Car System bugt.

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Es wurde kein Fahrzeug gespeichert, also entweder hast du kein Fahrzeug erstellt, oder die Speicherfunktion funktioniert nicht, oder das erstellen des Fahrzeugs geht nicht mehr (dann hast du da was geändert).
    Versuche es nochmal, dann siehst du ja ob das Fahrzeug gespeichert wird.
    Wenn nicht, poste bitte den Code mit dem du das Fahrzeug erstellst/kaufst und den mit dem du es speicherst, so wie der Code jetzt ist, denn das hatte bereits funktioniert.

  • Das Car wird in der Datenbank erstellt aber überall 0
    Code:


    Hier gekauft:
    if(strcmp("/buycar", cmd, true) == 0)
    {
    if(Spectating[playerid] != -1)
    {
    if(Carlist[playerid][CarKey[playerid]][Typ] == -1)
    {
    new preis = Kaufliste[Spectating[playerid]][Preis];
    if(preis <= PlayerInfo[playerid][pCash])
    {
    new VID = GetPlayerVehicleID(playerid);
    new autohaus = Kaufliste[Spectating[playerid]][Autohaus];
    GivePlayerMoneys(playerid, - preis);
    Carlist[playerid][CarKey[playerid]][Typ] = GetVehicleModel(GetPlayerVehicleID(playerid));
    Carlist[playerid][CarKey[playerid]][pos_x] = Autospawns[autohaus][pos_x];
    Carlist[playerid][CarKey[playerid]][pos_y] = Autospawns[autohaus][pos_y];
    Carlist[playerid][CarKey[playerid]][pos_z] = Autospawns[autohaus][pos_z];
    Carlist[playerid][CarKey[playerid]][z_angle] = Autospawns[autohaus][z_angle];
    Carlist[playerid][CarKey[playerid]][SpawnSaveX] = Autospawns[autohaus][pos_x];
    Carlist[playerid][CarKey[playerid]][SpawnSaveY] = Autospawns[autohaus][pos_y];
    Carlist[playerid][CarKey[playerid]][SpawnSaveZ] = Autospawns[autohaus][pos_z];
    Carlist[playerid][CarKey[playerid]][SpawnSaveRot] = Autospawns[autohaus][z_angle];
    Carlist[playerid][CarKey[playerid]][Status] = 0;
    Carlist[playerid][CarKey[playerid]][Lock] = 0;
    Carlist[playerid][CarKey[playerid]][ingarage] = 0;
    Carlist[playerid][CarKey[playerid]][TankVolumen] = vehTank[GetVehicleModel(VID)-400];
    Carlist[playerid][CarKey[playerid]][Carid] = CreateTunedCar(playerid, CarKey[playerid]);
    Kilometer[Carlist[playerid][CarKey[playerid]][Carid]] = 0;
    Gas[Carlist[playerid][CarKey[playerid]][Carid]] = Carlist[playerid][CarKey[playerid]][TankVolumen];
    SetPlayerCheckpoint(playerid,Carlist[playerid][CarKey[playerid]][pos_x],Carlist[playerid][CarKey[playerid]][pos_y],Carlist[playerid][CarKey[playerid]][pos_z],10.0);
    new query[900], h = CarKey[playerid];
    format(query,sizeof(query),"INSERT INTO `cars` (`sqlid`,`carkey`,`ingarage`,`AH_Typ`,`AH_X`,`AH_Y`,`AH_Z`,`AH_Rot`,`AH_Status`,`AH_Lock`,`AH_Paintjob`,`AH_Farbe1`,`AH_Farbe2`,`AH_Mod1`,`AH_Mod2`,`AH_Mod3`,`AH_Mod4`,`AH_Mod5`,`AH_Mod6`,`AH_Mod7`,`AH_Mod8`,`AH_Mod9`,`AH_Mod10`,`AH_Mod11`,`AH_Mod12`,`AH_Mod13`,`AH_Mod14`,`AH_Mod15`,`AH_Mod16`,`AH_Mod17`,");
    format(query,sizeof(query),"%s`AH_SpawnSaveX`,`AH_SpawnSaveY`,`AH_SpawnSaveZ`,`AH_SpawnSaveRot`,`AH_TankVolumen`,`AH_Mats`,`AH_Neon`,`AH_NeonType`,`AH_Drugs`,`AH_StandTime`,`AH_Meter`) VALUES (%d,%d,%i,%i,%f,%f,%f,%f,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%f,%f,%f,%f,%i,%i,%i,%i,%i,%i,%i)",
    query,PlayerInfo[playerid][pSQLID],h,Carlist[playerid][h][ingarage],Carlist[playerid][h][Typ],Carlist[playerid][h][pos_x],Carlist[playerid][h][pos_y],Carlist[playerid][h][pos_z],
    Carlist[playerid][h][z_angle],Carlist[playerid][h][Status],Carlist[playerid][h][Lock],Carlist[playerid][h][Paintjob],
    Carlist[playerid][h][Farbe1],Carlist[playerid][h][Farbe2],Carlist[playerid][h][mod1],Carlist[playerid][h][mod2],
    Carlist[playerid][h][mod3],Carlist[playerid][h][mod4],Carlist[playerid][h][mod5],Carlist[playerid][h][mod6],
    Carlist[playerid][h][mod7],Carlist[playerid][h][mod8],Carlist[playerid][h][mod9],Carlist[playerid][h][mod10],
    Carlist[playerid][h][mod11],Carlist[playerid][h][mod12],Carlist[playerid][h][mod13],Carlist[playerid][h][mod14],
    Carlist[playerid][h][mod15],Carlist[playerid][h][mod16],Carlist[playerid][h][mod17],
    Carlist[playerid][h][SpawnSaveX],Carlist[playerid][h][SpawnSaveY],Carlist[playerid][h][SpawnSaveZ],
    Carlist[playerid][h][SpawnSaveRot],Carlist[playerid][h][TankVolumen],Carlist[playerid][h][cMats],
    Carlist[playerid][h][Neon],Carlist[playerid][h][NeonType],Carlist[playerid][h][cDrugs],Carlist[playerid][h][StandTime],
    Kilometer[Carlist[playerid][h][CarID]]);
    mysql_query(query);
    ForAllPlayers(i){
    if(IsPlayerConnected(i)){
    SetVehicleParamsForPlayer(Kaufliste[Spectating[playerid]][Carid], i, 0, 0);
    print("OnPlayerDeath: message sent13");
    }}
    TogglePlayerControllable(playerid,1);
    RemovePlayerFromVehicle(playerid);
    format(string, sizeof(string), "Du hast dir erfolgreich für %s$ ein/einen %s gekauft!",GetPoint(preis),Kaufliste[Spectating[playerid]][Name]);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "öffnen und Schließen kannst du es mit /lock und /carlock.");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "Mehr Befehle kannst du unter /carhelp sehen.");
    SendClientMessage(playerid, COLOR_YELLOW, "Dein Auto steht am Ausgabepunkt(Roter Marker) bereit! Viel Spaß beim Fahren!");
    GetPlayerName(playerid, sendername, sizeof(sendername));
    if(Kaufliste[Spectating[playerid]][Autohaus] == 2)
    {
    BizInfo[13][bTill] += (preis/100)*19;
    }
    Spectating[playerid] = -1;
    }
    else
    {
    format(string, sizeof(string), " Du hast nicht genug Geld für das Auto (benötigt: $%i)!", preis);
    SendClientMessage(playerid, COLOR_ERRORTEXT, string);
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_ERRORTEXT, " Du besitzt bereits ein Auto auf dem ausgewählten Schlüssel!");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_ERRORTEXT, " Du besichtigst kein Auto !");
    }
    return 1;
    }


    Hier Createt:
    public CreateTunedCar(playerid, CarKey1)
    {
    printf("ingarage=%i",Carlist[playerid][CarKey1][ingarage]);
    if(IsPlayerConnected(playerid) && Carlist[playerid][CarKey1][Typ] != -1)
    {
    printf("ingarage=%i",Carlist[playerid][CarKey1][ingarage]);
    if(Carlist[playerid][CarKey1][ingarage] == 1) return 1;
    new carid = CreateVehicle(Carlist[playerid][CarKey1][Typ],Carlist[playerid][CarKey1][pos_x],Carlist[playerid][CarKey1][pos_y],Carlist[playerid][CarKey1][pos_z],Carlist[playerid][CarKey1][z_angle],-1,-1,-1);
    Carlist[playerid][CarKey1][CarID] = carid;
    printf("carid = %d", carid);
    new string[50];
    format(string, sizeof(string), "{FFFF00}E-RP-{21DD00}%d", carid);
    printf("string=%s", string);
    SetVehicleNumberPlate(carid,string);
    Gas[carid] = Carlist[playerid][CarKey1][TankVolumen];
    printf("Gas: %d", Gas[carid]);
    Locked[carid] = Carlist[playerid][CarKey1][Lock];
    printf("Locked: %d", Locked[carid]);
    if(Carlist[playerid][CarKey1][Lock] == 1)
    {
    ForAllPlayers(i)
    {
    SetVehicleParamsForPlayer(carid,i,0,1);
    }
    }
    printf("Vor components");
    if(Carlist[playerid][CarKey1][mod1]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod1]); }
    if(Carlist[playerid][CarKey1][mod2]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod2]); }
    if(Carlist[playerid][CarKey1][mod3]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod3]); }
    if(Carlist[playerid][CarKey1][mod4]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod4]); }
    if(Carlist[playerid][CarKey1][mod5]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod5]); }
    if(Carlist[playerid][CarKey1][mod6]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod6]); }
    if(Carlist[playerid][CarKey1][mod7]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod7]); }
    if(Carlist[playerid][CarKey1][mod8]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod8]); }
    if(Carlist[playerid][CarKey1][mod9]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod9]); }
    if(Carlist[playerid][CarKey1][mod10]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod10]); }
    if(Carlist[playerid][CarKey1][mod11]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod11]); }
    if(Carlist[playerid][CarKey1][mod12]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod12]); }
    if(Carlist[playerid][CarKey1][mod13]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod13]); }
    if(Carlist[playerid][CarKey1][mod14]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod14]); }
    if(Carlist[playerid][CarKey1][mod15]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod15]); }
    if(Carlist[playerid][CarKey1][mod16]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod16]); }
    if(Carlist[playerid][CarKey1][mod17]!=-1) { AddVehicleComponent(carid,Carlist[playerid][CarKey1][mod17]); }
    if(Carlist[playerid][CarKey1][Paintjob]!=-1) { ChangeVehiclePaintjob(carid,Carlist[playerid][CarKey1][Paintjob]); }
    if(Carlist[playerid][CarKey1][Farbe1]!=-1) { ChangeVehicleColor(carid,Carlist[playerid][CarKey1][Farbe1],Carlist[playerid][CarKey1][Farbe2]); }
    printf("Nach components");
    for(new i; i<MaxVeh[playerid]; i++)
    {
    printf("i:%d", i);
    if(Carlist[playerid][i][Neon]!=0)
    {
    printf("Neon: %d", Carlist[playerid][i][NeonType]);
    switch(Carlist[playerid][i][NeonType])
    {
    case 0:AttachObjectToVehicle(CreateObject(18647,0,0,0,0,0,0), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0), AttachObjectToVehicle(CreateObject(18647,0,0,0,0,0,0), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    case 1:AttachObjectToVehicle(CreateObject(18648,0,0,0,0,0,0), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0), AttachObjectToVehicle(CreateObject(18648,0,0,0,0,0,0), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    case 2:AttachObjectToVehicle(CreateObject(18649,0,0,0,0,0,0), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0), AttachObjectToVehicle(CreateObject(18649,0,0,0,0,0,0), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    case 3:AttachObjectToVehicle(CreateObject(18650,0,0,0,0,0,0), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0), AttachObjectToVehicle(CreateObject(18650,0,0,0,0,0,0), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    case 4:AttachObjectToVehicle(CreateObject(18651,0,0,0,0,0,0), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0), AttachObjectToVehicle(CreateObject(18651,0,0,0,0,0,0), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    case 5:AttachObjectToVehicle(CreateObject(18652,0,0,0,0,0,0), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0), AttachObjectToVehicle(CreateObject(18652,0,0,0,0,0,0), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
    }
    }
    }
    printf("returning: %d", carid);
    return carid;
    }
    printf("returning: error -1");
    return -1;
    }


    Dann noch gespeichert:
    public PlayerCarDisconnect(playerid)
    {
    if(IsPlayerNPC(playerid)){
    return 1;
    }
    for(new h = 0; h < MaxVeh[playerid]; h++)
    {
    if(Carlist[playerid][h][Carid] != -1)
    {
    GetVehiclePos(Carlist[playerid][h][Carid], Carlist[playerid][h][SpawnSaveX], Carlist[playerid][h][SpawnSaveY], Carlist[playerid][h][SpawnSaveZ]);
    GetVehicleZAngle(Carlist[playerid][h][Carid], Carlist[playerid][h][SpawnSaveRot]);
    Carlist[playerid][h][TankVolumen] = Gas[Carlist[playerid][h][Carid]];
    ForAllPlayers(i)
    {
    SetVehicleParamsForPlayer(Carlist[playerid][h][Carid],i,0,0);
    }
    DestroyVehicleSelfmade(Carlist[playerid][h][Carid]);
    Carlist[playerid][h][Carid] = -1;
    }
    }
    PlayerCarUpdate(playerid);
    if(Spectating[playerid] != -1){
    ForAllPlayers(i){
    SetVehicleParamsForPlayer(Kaufliste[Spectating[playerid]][Carid],i,0,0);
    }
    Spectating[playerid] = -1;
    }
    return 1;
    }


    public PlayerCarUpdate(playerid)
    {
    if(IsPlayerNPC(playerid)) return 1;
    new string[2048], playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername, sizeof(playername));
    for(new h = 0; h < MaxVeh[playerid]; h++)
    {
    format(string, sizeof(string), "UPDATE `cars` SET `ingarage`=%i,`AH_Typ`=%i,`AH_X`='%f',`AH_Y`='%f',`AH_Z`='%f',`AH_Rot`='%f',`AH_Status`=%i,`AH_Lock`=%i,`AH_Paintjob`=%i,`AH_Farbe1`=%i,`AH_Farbe2`=%i,`AH_mod1`=%i,`AH_mod2`=%i,`AH_mod3`=%i,`AH_mod4`=%i,`AH_mod5`=%i,`AH_mod6`=%i,`AH_mod7`=%i,`AH_mod8`=%i,`AH_mod9`=%i,`AH_mod10`=%i,`AH_mod11`=%i,`AH_mod12`=%i,`AH_mod13`=%i,`AH_mod14`=%i,`AH_mod15`=%i,`AH_mod16`=%i,`AH_mod17`=%i,",
    Carlist[playerid][h][ingarage],Carlist[playerid][h][Typ],Carlist[playerid][h][pos_x],Carlist[playerid][h][pos_y],Carlist[playerid][h][pos_z],
    Carlist[playerid][h][z_angle],Carlist[playerid][h][Status],Carlist[playerid][h][Lock],Carlist[playerid][h][Paintjob],
    Carlist[playerid][h][Farbe1],Carlist[playerid][h][Farbe2],Carlist[playerid][h][mod1],Carlist[playerid][h][mod2],
    Carlist[playerid][h][mod3],Carlist[playerid][h][mod4],Carlist[playerid][h][mod5],Carlist[playerid][h][mod6],
    Carlist[playerid][h][mod7],Carlist[playerid][h][mod8],Carlist[playerid][h][mod9],Carlist[playerid][h][mod10],
    Carlist[playerid][h][mod11],Carlist[playerid][h][mod12],Carlist[playerid][h][mod13],Carlist[playerid][h][mod14],
    Carlist[playerid][h][mod15],Carlist[playerid][h][mod16],Carlist[playerid][h][mod17]);


    format(string, sizeof(string),"%s`AH_SpawnSaveX`=%f,`AH_SpawnSaveY`='%f',`AH_SpawnSaveZ`='%f',`AH_SpawnSaveRot`='%f',`AH_TankVolumen`=%i,`AH_Mats`=%i,`AH_Neon`=%i,`AH_NeonType`=%i,`AH_Drugs`=%i,`AH_StandTime`=%i,`AH_Meter`=%i WHERE `sqlid`=%i AND `carkey`=%i",
    string, Carlist[playerid][h][SpawnSaveX],Carlist[playerid][h][SpawnSaveY],Carlist[playerid][h][SpawnSaveZ],
    Carlist[playerid][h][SpawnSaveRot],Carlist[playerid][h][TankVolumen],Carlist[playerid][h][cMats],
    Carlist[playerid][h][Neon],Carlist[playerid][h][NeonType],Carlist[playerid][h][cDrugs],Carlist[playerid][h][StandTime],
    Kilometer[Carlist[playerid][h][CarID]],PlayerInfo[playerid][pSQLID],h);


    self_mysql_query(string);
    }
    return 1;
    }

  • Was steht im Log, wenn du den Befehl so einfügst und eingibst?
    if(strcmp("/buycar", cmd, true) == 0)
    {
    if(Spectating[playerid] != -1)
    {
    if(Carlist[playerid][CarKey[playerid]][Typ] == -1)
    {
    new preis = Kaufliste[Spectating[playerid]][Preis];
    if(preis <= PlayerInfo[playerid][pCash])
    {
    new VID = GetPlayerVehicleID(playerid);
    printf("vid: %d", VID);
    new autohaus = Kaufliste[Spectating[playerid]][Autohaus];
    printf("autohaus: %d", autohaus);
    GivePlayerMoneys(playerid, - preis);
    Carlist[playerid][CarKey[playerid]][Typ] = GetVehicleModel(GetPlayerVehicleID(playerid));
    printf("Model: %d", Carlist[playerid][CarKey[playerid]][Typ]);
    Carlist[playerid][CarKey[playerid]][pos_x] = Autospawns[autohaus][pos_x];
    Carlist[playerid][CarKey[playerid]][pos_y] = Autospawns[autohaus][pos_y];
    Carlist[playerid][CarKey[playerid]][pos_z] = Autospawns[autohaus][pos_z];
    printf("pos: %f / %f / %f", Autospawns[autohaus][pos_x], Autospawns[autohaus][pos_y], Autospawns[autohaus][pos_z]);
    printf("pos: %f / %f / %f", Carlist[playerid][CarKey[playerid]][pos_x], Carlist[playerid][CarKey[playerid]][pos_y], Carlist[playerid][CarKey[playerid]][pos_z]);
    Carlist[playerid][CarKey[playerid]][z_angle] = Autospawns[autohaus][z_angle];
    Carlist[playerid][CarKey[playerid]][SpawnSaveX] = Autospawns[autohaus][pos_x];
    Carlist[playerid][CarKey[playerid]][SpawnSaveY] = Autospawns[autohaus][pos_y];
    Carlist[playerid][CarKey[playerid]][SpawnSaveZ] = Autospawns[autohaus][pos_z];
    Carlist[playerid][CarKey[playerid]][SpawnSaveRot] = Autospawns[autohaus][z_angle];
    Carlist[playerid][CarKey[playerid]][Status] = 0;
    Carlist[playerid][CarKey[playerid]][Lock] = 0;
    Carlist[playerid][CarKey[playerid]][ingarage] = 0;
    Carlist[playerid][CarKey[playerid]][TankVolumen] = vehTank[GetVehicleModel(VID)-400];
    Carlist[playerid][CarKey[playerid]][Carid] = CreateTunedCar(playerid, CarKey[playerid]);
    Kilometer[Carlist[playerid][CarKey[playerid]][Carid]] = 0;
    Gas[Carlist[playerid][CarKey[playerid]][Carid]] = Carlist[playerid][CarKey[playerid]][TankVolumen];
    SetPlayerCheckpoint(playerid,Carlist[playerid][CarKey[playerid]][pos_x],Carlist[playerid][CarKey[playerid]][pos_y],Carlist[playerid][CarKey[playerid]][pos_z],10.0);
    new query[900], h = CarKey[playerid];
    format(query,sizeof(query),"INSERT INTO `cars` (`sqlid`,`carkey`,`ingarage`,`AH_Typ`,`AH_X`,`AH_Y`,`AH_Z`,`AH_Rot`,`AH_Status`,`AH_Lock`,`AH_Paintjob`,`AH_Farbe1`,`AH_Farbe2`,`AH_Mod1`,`AH_Mod2`,`AH_Mod3`,`AH_Mod4`,`AH_Mod5`,`AH_Mod6`,`AH_Mod7`,`AH_Mod8`,`AH_Mod9`,`AH_Mod10`,`AH_Mod11`,`AH_Mod12`,`AH_Mod13`,`AH_Mod14`,`AH_Mod15`,`AH_Mod16`,`AH_Mod17`,");
    format(query,sizeof(query),"%s`AH_SpawnSaveX`,`AH_SpawnSaveY`,`AH_SpawnSaveZ`,`AH_SpawnSaveRot`,`AH_TankVolumen`,`AH_Mats`,`AH_Neon`,`AH_NeonType`,`AH_Drugs`,`AH_StandTime`,`AH_Meter`) VALUES (%d,%d,%i,%i,%f,%f,%f,%f,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%f,%f,%f,%f,%i,%i,%i,%i,%i,%i,%i)",
    query,PlayerInfo[playerid][pSQLID],h,Carlist[playerid][h][ingarage],Carlist[playerid][h][Typ],Carlist[playerid][h][pos_x],Carlist[playerid][h][pos_y],Carlist[playerid][h][pos_z],
    Carlist[playerid][h][z_angle],Carlist[playerid][h][Status],Carlist[playerid][h][Lock],Carlist[playerid][h][Paintjob],
    Carlist[playerid][h][Farbe1],Carlist[playerid][h][Farbe2],Carlist[playerid][h][mod1],Carlist[playerid][h][mod2],
    Carlist[playerid][h][mod3],Carlist[playerid][h][mod4],Carlist[playerid][h][mod5],Carlist[playerid][h][mod6],
    Carlist[playerid][h][mod7],Carlist[playerid][h][mod8],Carlist[playerid][h][mod9],Carlist[playerid][h][mod10],
    Carlist[playerid][h][mod11],Carlist[playerid][h][mod12],Carlist[playerid][h][mod13],Carlist[playerid][h][mod14],
    Carlist[playerid][h][mod15],Carlist[playerid][h][mod16],Carlist[playerid][h][mod17],
    Carlist[playerid][h][SpawnSaveX],Carlist[playerid][h][SpawnSaveY],Carlist[playerid][h][SpawnSaveZ],
    Carlist[playerid][h][SpawnSaveRot],Carlist[playerid][h][TankVolumen],Carlist[playerid][h][cMats],
    Carlist[playerid][h][Neon],Carlist[playerid][h][NeonType],Carlist[playerid][h][cDrugs],Carlist[playerid][h][StandTime],
    Kilometer[Carlist[playerid][h][CarID]]);
    mysql_query(query);
    printf("query: %s", query);
    ForAllPlayers(i)
    {
    if(IsPlayerConnected(i))
    {
    SetVehicleParamsForPlayer(Kaufliste[Spectating[playerid]][Carid], i, 0, 0);
    print("OnPlayerDeath: message sent13");
    }
    }
    TogglePlayerControllable(playerid,1);
    RemovePlayerFromVehicle(playerid);
    format(string, sizeof(string), "Du hast dir erfolgreich für %s$ ein/einen %s gekauft!",GetPoint(preis),Kaufliste[Spectating[playerid]][Name]);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "öffnen und Schließen kannst du es mit /lock und /carlock.");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "Mehr Befehle kannst du unter /carhelp sehen.");
    SendClientMessage(playerid, COLOR_YELLOW, "Dein Auto steht am Ausgabepunkt(Roter Marker) bereit! Viel Spaß beim Fahren!");
    GetPlayerName(playerid, sendername, sizeof(sendername));
    if(Kaufliste[Spectating[playerid]][Autohaus] == 2)
    {
    BizInfo[13][bTill] += (preis/100)*19;
    }
    Spectating[playerid] = -1;
    }
    else
    {
    format(string, sizeof(string), " Du hast nicht genug Geld für das Auto (benötigt: $%i)!", preis);
    SendClientMessage(playerid, COLOR_ERRORTEXT, string);
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_ERRORTEXT, " Du besitzt bereits ein Auto auf dem ausgewählten Schlüssel!");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_ERRORTEXT, " Du besichtigst kein Auto !");
    }
    return 1;
    }

  • Folgendes:
    [19:36:27] vid: 135
    [19:36:27] autohaus: 0
    [19:36:27] Model: 516
    [19:36:27] pos: 748.975219 / -1345.818237 / 13.515500
    [19:36:27] pos: 748.975219 / -1345.818237 / 13.515500
    [19:36:27] ingarage=0
    [19:36:27] ingarage=0
    [19:36:27] carid = 222
    [19:36:27] string={FFFF00}E-RP-{21DD00}222
    [19:36:27] Gas: 100
    [19:36:27] Locked: 0
    [19:36:27] Vor components
    [19:36:27] Nach components
    [19:36:27] i:0
    [19:36:27] i:1
    [19:36:27] i:2
    [19:36:27] returning: 222
    [19:36:27] query: INSERT INTO `cars` (`sqlid`,`carkey`,`ingarage`,`AH_Typ`,`AH_X`,`AH_Y`,`AH_Z`,`AH_Rot`,`AH_Status`,`AH_Lock`,`AH_Paintjob`,`AH_Farbe1`,`AH_Farbe2`,`AH_Mod1`,`AH_Mod2`,`AH_Mod3`,`AH_Mod4`,`AH_Mod5`,`AH_Mod6`,`AH_Mod7`,`AH_Mod8`,`AH_Mod9`,`AH_Mod10`,`AH_Mod11`,`AH_Mod12`,`AH_Mod13`,`AH_Mod14`,`AH_Mod15`,`AH_Mod16`,`AH_Mod17`,`AH_SpawnSaveX`,`AH_SpawnSaveY`,`AH_SpawnSaveZ`,`AH_SpawnSaveRot`,`AH_TankVolumen`,`AH_Mats`,`AH_Neon`,`AH_NeonType`,`AH_Drugs`,`AH_StandTime`,`AH_Meter`) VALUES (1,0,0,516,748.975219,-1345.818237,13.515500,270.000000,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,748.975219,-1345.818237,13.515500,270.000000,100,0,0,0,0,0,0)
    [19:36:27] OnPlayerDeath: message sent13

  • Also, dann wird es doch richtig in die Datenbank eingetragen, die Werte stehen doch alle richtig im Query.

    Zitat

    [19:36:27] query: INSERT INTO `cars` (`sqlid`,`carkey`,`ingarage`,`AH_Typ`,`AH_X`,`AH_Y`,`AH_Z`,`AH_Rot`,`AH_Status`,`AH_Lock`,`AH_Paintjob`,`AH_Farbe1`,`AH_Farbe2`,`AH_Mod1`,`AH_Mod2`,`AH_Mod3`,`AH_Mod4`,`AH_Mod5`,`AH_Mod6`,`AH_Mod7`,`AH_Mod8`,`AH_Mod9`,`AH_Mod10`,`AH_Mod11`,`AH_Mod12`,`AH_Mod13`,`AH_Mod14`,`AH_Mod15`,`AH_Mod16`,`AH_Mod17`,`AH_SpawnSaveX`,`AH_SpawnSaveY`,`AH_SpawnSaveZ`,`AH_SpawnSaveRot`,`AH_TankVolumen`,`AH_Mats`,`AH_Neon`,`AH_NeonType`,`AH_Drugs`,`AH_StandTime`,`AH_Meter`) VALUES (1,0,0,516,748.975219,-1345.818237,13.515500,270.000000,0,0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,748.975219,-1345.818237,13.515500,270.000000,100,0,0,0,0,0,0)


    :rolleyes:

  • Also, in der Datenbak steht es richtig jetzt? JA oder NEIN?


    Wenn ja:
    Poste den Code mit dem du das Fahrzeug lädst wenn man connected UND den MySQL Log der kommt, wenn das Fahrzeug versucht wird geladen zu werden.


    Wenn nein:
    Was ist falsch?

  • Car wird gespeichert jedoch nicht geladen Code:
    public PlayerCarConnect(playerid)
    {
    if(IsPlayerNPC(playerid))
    {
    return 1;
    }
    new playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername, sizeof(playername));
    for(new h = 0; h < MaxVeh[playerid]; h++)
    {
    new data[100],TextString[50];
    format(TextString, sizeof(TextString), "SELECT * FROM `cars` WHERE `sqlid`=%i AND `carkey`=%d", PlayerInfo[playerid][pSQLID], h);
    self_mysql_query(TextString);
    mysql_store_result(MySQLConnection);
    if(mysql_num_rows(MySQLConnection) != 0)
    {
    mysql_fetch_row_format(TextString);
    self_mysql_get_field("id", data); Carlist[playerid][h][cid] = strval( data );
    self_mysql_get_field("sqlid", data); Carlist[playerid][h][sqlid] = strval( data );
    self_mysql_get_field("ingarage", data); Carlist[playerid][h][ingarage] = strval( data );
    self_mysql_get_field("AH_Typ", data); Carlist[playerid][h][Typ] = strval( data );
    self_mysql_get_field("AH_X", data); Carlist[playerid][h][pos_x] = floatstr( data );
    self_mysql_get_field("AH_Y", data); Carlist[playerid][h][pos_y] = floatstr( data );
    self_mysql_get_field("AH_Z", data); Carlist[playerid][h][pos_z] = floatstr( data );
    self_mysql_get_field("AH_Rot", data); Carlist[playerid][h][z_angle] = floatstr( data );
    self_mysql_get_field("AH_Status", data); Carlist[playerid][h][Status] = strval( data );
    self_mysql_get_field("AH_Lock", data); Carlist[playerid][h][Lock] = strval( data );
    self_mysql_get_field("AH_Paintjob", data); Carlist[playerid][h][Paintjob] = strval( data );
    self_mysql_get_field("AH_Farbe1", data); Carlist[playerid][h][Farbe1] = strval( data );
    self_mysql_get_field("AH_Farbe2", data); Carlist[playerid][h][Farbe2] = strval( data );
    self_mysql_get_field("AH_mod1", data); Carlist[playerid][h][mod1] = strval( data );
    self_mysql_get_field("AH_mod2", data); Carlist[playerid][h][mod2] = strval( data );
    self_mysql_get_field("AH_mod3", data); Carlist[playerid][h][mod3] = strval( data );
    self_mysql_get_field("AH_mod4", data); Carlist[playerid][h][mod4] = strval( data );
    self_mysql_get_field("AH_mod5", data); Carlist[playerid][h][mod5] = strval( data );
    self_mysql_get_field("AH_mod6", data); Carlist[playerid][h][mod6] = strval( data );
    self_mysql_get_field("AH_mod7", data); Carlist[playerid][h][mod7] = strval( data );
    self_mysql_get_field("AH_mod8", data); Carlist[playerid][h][mod8] = strval( data );
    self_mysql_get_field("AH_mod9", data); Carlist[playerid][h][mod9] = strval( data );
    self_mysql_get_field("AH_mod10", data); Carlist[playerid][h][mod10] = strval( data );
    self_mysql_get_field("AH_mod11", data); Carlist[playerid][h][mod11] = strval( data );
    self_mysql_get_field("AH_mod12", data); Carlist[playerid][h][mod12] = strval( data );
    self_mysql_get_field("AH_mod13", data); Carlist[playerid][h][mod13] = strval( data );
    self_mysql_get_field("AH_mod14", data); Carlist[playerid][h][mod14] = strval( data );
    self_mysql_get_field("AH_mod15", data); Carlist[playerid][h][mod15] = strval( data );
    self_mysql_get_field("AH_mod16", data); Carlist[playerid][h][mod16] = strval( data );
    self_mysql_get_field("AH_mod17", data); Carlist[playerid][h][mod17] = strval( data );
    self_mysql_get_field("AH_SpawnSaveX", data); Carlist[playerid][h][SpawnSaveX] = floatstr( data );
    self_mysql_get_field("AH_SpawnSaveY", data); Carlist[playerid][h][SpawnSaveY] = floatstr( data );
    self_mysql_get_field("AH_SpawnSaveZ", data); Carlist[playerid][h][SpawnSaveZ] = floatstr( data );
    self_mysql_get_field("AH_SpawnSaveRot", data); Carlist[playerid][h][SpawnSaveRot] = floatstr( data );
    self_mysql_get_field("AH_TankVolumen", data); Carlist[playerid][h][TankVolumen] = strval( data );
    self_mysql_get_field("AH_Mats", data); Carlist[playerid][h][cMats] = strval(data);
    self_mysql_get_field("AH_Neon", data); Carlist[playerid][h][Neon] = strval(data);
    self_mysql_get_field("AH_NeonType", data); Carlist[playerid][h][NeonType] = strval(data);
    self_mysql_get_field("AH_Drugs", data); Carlist[playerid][h][cDrugs] = strval(data);
    self_mysql_get_field("AH_StandTime", data); Carlist[playerid][h][StandTime] = strval(data);
    self_mysql_get_field("AH_Meter", data); Kilometer[Carlist[playerid][h][h]] = strval(data);
    Carlist[playerid][h][Carid] = CreateTunedCar(playerid, h);
    if(Carlist[playerid][h][Typ] != -1 && Carlist[playerid][h][Status] == 0){
    printf("Fahrzeugspeicherung: Beginning Spawn.");
    printf("Fahrzeugspeicherung: End Spawn.");}
    printf("(%d,%d,%i,%i,%f,%f,%f,%f,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%f,%f,%f,%f,%i,%i,%i,%i,%i,%i,%f)",
    PlayerInfo[playerid][pSQLID],h,Carlist[playerid][h][ingarage],Carlist[playerid][h][Typ],Carlist[playerid][h][pos_x],Carlist[playerid][h][pos_y],Carlist[playerid][h][pos_z],
    Carlist[playerid][h][z_angle],Carlist[playerid][h][Status],Carlist[playerid][h][Lock],Carlist[playerid][h][Paintjob],
    Carlist[playerid][h][Farbe1],Carlist[playerid][h][Farbe2],Carlist[playerid][h][mod1],Carlist[playerid][h][mod2],
    Carlist[playerid][h][mod3],Carlist[playerid][h][mod4],Carlist[playerid][h][mod5],Carlist[playerid][h][mod6],
    Carlist[playerid][h][mod7],Carlist[playerid][h][mod8],Carlist[playerid][h][mod9],Carlist[playerid][h][mod10],
    Carlist[playerid][h][mod11],Carlist[playerid][h][mod12],Carlist[playerid][h][mod13],Carlist[playerid][h][mod14],
    Carlist[playerid][h][mod15],Carlist[playerid][h][mod16],Carlist[playerid][h][mod17],
    Carlist[playerid][h][SpawnSaveX],Carlist[playerid][h][SpawnSaveY],Carlist[playerid][h][SpawnSaveZ],
    Carlist[playerid][h][SpawnSaveRot],Carlist[playerid][h][TankVolumen],Carlist[playerid][h][cMats],
    Carlist[playerid][h][Neon],Carlist[playerid][h][NeonType],Carlist[playerid][h][cDrugs],Carlist[playerid][h][StandTime],
    Kilometer[Carlist[playerid][h][CarID]]);
    }
    }
    return 1;
    }


    Mysql Log:
    [20:44:41] CMySQLHandler::Query(UPDATE `cars` SET `ingarage`=0,`AH_Typ`=-1,`AH_X`='0.000000',`AH_Y`='0.000000',`AH_Z`='0.000000',`AH_Rot`='0.000000',`AH_Status`=0,`AH_Lock`=0,`AH_Paintjob`=-1,`AH_Farbe1`=-1,`AH_Farbe2`=-1,`AH_mod1`=-1,`AH_mod2`=-1,`AH_mod3`=-1,`AH_mod4`=-1,`AH_mod5`=-1,`AH_mod6`=-1,`AH_mod7`=-1,`AH_mod8`=-1,`AH_mod9`=-1,`AH_mod10`=-1,`AH_mod11`=-1,`AH_mod12`=-1,`AH_mod13`=-1,`AH_mod14`=-1,`AH_mod15`=-1,`AH_mod16`=-1,`AH_mod17`=-1,`AH_SpawnSaveX`=0.000000,`AH_SpawnSaveY`='0.000000',`AH_SpawnSaveZ`='0.000000',`AH_SpawnSaveRot`='0.000000',`AH_TankVolumen`=0,`AH_Mats`=0,`AH_Neon`=0,`AH_NeonType`=0,`AH_Drugs`=0,`AH_StandTime`=0,`AH_Meter`=0 WHERE `sqlid`=1 AND `carkey`=0) - Successfully executed.
    [20:44:41] >> mysql_query( Connection handle: 1 )
    [20:44:41] CMySQLHandler::Query(UPDATE `cars` SET `ingarage`=0,`AH_Typ`=-1,`AH_X`='0.000000',`AH_Y`='0.000000',`AH_Z`='0.000000',`AH_Rot`='0.000000',`AH_Status`=0,`AH_Lock`=0,`AH_Paintjob`=-1,`AH_Farbe1`=-1,`AH_Farbe2`=-1,`AH_mod1`=-1,`AH_mod2`=-1,`AH_mod3`=-1,`AH_mod4`=-1,`AH_mod5`=-1,`AH_mod6`=-1,`AH_mod7`=-1,`AH_mod8`=-1,`AH_mod9`=-1,`AH_mod10`=-1,`AH_mod11`=-1,`AH_mod12`=-1,`AH_mod13`=-1,`AH_mod14`=-1,`AH_mod15`=-1,`AH_mod16`=-1,`AH_mod17`=-1,`AH_SpawnSaveX`=0.000000,`AH_SpawnSaveY`='0.000000',`AH_SpawnSaveZ`='0.000000',`AH_SpawnSaveRot`='0.000000',`AH_TankVolumen`=0,`AH_Mats`=0,`AH_Neon`=0,`AH_NeonType`=0,`AH_Drugs`=0,`AH_StandTime`=0,`AH_Meter`=0 WHERE `sqlid`=1 AND `carkey`=1) - Successfully executed.
    [20:44:41] >> mysql_query( Connection handle: 1 )
    [20:44:41] CMySQLHandler::Query(UPDATE `cars` SET `ingarage`=0,`AH_Typ`=-1,`AH_X`='0.000000',`AH_Y`='0.000000',`AH_Z`='0.000000',`AH_Rot`='0.000000',`AH_Status`=0,`AH_Lock`=0,`AH_Paintjob`=-1,`AH_Farbe1`=-1,`AH_Farbe2`=-1,`AH_mod1`=-1,`AH_mod2`=-1,`AH_mod3`=-1,`AH_mod4`=-1,`AH_mod5`=-1,`AH_mod6`=-1,`AH_mod7`=-1,`AH_mod8`=-1,`AH_mod9`=-1,`AH_mod10`=-1,`AH_mod11`=-1,`AH_mod12`=-1,`AH_mod13`=-1,`AH_mod14`=-1,`AH_mod15`=-1,`AH_mod16`=-1,`AH_mod17`=-1,`AH_SpawnSaveX`=0.000000,`AH_SpawnSaveY`='0.000000',`AH_SpawnSaveZ`='0.000000',`AH_SpawnSaveRot`='0.000000',`AH_TankVolumen`=0,`AH_Mats`=0,`AH_Neon`=0,`AH_NeonType`=0,`AH_Drugs`=0,`AH_StandTime`=0,`AH_Meter`=0 WHERE `sqlid`=1 AND `carkey`=2) - Successfully executed.

  • Schreibe es mal so, und wenn es nichts lädt, poste was im Log steht:

    Spoiler anzeigen
    public PlayerCarConnect(playerid)
    {
    printf("PlayerCarConnect: %d", playerid);
    if(IsPlayerNPC(playerid))
    {
    return 1;
    }
    new playername[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername, sizeof(playername));
    printf("name: %s", playername);
    for(new h = 0; h < MaxVeh[playerid]; h++)
    {
    new data[100],TextString[256];
    format(TextString, sizeof(TextString), "SELECT * FROM `cars` WHERE `sqlid`=%i AND `carkey`=%d", PlayerInfo[playerid][pSQLID], h);
    printf("Textstring: %s", TextString);
    self_mysql_query(TextString);
    mysql_store_result(MySQLConnection);
    printf("rows: %d", mysql_num_rows(MySQLConnection));
    if(mysql_num_rows(MySQLConnection) != 0)
    {
    mysql_fetch_row_format(TextString);
    self_mysql_get_field("id", data); Carlist[playerid][h][cid] = strval( data );
    self_mysql_get_field("sqlid", data); Carlist[playerid][h][sqlid] = strval( data );
    self_mysql_get_field("ingarage", data); Carlist[playerid][h][ingarage] = strval( data );
    self_mysql_get_field("AH_Typ", data); Carlist[playerid][h][Typ] = strval( data );
    self_mysql_get_field("AH_X", data); Carlist[playerid][h][pos_x] = floatstr( data );
    self_mysql_get_field("AH_Y", data); Carlist[playerid][h][pos_y] = floatstr( data );
    self_mysql_get_field("AH_Z", data); Carlist[playerid][h][pos_z] = floatstr( data );
    self_mysql_get_field("AH_Rot", data); Carlist[playerid][h][z_angle] = floatstr( data );
    self_mysql_get_field("AH_Status", data); Carlist[playerid][h][Status] = strval( data );
    self_mysql_get_field("AH_Lock", data); Carlist[playerid][h][Lock] = strval( data );
    self_mysql_get_field("AH_Paintjob", data); Carlist[playerid][h][Paintjob] = strval( data );
    self_mysql_get_field("AH_Farbe1", data); Carlist[playerid][h][Farbe1] = strval( data );
    self_mysql_get_field("AH_Farbe2", data); Carlist[playerid][h][Farbe2] = strval( data );
    self_mysql_get_field("AH_mod1", data); Carlist[playerid][h][mod1] = strval( data );
    self_mysql_get_field("AH_mod2", data); Carlist[playerid][h][mod2] = strval( data );
    self_mysql_get_field("AH_mod3", data); Carlist[playerid][h][mod3] = strval( data );
    self_mysql_get_field("AH_mod4", data); Carlist[playerid][h][mod4] = strval( data );
    self_mysql_get_field("AH_mod5", data); Carlist[playerid][h][mod5] = strval( data );
    self_mysql_get_field("AH_mod6", data); Carlist[playerid][h][mod6] = strval( data );
    self_mysql_get_field("AH_mod7", data); Carlist[playerid][h][mod7] = strval( data );
    self_mysql_get_field("AH_mod8", data); Carlist[playerid][h][mod8] = strval( data );
    self_mysql_get_field("AH_mod9", data); Carlist[playerid][h][mod9] = strval( data );
    self_mysql_get_field("AH_mod10", data); Carlist[playerid][h][mod10] = strval( data );
    self_mysql_get_field("AH_mod11", data); Carlist[playerid][h][mod11] = strval( data );
    self_mysql_get_field("AH_mod12", data); Carlist[playerid][h][mod12] = strval( data );
    self_mysql_get_field("AH_mod13", data); Carlist[playerid][h][mod13] = strval( data );
    self_mysql_get_field("AH_mod14", data); Carlist[playerid][h][mod14] = strval( data );
    self_mysql_get_field("AH_mod15", data); Carlist[playerid][h][mod15] = strval( data );
    self_mysql_get_field("AH_mod16", data); Carlist[playerid][h][mod16] = strval( data );
    self_mysql_get_field("AH_mod17", data); Carlist[playerid][h][mod17] = strval( data );
    self_mysql_get_field("AH_SpawnSaveX", data); Carlist[playerid][h][SpawnSaveX] = floatstr( data );
    self_mysql_get_field("AH_SpawnSaveY", data); Carlist[playerid][h][SpawnSaveY] = floatstr( data );
    self_mysql_get_field("AH_SpawnSaveZ", data); Carlist[playerid][h][SpawnSaveZ] = floatstr( data );
    self_mysql_get_field("AH_SpawnSaveRot", data); Carlist[playerid][h][SpawnSaveRot] = floatstr( data );
    self_mysql_get_field("AH_TankVolumen", data); Carlist[playerid][h][TankVolumen] = strval( data );
    self_mysql_get_field("AH_Mats", data); Carlist[playerid][h][cMats] = strval(data);
    self_mysql_get_field("AH_Neon", data); Carlist[playerid][h][Neon] = strval(data);
    self_mysql_get_field("AH_NeonType", data); Carlist[playerid][h][NeonType] = strval(data);
    self_mysql_get_field("AH_Drugs", data); Carlist[playerid][h][cDrugs] = strval(data);
    self_mysql_get_field("AH_StandTime", data); Carlist[playerid][h][StandTime] = strval(data);
    self_mysql_get_field("AH_Meter", data); Kilometer[Carlist[playerid][h][h]] = strval(data);
    Carlist[playerid][h][Carid] = CreateTunedCar(playerid, h);
    /*if(Carlist[playerid][h][Typ] != -1 && Carlist[playerid][h][Status] == 0)
    {
    printf("Fahrzeugspeicherung: Beginning Spawn.");
    printf("Fahrzeugspeicherung: End Spawn.");
    }*/
    printf("(%d,%d,%i,%i,%f,%f,%f,%f,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%i,%f,%f,%f,%f,%i,%i,%i,%i,%i,%i,%f)",
    PlayerInfo[playerid][pSQLID],h,Carlist[playerid][h][ingarage],Carlist[playerid][h][Typ],Carlist[playerid][h][pos_x],Carlist[playerid][h][pos_y],Carlist[playerid][h][pos_z],
    Carlist[playerid][h][z_angle],Carlist[playerid][h][Status],Carlist[playerid][h][Lock],Carlist[playerid][h][Paintjob],
    Carlist[playerid][h][Farbe1],Carlist[playerid][h][Farbe2],Carlist[playerid][h][mod1],Carlist[playerid][h][mod2],
    Carlist[playerid][h][mod3],Carlist[playerid][h][mod4],Carlist[playerid][h][mod5],Carlist[playerid][h][mod6],
    Carlist[playerid][h][mod7],Carlist[playerid][h][mod8],Carlist[playerid][h][mod9],Carlist[playerid][h][mod10],
    Carlist[playerid][h][mod11],Carlist[playerid][h][mod12],Carlist[playerid][h][mod13],Carlist[playerid][h][mod14],
    Carlist[playerid][h][mod15],Carlist[playerid][h][mod16],Carlist[playerid][h][mod17],
    Carlist[playerid][h][SpawnSaveX],Carlist[playerid][h][SpawnSaveY],Carlist[playerid][h][SpawnSaveZ],
    Carlist[playerid][h][SpawnSaveRot],Carlist[playerid][h][TankVolumen],Carlist[playerid][h][cMats],
    Carlist[playerid][h][Neon],Carlist[playerid][h][NeonType],Carlist[playerid][h][cDrugs],Carlist[playerid][h][StandTime],
    Kilometer[Carlist[playerid][h][CarID]]);
    }
    }
    printf("Ende");
    return 1;
    }

  • Seit der Code drin ist kommt ständig das Tacho und ein AMX bachtrace
    [22:26:02] [debug] Run time error 4: "Array index out of bounds"
    [22:26:02] [debug] Accessing element at index 65535 past array upper bound 199
    [22:26:02] [debug] AMX backtrace:
    [22:26:02] [debug] #0 0001a68c in public OnPlayerTakeDamage (1, 65535, 1105183830, 54, 3) from irp(3).amx

  • Public:
    ublic OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
    {
    new string[126];
    if(HitSound[issuerid] == 1)
    {
    PlayerPlaySound(issuerid,17802,0.0,0.0,0.0);
    }
    format(string, sizeof(string), "%f", amount);
    new sendername[MAX_PLAYER_NAME],giveplayer[MAX_PLAYER_NAME];
    GetPlayerName(playerid, giveplayer, sizeof(giveplayer)); //Er Verliert HP
    GetPlayerName(issuerid, sendername, sizeof(sendername)); // Er hat Geschossen
    if(NoDmTimer[playerid] > 0){
    new PunishTime, PunsihRestTime;
    if(IsAHitman(issuerid) && GoChase[issuerid] == playerid){
    PunishTime = 60;
    }
    else{
    PunishTime = 15;
    }
    PunsihRestTime = PunishTime-NoDmTimer[playerid];
    if(PunsihRestTime > 0){
    format(string, sizeof(string), "Der NO-DM schutz deines Opfers beginnt in %d Sekunden", PunsihRestTime);
    SendClientMessage(issuerid,COLOR_GRAD2, string);
    }
    else
    {
    format(string, sizeof(string), "%s hat auf dich in einer NO-DM Zone geschossen !", sendername);
    SendClientMessage(playerid,COLOR_GRAD2, string);
    }
    }
    if(SpawnKillAktiv[playerid] == 1 && weaponid != 54 && weaponid != 51){
    SendClientMessage(issuerid,COLOR_YELLOW, "[Anti Spawnkill] Unter lass das Dm auf Usern mit Spawnkill schutz !");
    format(string, sizeof(string), "[Anti Spawnkill] %s hat dich Angeschossen.", sendername);
    SendClientMessage(playerid,COLOR_YELLOW, string);
    }
    if(SpawnKillAktiv[issuerid] == 1){SpawnSkillSchutz(issuerid);}
    if(weaponid == 23 && TazerCan[issuerid] == 1)
    {
    if(PlayerInfo[issuerid][pMember] == 7 && OnDuty[issuerid] == 1 || PlayerInfo[playerid][pAdmin] >= 3 || PlayerInfo[issuerid][pMember] == 14 && OnDuty[issuerid] == 1 || PlayerInfo[issuerid][pMember] == 16 && OnDuty[issuerid] == 1 || PlayerInfo[issuerid][pMember] == 13 && OnDuty[issuerid] == 1)
    {
    if(IsPlayerInAnyVehicle(issuerid))
    {
    return 1;
    }
    new suspect = playerid;
    if(IsPlayerConnected(suspect))
    {
    if(PlayerCuffed[suspect] > 0)
    {
    SendClientMessage(issuerid, COLOR_ERRORTEXT, " Spieler ist schon getazert!");
    return 1;
    }
    if(IsPlayerInAnyVehicle(suspect))
    {
    SendClientMessage(issuerid, COLOR_ERRORTEXT, " Ziel ist in einem Auto, es muss zuerst aussteigen!");
    return 1;
    }
    GivePlayerWeapons(issuerid, PlayerInfo[issuerid][pGun2], PlayerInfo[issuerid][pAmmo2]);
    TazerCan[issuerid] = 0;
    format(string, sizeof(string), "* Du wurdest von %s elektrisiesrt für 30 sekunden.", sendername);
    SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* Du elektrisierst %s für 30 sekunden.", giveplayer);
    SendClientMessage(issuerid, COLOR_LIGHTBLUE, string);
    if(Maske[suspect] == 1)
    {
    format(string, sizeof(string), "* %s schießt mit dem Tazer auf einen Unbekannten, und elektrisiert ihn.", sendername);
    ProxDetector(60.0, issuerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
    else
    {
    format(string, sizeof(string), "* %s schießt mit dem Tazer auf %s, und elektrisiert ihn.", sendername ,giveplayer);
    ProxDetector(60.0, issuerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
    GameTextForPlayer(suspect, "~r~Tazed", 5000, 3);
    ApplyAnimation(suspect, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack
    PlayerCuffed[suspect] = 1;
    PlayerCuffedTime[suspect] = 30;
    }
    }
    }
    return 1;
    }

  • Schreibe es so, dann sollte die Meldung weg sein:

    Spoiler anzeigen
    public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
    {
    if(issuerid != INVALID_PLAYER_ID)
    {
    new string[126];
    if(HitSound[issuerid] == 1)
    {
    PlayerPlaySound(issuerid,17802,0.0,0.0,0.0);
    }
    format(string, sizeof(string), "%f", amount);
    new sendername[MAX_PLAYER_NAME],giveplayer[MAX_PLAYER_NAME];
    GetPlayerName(playerid, giveplayer, sizeof(giveplayer)); //Er Verliert HP
    GetPlayerName(issuerid, sendername, sizeof(sendername)); // Er hat Geschossen
    if(NoDmTimer[playerid] > 0)
    {
    new PunishTime, PunsihRestTime;
    if(IsAHitman(issuerid) && GoChase[issuerid] == playerid)
    {
    PunishTime = 60;
    }
    else
    {
    PunishTime = 15;
    }
    PunsihRestTime = PunishTime-NoDmTimer[playerid];
    if(PunsihRestTime > 0)
    {
    format(string, sizeof(string), "Der NO-DM schutz deines Opfers beginnt in %d Sekunden", PunsihRestTime);
    SendClientMessage(issuerid,COLOR_GRAD2, string);
    }
    else
    {
    format(string, sizeof(string), "%s hat auf dich in einer NO-DM Zone geschossen !", sendername);
    SendClientMessage(playerid,COLOR_GRAD2, string);
    }
    }
    if(SpawnKillAktiv[playerid] == 1 && weaponid != 54 && weaponid != 51)
    {
    SendClientMessage(issuerid,COLOR_YELLOW, "[Anti Spawnkill] Unter lass das Dm auf Usern mit Spawnkill schutz !");
    format(string, sizeof(string), "[Anti Spawnkill] %s hat dich Angeschossen.", sendername);
    SendClientMessage(playerid,COLOR_YELLOW, string);
    }
    if(SpawnKillAktiv[issuerid] == 1)
    {
    SpawnSkillSchutz(issuerid);
    }
    if(weaponid == 23 && TazerCan[issuerid] == 1)
    {
    if(PlayerInfo[issuerid][pMember] == 7 && OnDuty[issuerid] == 1 || PlayerInfo[playerid][pAdmin] >= 3 || PlayerInfo[issuerid][pMember] == 14 && OnDuty[issuerid] == 1 || PlayerInfo[issuerid][pMember] == 16 && OnDuty[issuerid] == 1 || PlayerInfo[issuerid][pMember] == 13 && OnDuty[issuerid] == 1)
    {
    if(IsPlayerInAnyVehicle(issuerid))
    {
    return 1;
    }
    new suspect = playerid;
    if(IsPlayerConnected(suspect))
    {
    if(PlayerCuffed[suspect] > 0)
    {
    SendClientMessage(issuerid, COLOR_ERRORTEXT, " Spieler ist schon getazert!");
    return 1;
    }
    if(IsPlayerInAnyVehicle(suspect))
    {
    SendClientMessage(issuerid, COLOR_ERRORTEXT, " Ziel ist in einem Auto, es muss zuerst aussteigen!");
    return 1;
    }
    GivePlayerWeapons(issuerid, PlayerInfo[issuerid][pGun2], PlayerInfo[issuerid][pAmmo2]);
    TazerCan[issuerid] = 0;
    format(string, sizeof(string), "* Du wurdest von %s elektrisiesrt für 30 sekunden.", sendername);
    SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
    format(string, sizeof(string), "* Du elektrisierst %s für 30 sekunden.", giveplayer);
    SendClientMessage(issuerid, COLOR_LIGHTBLUE, string);
    if(Maske[suspect] == 1)
    {
    format(string, sizeof(string), "* %s schießt mit dem Tazer auf einen Unbekannten, und elektrisiert ihn.", sendername);
    ProxDetector(60.0, issuerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
    else
    {
    format(string, sizeof(string), "* %s schießt mit dem Tazer auf %s, und elektrisiert ihn.", sendername ,giveplayer);
    ProxDetector(60.0, issuerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
    }
    GameTextForPlayer(suspect, "~r~Tazed", 5000, 3);
    ApplyAnimation(suspect, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack
    PlayerCuffed[suspect] = 1;
    PlayerCuffedTime[suspect] = 30;
    }
    }
    }
    }
    return 1;
    }

  • Dieser Textdraw wird seitdem OnPlayerCarConnect Fix gezeit auch wenn man nicht im Car sitzt:
    Tacho9[i] = TextDrawCreate(287.600128, 319.579925, "usebox");
    TextDrawLetterSize(Tacho9[i], 0.000000, 7.947039);
    TextDrawTextSize(Tacho9[i], 177.199905, 0.000000);
    TextDrawAlignment(Tacho9[i], 1);
    TextDrawColor(Tacho9[i], 0);
    TextDrawUseBox(Tacho9[i], true);
    TextDrawBoxColor(Tacho9[i], 102);
    TextDrawSetShadow(Tacho9[i], 187);
    TextDrawSetOutline(Tacho9[i], 0);
    TextDrawFont(Tacho9[i], 0);