| Problem - Department(chat) |

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Liebe Community,
    Ich bekomme Errors (mal wieder...) und ich weis nicht wie ich "idx" ersetzen soll und was der Error mit dem string meint.



    Die Errors:


    C:\- GTA (SA) LoR Server -\gamemodes\LoR-v1.pwn(2842) : warning 208: function with tag result used before definition, forcing reparse
    C:\- GTA (SA) LoR Server -\gamemodes\LoR-v1.pwn(1527) : error 017: undefined symbol "idx"
    C:\- GTA (SA) LoR Server -\gamemodes\LoR-v1.pwn(1529) : error 017: undefined symbol "idx"
    C:\- GTA (SA) LoR Server -\gamemodes\LoR-v1.pwn(1529) : warning 215: expression has no effect
    C:\- GTA (SA) LoR Server -\gamemodes\LoR-v1.pwn(1531) : error 017: undefined symbol "idx"
    C:\- GTA (SA) LoR Server -\gamemodes\LoR-v1.pwn(1533) : error 017: undefined symbol "idx"
    C:\- GTA (SA) LoR Server -\gamemodes\LoR-v1.pwn(1535) : error 017: undefined symbol "idx"
    C:\- GTA (SA) LoR Server -\gamemodes\LoR-v1.pwn(1536) : error 017: undefined symbol "idx"
    C:\- GTA (SA) LoR Server -\gamemodes\LoR-v1.pwn(1536) : warning 215: expression has no effect
    C:\- GTA (SA) LoR Server -\gamemodes\LoR-v1.pwn(1538) : error 017: undefined symbol "idx"
    C:\- GTA (SA) LoR Server -\gamemodes\LoR-v1.pwn(1546) : error 017: undefined symbol "string"
    C:\- GTA (SA) LoR Server -\gamemodes\LoR-v1.pwn(1546) : error 017: undefined symbol "string"
    C:\- GTA (SA) LoR Server -\gamemodes\LoR-v1.pwn(1546) : error 029: invalid expression, assumed zero
    C:\- GTA (SA) LoR Server -\gamemodes\LoR-v1.pwn(1546) : fatal error 107: too many error messages on one line


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    11 Errors.



    Die Zeilen:



    if(strcmp("/departments", cmdtext, true, 12) == 0 || strcmp("/d", cmdtext, true, 2) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    new sendername[32];
    GetPlayerName(playerid, sendername, sizeof(sendername));
    new length = strlen(cmdtext);
    while ((idx < length) && (cmdtext[idx] <= ' '))
    {
    idx++;
    }
    new offset = idx;
    new result[64];
    while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
    {
    result[idx - offset] = cmdtext[idx];
    idx++;
    }
    result[idx - offset] = EOS;
    if(!strlen(result))
    {
    SendClientMessage(playerid, COLOR_HGRAD, "Benutze: (/d)epartments [Text]");
    return 1;
    }
    if(sSpieler[playerid][fMitglied] == 1 || sSpieler[playerid][Leader] == 1)
    {
    if(sSpieler[playerid][Rang] == 15) { format(string, sizeof(string), "** Chief of Police %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 14) { format(string, sizeof(string), "** Assistant Chief %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 13) { format(string, sizeof(string), "** Deputy Chief %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 12) { format(string, sizeof(string), "** Commander %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 11) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 10) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 9) { format(string, sizeof(string), "** Sergeant II %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 8) { format(string, sizeof(string), "** Sergeant I %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 7) { format(string, sizeof(string), "** Detective III %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 6) { format(string, sizeof(string), "** Detective II %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 5) { format(string, sizeof(string), "** Detective I %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 4) { format(string, sizeof(string), "** Police Officer II %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 3) { format(string, sizeof(string), "** Police Officer I %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 2) { format(string, sizeof(string), "** Traffic Officer %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 1) { format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result); }
    else
    {
    format(string, sizeof(string), "** Suspendiert %s: %s, over. **", sendername, result);
    }
    DepartmentLeaderMessage(playerid, COLOR_ALLDEPT, string);
    DepartmentMemberMessage(playerid, COLOR_ALLDEPT, string);
    printf("%s", string);
    return 1;
    }
    else if(sSpieler[playerid][fMitglied] == 2 || sSpieler[playerid][Leader] == 2)
    {
    if(sSpieler[playerid][Rang] == 15) { format(string, sizeof(string), "** S.W.A.T. Chief %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 14) { format(string, sizeof(string), "** S.W.A.T. Assistant Chief %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 13) { format(string, sizeof(string), "** S.W.A.T. Deputy Chief %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 12) { format(string, sizeof(string), "** S.W.A.T. Commander %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 11) { format(string, sizeof(string), "** S.W.A.T. Captain %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 10) { format(string, sizeof(string), "** S.W.A.T. Elite Officer %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 9) { format(string, sizeof(string), "** S.W.A.T. Special Officer %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 8) { format(string, sizeof(string), "** S.W.A.T. Agent %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 7) { format(string, sizeof(string), "** S.W.A.T. Officer IIII %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 6) { format(string, sizeof(string), "** S.W.A.T. Officer III %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 5) { format(string, sizeof(string), "** S.W.A.T. Officer II %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 4) { format(string, sizeof(string), "** S.W.A.T. Officer I %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 3) { format(string, sizeof(string), "** S.W.A.T. Trainee %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 2) { format(string, sizeof(string), "** S.W.A.T. Recruit %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 1) { format(string, sizeof(string), "** S.W.A.T. Cadet %s: %s, over. **", sendername, result); }
    else
    {
    format(string, sizeof(string), "** Suspendiert %s: %s, over. **", sendername, result);
    }
    DepartmentLeaderMessage(playerid, COLOR_ALLDEPT, string);
    DepartmentMemberMessage(playerid, COLOR_ALLDEPT, string);
    printf("%s", string);
    return 1;
    }
    else if(sSpieler[playerid][fMitglied] == 3 || sSpieler[playerid][Leader] == 3)
    {
    if(sSpieler[playerid][Rang] == 15) { format(string, sizeof(string), "** Director %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 14) { format(string, sizeof(string), "** Assistant Director %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 13) { format(string, sizeof(string), "** Deouty Director %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 12) { format(string, sizeof(string), "** Unit Chief %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 11) { format(string, sizeof(string), "** Resident Agent %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 10) { format(string, sizeof(string), "** Elite Agent in Charge %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 9) { format(string, sizeof(string), "** Special Agent in Charge %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 8) { format(string, sizeof(string), "** Assistant Special Agent in Charge %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 7) { format(string, sizeof(string), "** Supervisory Special Agent %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 6) { format(string, sizeof(string), "** Special Agent %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 5) { format(string, sizeof(string), "** Prof. Agent %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 4) { format(string, sizeof(string), "** Prof. Assistant Agent %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 3) { format(string, sizeof(string), "** Agent %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 2) { format(string, sizeof(string), "** New Agent %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 1) { format(string, sizeof(string), "** New Agent in Trainee %s: %s, over. **", sendername, result); }
    else
    {
    format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result);
    }
    DepartmentLeaderMessage(playerid, COLOR_ALLDEPT, string);
    DepartmentMemberMessage(playerid, COLOR_ALLDEPT, string);
    printf("%s", string);
    return 1;
    }
    else if(sSpieler[playerid][fMitglied] == 4 || sSpieler[playerid][Leader] == 4)
    {
    if(sSpieler[playerid][Rang] == 15) { format(string, sizeof(string), "** General of the Army %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 14) { format(string, sizeof(string), "** General %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 13) { format(string, sizeof(string), "** Lieutenant General %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 12) { format(string, sizeof(string), "** Major General %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 11) { format(string, sizeof(string), "** Brigadier General %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 10) { format(string, sizeof(string), "** Colonel %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 9) { format(string, sizeof(string), "** Lieutenant Colonel %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 8) { format(string, sizeof(string), "** Major %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 7) { format(string, sizeof(string), "** Captain of the Army %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 6) { format(string, sizeof(string), "** First Lieutenant %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 5) { format(string, sizeof(string), "** Second Lieutenant %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 4) { format(string, sizeof(string), "** Chief Warrant Officer %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 3) { format(string, sizeof(string), "** Warrant Officer %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 2) { format(string, sizeof(string), "** Private First Class %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 1) { format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result); }
    else
    {
    format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result);
    }
    DepartmentLeaderMessage(playerid, COLOR_ALLDEPT, string);
    DepartmentMemberMessage(playerid, COLOR_ALLDEPT, string);
    printf("%s", string);
    return 1;
    }
    else if(sSpieler[playerid][fMitglied] == 5 || sSpieler[playerid][Leader] == 5)
    {
    if(sSpieler[playerid][Rang] == 10) { format(string, sizeof(string), "** Zolldirector %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 9) { format(string, sizeof(string), "** Assistant Zolldirector %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 8) { format(string, sizeof(string), "** Deputy Zolldirector %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 7) { format(string, sizeof(string), "** Leitender Zollausbilder %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 6) { format(string, sizeof(string), "** Zollausbilder %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 5) { format(string, sizeof(string), "** Zollbeamter II %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 4) { format(string, sizeof(string), "** Zollbeamter I %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 3) { format(string, sizeof(string), "** Zollbeamter %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 2) { format(string, sizeof(string), "** Lehrling des Zolls %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 1) { format(string, sizeof(string), "** Praktikant des Zolls %s: %s, over. **", sendername, result); }
    else
    {
    format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result);
    }
    DepartmentLeaderMessage(playerid, COLOR_ALLDEPT, string);
    DepartmentMemberMessage(playerid, COLOR_ALLDEPT, string);
    printf("%s", string);
    return 1;
    }
    else if(sSpieler[playerid][fMitglied] == 6 || sSpieler[playerid][Leader] == 6)
    {
    if(sSpieler[playerid][Rang] == 10) { format(string, sizeof(string), "** Ordnungsamtleiter %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 9) { format(string, sizeof(string), "** Stellv. Ordnungsamtleiter %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 8) { format(string, sizeof(string), "** Ordnungsamt Vorstand %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 7) { format(string, sizeof(string), "** Stellv. Ordnungsamt Vorstand %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 6) { format(string, sizeof(string), "** Ordnungsamt Beobachter %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 5) { format(string, sizeof(string), "** Ordnungsamt Geselle %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 4) { format(string, sizeof(string), "** Ordnungshüter %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 3) { format(string, sizeof(string), "** Politesse %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 2) { format(string, sizeof(string), "** Ordnungsamt Lehrling %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 1) { format(string, sizeof(string), "** Ordnungsamt Praktikant %s: %s, over. **", sendername, result); }
    else
    {
    format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result);
    }
    DepartmentLeaderMessage(playerid, COLOR_ALLDEPT, string);
    DepartmentMemberMessage(playerid, COLOR_ALLDEPT, string);
    printf("%s", string);
    return 1;
    }
    else if(sSpieler[playerid][fMitglied] == 7 || sSpieler[playerid][Leader] == 7)
    {
    if(sSpieler[playerid][Rang] == 15) { format(string, sizeof(string), "** Firepresident %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 14) { format(string, sizeof(string), "** Assistant Firepresident %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 13) { format(string, sizeof(string), "** Deputy Firepresident %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 12) { format(string, sizeof(string), "** Major Firefighter %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 11) { format(string, sizeof(string), "** Brigadier Firefighter %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 10) { format(string, sizeof(string), "** Firefighter Captain %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 9) { format(string, sizeof(string), "** Firefighter Colonel %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 8) { format(string, sizeof(string), "** Firefighter Lieutenant %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 7) { format(string, sizeof(string), "** Firefighter %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 6) { format(string, sizeof(string), "** Assistant Firefighter %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 5) { format(string, sizeof(string), "** Chefarzt %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 4) { format(string, sizeof(string), "** Oberarzt %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 3) { format(string, sizeof(string), "** Arzt %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 2) { format(string, sizeof(string), "** Notarzt %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 1) { format(string, sizeof(string), "** Rettungssanitäter %s: %s, over. **", sendername, result); }
    else
    {
    format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result);
    }
    DepartmentLeaderMessage(playerid, COLOR_ALLDEPT, string);
    DepartmentMemberMessage(playerid, COLOR_ALLDEPT, string);
    printf("%s", string);
    return 1;
    }
    else if(sSpieler[playerid][fMitglied] == 8 || sSpieler[playerid][Leader] == 8)
    {
    if(sSpieler[playerid][Rang] == 15) { format(string, sizeof(string), "** U.S. President %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 14) { format(string, sizeof(string), "** U.S. Vice President %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 13) { format(string, sizeof(string), "** U.S. Kanzler %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 12) { format(string, sizeof(string), "** U.S. Vice Kanzler %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 11) { format(string, sizeof(string), "** U.S. Bundesminister %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 10) { format(string, sizeof(string), "** U.S. Landesminister L.V. %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 9) { format(string, sizeof(string), "** U.S. Landesminister S.F. %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 8) { format(string, sizeof(string), "** U.S. Landesminister L.S. %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 7) { format(string, sizeof(string), "** U.S. Außenminister %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 6) { format(string, sizeof(string), "** U.S. Innenminister %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 5) { format(string, sizeof(string), "** U.S. Verteidigungsminister %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 4) { format(string, sizeof(string), "** U.S. Finanzminister %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 3) { format(string, sizeof(string), "** U.S. Gesundheitsminister %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 2) { format(string, sizeof(string), "** U.S. Staatsanwalt %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 1) { format(string, sizeof(string), "** U.S. Abgeordneter %s: %s, over. **", sendername, result); }
    else
    {
    format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result);
    }
    DepartmentLeaderMessage(playerid, COLOR_ALLDEPT, string);
    DepartmentMemberMessage(playerid, COLOR_ALLDEPT, string);
    printf("%s", string);
    return 1;
    }
    else
    {
    SendClientMessage(playerid, COLOR_HGRAD, "Du hast nicht die Befugnis.");
    return 1;
    }
    }
    return 1;
    }

  • Wie bekommt man das /d dort weg?


    Spoiler anzeigen
    if(strcmp("/departments", cmdtext, true, 12) == 0 || strcmp("/d", cmdtext, true, 2) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    new sendername[32], string[144], result[128], idx;
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(result, sizeof(result), cmdtext[strlen(strtok(cmdtext, idx)) + 1]);
    if(!strlen(result))
    {
    SendClientMessage(playerid, COLOR_HGRAD, "Benutze: (/d)epartments [Text]");
    return 1;
    }
    if(sSpieler[playerid][fMitglied] == 1 || sSpieler[playerid][Leader] == 1)
    {
    if(sSpieler[playerid][Rang] == 15) { format(string, sizeof(string), "** Chief of Police %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 14) { format(string, sizeof(string), "** Assistant Chief %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 13) { format(string, sizeof(string), "** Deputy Chief %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 12) { format(string, sizeof(string), "** Commander %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 11) { format(string, sizeof(string), "** Captain %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 10) { format(string, sizeof(string), "** Lieutenant %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 9) { format(string, sizeof(string), "** Sergeant II %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 8) { format(string, sizeof(string), "** Sergeant I %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 7) { format(string, sizeof(string), "** Detective III %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 6) { format(string, sizeof(string), "** Detective II %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 5) { format(string, sizeof(string), "** Detective I %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 4) { format(string, sizeof(string), "** Police Officer II %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 3) { format(string, sizeof(string), "** Police Officer I %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 2) { format(string, sizeof(string), "** Traffic Officer %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 1) { format(string, sizeof(string), "** Cadet %s: %s, over. **", sendername, result); }
    else
    {
    format(string, sizeof(string), "** Suspendiert %s: %s, over. **", sendername, result);
    }
    DepartmentLeaderMessage(playerid, COLOR_ALLDEPT, string);
    DepartmentMemberMessage(playerid, COLOR_ALLDEPT, string);
    printf("%s", string);
    return 1;
    }
    else if(sSpieler[playerid][fMitglied] == 2 || sSpieler[playerid][Leader] == 2)
    {
    if(sSpieler[playerid][Rang] == 15) { format(string, sizeof(string), "** S.W.A.T. Chief %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 14) { format(string, sizeof(string), "** S.W.A.T. Assistant Chief %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 13) { format(string, sizeof(string), "** S.W.A.T. Deputy Chief %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 12) { format(string, sizeof(string), "** S.W.A.T. Commander %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 11) { format(string, sizeof(string), "** S.W.A.T. Captain %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 10) { format(string, sizeof(string), "** S.W.A.T. Elite Officer %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 9) { format(string, sizeof(string), "** S.W.A.T. Special Officer %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 8) { format(string, sizeof(string), "** S.W.A.T. Agent %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 7) { format(string, sizeof(string), "** S.W.A.T. Officer IIII %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 6) { format(string, sizeof(string), "** S.W.A.T. Officer III %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 5) { format(string, sizeof(string), "** S.W.A.T. Officer II %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 4) { format(string, sizeof(string), "** S.W.A.T. Officer I %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 3) { format(string, sizeof(string), "** S.W.A.T. Trainee %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 2) { format(string, sizeof(string), "** S.W.A.T. Recruit %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 1) { format(string, sizeof(string), "** S.W.A.T. Cadet %s: %s, over. **", sendername, result); }
    else
    {
    format(string, sizeof(string), "** Suspendiert %s: %s, over. **", sendername, result);
    }
    DepartmentLeaderMessage(playerid, COLOR_ALLDEPT, string);
    DepartmentMemberMessage(playerid, COLOR_ALLDEPT, string);
    printf("%s", string);
    return 1;
    }
    else if(sSpieler[playerid][fMitglied] == 3 || sSpieler[playerid][Leader] == 3)
    {
    if(sSpieler[playerid][Rang] == 15) { format(string, sizeof(string), "** Director %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 14) { format(string, sizeof(string), "** Assistant Director %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 13) { format(string, sizeof(string), "** Deouty Director %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 12) { format(string, sizeof(string), "** Unit Chief %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 11) { format(string, sizeof(string), "** Resident Agent %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 10) { format(string, sizeof(string), "** Elite Agent in Charge %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 9) { format(string, sizeof(string), "** Special Agent in Charge %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 8) { format(string, sizeof(string), "** Assistant Special Agent in Charge %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 7) { format(string, sizeof(string), "** Supervisory Special Agent %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 6) { format(string, sizeof(string), "** Special Agent %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 5) { format(string, sizeof(string), "** Prof. Agent %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 4) { format(string, sizeof(string), "** Prof. Assistant Agent %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 3) { format(string, sizeof(string), "** Agent %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 2) { format(string, sizeof(string), "** New Agent %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 1) { format(string, sizeof(string), "** New Agent in Trainee %s: %s, over. **", sendername, result); }
    else
    {
    format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result);
    }
    DepartmentLeaderMessage(playerid, COLOR_ALLDEPT, string);
    DepartmentMemberMessage(playerid, COLOR_ALLDEPT, string);
    printf("%s", string);
    return 1;
    }
    else if(sSpieler[playerid][fMitglied] == 4 || sSpieler[playerid][Leader] == 4)
    {
    if(sSpieler[playerid][Rang] == 15) { format(string, sizeof(string), "** General of the Army %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 14) { format(string, sizeof(string), "** General %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 13) { format(string, sizeof(string), "** Lieutenant General %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 12) { format(string, sizeof(string), "** Major General %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 11) { format(string, sizeof(string), "** Brigadier General %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 10) { format(string, sizeof(string), "** Colonel %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 9) { format(string, sizeof(string), "** Lieutenant Colonel %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 8) { format(string, sizeof(string), "** Major %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 7) { format(string, sizeof(string), "** Captain of the Army %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 6) { format(string, sizeof(string), "** First Lieutenant %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 5) { format(string, sizeof(string), "** Second Lieutenant %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 4) { format(string, sizeof(string), "** Chief Warrant Officer %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 3) { format(string, sizeof(string), "** Warrant Officer %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 2) { format(string, sizeof(string), "** Private First Class %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 1) { format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result); }
    else
    {
    format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result);
    }
    DepartmentLeaderMessage(playerid, COLOR_ALLDEPT, string);
    DepartmentMemberMessage(playerid, COLOR_ALLDEPT, string);
    printf("%s", string);
    return 1;
    }
    else if(sSpieler[playerid][fMitglied] == 5 || sSpieler[playerid][Leader] == 5)
    {
    if(sSpieler[playerid][Rang] == 10) { format(string, sizeof(string), "** Zolldirector %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 9) { format(string, sizeof(string), "** Assistant Zolldirector %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 8) { format(string, sizeof(string), "** Deputy Zolldirector %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 7) { format(string, sizeof(string), "** Leitender Zollausbilder %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 6) { format(string, sizeof(string), "** Zollausbilder %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 5) { format(string, sizeof(string), "** Zollbeamter II %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 4) { format(string, sizeof(string), "** Zollbeamter I %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 3) { format(string, sizeof(string), "** Zollbeamter %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 2) { format(string, sizeof(string), "** Lehrling des Zolls %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 1) { format(string, sizeof(string), "** Praktikant des Zolls %s: %s, over. **", sendername, result); }
    else
    {
    format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result);
    }
    DepartmentLeaderMessage(playerid, COLOR_ALLDEPT, string);
    DepartmentMemberMessage(playerid, COLOR_ALLDEPT, string);
    printf("%s", string);
    return 1;
    }
    else if(sSpieler[playerid][fMitglied] == 6 || sSpieler[playerid][Leader] == 6)
    {
    if(sSpieler[playerid][Rang] == 10) { format(string, sizeof(string), "** Ordnungsamtleiter %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 9) { format(string, sizeof(string), "** Stellv. Ordnungsamtleiter %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 8) { format(string, sizeof(string), "** Ordnungsamt Vorstand %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 7) { format(string, sizeof(string), "** Stellv. Ordnungsamt Vorstand %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 6) { format(string, sizeof(string), "** Ordnungsamt Beobachter %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 5) { format(string, sizeof(string), "** Ordnungsamt Geselle %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 4) { format(string, sizeof(string), "** Ordnungshüter %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 3) { format(string, sizeof(string), "** Politesse %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 2) { format(string, sizeof(string), "** Ordnungsamt Lehrling %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 1) { format(string, sizeof(string), "** Ordnungsamt Praktikant %s: %s, over. **", sendername, result); }
    else
    {
    format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result);
    }
    DepartmentLeaderMessage(playerid, COLOR_ALLDEPT, string);
    DepartmentMemberMessage(playerid, COLOR_ALLDEPT, string);
    printf("%s", string);
    return 1;
    }
    else if(sSpieler[playerid][fMitglied] == 7 || sSpieler[playerid][Leader] == 7)
    {
    if(sSpieler[playerid][Rang] == 15) { format(string, sizeof(string), "** Firepresident %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 14) { format(string, sizeof(string), "** Assistant Firepresident %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 13) { format(string, sizeof(string), "** Deputy Firepresident %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 12) { format(string, sizeof(string), "** Major Firefighter %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 11) { format(string, sizeof(string), "** Brigadier Firefighter %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 10) { format(string, sizeof(string), "** Firefighter Captain %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 9) { format(string, sizeof(string), "** Firefighter Colonel %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 8) { format(string, sizeof(string), "** Firefighter Lieutenant %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 7) { format(string, sizeof(string), "** Firefighter %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 6) { format(string, sizeof(string), "** Assistant Firefighter %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 5) { format(string, sizeof(string), "** Chefarzt %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 4) { format(string, sizeof(string), "** Oberarzt %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 3) { format(string, sizeof(string), "** Arzt %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 2) { format(string, sizeof(string), "** Notarzt %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 1) { format(string, sizeof(string), "** Rettungssanitäter %s: %s, over. **", sendername, result); }
    else
    {
    format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result);
    }
    DepartmentLeaderMessage(playerid, COLOR_ALLDEPT, string);
    DepartmentMemberMessage(playerid, COLOR_ALLDEPT, string);
    printf("%s", string);
    return 1;
    }
    else if(sSpieler[playerid][fMitglied] == 8 || sSpieler[playerid][Leader] == 8)
    {
    if(sSpieler[playerid][Rang] == 15) { format(string, sizeof(string), "** U.S. President %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 14) { format(string, sizeof(string), "** U.S. Vice President %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 13) { format(string, sizeof(string), "** U.S. Kanzler %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 12) { format(string, sizeof(string), "** U.S. Vice Kanzler %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 11) { format(string, sizeof(string), "** U.S. Bundesminister %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 10) { format(string, sizeof(string), "** U.S. Landesminister L.V. %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 9) { format(string, sizeof(string), "** U.S. Landesminister S.F. %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 8) { format(string, sizeof(string), "** U.S. Landesminister L.S. %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 7) { format(string, sizeof(string), "** U.S. Außenminister %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 6) { format(string, sizeof(string), "** U.S. Innenminister %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 5) { format(string, sizeof(string), "** U.S. Verteidigungsminister %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 4) { format(string, sizeof(string), "** U.S. Finanzminister %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 3) { format(string, sizeof(string), "** U.S. Gesundheitsminister %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 2) { format(string, sizeof(string), "** U.S. Staatsanwalt %s: %s, over. **", sendername, result); }
    else if(sSpieler[playerid][Rang] == 1) { format(string, sizeof(string), "** U.S. Abgeordneter %s: %s, over. **", sendername, result); }
    else
    {
    format(string, sizeof(string), "** Private %s: %s, over. **", sendername, result);
    }
    DepartmentLeaderMessage(playerid, COLOR_ALLDEPT, string);
    DepartmentMemberMessage(playerid, COLOR_ALLDEPT, string);
    printf("%s", string);
    return 1;
    }
    else
    {
    SendClientMessage(playerid, COLOR_HGRAD, "Du hast nicht die Befugnis.");
    return 1;
    }
    }
    return 1;
    }


    Das hier ganz unten in den Gamemode:
    stock strtok(const string[], &index) //©Jeffry
    {
    new result[20], length = strlen(string), i = index;
    while ((i < length) && (string[i] == ' ')) i++;
    strmid(result,string,i,((index = strfind(string, " ", false, i)) == -1) ? (index = length) : (index) , 20);
    index++;
    return result;
    }



    Was habe ich gemacht? Ich habe den Code, der strtok sein sollte, entfernt und mit meiner externen Funktion ersetzt.
    Die format-Zeile übergibt dann den String ab nach der Leerstelle nach "/d" an "result".


    Anschaulich:
    cmdtext = "/d Hallo"
    cmdtext[strlen(strtok(cmdtext, idx)) + 1]
    cmdtext[strlen(strtok("/d Hallo", 0)) + 1]
    cmdtext[strlen("/d") + 1]
    cmdtext[2 + 1]
    cmdtext[3]


    format(result, sizeof(result), cmdtext[3]); //=> Ab Zeichen 3 (0,1,2,3,...) wird begonnen, also das erste Zeichen von "result" ist "H".
    //=> result = "Hallo"