Guten Tag liebe Breadfish-Community,
Ich habe mir ein PayDay System geschrieben, jedoch weiß ich nicht wie ich dies machen kann, das es alle 60min kommt.
Das PayDay-System:
public PayDay()
{
new string[128];
new account,interest,zuschuss;
new rent = 0;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pLevel] > 0)
{
if(MoneyMessage[i]==1)
{
SendClientMessage(i, COLOR_LIGHTRED, "Du konntest deine Schulden nicht bezahlen und kommst in den Knast.");
GameTextForPlayer(i, "~r~Gefangen!", 2000, 1);
SetPlayerInterior(i, 6);
SetPlayerPos(i, 264.6288,77.5742,1001.0391);
PlayerInfo[i][pJailed] = 1;
ResetPlayerWeapons(i);
WantedPoints[i] = 0;
PlayerInfo[i][pJailTime] = 240;
format(string, sizeof(string), "Du musst für %d Sekunden in den Knast.", PlayerInfo[i][pJailTime]);
SendClientMessage(i, COLOR_LIGHTBLUE, string);
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
account = PlayerInfo[i][pAccount];
new key = PlayerInfo[i][pPhousekey];
if(key != 255)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoney(i))
{
PlayerInfo[i][pPhousekey] = 255;
SendClientMessage(i, COLOR_WHITE, "Sie wurden vertrieben.");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
new tmpintrate;
if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; }
else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
}
else
{
if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 300; }
else { tmpintrate = 300; }
}
if(PlayerInfo[i][pPayDay] >= 5)
{
Tax += TaxValue;//Should work for every player online
PlayerInfo[i][pAccount] -= TaxValue;
if(PlayerInfo[i][pDonateRank] > 0)
{
new bonus = PlayerInfo[i][pPayCheck] / 2;
PlayerInfo[i][pPayCheck] += bonus;
}
new fraktion = 0;
if(PlayerInfo[i][pMember] > 0) fraktion = PlayerInfo[i][pMember] - 1;
if(PlayerInfo[i][pLeader] > 0) fraktion = PlayerInfo[i][pLeader] - 1;
if(fraktion >= 0)
{
if(FraktionsKasse[fraktion] - PlayerInfo[i][pGehalt] < 0)
{
zuschuss = 1; //fucked up to 1
GivePlayerMoney(i, zuschuss);
}
else if(FraktionsKasse[fraktion] - PlayerInfo[i][pGehalt] >= 0)
{
zuschuss = PlayerInfo[i][pGehalt];
GivePlayerMoney(i, zuschuss);
FraktionsKasse[fraktion] -= zuschuss;
}
}
new checks = PlayerInfo[i][pPayCheck];
new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]);
ConsumingMoney[i] = 1;
GivePlayerMoney(i, checks);
if(PlayerInfo[i][pAccount] > 0)
{
PlayerInfo[i][pAccount] -= ebill;
SBizzInfo[4][sbTill] += ebill;
}
else
{
ebill = 0;
}
interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
PlayerInfo[i][pExp]++;
PlayerPlayMusic(i);
PlayerInfo[i][pAccount] = account+interest+zuschuss;
SendClientMessage(i, COLOR_WHITE, "{FFFF00}===============| {990000}Zahltag{FFFF00} |===============");
format(string, sizeof(string), " Lohn: $%d Steuern: -$%d", checks, TaxValue);
SendClientMessage(i, COLOR_GRAD1, string);
if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
{
format(string, sizeof(string), "* Stromrechnung: -$%d", ebill);
SendClientMessage(i, COLOR_GRAD1, string);
}
format(string, sizeof(string), "* Fraktionslohn: $%d", zuschuss);
SendClientMessage(i, COLOR_WHITE, string);
format(string, sizeof(string), "* Kontostand: $%d", account);
SendClientMessage(i, COLOR_WHITE, string);
format(string, sizeof(string), "* Zinssatz: 0.%d Prozent",tmpintrate);
SendClientMessage(i, COLOR_WHITE, string);
format(string, sizeof(string), "* Zinsen: $%d", interest);
SendClientMessage(i, COLOR_WHITE, string);
SendClientMessage(i, COLOR_WHITE, "{FFFF00}===============| {990000}Zahltag{FFFF00} |===============");
format(string, sizeof(string), "* Neuer Kontostand: $%d", PlayerInfo[i][pAccount]);
SendClientMessage(i, COLOR_AGEBUHR, string);
format(string, sizeof(string), "* Miete: -$%d", rent);
SendClientMessage(i, COLOR_WHITE, string);
format(string, sizeof(string), "~y~PayDay~n~~w~Paycheck");
GameTextForPlayer(i, string, 5000, 1);
rent = 0;
PlayerInfo[i][pPayDay] = 0;
PlayerInfo[i][pPayCheck] = 0;
PlayerInfo[i][pConnectTime] += 1;
if(PlayerInfo[i][pDonateRank] > 0)
{
PlayerInfo[i][pPayDayHad] += 1;
if(PlayerInfo[i][pPayDayHad] >= 5)
{
PlayerInfo[i][pExp]++;
PlayerInfo[i][pPayDayHad] = 0;
}
}
if(PlayerInfo[i][pDonateRank] > 0)
{
PlayerInfo[i][pPayDayHad] += 1;
if(PlayerInfo[i][pPayDayHad] >= 5)
{
PlayerInfo[i][pExp]+=2;
PlayerInfo[i][pPayDayHad] = 0;
}
}
}
else
{
SendClientMessage(i, COLOR_LIGHTRED, "* Du hast nicht lange genug gespielt, um PayDay zu erhalten.");
}
}
}
}
Checkprop();
return 1;
}
Ich hoffe ihr könnt helfen.
MfG
James.