Script buggy

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Moin unzwar das Login /Register System istn bischen buggy meiner Meinung nach erkennt jemand Fehler von euch? helft mir bitte



    #include <a_samp>
    #include <dini>


    new Text:Textdraw0;
    new Text:Textdraw1;
    new Text:Textdraw2;


    enum SInfo
    {
    Adminlevel,
    Fraktion,
    sLogin
    }
    new SpielerInfo[MAX_PLAYERS][SInfo];


    #define sFraktion "SAPD"
    #define sFraktion "YAKUZA"



    enum buildingsEnum{
    Float:b_x,
    Float:b_y,
    Float:b_z,
    Float:b_ix,
    Float:b_iy,
    Float:b_iz,
    b_interior
    }


    new bInfo[][buildingsEnum] = {
    {{2597.5662,1899.6418,11.0312,2324.419921,-1145.568359,1050.710083,12}}
    };


    #define REGISTER 1
    #define LOGIN 2
    #define DIENST 3



    #if defined FILTERSCRIPT


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else


    main()
    {
    print("\n----------------------------------");
    print("Ultimate Roleplay");
    print("----------------------------------\n");
    }


    #endif


    public OnGameModeInit()
    {
    SetGameModeText("Ultimate Roleplay");
    AddPlayerClass(101,396.8991,-1800.7217,7.8281,359.2034,0,0,0,0,0,0); //SPAWN
    AddStaticVehicle(598,1585.5898,-1667.3009,5.6403,270.5964,1,1); // CHEF
    AddStaticVehicle(598,1585.5647,-1671.6418,5.6395,268.9027,1,1); // CHEF1
    AddStaticVehicle(596,1595.4156,-1710.8165,5.6109,359.0157,0,1); // CAR
    AddStaticVehicle(596,1591.5466,-1710.7596,5.6110,0.6154,0,1); // CAR
    AddStaticVehicle(596,1587.4186,-1710.9430,5.6111,359.1480,0,1); // CAR
    AddStaticVehicle(596,1583.3184,-1710.4507,5.6107,358.7447,0,1); // CAR
    AddStaticVehicle(596,1578.7417,-1711.0544,5.6119,0.9730,0,1); // CAR
    AddStaticVehicle(596,1574.1879,-1710.6960,5.6120,358.2917,0,1); // CAR
    AddStaticVehicle(596,1570.0138,-1710.7047,5.6119,358.8008,0,1); // CAR
    AddStaticVehicle(482,2617.0520,1876.6816,10.9367,258.6439,48,48); // BURRITO
    AddStaticVehicle(560,2611.1487,1884.2145,10.5518,0.0000,9,39); // BURRITO
    AddStaticVehicle(522,2621.5264,1891.4010,10.4019,359.9968,3,8); // BURRITO
    AddStaticVehicle(468,2621.1665,1886.7488,10.5184,0.0001,46,46); // BURRITO
    AddStaticVehicle(575,2603.4546,1863.5947,10.4951,0.0010,19,96); // BURRITO
    AddStaticVehicle(411,2604.3872,1854.9080,10.5415,358.3597,64,1); // BURRITO
    AddStaticVehicle(580,2606.7605,1854.0605,10.5920,358.2290,81,81); // BURRITO
    AddStaticVehicle(487,2610.2185,1842.2145,10.9798,359.8892,29,42); // BURRITO
    AddStaticVehicle(480,2620.7720,1860.4423,10.5897,12.7465,12,12); // BURRITO


    DisableInteriorEnterExits();

    //Gebäude laden
    for(new i=0; i<sizeof(bInfo); i++)
    {
    CreatePickup(1318,1,bInfo[i][b_x],bInfo[i][b_y],bInfo[i][b_z]);
    }




    LimitGlobalChatRadius(200.0);
    Textdraw0 = TextDrawCreate(-1.000000, 427.000000, "I");
    TextDrawBackgroundColor(Textdraw0, 255);
    TextDrawFont(Textdraw0, 1);
    TextDrawLetterSize(Textdraw0, 0.500000, 2.099999);
    TextDrawColor(Textdraw0, -1);
    TextDrawSetOutline(Textdraw0, 0);
    TextDrawSetProportional(Textdraw0, 1);
    TextDrawSetShadow(Textdraw0, 1);
    TextDrawUseBox(Textdraw0, 1);
    TextDrawBoxColor(Textdraw0, 255);
    TextDrawTextSize(Textdraw0, 789.000000, 0.000000);
    TextDrawSetSelectable(Textdraw0, 0);


    Textdraw1 = TextDrawCreate(9.000000, 431.000000, "Ultimate Roleplay");
    TextDrawBackgroundColor(Textdraw1, 255);
    TextDrawFont(Textdraw1, 1);
    TextDrawLetterSize(Textdraw1, 0.500000, 1.000000);
    TextDrawColor(Textdraw1, 16777215);
    TextDrawSetOutline(Textdraw1, 0);
    TextDrawSetProportional(Textdraw1, 1);
    TextDrawSetShadow(Textdraw1, 1);
    TextDrawSetSelectable(Textdraw1, 0);


    Textdraw2 = TextDrawCreate(166.000000, 432.000000, "2.0");
    TextDrawBackgroundColor(Textdraw2, 255);
    TextDrawFont(Textdraw2, 1);
    TextDrawLetterSize(Textdraw2, 0.500000, 1.000000);
    TextDrawColor(Textdraw2, -16776961);
    TextDrawSetOutline(Textdraw2, 0);
    TextDrawSetProportional(Textdraw2, 1);
    TextDrawSetShadow(Textdraw2, 1);
    TextDrawSetSelectable(Textdraw2, 0);
    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    TextDrawShowForPlayer(playerid,Textdraw0);
    TextDrawShowForPlayer(playerid,Textdraw1);
    TextDrawShowForPlayer(playerid,Textdraw2);
    new Spieler[64];
    new Sname[MAX_PLAYER_NAME];
    GetPlayerName(playerid,Sname,sizeof(Sname));
    format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",Sname);
    if(dini_Exists(Spieler))
    {
    ShowPlayerDialog(playerid,LOGIN,DIALOG_STYLE_INPUT,"Login","Dein Account wurde gefunden, bitte gebe nun dein Passwort ein.","Login","Abbrechen");
    }
    else
    {
    ShowPlayerDialog(playerid,REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Bitte wähle ein Passwort um dir einen Account zu erstellen!","Registrieren","Abbrechen");
    }
    SpawnPlayer(playerid);
    return 1;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    SpielerInfo[playerid][sLogin]= 0;
    SpielerSpeichern(playerid);
    ResetVariablen(playerid);
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    if(IstSpielerInFraktion(playerid, 0))
    {
    SetPlayerPos(playerid, 396.8991,-1800.7217,7.8281,359.2034);
    SetPlayerColor(playerid,0xFFFFFFFF);
    return 1;
    }
    if(IstSpielerInFraktion(playerid, 1))
    {
    SetPlayerPos(playerid,1552.4475,-1674.9885,16.1953,90);
    SetPlayerColor(playerid,0xFFFFFFFF);
    SetPlayerSkin(playerid, 283);
    return 1;
    }
    if(IstSpielerInFraktion(playerid, 2))
    {
    SetPlayerPos(playerid,2596.9180,1897.2401,11.0312,183.2663);
    SetPlayerColor(playerid,0xFFFFFFFF);
    SetPlayerSkin(playerid, 186);
    return 1;
    }
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp("/dienst", cmdtext, true, 10) == 0)
    {
    if(IstSpielerInFraktion(playerid, 1))
    GivePlayerWeapon(playerid,24,0);
    SendClientMessage(playerid,0xFFDC00FF,"Du hast deine Dienstwaffe aus dem Schrank genommen!");
    return 1;
    }
    return 0;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    SendClientMessage(playerid,0xFFFA00FF,"Du kannnst den Motor mit /motor starten");
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }


    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }


    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }


    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }


    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }


    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    return 1;
    }


    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }


    public OnPlayerUpdate(playerid)
    {
    return 1;
    }


    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }


    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    if(dialogid == LOGIN)
    {
    if(response == 0)
    {
    SendClientMessage(playerid,0xFF0005FF,"Du hast den Login Vorgang abgebrochen!");
    Kick(playerid);
    return 1;
    }
    if(response == 1)
    {
    Login(playerid,(inputtext));
    return 1;
    }
    }
    if(dialogid == REGISTER)
    {
    if(response == 0)
    {
    SendClientMessage(playerid,0xFF0005FF,"Du hast den Registrierungsvorgang abgebrochen!");
    Kick(playerid);
    return 1;
    }
    if(response == 1)
    {
    if(!strlen(inputtext) == 0)
    {
    SendClientMessage(playerid,0xFF0005FF,"Bitte gebe ein Passwort ein!");
    }
    Register(playerid,(inputtext));
    return 1;
    }
    }
    return 1;
    }


    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }



    stock Register(playerid,key[])
    {
    new Spieler[64];
    new Sname[MAX_PLAYER_NAME];
    GetPlayerName(playerid,Sname,sizeof(Sname));
    format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",Sname);
    dini_Create(Spieler);
    dini_Set(Spieler,"Passwort",key);
    SetPlayerScore(playerid,0);
    return 1;
    }


    stock Login(playerid,key[])
    {
    new Spieler[64];
    new Sname[MAX_PLAYER_NAME];
    GetPlayerName(playerid,Sname,sizeof(Sname));
    format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",Sname);
    if(!strcmp(key,dini_Get(Spieler,"Passwort"),false))
    {
    LoadAccount(playerid);
    SendClientMessage(playerid,0x00FFE6FF,"Du hast dich erfolgreich eingeloggt!");
    return 1;
    }
    else
    {
    SendClientMessage(playerid,0xFF0019FF,"Du hast ein falsches Passwort eingeben");
    return 1;
    }
    }


    stock LoadAccount(playerid)
    {
    new Spieler[64];
    new Sname[MAX_PLAYER_NAME];
    GetPlayerName(playerid,Sname,sizeof(Sname));
    format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",Sname);
    SetPlayerScore(playerid,dini_Int(Spieler,"Level"));
    GivePlayerMoney(playerid,dini_Int(Spieler,"Geld"));
    SpielerInfo[playerid][Adminlevel]=dini_Int(Spieler,"Adminlevel");
    SpielerInfo[playerid][Fraktion]=dini_Int(Spieler,"Fraktion");
    SpielerInfo[playerid][sLogin]= 1;
    return 1;
    }


    stock SpielerSpeichern(playerid)
    {
    new Spieler[64];
    new Sname[MAX_PLAYER_NAME];
    GetPlayerName(playerid,Sname,sizeof(Sname));
    format(Spieler,sizeof(Spieler),"/Spieler/%s.txt",Sname);
    dini_IntSet(Spieler,"Level",GetPlayerScore(playerid));
    dini_IntSet(Spieler,"Geld",GetPlayerMoney(playerid));
    dini_IntSet(Spieler,"Adminlevel",SpielerInfo[playerid][Adminlevel]);
    dini_IntSet(Spieler,"Fraktion",SpielerInfo[playerid][Fraktion]);
    return 1;
    }


    stock ResetVariablen(playerid)
    {
    SpielerInfo[playerid][Adminlevel]=0;
    SpielerInfo[playerid][Fraktion]=0;
    return 1;
    }


    stock IstSpielerLogged(playerid)
    {
    if(SpielerInfo[playerid][Login] == 1) return 1;
    return 0;
    }


    stock IstSpielerInFraktion(playerid, fraktionsid)
    {
    if(SpielerInfo[playerid][Fraktion] == fraktionsid) return 1;
    return 0;
    }

  • Kannst du uns sagen, was vielleicht nicht richtig funktioniert?
    ( seegras: oder @Rocky: - Könnt ihr das Thema in die Scripting Base verschieben? ^^)

  • Spoiler anzeigen
    if(dialogid == LOGIN)
    {
    if(!response)
    {
    SendClientMessage(playerid,0xFF0005FF,"Du hast den Login Vorgang abgebrochen!");
    return Kick(playerid);
    }
    if(!strlen(inputtext))return ShowPlayerDialog(playerid,LOGIN,DIALOG_STYLE_INPUT,"Login","Dein Account wurde gefunden, bitte gebe nun dein Passwort ein.","Login","Abbrechen");
    return Login(playerid,inputtext);
    }
    if(dialogid == REGISTER)
    {
    if(!response)
    {
    SendClientMessage(playerid,0xFF0005FF,"Du hast den Registrierungsvorgang abgebrochen!");
    return Kick(playerid);
    }
    if(!strlen(inputtext))
    {
    SendClientMessage(playerid,0xFF0005FF,"Bitte gebe ein Passwort ein!");
    return ShowPlayerDialog(playerid,REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Bitte wähle ein Passwort um dir einen Account zu erstellen!","Registrieren","Abbrechen");
    }
    return Register(playerid,inputtext);
    }

    Spoiler anzeigen
    stock Login(playerid,key[])
    {
    new Spieler[64],Sname[MAX_PLAYER_NAME];
    GetPlayerName(playerid,Sname,sizeof Sname);
    format(Spieler,sizeof Spieler,"/Spieler/%s.txt",Sname);
    if(!strcmp(key,dini_Get(Spieler,"Passwort"),false))
    {
    LoadAccount(playerid);
    return SendClientMessage(playerid,0x00FFE6FF,"Du hast dich erfolgreich eingeloggt!");
    }
    SendClientMessage(playerid,0xFF0019FF,"Du hast ein falsches Passwort eingegeben!");
    return ShowPlayerDialog(playerid,REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Bitte wähle ein Passwort um dir einen Account zu erstellen!","Registrieren","Abbrechen");
    }

    Schreibe das mal so und schau ob es funktioniert.

  • Lass dir das mal debuggen, und poste dann was vom printf kam.
    stock Login(playerid,key[])
    {
    new Spieler[64],Sname[MAX_PLAYER_NAME];
    GetPlayerName(playerid,Sname,sizeof Sname);
    format(Spieler,sizeof Spieler,"/Spieler/%s.txt",Sname);
    printf("key: %s | dini_Get: %s",key,dini_Get(Spieler,"Passwort"));
    if(!strcmp(key,dini_Get(Spieler,"Passwort"),false))
    {
    LoadAccount(playerid);
    return SendClientMessage(playerid,0x00FFE6FF,"Du hast dich erfolgreich eingeloggt!");
    }
    SendClientMessage(playerid,0xFF0019FF,"Du hast ein falsches Passwort eingegeben!");
    return ShowPlayerDialog(playerid,REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Bitte wähle ein Passwort um dir einen Account zu erstellen!","Registrieren","Abbrechen");
    }

  • SA-MP Dedicated Server
    ----------------------
    v0.3z, (C)2005-2014 SA-MP Team


    [15:34:54] filterscripts = "" (string)
    [15:34:54]
    [15:34:54] Server Plugins
    [15:34:54] --------------
    [15:34:54] Loaded 0 plugins.


    [15:34:54]
    [15:34:54] Filterscripts
    [15:34:54] ---------------
    [15:34:54] Loaded 0 filterscripts.


    [15:34:54]
    ----------------------------------
    [15:34:54] Ultimate Roleplay
    [15:34:54] ----------------------------------


    [15:34:54] Number of vehicle models: 11

  • do.de - Domain-Offensive - Domains für alle und zu super Preisen
  • Bekommst du überhaupt den Dialog zum einloggen?
    if(dialogid == LOGIN)
    {
    if(!response)
    {
    SendClientMessage(playerid,0xFF0005FF,"Du hast den Login Vorgang abgebrochen!");
    return Kick(playerid);
    }
    if(!strlen(inputtext))return ShowPlayerDialog(playerid,LOGIN,DIALOG_STYLE_INPUT,"Login","Dein Account wurde gefunden, bitte gebe nun dein Passwort ein.","Login","Abbrechen");
    return Login(playerid,inputtext),printf("Login für den Player %d erreicht!",playerid);
    }
    Füge das mal so ein, und starte deinen Server neu. Versuche dich danach auf dem Server einzuloggen.

  • Der Teil seit dem letzten Serverstart.


    Einen Serverstart erkennst du daran, dass dort

    Spoiler anzeigen
    SA-MP Dedicated Server
    ----------------------
    v0.3z, (C)2005-2014 SA-MP Team

    Spoiler anzeigen
    [15:34:54] filterscripts = "" (string)
    [15:34:54]
    [15:34:54] Server Plugins
    [15:34:54] --------------
    [15:34:54] Loaded 0 plugins.

    Spoiler anzeigen
    [15:34:54]
    [15:34:54] Filterscripts
    [15:34:54] ---------------
    [15:34:54] Loaded 0 filterscripts.

    Spoiler anzeigen
    [15:34:54]
    ----------------------------------
    [15:34:54] Ultimate Roleplay
    [15:34:54] ----------------------------------

    Spoiler anzeigen
    [15:34:54] Number of vehicle models: 11


    steht.

  • SA-MP Dedicated Server
    ----------------------
    v0.3z, (C)2005-2014 SA-MP Team


    [14:25:08] filterscripts = "" (string)
    [14:25:08]
    [14:25:08] Server Plugins
    [14:25:08] --------------
    [14:25:08] Loaded 0 plugins.


    [14:25:08]
    [14:25:08] Filterscripts
    [14:25:08] ---------------
    [14:25:08] Loaded 0 filterscripts.


    [14:25:08]
    ----------------------------------
    [14:25:08] Ultimate Roleplay
    [14:25:08] ----------------------------------


    [14:25:08] Number of vehicle models: 11
    [14:25:17] Incoming connection:
    [14:25:18] [join] CaNuZ. has joined the server ()
    [14:25:24] [part] CaNuZ. has left the server (0:2)
    [14:25:30] Incoming connection:
    [14:25:30] [join] N1co98 has joined the server ()
    [14:25:41] [part] N1co98 has left the server (0:1)
    [14:25:53] Incoming connection:
    [14:25:54] [join] SeNT has joined the server ()
    [14:25:55] Incoming connection:
    [14:25:56] [join] CaNuZ. has joined the server ()
    [14:25:57] [part] SeNT has left the server (0:2)
    [14:26:00] [part] CaNuZ. has left the server (1:2)
    [14:26:01] Incoming connection:
    [14:26:02] [join] N1co98 has joined the server ()
    [14:26:07] [part] N1co98 has left the server (0:2)


    ----------
    Loaded log file: "server_log.txt".
    ----------


    SA-MP Dedicated Server
    ----------------------
    v0.3z, (C)2005-2014 SA-MP Team


    [14:27:30] filterscripts = "" (string)
    [14:27:30]
    [14:27:30] Server Plugins
    [14:27:30] --------------
    [14:27:30] Loaded 0 plugins.


    [14:27:30]
    [14:27:30] Filterscripts
    [14:27:30] ---------------
    [14:27:30] Loaded 0 filterscripts.


    [14:27:30]
    ----------------------------------
    [14:27:30] Ultimate Roleplay
    [14:27:30] ----------------------------------


    [14:27:30] Number of vehicle models: 11
    [14:27:54] Incoming connection:
    [14:27:55] [join] N1co98 has joined the server ()
    [14:28:02] [part] N1co98 has left the server (0:1)
    [14:28:22] Incoming connection:
    [14:28:23] [join] N1co98 has joined the server ()
    [14:28:32] [part] N1co98 has left the server (0:1)
    [14:52:19] Incoming connection:
    [14:52:20] [join] dumm has joined the server ()
    [14:52:24] [part] dumm has left the server (0:2)
    [14:54:02] Incoming connection:
    [14:54:03] [join] CaNuZ. has joined the server ()
    [14:54:12] Incoming connection:
    [14:54:13] [join] SeNT has joined the server ()
    [14:54:22] [part] SeNT has left the server (1:1)
    [14:55:18] [part] CaNuZ. has left the server (0:1)
    [14:55:34] Incoming connection:
    [14:55:35] [join] SeNT has joined the server ()
    [14:55:41] Incoming connection:
    [14:55:41] [join] CaNuZ. has joined the server ()
    [14:56:17] [part] CaNuZ. has left the server (1:1)
    [14:56:52] Incoming connection:
    [14:56:52] [join] CaNuZ. has joined the server ()
    [15:01:38] Incoming connection:
    [15:01:39] [join] N1co98 has joined the server ()
    [15:11:30] RCON (In-Game): Player #0 (SeNT) has logged in.
    [15:11:35] RCON (In-Game): Player [SeNT] sent command: goto
    [15:11:39] RCON (In-Game): Player [SeNT] sent command: goto 1
    [15:14:02] [part] SeNT has left the server (0:1)
    [15:15:18] Incoming connection:
    [15:15:18] [join] SeNT has joined the server ()
    [15:15:33] [part] SeNT has left the server (0:1)
    [15:16:48] Incoming connection:
    [15:16:49] [join] SeNT has joined the server ()
    [15:19:34] [part] N1co98 has left the server (2:1)
    [15:20:51] RCON (In-Game): Player #0 (SeNT) has logged in.
    [15:20:55] RCON (In-Game): Player [SeNT] sent command: gmx
    [15:21:07]
    ----------------------------------
    [15:21:07] Ultimate Roleplay
    [15:21:07] ----------------------------------


    [15:21:07] Number of vehicle models: 11
    [15:21:40] [part] SeNT has left the server (0:1)
    [15:24:34] [part] CaNuZ. has left the server (1:1)
    [15:40:30] Incoming connection:
    [15:40:31] [join] SeNT has joined the server ()
    [15:40:39] [part] SeNT has left the server (0:1)
    [15:41:03] Incoming connection:
    [15:41:03] [join] SeNT has joined the server ()
    [15:41:08] [part] SeNT has left the server (0:1)
    [15:41:32] Incoming connection:
    [15:41:33] [join] SeNT has joined the server ()
    [15:46:01] [part] SeNT has left the server (0:1)




    Die IPS hab ich ausblenden lassen