Ich habe einen Problem undzwar werden die Punkte nicht erhöht, wenn man einen Gegner tötet.
Und der User der den anderen killt soll so 10k bekommen..
und beim Gewinnen soll die Fkasse 25k bekommen.
forward GW_OnPlayerDeath(playerid, killerid, reason);
public GW_OnPlayerDeath(playerid, killerid, reason){
if(IsPlayerConnected(killerid)){
if(IsAFightFaction(GetPlayerFaction(killerid))){
new TempZone = GetPlayerFightzone(killerid);
if(TempZone != -255){
if(FightSystem[TempZone][fsFightTime] && FightSystem[TempZone][fsAttackFaction] != -255){
if(FightSystem[TempZone][fsOwnerFaction] ==
GetPlayerFaction(killerid) || FightSystem[TempZone][fsAttackFaction] ==
GetPlayerFaction(killerid)){
if(IsAFightFaction(GetPlayerFaction(playerid))){
new fsText[64];
if(FightSystem[TempZone][fsAttackFaction] ==
GetPlayerFaction(killerid) &&
FightSystem[TempZone][fsOwnerFaction] == GetPlayerFaction(playerid)){
PlayerPlaySound(killerid,1084,0.0,0.0,0.0);
GameTextForPlayer(killerid,"~g~GANGFIGHTKILL",3125,3);
GameTextForPlayer(playerid,"~r~GANGFIGHTKILL",3125,3);
FightSystem[TempZone][fsKillsOfAttack]++;
if(FightSystem[TempZone][fsKillsOfOwner] > FightSystem[TempZone][fsKillsOfAttack]){
format(fsText,sizeof(fsText),"~g~%s",GetFactionNameOfFaction(FightSystem[TempZone][fsOwnerFaction]));
TextDrawSetString(FightSystem[TempZone][fsWinFaction],fsText);
format(fsText,sizeof(fsText),"~g~%d Kills",FightSystem[TempZone][fsKillsOfOwner]);
TextDrawSetString(FightSystem[TempZone][fsWinKills],fsText);
format(fsText,sizeof(fsText),"~r~%s",GetFactionNameOfFaction(FightSystem[TempZone][fsAttackFaction]));
TextDrawSetString(FightSystem[TempZone][fsLoseFaction],fsText);
format(fsText,sizeof(fsText),"~r~%d Kills",FightSystem[TempZone][fsKillsOfAttack]);
TextDrawSetString(FightSystem[TempZone][fsLoseKills],fsText);
}
else if(FightSystem[TempZone][fsKillsOfAttack] > FightSystem[TempZone][fsKillsOfOwner]){
format(fsText,sizeof(fsText),"~g~%s",GetFactionNameOfFaction(FightSystem[TempZone][fsAttackFaction]));
TextDrawSetString(FightSystem[TempZone][fsWinFaction],fsText);
format(fsText,sizeof(fsText),"~g~%d Kills",FightSystem[TempZone][fsKillsOfAttack]);
TextDrawSetString(FightSystem[TempZone][fsWinKills],fsText);
format(fsText,sizeof(fsText),"~r~%s",GetFactionNameOfFaction(FightSystem[TempZone][fsOwnerFaction]));
TextDrawSetString(FightSystem[TempZone][fsLoseFaction],fsText);
format(fsText,sizeof(fsText),"~r~%d Kills",FightSystem[TempZone][fsKillsOfOwner]);
TextDrawSetString(FightSystem[TempZone][fsLoseKills],fsText);
}else{
format(fsText,sizeof(fsText),"~y~%s",GetFactionNameOfFaction(FightSystem[TempZone][fsOwnerFaction]));
TextDrawSetString(FightSystem[TempZone][fsWinFaction],fsText);
format(fsText,sizeof(fsText),"~y~%d Kills",FightSystem[TempZone][fsKillsOfOwner]);
TextDrawSetString(FightSystem[TempZone][fsWinKills],fsText);
format(fsText,sizeof(fsText),"~y~%s",GetFactionNameOfFaction(FightSystem[TempZone][fsAttackFaction]));
TextDrawSetString(FightSystem[TempZone][fsLoseFaction],fsText);
format(fsText,sizeof(fsText),"~y~%d Kills",FightSystem[TempZone][fsKillsOfAttack]);
TextDrawSetString(FightSystem[TempZone][fsLoseKills],fsText);
}
}
else if(FightSystem[TempZone][fsOwnerFaction] ==
GetPlayerFaction(killerid) &&
FightSystem[TempZone][fsAttackFaction] == GetPlayerFaction(playerid)){
PlayerPlaySound(killerid,1084,0.0,0.0,0.0);
GameTextForPlayer(killerid,"~g~GANGFIGHTKILL",3125,3);
GameTextForPlayer(playerid,"~r~GANGFIGHTKILL",3125,3);
FightSystem[TempZone][fsKillsOfOwner]++;
if(FightSystem[TempZone][fsKillsOfOwner] > FightSystem[TempZone][fsKillsOfAttack]){
format(fsText,sizeof(fsText),"~g~%s",GetFactionNameOfFaction(FightSystem[TempZone][fsOwnerFaction]));
TextDrawSetString(FightSystem[TempZone][fsWinFaction],fsText);
format(fsText,sizeof(fsText),"~g~%d Kills",FightSystem[TempZone][fsKillsOfOwner]);
TextDrawSetString(FightSystem[TempZone][fsWinKills],fsText);
format(fsText,sizeof(fsText),"~r~%s",GetFactionNameOfFaction(FightSystem[TempZone][fsAttackFaction]));
TextDrawSetString(FightSystem[TempZone][fsLoseFaction],fsText);
format(fsText,sizeof(fsText),"~r~%d Kills",FightSystem[TempZone][fsKillsOfAttack]);
TextDrawSetString(FightSystem[TempZone][fsLoseKills],fsText);
}
else if(FightSystem[TempZone][fsKillsOfAttack] > FightSystem[TempZone][fsKillsOfOwner]){
format(fsText,sizeof(fsText),"~g~%s",GetFactionNameOfFaction(FightSystem[TempZone][fsAttackFaction]));
TextDrawSetString(FightSystem[TempZone][fsWinFaction],fsText);
format(fsText,sizeof(fsText),"~g~%d Kills",FightSystem[TempZone][fsKillsOfAttack]);
TextDrawSetString(FightSystem[TempZone][fsWinKills],fsText);
format(fsText,sizeof(fsText),"~r~%s",GetFactionNameOfFaction(FightSystem[TempZone][fsOwnerFaction]));
TextDrawSetString(FightSystem[TempZone][fsLoseFaction],fsText);
format(fsText,sizeof(fsText),"~r~%d Kills",FightSystem[TempZone][fsKillsOfOwner]);
TextDrawSetString(FightSystem[TempZone][fsLoseKills],fsText);
}else{
format(fsText,sizeof(fsText),"~y~%s",GetFactionNameOfFaction(FightSystem[TempZone][fsOwnerFaction]));
TextDrawSetString(FightSystem[TempZone][fsWinFaction],fsText);
format(fsText,sizeof(fsText),"~y~%d Kills",FightSystem[TempZone][fsKillsOfOwner]);
TextDrawSetString(FightSystem[TempZone][fsWinKills],fsText);
format(fsText,sizeof(fsText),"~y~%s",GetFactionNameOfFaction(FightSystem[TempZone][fsAttackFaction]));
TextDrawSetString(FightSystem[TempZone][fsLoseFaction],fsText);
format(fsText,sizeof(fsText),"~y~%d Kills",FightSystem[TempZone][fsKillsOfAttack]);
TextDrawSetString(FightSystem[TempZone][fsLoseKills],fsText);
}
Das gehört noch dazu:
public FightUpdate_1()
{
for(new fs;fs<sizeof(FightSystem);fs++)
{
if(FightSystem[fs][fsFightTime] && FightSystem[fs][fsAttackFaction] != -255)
{
new fsText[128];
if(FightSystem[fs][fsCTF][0] != -255)
{
if(IsPlayerConnected(FightSystem[fs][fsCTF][0]))
{
if(IsPlayerInRangeOfPoint(FightSystem[fs][fsCTF][0],5.0,FightSystem[fs][fsCTFx],FightSystem[fs][fsCTFy],FightSystem[fs][fsCTFz]))
{
FightSystem[fs][fsCTF][2] = 0;
FightSystem[fs][fsCTF][1]++;
format(fsText,sizeof(fsText),"~n~~n~~n~~n~~n~~n~~n~~w~Bonus in:~n~~r~%d ~w~Sekunden",(60-FightSystem[fs][fsCTF][1]));
GameTextForPlayer(FightSystem[fs][fsCTF][0],fsText,1250,3);
if(FightSystem[fs][fsCTF][1] >= 60)
{
new fsName[MAX_PLAYER_NAME];
GetPlayerName(FightSystem[fs][fsCTF][0],fsName,MAX_PLAYER_NAME);
FightSystem[fs][fsCTF][1] = 0;
format(fsText,sizeof(fsText),">>> Fight <<< | %s hat die Flagge erobert!",fsName); // Hier sollte er Geld bekommen um die 5k
for(new i;i<MAX_PLAYERS;i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerFaction(i) == FightSystem[fs][fsOwnerFaction] || GetPlayerFaction(i) == FightSystem[fs][fsAttackFaction])
{
PlayerPlaySound(i,1058,0.0,0.0,0.0);
SendClientMessage(i,FS_COL_YELLOW,fsText);
fsType = 2;
format(fsTextToOwner,sizeof(fsTextToOwner),">>> Fight <<< | Ihr habt gewonnen..."); //Die gewonnen haben sollen 25k bekommen auf die Fkasse
format(fsTextToAttack,sizeof(fsTextToAttack),">>> Fight <<< | Ihr habt verloren...");
}
else if(FightSystem[fs][fsKillsOfAttack] > FightSystem[fs][fsKillsOfOwner])
{
fsType = 3;
format(fsTextToOwner,sizeof(fsTextToOwner),">>> Fight <<< | Ihr habt verloren...");
format(fsTextToAttack,sizeof(fsTextToAttack),">>> Fight <<< | Ihr habt gewonnen...");
}
else
{
fsType = 1;
format(fsTextToOwner,sizeof(fsTextToOwner),">>> Fight <<< | Unentschieden, ihr behaltet euer gebiet.");
format(fsTextToAttack,sizeof(fsTextToAttack),">>> Fight <<< | Unentschieden, ihr müsst euch mehr antrengen.");
}
for(new i;i<MAX_PLAYERS;i++)
{
if(IsPlayerConnected(i))
{
GangZoneStopFlashForPlayer(i,FightSystem[fs][fsZoneID]);
if(fsType == 3)
{
GangZoneHideForPlayer(i,FightSystem[fs][fsZoneID]);
GangZoneShowForPlayer(i,FightSystem[fs][fsZoneID],GetZoneColorOfFaction(FightSystem[fs][fsAttackFaction]));
}
if(GetPlayerFaction(i) == FightSystem[fs][fsOwnerFaction])
{
PlayerPlaySound(i,1058,0.0,0.0,0.0);
TextDrawHideForPlayer(i,Fight);
TextDrawHideForPlayer(i,FightUnderline);
TextDrawHideForPlayer(i,FightSystem[fs][fsWinFaction]);
TextDrawHideForPlayer(i,FightSystem[fs][fsWinKills]);
TextDrawHideForPlayer(i,FightSystem[fs][fsLoseFaction]);
TextDrawHideForPlayer(i,FightSystem[fs][fsLoseKills]);
TextDrawHideForPlayer(i,FightSystem[fs][fsTime]);
SendClientMessage(i,FS_COL_YELLOW,fsTextToOwner);
if(fsType == 3 && GetPlayerFightzone(i) == fs)
AC_BS_SetPlayerHealth(i,0.0);
}
else if(GetPlayerFaction(i) == FightSystem[fs][fsAttackFaction])
{
PlayerPlaySound(i, 1058, 0.0, 0.0, 0.0);
TextDrawHideForPlayer(i,Fight);
TextDrawHideForPlayer(i,FightUnderline);
TextDrawHideForPlayer(i,FightSystem[fs][fsWinFaction]);
TextDrawHideForPlayer(i,FightSystem[fs][fsWinKills]);
TextDrawHideForPlayer(i,FightSystem[fs][fsLoseFaction]);
TextDrawHideForPlayer(i,FightSystem[fs][fsLoseKills]);
TextDrawHideForPlayer(i,FightSystem[fs][fsTime]);
SendClientMessage(i,FS_COL_YELLOW,fsTextToAttack);
if(fsType != 3 && GetPlayerFightzone(i) == fs)
AC_BS_SetPlayerHealth(i,0.0);
}
}
}
FightSystem[fs][fsKillsOfAttack] = 0;
FightSystem[fs][fsKillsOfOwner] = 0;
if(fsType == 3)
FightSystem[fs][fsOwnerFaction] = FightSystem[fs][fsAttackFaction];
FightSystem[fs][fsAttackFaction] = -255;
FightSystem[fs][fsCTF][0] = -255;
FraktionsKasse[fraktion] += 25000;
}
}
if(FightSystem[fs][fsLastFight])
FightSystem[fs][fsLastFight]--;
}
return 1;
}
public Fight_Init()
{
Fight = TextDrawCreate(88.000000,244.000000,"Fight:~n~_~n~_~n~_~n~_~n~_");
TextDrawUseBox(Fight,1);
TextDrawBoxColor(Fight,0x00000066);
TextDrawTextSize(Fight,102.000000,124.000000);
TextDrawAlignment(Fight,2);
TextDrawBackgroundColor(Fight,0xff000033);
TextDrawFont(Fight,2);
TextDrawLetterSize(Fight,0.499999,1.000000);
TextDrawColor(Fight,0xffffffff);
TextDrawSetOutline(Fight,1);
TextDrawSetProportional(Fight,1);
FightUnderline = TextDrawCreate(91.000000,274.000000,".");
TextDrawAlignment(FightUnderline,2);
TextDrawBackgroundColor(FightUnderline,0x000000ff);
TextDrawFont(FightUnderline,3);
TextDrawLetterSize(FightUnderline,14.799997,1.000000);
TextDrawColor(FightUnderline,0xffffffff);
TextDrawSetProportional(FightUnderline,1);
TextDrawSetShadow(FightUnderline,1);
if(!fexist("Fightzones.cfg"))
{
new File:fFile=fopen("Fightzones.cfg",io_write);
for(new fs;fs<sizeof(FightSystem);fs++)
fwrite(fFile,"-14 -14 0 0 0\r\n");
fclose(fFile);
}
new File:fFile=fopen("Fightzones.cfg",io_read),Content[64],fs;
while(fread(fFile,Content) && fs < sizeof(FightSystem)){
FightSystem[fs][fsWinFaction] = TextDrawCreate(26.000000,256.000000," ");
TextDrawSetProportional(FightSystem[fs][fsWinFaction],1);
TextDrawAlignment(FightSystem[fs][fsWinFaction],0);
TextDrawBackgroundColor(FightSystem[fs][fsWinFaction],0x000000ff);
TextDrawFont(FightSystem[fs][fsWinFaction],2);
TextDrawLetterSize(FightSystem[fs][fsWinFaction],0.199999,1.000000);
TextDrawColor(FightSystem[fs][fsWinFaction],0xffffffff);
TextDrawSetOutline(FightSystem[fs][fsWinFaction],1);
FightSystem[fs][fsLoseFaction] = TextDrawCreate(26.000000,267.000000," ");
TextDrawSetProportional(FightSystem[fs][fsLoseFaction],1);
TextDrawSetOutline(FightSystem[fs][fsLoseFaction],1);
TextDrawColor(FightSystem[fs][fsLoseFaction],0xffffffff);
TextDrawFont(FightSystem[fs][fsLoseFaction],2);
TextDrawLetterSize(FightSystem[fs][fsLoseFaction],0.199999,0.899999);
TextDrawBackgroundColor(FightSystem[fs][fsLoseFaction],0x000000ff);
TextDrawAlignment(FightSystem[fs][fsLoseFaction],0);
FightSystem[fs][fsWinKills] = TextDrawCreate(107.000000,256.000000," ");
TextDrawSetProportional(FightSystem[fs][fsWinKills],1);
TextDrawSetOutline(FightSystem[fs][fsWinKills],1);
TextDrawColor(FightSystem[fs][fsWinKills],0xffffffff);
TextDrawSetShadow(FightSystem[fs][fsWinKills],1);
TextDrawFont(FightSystem[fs][fsWinKills],2);
TextDrawLetterSize(FightSystem[fs][fsWinKills],0.199999,1.000000);
TextDrawBackgroundColor(FightSystem[fs][fsWinKills],0x000000ff);
TextDrawAlignment(FightSystem[fs][fsWinKills],0);
FightSystem[fs][fsLoseKills] = TextDrawCreate(107.000000,267.000000," ");
TextDrawSetProportional(FightSystem[fs][fsLoseKills],1);
TextDrawSetShadow(FightSystem[fs][fsLoseKills],1);
TextDrawSetOutline(FightSystem[fs][fsLoseKills],1);
TextDrawColor(FightSystem[fs][fsLoseKills],0xffffffff);
TextDrawFont(FightSystem[fs][fsLoseKills],2);
TextDrawLetterSize(FightSystem[fs][fsLoseKills],0.199999,1.000000);
TextDrawBackgroundColor(FightSystem[fs][fsLoseKills],0x000000ff);
TextDrawAlignment(FightSystem[fs][fsLoseKills],0);
FightSystem[fs][fsTime] = TextDrawCreate(26.000000,286.000000," ");
TextDrawColor(FightSystem[fs][fsTime],0xffffffff);
TextDrawAlignment(FightSystem[fs][fsTime],0);
TextDrawBackgroundColor(FightSystem[fs][fsTime],0x000000ff);
TextDrawFont(FightSystem[fs][fsTime],2);
TextDrawLetterSize(FightSystem[fs][fsTime],0.199999,0.899999);
TextDrawSetProportional(FightSystem[fs][fsTime],1);
StripNewLine(Content);
sscanf(Content,"dddddd",FightSystem[fs][fsOwnerFaction],FightSystem[fs][fsAttackFaction],FightSystem[fs][fsKillsOfOwner],FightSystem[fs][fsKillsOfAttack],FightSystem[fs][fsFightTime],FightSystem[fs][fsFightTimeCool]);
FightSystem[fs][fsCTF][0] = -255;
FightSystem[fs][fsCTF][1] = 0;
FightSystem[fs][fsCTF][2] = 0;
FightSystem[fs][fsLastFight] = 0;
FightSystem[fs][fsZoneID] = GangZoneCreate(FightSystem[fs][fsMinX],FightSystem[fs][fsMinY],FightSystem[fs][fsMaxX],FightSystem[fs][fsMaxY]);
FightSystem[fs][fsFlag] = CreatePickup(1314,1,FightSystem[fs][fsCTFx],FightSystem[fs][fsCTFy],FightSystem[fs][fsCTFz],-1);
if(FightSystem[fs][fsFightTime] && FightSystem[fs][fsAttackFaction] != -255)
{
new fsText[64];
format(fsText,sizeof(fsText),"Verbl. Zeit: %d Minuten",FightSystem[fs][fsFightTime]);
TextDrawSetString(FightSystem[fs][fsTime],fsText);
if(FightSystem[fs][fsKillsOfOwner] > FightSystem[fs][fsKillsOfAttack])
{
format(fsText,sizeof(fsText),"~g~%s",GetFactionNameOfFaction(FightSystem[fs][fsOwnerFaction]));
TextDrawSetString(FightSystem[fs][fsWinFaction],fsText);
format(fsText,sizeof(fsText),"~g~%d Kills",FightSystem[fs][fsKillsOfOwner]);
TextDrawSetString(FightSystem[fs][fsWinKills],fsText);
format(fsText,sizeof(fsText),"~r~%s",GetFactionNameOfFaction(FightSystem[fs][fsAttackFaction]));
TextDrawSetString(FightSystem[fs][fsLoseFaction],fsText);
format(fsText,sizeof(fsText),"~r~%d Kills",FightSystem[fs][fsKillsOfAttack]);
TextDrawSetString(FightSystem[fs][fsLoseKills],fsText);
}
else if(FightSystem[fs][fsKillsOfAttack] > FightSystem[fs][fsKillsOfOwner])
{
format(fsText,sizeof(fsText),"~g~%s",GetFactionNameOfFaction(FightSystem[fs][fsAttackFaction]));
TextDrawSetString(FightSystem[fs][fsWinFaction],fsText);
format(fsText,sizeof(fsText),"~g~%d Kills",FightSystem[fs][fsKillsOfAttack]);
TextDrawSetString(FightSystem[fs][fsWinKills],fsText);
format(fsText,sizeof(fsText),"~r~%s",GetFactionNameOfFaction(FightSystem[fs][fsOwnerFaction]));
TextDrawSetString(FightSystem[fs][fsLoseFaction],fsText);
format(fsText,sizeof(fsText),"~r~%d Kills",FightSystem[fs][fsKillsOfOwner]);
TextDrawSetString(FightSystem[fs][fsLoseKills],fsText);
}
else
{
format(fsText,sizeof(fsText),"~y~%s",GetFactionNameOfFaction(FightSystem[fs][fsOwnerFaction]));
TextDrawSetString(FightSystem[fs][fsWinFaction],fsText);
format(fsText,sizeof(fsText),"~y~%d Kills",FightSystem[fs][fsKillsOfOwner]);
TextDrawSetString(FightSystem[fs][fsWinKills],fsText);
format(fsText,sizeof(fsText),"~y~%s",GetFactionNameOfFaction(FightSystem[fs][fsAttackFaction]));
TextDrawSetString(FightSystem[fs][fsLoseFaction],fsText);
format(fsText,sizeof(fsText),"~y~%d Kills",FightSystem[fs][fsKillsOfAttack]);
TextDrawSetString(FightSystem[fs][fsLoseKills],fsText);
}
}
for(new i;i<MAX_PLAYERS;i++)
{
if(IsPlayerConnected(i))
{
SetPVarInt(i,"Spawned",1);
GangZoneShowForPlayer(i,FightSystem[fs][fsZoneID],GetZoneColorOfFaction(FightSystem[fs][fsOwnerFaction]));
if(FightSystem[fs][fsAttackFaction] && FightSystem[fs][fsFightTime])
{
GangZoneFlashForPlayer(i,FightSystem[fs][fsZoneID],GetZoneColorOfFaction(FightSystem[fs][fsAttackFaction]));
if(GetPlayerFaction(i) == FightSystem[fs][fsAttackFaction] || GetPlayerFaction(i) == FightSystem[fs][fsOwnerFaction])
{
TextDrawShowForPlayer(i,Fight);
TextDrawShowForPlayer(i,FightUnderline);
TextDrawShowForPlayer(i,FightSystem[fs][fsWinFaction]);
TextDrawShowForPlayer(i,FightSystem[fs][fsLoseFaction]);
TextDrawShowForPlayer(i,FightSystem[fs][fsWinKills]);
TextDrawShowForPlayer(i,FightSystem[fs][fsLoseKills]);
TextDrawShowForPlayer(i,FightSystem[fs][fsTime]);
}
}
}
}
fs++;
}
fclose(fFile);
FightTimer[0] = SetTimer("FightUpdate_1",1003,true);
FightTimer[1] = SetTimer("FightUpdate_2",60017,true);
return 1;
}
//push
//edit