Hei ich hab schon ein funktionierendes Textdraw für tacho
Aber wie ersetze ich das dauerhaft stehende "infernus" durch den richtigen fahrzeugnamen?...
Hoffe mal auf gute hilfe
Wie bei tacho den fahrzeugnamen anzeigen?
- Silvio.Castro
- Geschlossen
- Erledigt
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Zeig uns mal wo du den/die Textdraw-String(s) erstellst.
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hier wird es bei OnPalyerConnect erstellt:
//Fahrzeugname
Textdraw6[playerid] = CreatePlayerTextDraw(playerid, 140.000000, 357.000000, "Fahrzeug: Infernus");
PlayerTextDrawBackgroundColor(playerid, Textdraw6 [playerid], 255);
PlayerTextDrawFont(playerid ,Textdraw6 [playerid], 3);
PlayerTextDrawLetterSize(playerid ,Textdraw6 [playerid], 0.250000, 1.000000);
PlayerTextDrawColor(playerid ,Textdraw6 [playerid], -1);
PlayerTextDrawSetOutline(playerid ,Textdraw6 [playerid], 0);
PlayerTextDrawSetProportional(playerid ,Textdraw6 [playerid], 1);
PlayerTextDrawSetShadow(playerid ,Textdraw6 [playerid], 1);
PlayerTextDrawSetSelectable(playerid ,Textdraw6 [playerid], 0); -
Okay.
Nun als erstes fügst du das in deinen Script oben ein (Wenn du das oder so ähnlich noch nicht hast!):
new PlayerVehicle[212][] = {
"Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel", "Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana",
"Infernus", "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam", "Esperanto", "Taxi", "Washington", "Bobcat",
"Whoopee", "BF Injection", "Hunter", "Premier", "Enforcer", "Securicar", "Banshee", "Predator", "Bus", "Rhino", "Barracks", "Hotknife",
"Trailer 1", "Previon", "Coach", "Cabbie", "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral", "Squalo",
"Seasparrow", "Pizzaboy", "Tram", "Trailer 2", "Turismo", "Speeder", "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair",
"Berkley's RC Van", "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale", "Oceanic", "Sanchez", "Sparrow",
"Patriot", "Quad", "Coastguard", "Dinghy", "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX", "Burrito",
"Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper", "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring",
"Sandking", "Blista Compact", "Police Maverick", "Boxvillde", "Benson", "Mesa", "RC Goblin", "Hotring Racer A", "Hotring Racer B",
"Bloodring Banger", "Rancher", "Super GT", "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster","Stunt", "Tanker",
"Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune",
"Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer", "Remington", "Slamvan", "Blade", "Freight", "Streak",
"Vortex", "Vincent", "Bullet", "Clover", "Sadler", "Firetruck LS", "Hustler", "Intruder", "Primo", "Cargobob", "Tampa", "Sunrise", "Merit",
"Utility", "Nevada", "Yosemite", "Windsor", "Monster A", "Monster B", "Uranus", "Jester", "Sultan", "Stratum", "Elegy", "Raindance",
"RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito", "Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune", "Sweeper", "Broadway",
"Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400", "News Van", "Tug", "Trailer 3", "Emperor", "Wayfarer", "Euros", "Hotdog",
"Club", "Freight Carriage", "Trailer 4", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car (LSPD)", "Police Car (SFPD)",
"Police Car (LVPD)", "Police Ranger", "Picador", "S.W.A.T", "Alpha", "Phoenix", "Glendale", "Sadler", "Luggage Trailer A",
"Luggage Trailer B", "Stairs", "Boxville", "Tiller", "Utility Trailer"
};Dann änderst du bei "OnPlayerStateChange" -> if(newstate == PLAYER_STATE_DRIVER) den String des Tachos:
new string[32];//Sollte völlig reichen
format(string,sizeof string,"Fahrzeug: %s",PlayerVehicle[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
PlayerTextDrawSetString(playerid, Textdraw6[playerid], string);lg
Deagle. -
So das ist jz bei OnPlayerConnect:
Textdraw6[playerid] = CreatePlayerTextDraw(playerid, 140.000000, 357.000000, "Fahrzeug: Infernus");
PlayerTextDrawBackgroundColor(playerid, Textdraw6 [playerid], 255);
PlayerTextDrawFont(playerid ,Textdraw6 [playerid], 3);
PlayerTextDrawLetterSize(playerid ,Textdraw6 [playerid], 0.250000, 1.000000);
PlayerTextDrawColor(playerid ,Textdraw6 [playerid], -1);
PlayerTextDrawSetOutline(playerid ,Textdraw6 [playerid], 0);
PlayerTextDrawSetProportional(playerid ,Textdraw6 [playerid], 1);
PlayerTextDrawSetShadow(playerid ,Textdraw6 [playerid], 1);
PlayerTextDrawSetSelectable(playerid ,Textdraw6 [playerid], 0);Und das bei OnPlayerStateChange:
if(oldstate == PLAYER_STATE_DRIVER)
{
new string[32];//Sollte völlig reichen
format(string,sizeof string,"Fahrzeug: %s",PlayerVehicle[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
PlayerTextDrawSetString(playerid, Textdraw6[playerid], string);
PlayerTextDrawHide(playerid, Textdraw6[playerid]);
TextDrawHideForPlayer(playerid, Textdraw7[playerid]);
PlayerTextDrawHide(playerid, Textdraw8[playerid]);
PlayerTextDrawHide(playerid, Textdraw9[playerid]);
PlayerTextDrawHide(playerid, Textdraw10[playerid]);
PlayerTextDrawHide(playerid, Textdraw11[playerid]);
PlayerTextDrawHide(playerid, Textdraw12[playerid]);
PlayerTextDrawHide(playerid, Textdraw13[playerid]);
} -
Und funktioniert es?
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Nein wie gehsagt das textdraw wird jz garnicht erst angezeigt, solln wa das vlt. kurz über ts/teamviewer regeln? dauert bestimmt nur 1min oder so
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Achso, folgendes noch einfügen (sorry xD):
PlayerTextDrawTextDrawShow(playerid, Textdraw6[playerid]); -
Achso, folgendes noch einfügen (sorry xD):
PlayerTextDrawTextDrawShow(playerid, Textdraw6[playerid]);Achso, folgendes noch einfügen (sorry xD):
PlayerTextDrawTextDrawShow(playerid, Textdraw6[playerid]);
füg das mal bitte ein xD
siehst ja oben den code -
Einfach unter das PlayerTextDrawSetString setzen.
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SORRY BIN GRAD EVOLL DURCHEINANDER hab gradn blackout xD bitte mach das kurz :,D
sorry aber bin grade echt nicht dazu in der lage -
........
new string[32];//Sollte völlig reichen
format(string,sizeof string,"Fahrzeug: %s",PlayerVehicle[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
PlayerTextDrawSetString(playerid, Textdraw6[playerid], string);
PlayerTextDrawTextDrawShow(playerid, Textdraw6[playerid]); -
Jz hab ich nen warning....
Das bei OnPlayerConnect:
Textdraw6[playerid] = CreatePlayerTextDraw(playerid, 140.000000, 357.000000, "Fahrzeug: string ");
PlayerTextDrawBackgroundColor(playerid, Textdraw6 [playerid], 255);
PlayerTextDrawFont(playerid ,Textdraw6 [playerid], 3);
PlayerTextDrawLetterSize(playerid ,Textdraw6 [playerid], 0.250000, 1.000000);
PlayerTextDrawColor(playerid ,Textdraw6 [playerid], -1);
PlayerTextDrawSetOutline(playerid ,Textdraw6 [playerid], 0);
PlayerTextDrawSetProportional(playerid ,Textdraw6 [playerid], 1);
PlayerTextDrawSetShadow(playerid ,Textdraw6 [playerid], 1);
PlayerTextDrawSetSelectable(playerid ,Textdraw6 [playerid], 0);Das bei OnPlayerStateChange
new string[32];//Sollte völlig reichen
format(string,sizeof string,"Fahrzeug: %s",PlayerVehicle[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
PlayerTextDrawSetString(playerid, Textdraw6[playerid], string);
PlayerTextDrawShow(playerid, Textdraw6[playerid]);
TextDrawShowForPlayer(playerid, Textdraw7[playerid]);
PlayerTextDrawShow(playerid, Textdraw8[playerid]);
PlayerTextDrawShow(playerid, Textdraw9[playerid]);
PlayerTextDrawShow(playerid, Textdraw10[playerid]);
PlayerTextDrawShow(playerid, Textdraw11[playerid]);
PlayerTextDrawShow(playerid, Textdraw12[playerid]);
PlayerTextDrawShow(playerid, Textdraw13[playerid]);Das ist der warning:
C:\Users\Spiele\Desktop\Server Ordner\Server Projekt\gamemodes\ServerProjekt.pwn(3232) : warning 219: local variable "string" shadows a variable at a preceding level -
new string2[32];//Sollte völlig reichen
format(string2,sizeof string2,"Fahrzeug: %s",PlayerVehicle[GetVehicleModel(GetPlayerVehicleID(playerid))-400]);
PlayerTextDrawSetString(playerid, Textdraw6[playerid], string2);Oder einfach
new string2[32];
löschen. -
breadfish.de
Hat das Thema geschlossen.