Hallo zusammen,
ich habe mich an ein System gehockt wo an verschiedenen Positionen ein paar Objecte Spawnt,
leider spawnen ab und zu Objekte ineinander und mit dieser Abfrage (weiter unten) versuche ich dieses Problem zu beheben.
Leider kann ich kein bool verwenden ohne Warnings zu bekommen, besteht die möglichkeit bools und floats hier zu verwenden?
new Float:RandomSpawn[][4] =
{
// AREA 51
{218.3426,1903.8358,17.6406,false},
{212.0609,1904.4373,17.6406,false},
{207.8321,1910.6377,17.6406,false},
{219.8745,1902.0111,17.6406,false},
{231.9966,1903.7794,17.6406,false},
{226.3463,1887.1160,25.1140,false},
{225.3874,1885.1627,33.5139,false},
{244.9164,1871.1704,20.1642,false},
{275.5526,1877.0919,17.6481,false},
{275.0021,1913.8904,17.6406,false},
{259.1602,1919.8065,19.9827,false},
{262.2148,1923.7788,25.1140,false},
{269.7493,1849.8881,18.1746,false},
{276.4847,1832.3574,17.6481,false},
{271.5181,1816.1051,17.6406,false},
{277.0028,1804.9022,17.6406,false},
{263.7406,1808.1310,18.1746,false},
{261.7601,1814.3583,22.1746,false},
{260.2226,1832.1365,22.1746,false},
{235.3644,1837.3853,23.2422,false},
{217.4373,1839.2928,23.2422,false},
{188.0163,1834.1852,23.2422,false},
{192.9506,1819.9442,21.0056,false},
{195.1506,1813.6123,17.6406,false},
{207.3930,1813.4528,21.8672,false},
{214.2328,1810.6279,21.8672,false},
{217.7935,1814.5156,17.6406,false},
{210.2124,1832.7449,17.6406,false},
{214.7431,1879.8995,13.1406,false},
{203.6165,1869.9242,13.1406,false},
{212.5545,1855.8949,13.0573,false},
{220.3851,1855.7987,12.9869,false},
{234.5473,1857.6102,16.8861,false},
{243.4655,1861.1812,17.9254,false},
{248.2950,1865.4677,20.6406,false},
{234.1304,1872.3241,11.4609,false},
{238.9249,1863.9551,11.4609,false},
{245.2861,1859.1509,14.0840,false},
{252.5181,1879.2743,11.4609,false},
{248.6552,1872.4615,8.7578,false},
{261.5605,1871.0439,8.7578,false},
{263.0763,1845.9711,7.9822,false},
{250.3589,1832.7336,4.7109,false},
{251.6698,1814.6871,4.7109,false},
{246.8294,1798.8525,7.4141,false},
{236.2124,1813.4476,7.4141,false},
{217.9312,1820.0927,6.4141,false},
{216.5440,1827.0353,6.4141,false},
{240.4938,1826.6069,4.7109,false},
{290.4907,1817.2003,4.7266,false},
{293.5339,1823.8372,7.7340,false},
{297.1478,1831.3156,7.7266,false},
{312.8016,1840.0511,7.8281,false},
{313.3463,1854.8492,7.8281,false},
{302.8474,1856.5027,7.7266,false},
{279.1351,1866.9808,8.7578,false},
{271.6661,1873.9561,8.7578,false},
{271.8816,1854.9203,8.7649,false},
{269.0406,1876.4520,-3.4714,false}
};
Und ich habe das noch nie ausprobiert, kann man das false(0) einfach auf true(1) setzen?