Hi, ich habe mein inventory system fertig gescriptet und wollte es ingame testen. als ich den befehl "/inv" eingegeben habe kam dan unknown command.. kann mir jmd helfen?
if(strcmp(cmdtext,"/inv",true)==0)
{
new string1[128];
if(PlayerInfo[playerid][inventaritem1anzahl] >= 0){format(string1,128,"%i %s",PlayerInfo[playerid][inventaritem1anzahl],PlayerInfo[playerid][inventaritem1]);}
new string2[128];
if(PlayerInfo[playerid][inventaritem2anzahl] >= 0){format(string2,128,"%i %s",PlayerInfo[playerid][inventaritem2anzahl],PlayerInfo[playerid][inventaritem2]);}
new string3[128];
if(PlayerInfo[playerid][inventaritem3anzahl] >= 0){format(string3,128,"%i %s",PlayerInfo[playerid][inventaritem3anzahl],PlayerInfo[playerid][inventaritem3]);}
new string4[128];
if(PlayerInfo[playerid][inventaritem4anzahl] >= 0){format(string4,128,"%i %s",PlayerInfo[playerid][inventaritem4anzahl],PlayerInfo[playerid][inventaritem4]);}
new string5[128];
if(PlayerInfo[playerid][inventaritem5anzahl] >= 0){format(string5,128,"%i %s",PlayerInfo[playerid][inventaritem5anzahl],PlayerInfo[playerid][inventaritem5]);}
new string6[128];
if(PlayerInfo[playerid][inventaritem6anzahl] >= 0){format(string6,128,"%i %s",PlayerInfo[playerid][inventaritem6anzahl],PlayerInfo[playerid][inventaritem6]);}
new string7[128];
if(PlayerInfo[playerid][inventaritem7anzahl] >= 0){format(string7,128,"%i %s",PlayerInfo[playerid][inventaritem7anzahl],PlayerInfo[playerid][inventaritem7]);}
new string8[128];
if(PlayerInfo[playerid][inventaritem8anzahl] >= 0){format(string8,128,"%i %s",PlayerInfo[playerid][inventaritem8anzahl],PlayerInfo[playerid][inventaritem8]);}
new string9[128];
if(PlayerInfo[playerid][inventaritem9anzahl] >= 0){format(string9,128,"%i %s",PlayerInfo[playerid][inventaritem9anzahl],PlayerInfo[playerid][inventaritem9]);}
new string10[128];
if(PlayerInfo[playerid][inventaritem10anzahl] >= 0){format(string10,128,"%i %s",PlayerInfo[playerid][inventaritem10anzahl],PlayerInfo[playerid][inventaritem10]);}
new string11[128];
if(PlayerInfo[playerid][inventaritem11anzahl] >= 0){format(string11,128,"%i %s",PlayerInfo[playerid][inventaritem11anzahl],PlayerInfo[playerid][inventaritem11]);}
new string12[128];
if(PlayerInfo[playerid][inventaritem12anzahl] >= 0){format(string12,128,"%i %s",PlayerInfo[playerid][inventaritem12anzahl],PlayerInfo[playerid][inventaritem12]);}
new string13[128];
if(PlayerInfo[playerid][inventaritem13anzahl] >= 0){format(string13,128,"%i %s",PlayerInfo[playerid][inventaritem13anzahl],PlayerInfo[playerid][inventaritem13]);}
new string14[128];
if(PlayerInfo[playerid][inventaritem14anzahl] >= 0){format(string14,128,"%i %s",PlayerInfo[playerid][inventaritem14anzahl],PlayerInfo[playerid][inventaritem14]);}
new string15[128];
if(PlayerInfo[playerid][inventaritem15anzahl] >= 0){format(string15,128,"%i %s",PlayerInfo[playerid][inventaritem15anzahl],PlayerInfo[playerid][inventaritem15]);}
new string16[128];
if(PlayerInfo[playerid][inventaritem16anzahl] >= 0){format(string16,128,"%i %s",PlayerInfo[playerid][inventaritem16anzahl],PlayerInfo[playerid][inventaritem16]);}
new string17[128];
if(PlayerInfo[playerid][inventaritem17anzahl] >= 0){format(string17,128,"%i %s",PlayerInfo[playerid][inventaritem17anzahl],PlayerInfo[playerid][inventaritem17]);}
new string18[128];
if(PlayerInfo[playerid][inventaritem18anzahl] >= 0){format(string18,128,"%i %s",PlayerInfo[playerid][inventaritem18anzahl],PlayerInfo[playerid][inventaritem18]);}
new string19[128];
if(PlayerInfo[playerid][inventaritem19anzahl] >= 0){format(string19,128,"%i %s",PlayerInfo[playerid][inventaritem19anzahl],PlayerInfo[playerid][inventaritem19]);}
new string20[128];
if(PlayerInfo[playerid][inventaritem20anzahl] >= 0){format(string20,128,"%i %s",PlayerInfo[playerid][inventaritem20anzahl],PlayerInfo[playerid][inventaritem20]);}
new string21[128];
if(PlayerInfo[playerid][inventaritem21anzahl] >= 0){format(string21,128,"%i %s",PlayerInfo[playerid][inventaritem21anzahl],PlayerInfo[playerid][inventaritem21]);}
new string22[128];
if(PlayerInfo[playerid][inventaritem22anzahl] >= 0){format(string22,128,"%i %s",PlayerInfo[playerid][inventaritem22anzahl],PlayerInfo[playerid][inventaritem22]);}
new string23[128];
if(PlayerInfo[playerid][inventaritem23anzahl] >= 0){format(string23,128,"%i %s",PlayerInfo[playerid][inventaritem23anzahl],PlayerInfo[playerid][inventaritem23]);}
new string24[128];
if(PlayerInfo[playerid][inventaritem24anzahl] >= 0){format(string24,128,"%i %s",PlayerInfo[playerid][inventaritem24anzahl],PlayerInfo[playerid][inventaritem24]);}
new string25[128];
if(PlayerInfo[playerid][inventaritem25anzahl] >= 0){format(string25,128,"%i %s",PlayerInfo[playerid][inventaritem25anzahl],PlayerInfo[playerid][inventaritem25]);}
new stringalle[2500];
format(stringalle,2500,"%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n",string1,string2,string3,string4,string5,string6,string7,string8,string9,string10,string11,string12,string13,string14,string15,string16,string17,string18,string19,string20,string21,string22,string23,string24,string25);
ShowPlayerDialog(playerid,DIALOG_INVENTAR,DIALOG_STYLE_LIST,"Inventar",stringalle,"Weiter","Abbrechen");
return 1;
}