Haus Problem. Bitte um hilfe

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • if(strcmp(cmd, "/exit", true) == 0) { if(IsPlayerConnected(playerid)) { for(new i = 0; i < sizeof(HouseInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3.0,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]) && PlayerInfo[playerid][pLocal] == i) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]); PlayerInfo[playerid][pInt] = 0; PlayerInfo[playerid][pLocal] = 255; SetPlayerVirtualWorld(playerid,0); if(HouseInfo[i][hHel] == 1) { new Float:tempheal; GetPlayerHealth(playerid,tempheal); if(tempheal < 100.0) { SetPlayerHealth(playerid,100.0); } } } } for(new i = 0; i < sizeof(BizzInfo); i++) { if (IsPlayerInRangeOfPoint(playerid,3.0,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ])) { SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]); PlayerInfo[playerid][pLocal] = 255; } } if (IsPlayerInRangeOfPoint(playerid,6.0,-1404.5299,-259.0602,1043.6563)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438); } if (IsPlayerInRangeOfPoint(playerid,6.0,285.8132,-85.7080,1001.5156)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1368.3273,-1279.2957,13.5469); } else if (IsPlayerInRangeOfPoint(playerid,8.0,-1443.0554,-581.1879,1055.0472)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344); } else if (IsPlayerInRangeOfPoint(playerid,5.0,198.1085,1780.7993,7.5693)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,254.8123,1802.1803,7.4448); } else if (IsPlayerInRangeOfPoint(playerid,8.0,-1464.7732,1557.5533,1052.5313)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344); } else if(IsPlayerInRangeOfPoint(playerid,5.0, 234.199996,1064.900024,1084.199951)) { if(GetPlayerVirtualWorld(playerid) == 5) { SetPlayerPos(playerid, 1274.1163,-1641.3193,27.3750); SetPlayerInterior(playerid, 0); SetPlayerVirtualWorld(playerid, 0); } } else if(NoFuel[playerid] == 1) { UnFreezePlayer(playerid); RemovePlayerFromVehicle(playerid); NoFuel[playerid] = 0; } else if(IsPlayerInRangeOfPoint(playerid,3.0,2216.3401,-1150.5100,1025.7969)) { GameTextForPlayer(playerid, "~w~Auf wiedersehen!", 5000, 1); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,1690.3545,-1344.1970,17.4297); } else if(IsPlayerInRangeOfPoint(playerid,3.0,833.269775,10.588416,1004.179687)) { GameTextForPlayer(playerid, "~w~Auf wiedersehen!", 5000, 1); SetPlayerInterior(playerid, 0); SetPlayerPos(playerid,1847.3645,-1871.6908,13.5781); } else if (IsPlayerInRangeOfPoint(playerid,5.0,502.1796,-67.9925,998.7578)) //Biker { if(PlayerInfo[playerid][pLeader] == 15 || PlayerInfo[playerid][pMember] == 15 || IsACop(playerid)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,-2034.1775,148.5470,28.8359); SetPlayerFacingAngle(playerid,276.5632); } } else if (IsPlayerInRangeOfPoint(playerid,5.0,-2637.1277,1403.7910,906.4609)) //Triaden { if(PlayerInfo[playerid][pLeader] == 12 || PlayerInfo[playerid][pMember] == 12 || IsACop(playerid)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,-2119.3745,-178.4758,35.3203); SetPlayerFacingAngle(playerid,0.0974); } } else if (IsPlayerInRangeOfPoint(playerid, 3.0,1825.5352,-1305.2288,120.3046)) //Hitman ausgang { if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8 || IsACop(playerid)) { SetPlayerInterior(playerid,0); SetPlayerPos(playerid,1788.1333,-1298.1036,13.3750); PlayerInfo[playerid][pInt] = 0; } else { SendClientMessage(playerid,COLOR_RED, "Du bist kein Mitglied der Hitmen!"); } } else if (IsPlayerInRangeOfPoint(playerid,3.0, 2144.1050,1608.3209,993.6882))//Bank { SetPlayerPos(playerid,246.7213,125.8243,1003.2188); SetPlayerFacingAngle(playerid,173.7840); SetPlayerInterior(playerid,10); } else if(IsPlayerInRangeOfPoint(playerid, 6.0, 1260.6713,-785.4104,1091.9063)) { if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6 || IsACop(playerid)) { SetPlayerPos(playerid, -2721.9905,-319.7708,7.8438); SetPlayerFacingAngle(playerid,42.8977); SetPlayerInterior(playerid,0); SetPlayerVirtualWorld(playerid,0); } else { SendClientMessage(playerid, COLOR_GRAD1, "Du bist kein Yakuza Mitglied!"); } } } return 1; }



    Das hinzugefügte Haus:


    PHP
    1257.671752,-785.509216,92.030197,2049.6743,2764.2881,10.8203,0,0,0,0,0,0,The State,5 Raum Haus,250000,0,0,6,1,0,1,1,0,0,0,0,0,0,3



    Eines der Häuser die bereits exextieren:

    PHP
    848.182800,-745.482482,94.969299,222.800003,1288.699951,1082.099975,0,0,0,0,0,0,The State,3 Room Apartment,300000,0,0,1,1,0,0,250,1,2000,418,-1,-1,123,5
  • 1. Denkst du wir haben alle möglichen Roleplay Scripts im Kopf?
    Jedes wurde individuell gestaltet und deshalb können wir nicht wissen wie der Code aussieht.


    2. Bitte formatiere deinen Code gescheit, kein Mensch kann daraus irgendwelche Schlüsse ziehen.