Hey,
ich habe das Problem das mein Opark system nicht Funktioniert bei allen Fahrzeugen.
Es Funktioniert nur bei Privat Fahrzeugen.
Code:
if (strcmp("/opark", cmd, true, 10) == 0)
{
if(IsPlayerInAnyVehicle(playerid) && GetVehicleModel(GetPlayerVehicleID(playerid)) == 525 && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
if(PlayerInfo[playerid][pMember] == 24||PlayerInfo[playerid][pLeader] == 24)
{
if(!IsTrailerAttachedToVehicle(GetPlayerVehicleID(playerid)))
{
SendClientMessage(playerid, COLOR_GREY, " An deinem Abschleppwagen ist kein Auto angehängt!");
return 1;
}
new trail_car = GetVehicleTrailer(GetPlayerVehicleID(playerid));
if(IsADtCar(trail_car))
{
new Float:X,Float:Y,Float:Z;
new Float:z_rot;
GetVehiclePos(trail_car, X,Y,Z);
GetVehicleZAngle(trail_car, z_rot);
new carowner = GetDtCarOwner(trail_car);
printf("carowner: %d", carowner);
new slot = GetDtCarOwnerSlot(carowner,trail_car);
printf("slot: %d", slot);
PlayerCar[carowner][slot][CarPos_x] = X;
PlayerCar[carowner][slot][CarPos_y] = Y;
PlayerCar[carowner][slot][CarPos_z] = Z;
PlayerCar[carowner][slot][CarArrest] = 1;
PlayerCar[carowner][slot][CarRotate] = z_rot;
printf("Abgeschleppt");
new fkasse = 2000 + random(2999);
FraktionsKasse[23] += fkasse;
if(carowner != 555)
{
OnPlayerCarUpdate(carowner);
SendClientMessage(carowner, COLOR_WHITE, " Ihr Fahrzeug wurde abgeschleppt, Fahren zu zur Ordnungsamt Base, um ihr auto wieder Freizukaufen.");
PlayerInfo[carowner][pRest] = 1;
SetTimerEx("PlayerCarSpawn",1000,0,"i",carowner);
}
DetachTrailerFromVehicle(GetPlayerVehicleID(playerid));
SendClientMessage(playerid, COLOR_YELLOW, " Du hast das Fahrzeug erfolgreich abgeschleppt!");
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Du hast kein oder kein erlaubtes Fahrzeug dabei!");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Du bist kein Mitglied des Ordnungsamtes!");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Du musst einen Abschleppwagen fahren!");
}
return 1;
}
{
if(IsPlayerConnected(playerid))
{
for(new x = 0; x < MaxVeh; x++)
{
if(Dtc_PlayerHaveCar[playerid][x])
{
DestroyVehicle(PlayerCar[playerid][x][CarId]);
Dtc_Carlock[PlayerCar[playerid][x][CarId]] = 0;
Dtc_LockCar(PlayerCar[playerid][x][CarId]);
new string3[128];
new playername3[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername3, sizeof(playername3));
format(string3, sizeof(string3), "/Autos/%s%d.dtcar", playername3,x);
new File: hFile = fopen(string3, io_write);
if (hFile)
{
new var[32];
format(var, 32, "CarId=%d\n",PlayerCar[playerid][x][CarId]);fwrite(hFile, var);
format(var, 32, "CarModel=%d\n",PlayerCar[playerid][x][CarModel]);fwrite(hFile, var);
format(var, 32, "CarPos_x=%.3f\n",PlayerCar[playerid][x][CarPos_x]);fwrite(hFile, var);
format(var, 32, "CarPos_y=%.3f\n",PlayerCar[playerid][x][CarPos_y]);fwrite(hFile, var);
format(var, 32, "CarPos_z=%.3f\n",PlayerCar[playerid][x][CarPos_z]);fwrite(hFile, var);
format(var, 32, "CarRotate=%.3f\n",PlayerCar[playerid][x][CarRotate]);fwrite(hFile, var);
format(var, 32, "CarNitro=%d\n",PlayerCar[playerid][x][CarNitro]);fwrite(hFile, var);
format(var, 32, "CarHyd=%d\n",PlayerCar[playerid][x][CarHyd]);fwrite(hFile, var);
format(var, 32, "CarWheel=%d\n",PlayerCar[playerid][x][CarWheel]);fwrite(hFile, var);
format(var, 32, "CarAusp=%d\n",PlayerCar[playerid][x][CarAusp]);fwrite(hFile, var);
format(var, 32, "CarSideL=%d\n",PlayerCar[playerid][x][CarSideL]);fwrite(hFile, var);
format(var, 32, "CarSideR=%d\n",PlayerCar[playerid][x][CarSideR]);fwrite(hFile, var);
format(var, 32, "CarFB=%d\n",PlayerCar[playerid][x][CarFB]);fwrite(hFile, var);
format(var, 32, "CarRB=%d\n",PlayerCar[playerid][x][CarRB]);fwrite(hFile, var);
format(var, 32, "CarSpoiler=%d\n",PlayerCar[playerid][x][CarSpoiler]);fwrite(hFile, var);
format(var, 32, "CarRoof=%d\n",PlayerCar[playerid][x][CarRoof]);fwrite(hFile, var);
format(var, 32, "CarHood=%d\n",PlayerCar[playerid][x][CarHood]);fwrite(hFile, var);
format(var, 32, "CarVents=%d\n",PlayerCar[playerid][x][CarVents]);fwrite(hFile, var);
format(var, 32, "CarLamps=%d\n",PlayerCar[playerid][x][CarLamps]);fwrite(hFile, var);
format(var, 32, "CarPJ=%d\n",PlayerCar[playerid][x][CarPJ]);fwrite(hFile, var);
format(var, 32, "CarC1=%d\n",PlayerCar[playerid][x][CarC1]);fwrite(hFile, var);
format(var, 32, "CarC2=%d\n",PlayerCar[playerid][x][CarC2]);fwrite(hFile, var);
format(var, 32, "Preis=%d\n",PlayerCar[playerid][x][CarPreis]);fwrite(hFile, var);
format(var, 32, "CarArrest=%d\n",PlayerCar[playerid][x][CarArrest]);fwrite(hFile, var);
format(var, 32, "Plate=%s\n",PlayerCar[playerid][x][Plate]);fwrite(hFile, var);
fclose(hFile);
}
}
}
}
}
Function Dtc_LockCar(carid)
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(carid,i,0,1);
}
}
}
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
SetVehicleParamsForPlayer(carid,i,0,0);
}
}
}
new FactionBuylist[][fBuylist] = {
{405,1461.19995117,-2224.80004883,13.30000019,0.00000000,100000}, // Sentinal 1
{580,1457.80004883,-2224.69995117,13.30000019,0.00000000,100000}, // Stafford 2
{554,1454.50000000,-2224.69995117,13.30000019,0.00000000,100000}, // Yosemite 3
{468,1451.30004883,-2224.69995117,13.30000019,0.00000000,250000}, // Sanchez 4
{458,1448.09997559,-2224.69995117,13.30000019,0.00000000,100000}, // Solair 5
{439,1444.80004883,-2224.69995117,13.30000019,0.00000000,150000},// Stallion 6
{445,1441.40002441,-2224.69995117,13.30000019,0.00000000,175000}, // Admiral 7
{482,1438.19995117,-2224.69995117,13.30000019,0.00000000,200000}, // Burrito 8
{475,1435.40002441,-2236.50000000,13.30000019,38.00000000,175000}, // Sabre 9
{422,1432.50000000,-2238.80004883,13.30000019,37.99621582,200000}, // Bobcat 10
{479,1429.80004883,-2241.00000000,13.30000019,37.99621582,100000}, // Regina 11
{426,1421.19995117,-2241.69995117,13.30000019,359.99621582,100000},// Premier 12
{478,1424.69995117,-2241.80004883,13.30000019,359.99450684,75000},// Walton 13
{461,1452.09997559,-2208.50000000,13.30000019,180.00000000,150000}, // PCJ- 600 14
{600,1448.69995117,-2208.39990234,13.30000019,180.00000000,175000},// Picador 15
{535,1445.00000000,-2208.39990234,13.30000019,180.00000000,200000}, // Slamvan 16
{471,1440.90002441,-2208.50000000,13.30000019,180.00000000,125000}, // Quad 17
{579,1436.50000000,-2208.50000000,13.30000019,180.00000000,200000}, // Huntley 18
{565,1432.19995117,-2208.50000000,13.30000019,180.00000000,250000}, // Flash 19
{587,1427.90002441,-2208.50000000,13.30000019,180.00000000,250000}, // Euros 20
{589,1423.50000000,-2208.50000000,13.30000019,180.00000000,250000}, // Club 21
{560,1422.59997559,-2214.39990234,13.30000019,270.00000000,250000}, // Sultan 22
{487,1422.50000000,-2218.69995117,13.30000019,270.00000000,1000000}, // Maverik 23
{581,1422.40002441,-2223.10009766,13.30000019,270.00000000,150000}, // BF-400 24
{409,1432.80004883,-2222.30004883,13.30000019,0.00000000,750000}, // LIMO 25
{522,1422.3302,-2225.2390,13.1157,269.7493,500000} // NRG
};
new Float:FactionBuySpawn[4]={1487.4332,-2223.3076,13.1737,88.7858};
{
fCarid,
fVehid,
Float:fPos[4],
fCol[2],
fFaction[5],
fTuning[14],
fPrice,
#if defined FACTION_CARS_LOCKABLE
bool:fLock
#endif
};
Hoffe das Reicht xD
Jeffry: