Hey!
Und zwar habe ich mich an einen Befehl gesetzt, der nennt sich /createshop.
Damit soll es möglich sein, Ingame Geschäfte zu erstellen, verwalten und zu entfernen...
Aktuell besteht der Fehler das wenn ich mehrere Geschäfte erstelle, das die Koordinaten vom ersten Geschäft entnommen wird.
PWN CODE
Function CreateShop(playerid, world, shopname[], Float:c_x, Float:c_y, Float:c_z)
{
//"24/7 Shop\nAmmunation\nBinco\nVictim\nZip\nBurger Shot\nClucking Bell\nWell Stack Pizza"
new interior_id, Float:pos[3];
if(!strcmp(shopname,"24/7",true))
{
interior_id = 10;
pos[0]=6.091179;
pos[1]=-29.271898;
pos[2]=1003.549438;
}
else if(!strcmp(shopname,"Ammunation",true))
{
interior_id = 1;
pos[0]=286.800994;
pos[1]=-82.547599;
pos[2]=1001.515625;
}
else if(!strcmp(shopname,"Binco",true))
{
interior_id = 15;
pos[0]=207.737991;
pos[1]=-109.019996;
pos[2]=1005.132812;
}
else if(!strcmp(shopname,"Victim",true))
{
interior_id = 10;
pos[0]=6.091179;
pos[1]=-29.271898;
pos[2]=1003.549438;
}
else if(!strcmp(shopname,"Zip",true))
{
interior_id = 5;
pos[0]=226.293991;
pos[1]=-7.431529;
pos[2]=1002.210937;
}
else if(!strcmp(shopname,"Burger Shot",true))
{
interior_id = 10;
pos[0]=375.962463;
pos[1]=-65.816848;
pos[2]=1001.507812;
}
else if(!strcmp(shopname,"Clucking Bell",true))
{
interior_id = 9;
pos[0]=369.579528;
pos[1]=-4.487294;
pos[2]=1001.858886;
}
else if(!strcmp(shopname,"Well Stack Pizza",true))
{
interior_id = 5;
pos[0]=373.825653;
pos[1]=-117.270904;
pos[2]=1001.499511;
}
printf("CreateShop -> world:%i,shopname:%s,pos:%f,%f,%f playerid: %i | interiorid: %i", world, shopname, c_x, c_y, c_z, playerid, interior_id);
new query[450];
mysql_format(Handle, query, sizeof query, "INSERT INTO Business (b_x, b_y, b_z, b_ix, b_iy, b_iz, b_vw, b_int, b_shopname) VALUES (%f, %f, %f, %f, %f, %f, %i, %i, '%s')",
c_x, c_y, c_z, pos[0], pos[1], pos[2], world, interior_id, shopname);
mysql_pquery(Handle, query, "", "");
new business_id = getFreeBInfo();
bInfo[business_id][b_x] = c_x;
bInfo[business_id][b_y] = c_y;
bInfo[business_id][b_z] = c_z;
bInfo[business_id][b_ix] = pos[0];
bInfo[business_id][b_iy] = pos[1];
bInfo[business_id][b_iz] = pos[2];
bInfo[business_id][b_int] = interior_id;
bInfo[business_id][b_vw] = world;
new string[128];
format(string, sizeof string, "[{00E1FF}%s{FFFFFF}]\nDrücke 'ENTER' um den Laden zu betreten", shopname);
Create3DTextLabel(string, COLOR_WHITE, c_x, c_y, c_z, 20.0, 0, 1);
CreateDynamicPickup(19197, 1, c_x, c_y, c_z, 0, 0);
CreateDynamicPickup(19197, 1, pos[0], pos[1], pos[2], world, interior_id);
return SendClientMessage(playerid, COLOR_GREEN, "** Du hast erfolgreich einen Laden erstellt **");
}
mfg