warning 225: unreachable code Kriege diesen Warn nicht weg, den das return 1; muss da sein.

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Function SetPlayerSpawn(playerid)
    {
    /*if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pTot] == 1 && PlayerInfo[playerid][pLevel] > 2 && PlayerInfo[playerid][pJailed] == 0 && PlayerInfo[playerid][pGangJailed] == 0 && PlayerPaintballing[playerid] == 0)
    {
    if(IsPlayerInFrac(playerid, 1))
    {
    SetPlayerColor(playerid,NAMECOLOR_LSCOP);
    }
    else
    {
    SetPlayerColor(playerid,TEAM_HIT_COLOR);
    }
    SendClientMessage(playerid, COLOR_LIGHTRED, "Durch deine schweren Verletzungen liegst du im Koma");
    TogglePlayerControllable(playerid, 0);
    ResetPlayerWeapons(playerid);
    SetPlayerPos(playerid,1162.871704, -1339.109619, 14.297291);
    SetPlayerCameraPos(playerid, 1223.379028, -1333.354126, 33.809105);
    SetPlayerCameraLookAt(playerid, 1178.824829, -1325.804077, 13.284119);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerInterior(playerid, 0);
    return 1;
    }*/
    //====================================New Todessystem=========================//
    if(PlayerInfo[playerid][pTot] == 1)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "Durch deine schweren Verletzungen liegst du im Koma");
    TogglePlayerControllable(playerid, 0);
    ResetPlayerWeapons(playerid);
    SetPlayerPos(playerid,1162.871704, -1339.109619, 14.297291);
    SetPlayerCameraPos(playerid, 1223.379028, -1333.354126, 33.809105);
    SetPlayerCameraLookAt(playerid, 1178.824829, -1325.804077, 13.284119);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerInterior(playerid, 0);
    }
    //=====================ENDE=======================//
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "NeuerBot", true))
    {
    PlayerInfo[playerid][pCarLic] = 1;
    PlayerInfo[playerid][pChar] = 255;
    PlayerInfo[playerid][pJob] = 14;
    SetPlayerSkin(playerid, 255);
    PutPlayerInVehicle(playerid, car_BulletLS, 0);
    }
    }
    if(PlayerInfo[playerid][pTut] == 0 && !IsPlayerNPC(playerid))
    {
    gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
    FreezePlayer(playerid);
    AtRegestration[playerid] = 1;
    RegistrationStep[playerid] = 1;
    //SendClientMessage(playerid, COLOR_YELLOW, " ");
    //SendClientMessage(playerid, COLOR_LIGHTRED, " Bist du Männlich oder Weiblich?");
    ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Geschlecht","Bist du Männlich oder Weiblich?","Männlich","Weiblich");
    //----------------
    SetPlayerPos(playerid,1424.7075,-980.6817,53.9398);
    SetPlayerFacingAngle(playerid, 4.0557);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerCameraPos(playerid, 1431.3164,-975.2504,57.5156);
    SetPlayerCameraLookAt(playerid,1422.5352,-912.2574,76.5841);
    ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Geschlecht","Welches Geschlecht bist du?","Männlich","Weiblich");
    //ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Login to your account",s,"Login","Cancel");


    // ShowMenuForPlayer(Geschlecht,playerid);
    }
    if(PlayerInfo[playerid][pTut] == 0 && !IsPlayerNPC(playerid))
    {
    gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
    FreezePlayer(playerid);
    AtRegestration[playerid] = 1;
    RegistrationStep[playerid] = 1;
    //SendClientMessage(playerid, COLOR_YELLOW, " ");
    //SendClientMessage(playerid, COLOR_LIGHTRED, " Bist du Männlich oder Weiblich?");
    ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_INPUT,"Geworben","Von wem wordest du geworben ?","Weiter","abbrechen");
    //----------------
    SetPlayerPos(playerid,1424.7075,-980.6817,53.9398);
    SetPlayerFacingAngle(playerid, 4.0557);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerCameraPos(playerid,1431.3164,-975.2504,57.5156);
    SetPlayerCameraLookAt(playerid,1422.5352,-912.2574,76.5841);
    //ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Geschlecht","Bist du Männlich oder Weiblich?","Erstellen","Abbrechen");
    //ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Login to your account",s,"Login","Cancel");


    // ShowMenuForPlayer(Geschlecht,playerid);
    }
    new rand;
    new house = PlayerInfo[playerid][pPhousekey];
    if(PlayerPaintballing[playerid] != 0)
    {
    ResetPlayerWeapons(playerid);
    GivePlayerWeapon(playerid, 29, 999);
    GivePlayerWeapon(playerid, 24, 999);
    rand = random(sizeof(PaintballSpawns));
    SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
    return 1;
    }
    if(KnastTime[playerid] > 0)
    {
    SetPlayerToKnast(playerid,Knast[playerid]);
    SendClientMessage(playerid, COLOR_LIGHTRED, " Flüchten bringt nichts, zurück in die Zelle!");
    SetPlayerInterior(playerid,3);
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 1)
    {
    SetPlayerInterior(playerid,10);
    SetPlayerPos(playerid,219.4217,110.5207,999.0156);
    SetCameraBehindPlayer(playerid);
    TogglePlayerControllable(playerid, 1);
    SendClientMessage(playerid, COLOR_LIGHTRED, "Flüchten bringt nichts, zurück in die Zelle!");
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 2)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "Du wurdest wieder ins Alcatraz Gefängnis gebracht!");
    SetPlayerInterior(playerid,0);
    SetPlayerVirtualWorld(playerid, 60);
    SetCameraBehindPlayer(playerid);
    TogglePlayerControllable(playerid, 1);
    SetPlayerPos(playerid, 1022.0858,-5.1644,4.2630);
    SetPlayerVirtualWorld(playerid, 0);
    return 1;
    }
    if(PlayerInfo[playerid][pGangJailed] == 1)
    {
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerPos(playerid, 218.9510,-231.8540,1.7786);
    SetCameraBehindPlayer(playerid);
    TogglePlayerControllable(playerid, 1);
    SendClientMessage(playerid, COLOR_LIGHTRED, " Du befindest dich noch im GangJail!");
    return 1;
    }
    if(house != 255)
    {
    if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
    {
    GivePlayerWeapons(playerid);
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,HouseInfo[house][hInt]);
    SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
    PlayerInfo[playerid][pLocal] = house;
    PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
    SetPlayerVirtualWorld(playerid,house);
    return 1;
    }
    }
    if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)// LS Police spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid, 220.0979,108.2944,1010.2188); // Warp the player
    SetPlayerFacingAngle(playerid,random(360));
    SetPlayerInterior(playerid,10);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) //FBI
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,6);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,219.7876,69.6195,1005.0391);
    SetPlayerFacingAngle(playerid,273.0);
    SetPlayerArmour(playerid, 100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//Army spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 2729.3303,-2451.3550,17.5937);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Sanitäter spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid,2028.1194,-1403.0164,17.2372);
    SetPlayerFacingAngle(playerid,88.8873);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerArmour(playerid,100);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//LaCosaNostra spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid, 5);
    SetPlayerVirtualWorld(playerid,1);
    SetPlayerHealth(playerid,100);
    SetPlayerPos(playerid,1273.1633,-804.5030,1089.9321);
    SetPlayerFacingAngle(playerid,273.2191);
    return 1;
    }
    if (PlayerInfo[playerid][pLeader] == 6)//Leader Yakuza
    {
    SetPlayerToTeamColor(playerid);// fraktions farbe
    GivePlayerWeapons(playerid);// spawn waffen
    SetPlayerVirtualWorld(playerid,0);// virtuelle welt
    SetPlayerPos(playerid,1962.8567,973.3038,994.4688);//spawn koordinaten
    SetPlayerFacingAngle(playerid,42.8977);
    SetPlayerInterior(playerid,10);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if(PlayerInfo[playerid][pMember] == 6)//Member Yakuza
    {
    SetPlayerHealth(playerid,100);
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerPos(playerid, 1962.8567,973.3038,994.4688);
    SetPlayerFacingAngle(playerid, 42.8977);
    SetPlayerInterior(playerid, 10);
    if(PlayerInfo[playerid][pRank] == 1 && PlayerInfo[playerid][pSex] == 1)
    {
    SetPlayerSkin(playerid, 122);
    }
    else if(PlayerInfo[playerid][pRank] == 2 && PlayerInfo[playerid][pSex] == 1)
    {
    SetPlayerSkin(playerid, 123);
    }
    else if(PlayerInfo[playerid][pRank] == 3 || PlayerInfo[playerid][pRank] == 4 && PlayerInfo[playerid][pSex] == 1)
    {
    SetPlayerSkin(playerid, 294);
    }
    else if(PlayerInfo[playerid][pRank] == 5 && PlayerInfo[playerid][pSex] == 1)
    {
    SetPlayerSkin(playerid, 186);
    }
    else if(PlayerInfo[playerid][pRank] >= 6 && PlayerInfo[playerid][pSex] == 1)
    {
    SetPlayerSkin(playerid, 228);
    }
    else if(PlayerInfo[playerid][pSex] == 2)
    {
    SetPlayerSkin(playerid, 169);
    }
    return 1;
    }
    if(PlayerInfo[playerid][pLeader] == 7)//Präsident spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid,1290.6393,-791.4279,1089.9375);
    SetPlayerInterior(playerid, 5);
    SetPlayerVirtualWorld(playerid, 4);
    SetPlayerArmour(playerid,100);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if(PlayerInfo[playerid][pMember] == 7)//Bodyguard spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,1274.0594,-790.8364,1089.9316);
    SetPlayerInterior(playerid, 5);
    SetPlayerVirtualWorld(playerid, 4);
    SetPlayerArmour(playerid,100);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid, 2807.2910,-1166.6786,1025.5703);
    SetPlayerFacingAngle(playerid,272.1251);
    SetPlayerInterior(playerid,8);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerVirtualWorld(playerid,3);
    GivePlayerWeapons(playerid);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News Reporter spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,1653.9125,-1657.5243,22.5156);
    SetPlayerFacingAngle(playerid, 179.7355);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid, 1025.2363,-1358.8267,13.7266);
    SetPlayerFacingAngle(playerid,243.8503);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerArmour(playerid,100);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) //FastN2Furious
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,1214.8495,-39.5469,1000.9531);
    SetPlayerFacingAngle(playerid,51.4238);
    SetPlayerInterior(playerid,3);
    PlayerInfo[playerid][pInt] = 3;
    SetPlayerHealth(playerid,100);
    SetPlayerArmour(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) //GROOVE STREET FAMILIY
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerInterior(playerid,8);
    SetPlayerHealth(playerid,100);
    PlayerInfo[playerid][pInt] = 8;
    SetPlayerVirtualWorld(playerid,4);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) //Ballas GANG
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerFacingAngle(playerid,281.6475);
    SetPlayerInterior(playerid,8);
    PlayerInfo[playerid][pInt] = 8;
    SetPlayerVirtualWorld(playerid,6);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) //Sf Biker Club
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,-2032.5929,161.4476,29.046);
    SetPlayerFacingAngle(playerid,263.0450);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerVirtualWorld(playerid,0);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) //Los Santos MaraSalvatrucha
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerVirtualWorld(playerid,8);
    SetPlayerFacingAngle(playerid,88.9785);
    SetPlayerInterior(playerid,8);
    PlayerInfo[playerid][pInt] = 8;
    if(PlayerInfo[playerid][pRank] >= 0 && PlayerInfo[playerid][pRank] <= 2)
    {
    SetPlayerSkin(playerid, 110);
    }
    else if(PlayerInfo[playerid][pRank] >= 3 && PlayerInfo[playerid][pRank] <= 5)
    {
    SetPlayerSkin(playerid, 108);
    }
    else if(PlayerInfo[playerid][pLeader] == 16)
    {
    SetPlayerSkin(playerid, 109);
    }
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) //Varios Los Crips
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerFacingAngle(playerid,134.9023);
    SetPlayerInterior(playerid,8);
    PlayerInfo[playerid][pInt] = 8;
    SetPlayerVirtualWorld(playerid,9);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18) //Los Santos Rifa
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,2807.1306,-1166.3514,1025.5703);
    SetPlayerHealth(playerid,100);
    SetPlayerFacingAngle(playerid,223.2888);
    SetPlayerInterior(playerid,8);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19) //RS SPAWN
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,234.1262,1081.6293,1084.2415);
    SetPlayerFacingAngle(playerid,179.4645);
    SetPlayerInterior(playerid,6);
    SetPlayerVirtualWorld(playerid,5);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20) //Terroristen
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerFacingAngle(playerid,179.9684);
    SetPlayerInterior(playerid,8);
    SetPlayerVirtualWorld(playerid,12);
    GivePlayerWeapons(playerid);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if(IsPlayerInFrac(playerid, 21))
    {
    SetPlayerPos(playerid, 2562.6875,-1282.1237,1065.3672);
    SetPlayerInterior(playerid,2);
    SetPlayerVirtualWorld(playerid,0);
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22) //SWAT
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,10);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,216.5056,168.7749,1003.0234);
    SetPlayerFacingAngle(playerid,273.0);
    SetPlayerInterior(playerid, 3);
    SetPlayerArmour(playerid, 100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23) //Russenmafia spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,1728.3701,-1667.5378,22.6094);
    SetPlayerFacingAngle(playerid,39.2599);
    SetPlayerInterior(playerid,18);
    PlayerInfo[playerid][pInt] = 0;
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24) //Oamt spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,323.3881,308.5240,999.1484);
    SetPlayerInterior(playerid,5);
    PlayerInfo[playerid][pInt] = 5;
    GivePlayerWeapons(playerid);
    return 1;
    }
    if(IsAnInstructor(playerid)) //Fahrschule spawn
    {
    if(SchoolSpawn[playerid] == 0)
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,-2022.2632,-116.6569,1035.1719);
    SetPlayerFacingAngle(playerid,4.7173);
    SetPlayerInterior(playerid,3);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerHealth(playerid, 100);
    GivePlayerWeapons(playerid);
    }
    else if(SchoolSpawn[playerid] == 1)
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2145.5706,-1803.3696,16.1406);
    SetPlayerFacingAngle(playerid,4.7173);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerHealth(playerid, 100);
    GivePlayerWeapons(playerid);
    }
    return 1;
    }
    if ((gTeam[playerid]) == 1)
    {
    SetPlayerToTeamColor(playerid);
    rand = random(sizeof(gMedPlayerSpawns));
    SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(playerid, 270.0);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    else
    {
    SetPlayerToTeamColor(playerid);
    if(PlayerInfo[playerid][pOrigin] == 1 || PlayerInfo[playerid][pOrigin] == 2 || PlayerInfo[playerid][pOrigin] == 3)
    {
    SetPlayerPos(playerid,1715.2151,-1912.7118,13.5665);
    SetPlayerFacingAngle(playerid,358.8067);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    PlayerInfo[playerid][pRollerLic] = 1;
    PlayerInfo[playerid][pPhoneBook] = 1;
    }
    else
    {
    rand = random(sizeof(gRandomPlayerSpawns));
    SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(playerid, 180.0); //normal 270.0
    SetPlayerInterior(playerid,3); //normal 15
    PlayerInfo[playerid][pInt] = 3; //normal 15
    }
    return 1;
    }
    return 1;
    }

  • (6151) : warning 209: function "OnPlayerSpawn" should return a value dazu gib es auch keine Antwort


    if(IsPlayerInArea(playerid, 560.538, -724.0283, 875.8406, -362.0141))
    {
    GameTextForPlayer(playerid, "~r~Gangfightdeath", 5000, 3);
    PlayerInfo[playerid][pGDeaths]++;
    GameTextForPlayer(killerid, "~g~Gangfightkill", 5000, 3);
    PlayerInfo[killerid][pGKills]++;
    GivePlayerMoney(killerid, 1500);
    GivePlayerMoney(playerid, -1500);
    }
    killerid = INVALID_PLAYER_ID;
    SetPlayerColor(playerid,COLOR_GRAD2);
    return 1;
    }


    Function OnPlayerSpawn(playerid)
    {
    //=========================================New Todessystem====================//
    if(PlayerInfo[playerid][pTot] == 1)
    {
    M_OnPlayerSpawn(playerid);
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_LIGHTRED, " ");
    SendClientMessage(playerid, COLOR_YELLOW, "|________ Im Krankenhaus ________|");
    SendClientMessage(playerid, COLOR_LIGHTRED, "Durch deine schweren Verletzungen liegst du im Koma!");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "Sie sind für 1 Minute im Krankenhaus! In 1 Minuten kommen Sie wieder raus, da Sie gearde behandelt werden!");
    ResetPlayerWeapons(playerid);
    return 1;
    }