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  • Liebe Community,
    Ich habe das Problem wenn ich mein Passwort (willig) falsch eingebe werde ich trotzdem eingeloggt. Warum?


    Die Zeilen:



    public OnPlayerLogin(playerid,password[])
    {
    new tmp2[256];
    new string2[100];
    new playername2[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername2, sizeof(playername2));
    format(string2, sizeof(string2), "/Accounts/%s.ini", playername2);
    new File: UserFile = fopen(string2, io_read);
    SpawnPlayer(playerid);
    if ( UserFile )
    {
    new PassData[256];
    new keytmp[256], valtmp[256];
    fread( UserFile , PassData , sizeof( PassData ) );
    keytmp = ini_GetKey( PassData );
    if( strcmp( keytmp , "Key" , true ) == 0 )
    {
    valtmp = ini_GetValue( PassData );
    strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
    }
    if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
    {
    new key[ 256 ] , val[ 256 ];
    new Data[ 256 ];
    while ( fread( UserFile , Data , sizeof( Data ) ) )
    {
    key = ini_GetKey( Data );
    if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
    if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
    if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }
    if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
    if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
    if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
    if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
    if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); }
    if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }
    if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
    if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
    if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
    if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
    if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }
    if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
    if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
    if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
    if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
    if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
    if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
    if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
    if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
    if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
    if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }
    if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
    if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
    if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
    if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
    if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
    if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }
    if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }
    if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }
    if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }
    if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
    if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
    if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
    if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
    if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
    if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
    if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
    if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
    if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
    if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
    if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
    if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }
    if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
    if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
    if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
    if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
    if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
    if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
    if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
    if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
    if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
    if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }
    if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
    if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
    if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
    if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
    if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
    if( strcmp( key , "TruckLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTruckLic] = strval( val ); }
    if( strcmp( key , "BikeLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBikeLic] = strval( val ); }
    if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
    if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
    if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
    if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }
    if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
    if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
    if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
    if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
    if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
    if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
    if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
    if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
    if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
    if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
    if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
    if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }
    if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
    if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
    if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
    if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
    if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
    if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
    if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
    if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
    if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); }
    if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
    if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }
    if( strcmp( key , "Perso" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOwnPerso] = strval( val ); }
    if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
    if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
    if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
    }//end while
    fclose(UserFile);//close the file after everything has been read in the while
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE, "Das Passwort ist falsch."); // <-----------------------------------------------------------------
    fclose(UserFile);
    gPlayerLogTries[playerid] += 1;
    if(gPlayerLogTries[playerid] == 4) { Ban(playerid); }
    return 1;
    }
    PlayerInfo[playerid][pAdjustable] = 0;
    ResetPlayerMoney(playerid);
    ConsumingMoney[playerid] = 1;
    GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
    CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
    if(PlayerInfo[playerid][pReg] == 0)
    {
    PlayerInfo[playerid][pLevel] = 1;
    PlayerInfo[playerid][pSHealth] = 100.0;
    PlayerInfo[playerid][pHealth] = 100.0;
    PlayerInfo[playerid][pPos_x] = 2246.6;
    PlayerInfo[playerid][pPos_y] = -1161.9;
    PlayerInfo[playerid][pPos_z] = 1029.7;
    PlayerInfo[playerid][pInt] = 15;
    PlayerInfo[playerid][pLocal] = 255;
    PlayerInfo[playerid][pTeam] = 3;
    PlayerInfo[playerid][pModel] = 264;
    new randphone = 1000 + random(8999);//minimum 1000 max 9999 //giving one at the start
    PlayerInfo[playerid][pPnumber] = randphone;
    PlayerInfo[playerid][pPhousekey] = 255;
    PlayerInfo[playerid][pPbiskey] = 255;
    PlayerInfo[playerid][pAccount] = 0;
    PlayerInfo[playerid][pReg] = 1;
    GivePlayerMoney(playerid, 2000);
    }
    if(PlayerInfo[playerid][pLevel] == -999) //autoban
    {
    Ban(playerid);
    }
    else if(PlayerInfo[playerid][pCK] > 0)
    {
    Kick(playerid);
    }
    format(string2, sizeof(string2), "{FFFFFF}» Herzlich Willkommen zurück, %s",playername2);
    SendClientMessage(playerid, COLOR_WHITE,string2);
    printf("%s has logged in.",playername2);
    if (PlayerInfo[playerid][pDonateRank] > 0)
    {
    SendClientMessage(playerid, COLOR_WHITE,"{FFFFFF}» Du hast dich mit deinem Premium-Account {00FF00}erfolgreich{FFFFFF} eingeloggt.");
    }
    if (PlayerInfo[playerid][pAdmin] > 0)
    {
    format(string2, sizeof(string2), "{FFFFFF}» Du bist dem Administratoren-Rang {FF0000}%d{FFFFFF} eingeloggt!",PlayerInfo[playerid][pAdmin]);
    SendClientMessage(playerid, COLOR_WHITE,string2);
    }
    SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
    if(gTeam[playerid] == 0)
    {
    gTeam[playerid] = 3;
    }
    else
    {
    gTeam[playerid] = PlayerInfo[playerid][pTeam];
    }
    gPlayerLogged[playerid] = 1;
    SpawnPlayer(playerid);
    format(tmp2, sizeof(tmp2), "~w~Willkommen ~n~~y~ %s", playername2);
    DateProp(playerid);
    GameTextForPlayer(playerid, tmp2, 5000, 1);
    SendClientMessage(playerid, COLOR_YELLOW, motd);
    if(PlayerInfo[playerid][pFMember] < 255)
    {
    format(tmp2, sizeof(tmp2), "Familie MOTD: %s.", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]);
    SendClientMessage(playerid, COLOR_YELLOW, tmp2);
    }
    }
    return 1;
    }



    Ich hoffe ihr könnt Helfen.



    MfG
    James.


  • Ich habe mich jetzt mal wieder falsch eingeloggt und es geht wieder nicht, wie meinst du das mit wenn du dich falsch einloggst, ich habe da nichts geprintet


    Hier der Login befehl:


    if (strcmp(cmd, "/login", true) ==0 )
    {
    if(IsPlayerConnected(playerid))
    {
    new tmppass[64];
    if(gPlayerLogged[playerid] == 1)
    {
    SendClientMessage(playerid, COLOR_WHITE, "Du bist bereits eingeloggt.");
    return 1;
    }
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Verwendung: /login [passwort]");
    return 1;
    }
    strmid(tmppass, tmp, 0, strlen(cmdtext), 255);
    Encrypt(tmppass);
    OnPlayerLogin(playerid,tmppass);
    }
    return 1;
    }


  • new PassData[256];
    new keytmp[256], valtmp[256];
    fread( UserFile , PassData , sizeof( PassData ) );
    keytmp = ini_GetKey( PassData );
    if( strcmp( keytmp , "Key" , true ) == 0 )
    {
    valtmp = ini_GetValue( PassData );
    strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
    }
    printf("pKey: '%s' / password: '%s' / string2: %s", PlayerInfo[playerid][pKey], password, string2); // <---
    if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
    {
    // Usw...



    Funktioniert aber immer noch net :(

  • Ist doch klar, ändert ja auch nichts am Code.
    Deshalb sollst du ja in den server_log.txt schauen, was da drin steht, wenn du versuchst dich einzuloggen. Dort wird die Zeile, mit Informationen gefüllt, ausgegeben.
    Poste diese dann hier.


    Das steht bei der server_log.txt: (wenn ich mich mit falschen PW einlogge.)


    [16:51:03] Incoming connection: 192.168.2.100:52163
    [16:51:04] [join] Test123 has joined the server (0:192.168.2.100)
    [16:51:15] pKey: '' / password: 'Tjg2PORN' / string2: /Accounts/Test123.ini
    [16:51:15] Test123 has logged in.
    [16:51:40] [part] Test123 has left the server (0:1)

  • Der pKey wird nicht richtig aus der Datei gelesen.
    Schreibe es mal so:

    Spoiler anzeigen
    public OnPlayerLogin(playerid,password[])
    {
    new tmp2[256];
    new string2[100];
    new playername2[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername2, sizeof(playername2));
    format(string2, sizeof(string2), "/Accounts/%s.ini", playername2);
    new File: UserFile = fopen(string2, io_read);
    SpawnPlayer(playerid);
    if ( UserFile )
    {
    new PassData[256];
    new keytmp[256], valtmp[256];
    new File: UserFilePass = fopen(string2, io_read);
    while ( fread( UserFilePass , PassData , sizeof( PassData ) ) )
    {
    keytmp = ini_GetKey( PassData );
    if( strcmp( keytmp , "Key" , true ) == 0 )
    {
    valtmp = ini_GetValue( PassData );
    printf("valtmp: %s", valtmp);
    strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
    }
    }
    fclose(UserFilePass);
    printf("pKey: '%s' / password: '%s' / string2: %s", PlayerInfo[playerid][pKey], Password, string2);
    if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
    {
    new key[ 256 ] , val[ 256 ];
    new Data[ 256 ];
    while ( fread( UserFile , Data , sizeof( Data ) ) )
    {
    key = ini_GetKey( Data );
    if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
    if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
    if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }
    if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
    if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
    if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
    if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
    if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); }
    if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }
    if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
    if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
    if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
    if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
    if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }
    if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
    if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
    if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
    if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
    if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
    if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
    if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
    if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
    if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
    if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }
    if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
    if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
    if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
    if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
    if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
    if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }
    if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }
    if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }
    if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }
    if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
    if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
    if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
    if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
    if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
    if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
    if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
    if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
    if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
    if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
    if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
    if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }
    if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
    if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
    if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
    if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
    if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
    if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
    if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
    if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
    if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
    if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }
    if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
    if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
    if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
    if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
    if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
    if( strcmp( key , "TruckLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTruckLic] = strval( val ); }
    if( strcmp( key , "BikeLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBikeLic] = strval( val ); }
    if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
    if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
    if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
    if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }
    if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
    if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
    if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
    if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
    if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
    if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
    if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
    if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
    if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
    if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
    if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
    if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }
    if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
    if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
    if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
    if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
    if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
    if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
    if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
    if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
    if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); }
    if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
    if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }
    if( strcmp( key , "Perso" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOwnPerso] = strval( val ); }
    if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
    if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
    if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
    }//end while
    fclose(UserFile);//close the file after everything has been read in the while
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE, "Das Passwort ist falsch."); // <-----------------------------------------------------------------
    fclose(UserFile);
    gPlayerLogTries[playerid] += 1;
    if(gPlayerLogTries[playerid] == 4) { Ban(playerid); }
    return 1;
    }
    PlayerInfo[playerid][pAdjustable] = 0;
    ResetPlayerMoney(playerid);
    ConsumingMoney[playerid] = 1;
    GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
    CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
    if(PlayerInfo[playerid][pReg] == 0)
    {
    PlayerInfo[playerid][pLevel] = 1;
    PlayerInfo[playerid][pSHealth] = 100.0;
    PlayerInfo[playerid][pHealth] = 100.0;
    PlayerInfo[playerid][pPos_x] = 2246.6;
    PlayerInfo[playerid][pPos_y] = -1161.9;
    PlayerInfo[playerid][pPos_z] = 1029.7;
    PlayerInfo[playerid][pInt] = 15;
    PlayerInfo[playerid][pLocal] = 255;
    PlayerInfo[playerid][pTeam] = 3;
    PlayerInfo[playerid][pModel] = 264;
    new randphone = 1000 + random(8999);//minimum 1000 max 9999 //giving one at the start
    PlayerInfo[playerid][pPnumber] = randphone;
    PlayerInfo[playerid][pPhousekey] = 255;
    PlayerInfo[playerid][pPbiskey] = 255;
    PlayerInfo[playerid][pAccount] = 0;
    PlayerInfo[playerid][pReg] = 1;
    GivePlayerMoney(playerid, 2000);
    }
    if(PlayerInfo[playerid][pLevel] == -999) //autoban
    {
    Ban(playerid);
    }
    else if(PlayerInfo[playerid][pCK] > 0)
    {
    Kick(playerid);
    }
    format(string2, sizeof(string2), "{FFFFFF}» Herzlich Willkommen zurück, %s",playername2);
    SendClientMessage(playerid, COLOR_WHITE,string2);
    printf("%s has logged in.",playername2);
    if (PlayerInfo[playerid][pDonateRank] > 0)
    {
    SendClientMessage(playerid, COLOR_WHITE,"{FFFFFF}» Du hast dich mit deinem Premium-Account {00FF00}erfolgreich{FFFFFF} eingeloggt.");
    }
    if (PlayerInfo[playerid][pAdmin] > 0)
    {
    format(string2, sizeof(string2), "{FFFFFF}» Du bist dem Administratoren-Rang {FF0000}%d{FFFFFF} eingeloggt!",PlayerInfo[playerid][pAdmin]);
    SendClientMessage(playerid, COLOR_WHITE,string2);
    }
    SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
    if(gTeam[playerid] == 0)
    {
    gTeam[playerid] = 3;
    }
    else
    {
    gTeam[playerid] = PlayerInfo[playerid][pTeam];
    }
    gPlayerLogged[playerid] = 1;
    SpawnPlayer(playerid);
    format(tmp2, sizeof(tmp2), "~w~Willkommen ~n~~y~ %s", playername2);
    DateProp(playerid);
    GameTextForPlayer(playerid, tmp2, 5000, 1);
    SendClientMessage(playerid, COLOR_YELLOW, motd);
    if(PlayerInfo[playerid][pFMember] < 255)
    {
    format(tmp2, sizeof(tmp2), "Familie MOTD: %s.", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]);
    SendClientMessage(playerid, COLOR_YELLOW, tmp2);
    }
    }
    return 1;
    }

  • Der pKey wird nicht richtig aus der Datei gelesen.
    Schreibe es mal so:


    Bekomme nun 4 Errors:


    C:\-)) GTA San Andreas Server ((-\gamemodes\LoR-2-1-5.pwn(11416) : error 017: undefined symbol "Data"
    C:\-)) GTA San Andreas Server ((-\gamemodes\LoR-2-1-5.pwn(11416) : error 017: undefined symbol "Data"
    C:\-)) GTA San Andreas Server ((-\gamemodes\LoR-2-1-5.pwn(11416) : error 029: invalid expression, assumed zero
    C:\-)) GTA San Andreas Server ((-\gamemodes\LoR-2-1-5.pwn(11416) : fatal error 107: too many error messages on one line


  • Geht immer noch nicht,
    der server_log:


    [17:10:19] Incoming connection: 192.168.2.100:51740
    [17:10:19] [join] Test123 has joined the server (0:192.168.2.100)
    [17:10:29] valtmp:


    [17:10:29] pKey: '' / password: '156' / string2: /Accounts/Test123.ini
    [17:10:29] Test123 has logged in.
    [17:10:36] [part] Test123 has left the server (0:1)

  • Hm, sicher dass du in der Datei ein Feld "Key" hast?
    Füge ggf mal nach
    keytmp = ini_GetKey( PassData );
    diesen Print ein:
    printf("keytmp: %s / PassData: %s", keytmp, PassData);


    Was kommt dann im Log (Achtung, wird viel sein!)?

    3HZXdYd.png

    Einmal editiert, zuletzt von Jeffry () aus folgendem Grund: Tippfehler


  • bekomme erstmal errors:


    C:\-)) GTA San Andreas Server ((-\gamemodes\LoR-2-1-5.pwn(11419) : error 001: expected token: ",", but found ";"
    C:\-)) GTA San Andreas Server ((-\gamemodes\LoR-2-1-5.pwn(11419) : warning 215: expression has no effect
    C:\-)) GTA San Andreas Server ((-\gamemodes\LoR-2-1-5.pwn(11419) : warning 215: expression has no effect
    C:\-)) GTA San Andreas Server ((-\gamemodes\LoR-2-1-5.pwn(11419) : error 001: expected token: ";", but found ")"
    C:\-)) GTA San Andreas Server ((-\gamemodes\LoR-2-1-5.pwn(11419) : error 029: invalid expression, assumed zero
    C:\-)) GTA San Andreas Server ((-\gamemodes\LoR-2-1-5.pwn(11419) : fatal error 107: too many error messages on one line


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    4 Errors.


    (bei):



    while ( fread( UserFilePass , PassData , sizeof( PassData ) ) )
    {
    keytmp = ini_GetKey( PassData );
    printf("keytmp: %s / PassData: %s"; keytmp, PassData); <--- Error
    if( strcmp( keytmp , "Key" , true ) == 0 )
    {
    valtmp = ini_GetValue( PassData );
    printf("valtmp: %s", valtmp);
    strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
    }
    }

  • Das Problem wenn man diese Codes nicht kompilieren kann und drei Sachen nebenher macht, sorry. Ich muss besser aufpassen. :pinch:


    printf("keytmp: %s / PassData: %s", keytmp, PassData);
    zu:
    printf("keytmp: %s / PassData: %s"; keytmp, PassData);


    Kein Problem jeffry, aber es geht immer noch nicht.


    die server_log.txt:


    [17:28:01] Incoming connection: 192.168.2.100:55944
    [17:28:01] [join] Test123 has joined the server (0:192.168.2.100)
    [17:28:11] keytmp: Key / PassData: Key=


    [17:28:11] valtmp:


    [17:28:11] keytmp: Level / PassData: Level=3


    [17:28:11] keytmp: AdminLevel / PassData: AdminLevel=2000


    [17:28:11] keytmp: DonateRank / PassData: DonateRank=0


    [17:28:11] keytmp: UpgradePoints / PassData: UpgradePoints=0


    [17:28:11] keytmp: ConnectedTime / PassData: ConnectedTime=2


    [17:28:11] keytmp: Registered / PassData: Registered=1


    [17:28:11] keytmp: Sex / PassData: Sex=1


    [17:28:11] keytmp: Age / PassData: Age=15


    [17:28:11] keytmp: Origin / PassData: Origin=2


    [17:28:11] keytmp: CK / PassData: CK=0


    [17:28:11] keytmp: Muted / PassData: Muted=0


    [17:28:11] keytmp: Respect / PassData: Respect=2


    [17:28:11] keytmp: Money / PassData: Money=81855


    [17:28:11] keytmp: Bank / PassData: Bank=-600


    [17:28:11] keytmp: Crimes / PassData: Crimes=0


    [17:28:11] keytmp: Kills / PassData: Kills=0


    [17:28:11] keytmp: Deaths / PassData: Deaths=175


    [17:28:11] keytmp: Arrested / PassData: Arrested=0


    [17:28:11] keytmp: WantedDeaths / PassData: WantedDeaths=0


    [17:28:11] keytmp: Phonebook / PassData: Phonebook=0


    [17:28:11] keytmp: LottoNr / PassData: LottoNr=0


    [17:28:11] keytmp: Fishes / PassData: Fishes=0


    [17:28:11] keytmp: BiggestFish / PassData: BiggestFish=0


    [17:28:11] keytmp: Job / PassData: Job=0


    [17:28:11] keytmp: Paycheck / PassData: Paycheck=7677


    [17:28:11] keytmp: HeadValue / PassData: HeadValue=0


    [17:28:11] keytmp: Jailed / PassData: Jailed=0


    [17:28:11] keytmp: JailTime / PassData: JailTime=0


    [17:28:11] keytmp: Materials / PassData: Materials=0


    [17:28:11] keytmp: Drugs / PassData: Drugs=0


    [17:28:11] keytmp: Leader / PassData: Leader=0


    [17:28:11] keytmp: Member / PassData: Member=0


    [17:28:11] keytmp: FMember / PassData: FMember=255


    [17:28:11] keytmp: Rank / PassData: Rank=12


    [17:28:11] keytmp: Char / PassData: Char=137


    [17:28:11] keytmp: ContractTime / PassData: ContractTime=0


    [17:28:11] keytmp: DetSkill / PassData: DetSkill=0


    [17:28:11] keytmp: SexSkill / PassData: SexSkill=0


    [17:28:11] keytmp: BoxSkill / PassData: BoxSkill=0


    [17:28:11] keytmp: LawSkill / PassData: LawSkill=0


    [17:28:11] keytmp: MechSkill / PassData: MechSkill=0


    [17:28:11] keytmp: JackSkill / PassData: JackSkill=0


    [17:28:11] keytmp: CarSkill / PassData: CarSkill=0


    [17:28:11] keytmp: NewsSkill / PassData: NewsSkill=6


    [17:28:11] keytmp: DrugsSkill / PassData: DrugsSkill=0


    [17:28:11] keytmp: CookSkill / PassData: CookSkill=0


    [17:28:11] keytmp: FishSkill / PassData: FishSkill=0


    [17:28:11] keytmp: pSHealth / PassData: pSHealth=100.0


    [17:28:11] keytmp: pHealth / PassData: pHealth=100.0


    [17:28:11] keytmp: Int / PassData: Int=0


    [17:28:11] keytmp: Local / PassData: Local=255


    [17:28:11] keytmp: Perso / PassData: Perso=1


    [17:28:11] keytmp: Team / PassData: Team=14


    [17:28:11] keytmp: Model / PassData: Model=264


    [17:28:11] keytmp: PhoneNr / PassData: PhoneNr=9790


    [17:28:11] keytmp: House / PassData: House=255


    [17:28:11] keytmp: Bizz / PassData: Bizz=255


    [17:28:11] keytmp: Pos_x / PassData: Pos_x=2246.6


    [17:28:11] keytmp: Pos_y / PassData: Pos_y=-1161.9


    [17:28:11] keytmp: Pos_z / PassData: Pos_z=1029.5


    [17:28:11] keytmp: CarLic / PassData: CarLic=1


    [17:28:11] keytmp: TruckLic / PassData: TruckLic=1


    [17:28:11] keytmp: BikeLic / PassData: BikeLic=1


    [17:28:11] keytmp: FlyLic / PassData: FlyLic=1


    [17:28:11] keytmp: BoatLic / PassData: BoatLic=1


    [17:28:11] keytmp: FishLic / PassData: FishLic=1


    [17:28:11] keytmp: GunLic / PassData: GunLic=1


    [17:28:11] keytmp: Gun1 / PassData: Gun1=0


    [17:28:11] keytmp: Gun2 / PassData: Gun2=0


    [17:28:11] keytmp: Gun3 / PassData: Gun3=0


    [17:28:11] keytmp: Gun4 / PassData: Gun4=0


    [17:28:11] keytmp: Ammo1 / PassData: Ammo1=0


    [17:28:11] keytmp: Ammo2 / PassData: Ammo2=0


    [17:28:11] keytmp: Ammo3 / PassData: Ammo3=0


    [17:28:11] keytmp: Ammo4 / PassData: Ammo4=0


    [17:28:11] keytmp: CarTime / PassData: CarTime=0


    [17:28:11] keytmp: PayDay / PassData: PayDay=6


    [17:28:11] keytmp: PayDayHad / PassData: PayDayHad=0


    [17:28:11] keytmp: CDPlayer / PassData: CDPlayer=0


    [17:28:11] keytmp: Wins / PassData: Wins=0


    [17:28:11] keytmp: Loses / PassData: Loses=0


    [17:28:11] keytmp: AlcoholPerk / PassData: AlcoholPerk=0


    [17:28:11] keytmp: DrugPerk / PassData: DrugPerk=0


    [17:28:11] keytmp: MiserPerk / PassData: MiserPerk=0


    [17:28:11] keytmp: PainPerk / PassData: PainPerk=0


    [17:28:11] keytmp: TraderPerk / PassData: TraderPerk=0


    [17:28:11] keytmp: Tutorial / PassData: Tutorial=1


    [17:28:11] keytmp: Mission / PassData: Mission=0


    [17:28:11] keytmp: Warnings / PassData: Warnings=0


    [17:28:11] keytmp: Adjustable / PassData: Adjustable=1


    [17:28:11] keytmp: Fuel / PassData: Fuel=0


    [17:28:11] keytmp: Married / PassData: Married=0


    [17:28:11] keytmp: MarriedTo / PassData: MarriedTo=No-one


    [17:28:11] pKey: '' / password: '5643' / string2: /Accounts/Test123.ini
    [17:28:11] Test123 has logged in.
    [17:28:16] [part] Test123 has left the server (0:1)

  • Zitat

    [17:28:11] keytmp: Key / PassData: Key=


    Du hast in der Datei gar kein Passwort stehen. Schreib da mal eins rein.
    Da liegt entweder ein Fehler bei der Registration vor, oder du hast es aus Versehen entfernt.


    Du kannst dann wieder deinen Code vom ersten Post verwenden, der ist korrekt, da Key in erster Zeile steht.




    EDIT:
    Du kannst ja vor
    if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
    noch eine Fehlermeldung einbauen:
    if(!strlen(PlayerInfo[playerid][pKey])) return SendClientMessage(playerid, 0xFF0000FF, "Kein Passwort in Datei!");