlayerMoney(playerid, - TransportValue[i]);
TransportMoney[i] += TransportValue[i];
}
}
}
}
}
if(newstate == PLAYER_STATE_WASTED)
{
if(WantedLevel[playerid] >= 1)
{
new price = WantedLevel[playerid] * 800;
new count;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(IsACop(i) && CrimInRange(70.0, playerid,i))
{
count = 1;
format(string, sizeof(string), "~w~Verbrecher getötet ~g~$%d", price);
GameTextForPlayer(i, string, 5000, 1);
ConsumingMoney[i] = 1;
FraktionsKasse[0] += price/2;
FraktionsKasse[1] += price/2;
FraktionsKasse[2] += price/2;
SaveFraktionsKassen();
PlayerPlaySound(i, 1058, 0.0, 0.0, 0.0);
}
}
}
if(count == 1)
{
if(WantedLevel[playerid] >= 60)
{
GivePlayerMoney(playerid, -price);
PlayerInfo[playerid][pWantedDeaths] += 1;
PlayerInfo[playerid][pJailed] = 2;
PlayerInfo[playerid][pJailTime] = (WantedLevel[playerid] * 45);
format(string, sizeof(string), "Du bist für %d Minuten (%d Sekunden) im Gefängnis und musst $%d bezahlen.", (PlayerInfo[playerid][pJailTime]/60), PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
WantedPoints[playerid] = 0;
WantedLevel[playerid] = 0;
SetPlayerVirtualWorld(playerid, 60);
TextDrawHideForPlayer(playerid, WantedStern[playerid]);
TextDrawHideForPlayer(playerid, WantedLevelAnzahl[playerid]);
}
else
{
GivePlayerMoney(playerid, -price);
PlayerInfo[playerid][pWantedDeaths] += 1;
PlayerInfo[playerid][pJailed] = 1;
PlayerInfo[playerid][pJailTime] = (WantedLevel[playerid] * 45);
format(string, sizeof(string), "Du bist für %d Sekunden im Gefängnis und musst $%d bezahlen.", PlayerInfo[playerid][pJailTime], price);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
WantedPoints[playerid] = 0;
WantedLevel[playerid] = 0;
TextDrawHideForPlayer(playerid, WantedStern[playerid]);
TextDrawHideForPlayer(playerid, WantedLevelAnzahl[playerid]);
}
}
}
}
if(newstate == PLAYER_STATE_DRIVER) //buggy dont finnish
{// 38 / 49 / 56 = SS
// SetPlayerArmedWeapon(playerid, 0);
new newcar = GetPlayerVehicleID(playerid);
new oldcar = gLastCar[playerid];
TelePos[playerid][0] = 0.0;
TelePos[playerid][1] = 0.0;
if(IsABoat(newcar))
{
if(PlayerInfo[playerid][pBoatLic] < 1)
{}
}
else if(IsAPlane(newcar))
{
if(PlayerInfo[playerid][pFlyLic] < 1)
{
if(TakingLesson[playerid] == 1) { }
else
{
//SendClientMessage(playerid, COLOR_GRAD1, "Du hast noch keinen Flugschein, und kannst den Motor nicht starten.");
// SendClientMessage(playerid, COLOR_GRAD1, "Du verlässt den Fahrzeug");
// RemovePlayerFromVehicle(playerid);
}
}
}
else if(IsABike(newcar))
{
if(PlayerInfo[playerid][pMotoLic] < 1)
{
if(TakingLesson[playerid] == 1) { }
else
{
// SendClientMessage(playerid, COLOR_GRAD1, "Du hast noch keinen Motorrad Schein, und kannst den Motor nicht starten.");
// SendClientMessage(playerid, COLOR_GRAD1, "Du verlässt den Fahrzeug");
// RemovePlayerFromVehicle(playerid);
}
}
}
else if(IsARoller(newcar))
{
if(PlayerInfo[playerid][pRollerLic] < 1)
{
if(TakingLesson[playerid] == 1)
{}
else
{
// SendClientMessage(playerid, COLOR_LIGHTRED, "* Du hast kein Roller Schein !");
// SendClientMessage(playerid, COLOR_WHITE, "Wenn du erwischt wirst, wird das Folgen haben!");
}
}
}
else if(IsALKW(newcar))
{
if(PlayerInfo[playerid][pLKWLic] == 0)
{
if(TakingLesson[playerid] == 0)
{
// SendClientMessage(playerid, COLOR_GRAD1, "Du hast noch keinen LKW Schein, und kannst den Motor nicht starten.");
// SendClientMessage(playerid, COLOR_GRAD1, "Du verlässt den Fahrzeug");
// RemovePlayerFromVehicle(playerid);
}
}
}
else if(IsANoLicVehicle(newcar)) { }
else
{
if(PlayerInfo[playerid][pCarLic] < 1)
{
if(PlayerDrunk[playerid] >= 5)
{
WantedPoints[playerid] += 1;
SetPlayerCriminal(playerid,255, "Betrunken am Steuer...");
//SetPlayerWantedLevel(playerid,WantedLevel[playerid]+1);
}
if((TakingLesson[playerid] == 1) || IsPlayerNPC(playerid))
{
}
else
{
return 1;
}
}
else if(PlayerDrunk[playerid] >= 5)
{
WantedPoints[playerid] += 1;
SetPlayerCriminal(playerid,255, "Betrunken am Steuer...");
}
else if(PlayerDrunk[playerid] >= 5)
{
WantedPoints[playerid] += 1;
SetPlayerCriminal(playerid,255, "Betrunken am Steuer...");
}
}if(GetVehicleModel(newcar) == 408)
{
if(PlayerInfo[playerid][pJob] == 17)
{
if(Mullabfuhr[playerid] == 0)
{
SendClientMessage(playerid,COLOR_YELLOW,"[INFO]{FFFFFF} Um deinen Dienst als Müllmann zu starten, benutze /starten");
}
}
else
{
SendClientMessage(playerid,COLOR_WHITE," Dieses Wagen ist nur für Müllmänner da!");
RemovePlayerFromVehicle(playerid);
}
}for(new v=0; v<sizeof(HafenKlause); v++)
{
if(newcar == HafenKlause[v])
{
new cost = SBizzInfo[1][sbEntranceCost];
if(GetPlayerMoney(playerid) >= cost)
{
GivePlayerMoney(playerid,-cost);
SBizzInfo[1][sbTill] += cost;
format(string,sizeof(string),"Bootsfahrt:Du zahlst $%d",cost);
SendClientMessage(playerid,COLOR_WHITE,string);
//GameTextForPlayer(playerid,string,5000,3);
}
else
{
format(string,sizeof(string)," Die Bootsfahrt kostet $%d. Du hast nicht soviel!",cost);
SendClientMessage(playerid,COLOR_WHITE,string);
RemovePlayerFromVehicle(playerid);
}
return 1;
}
}
if(GetVehicleModel(newcar) == 525 && !IsPlayerInFrac(playerid,24))
{
SendClientMessage(playerid,COLOR_WHITE," Dieser Wagen ist Eigentum der Abschleppfirma!");
RemovePlayerFromVehicle(playerid);
}
if(!IsPlayerInFrac(playerid, 11) && TakingLesson[playerid] != 1)
{
for(new pv = 0; pv < sizeof(FahrschulVehs); pv++)
{
if(newcar == FahrschulVehs[pv])
{
SendClientMessage(playerid, COLOR_GRAD1, "Du bist in keiner Fahr/Flugprüfung!");
RemovePlayerFromVehicle(playerid);
TogglePlayerControllable(playerid,false);
TogglePlayerControllable(playerid,true);
}
}
}
if(IsAnAmbulance(newcar))
{
if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4 || PlayerInfo[playerid][pLeader] == 22 || PlayerInfo[playerid][pMember] == 22) { }
else { RemovePlayerFromVehicle(playerid); }
}
if(PlayerKarting[playerid] != 0)
{
new kart = GetPlayerVehicleID(playerid);
if(kart==110||kart==111||kart==112||kart==113||kart==114||kart==115)
{
PlayerInKart[playerid] = 1;
KartingPlayers ++;
}
}
if(IsABus(newcar) && newcar != RMBus)
{
if(PlayerInfo[playerid][pJob] != 14)
{
SendClientMessage(playerid,COLOR_GREY," Du bist kein Busfahrer !");
RemovePlayerFromVehicle(playerid);
return 1;
}
}
if(oldcar != 301)
{
if((oldcar != 0) && (HireCar[playerid] != oldcar))
{
if(gLastDriver[oldcar] == playerid && oldcar != newcar)
{
gLastDriver[oldcar] = 300;
gCarLock[oldcar] = 0;
UnLockCar(oldcar);
}
}
}gLastCar[playerid] = newcar;
gLastDriver[newcar] = playerid;
}
if(newstate == PLAYER_STATE_SPAWNED)
{
new Float: lwx, Float:lwy, Float:lwz;
GetPlayerPos(playerid, lwx, lwy, lwz);
if((lwz > 530.0 && PlayerInfo[playerid][pInt] == 0) || IsPlayerInRangeOfPoint(playerid,1000.0, -1041.9,-1868.4,79.1))
{
SetPlayerSpawn(playerid);
}
if(PlayerInfo[playerid][pDonateRank] > 0) { SetPlayerHealth(playerid, 100.0); }
else { SetPlayerHealth(playerid, 50.0+PlayerInfo[playerid][pSHealth]); }
MedicBill[playerid] = 1;
TelePos[playerid][0] = 0.0;
TelePos[playerid][1] = 0.0;
gPlayerSpawned[playerid] = 1;
SafeTime[playerid] = 60;
}
return 1;
} -
Gib mal die Funktion in der du das Tacho anzeigen lässt.
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if(SpeedoON[i] == 0)
{
TextDrawShowForPlayer(i, box[i]); TextDrawShowForPlayer(i, fahrzeug[i]); TextDrawShowForPlayer(i, kmh[i]);
TextDrawShowForPlayer(i, tank[i]); TextDrawShowForPlayer(i, tFuelInfo[i]);
TextDrawShowForPlayer(i, tFuelLogo[i]);TextDrawShowForPlayer(i, kmhanzeige[i]);TextDrawShowForPlayer(i, Tacho[i][15]);
SpeedoON[i] = 1;
}
(?)