Car Load Paintjob Fehler

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  • Hallo liebe community,


    ich habe folgendes problem und zwar wird beim laden des wagen andauernd der Paintjob überschrieben
    hier mal der PAWN-Code:



    public OnCarsLoad()
    {
    new num_rows, num_fields;
    cache_get_data(num_rows,num_fields,dbhandle);
    if(!num_rows)return print("keine Autos");
    for(new i=0; i<num_rows; i++)
    {
    new vID = getFreeCarID();
    vInfo[vID][v_db_id]= cache_get_field_content_int(i,"id",dbhandle);
    vInfo[vID][v_nummer]=cache_get_field_content_int(i,"nummer",dbhandle);
    vInfo[vID][v_vehicle_id]= cache_get_field_content_int(i,"vehicleid",dbhandle);
    vInfo[vID][v_x]= cache_get_field_content_float(i,"x",dbhandle);
    vInfo[vID][v_y]= cache_get_field_content_float(i,"y",dbhandle);
    vInfo[vID][v_z]= cache_get_field_content_float(i,"z",dbhandle);
    vInfo[vID][v_r]= cache_get_field_content_float(i,"r",dbhandle);
    vInfo[vID][v_paintjob]=cache_get_field_content_int(i,"paintjob",dbhandle);
    vInfo[vID][v_Color1]= cache_get_field_content_int(i,"Color1",dbhandle);
    vInfo[vID][v_Color2]= cache_get_field_content_int(i,"Color2",dbhandle);
    vInfo[vID][v_fraktion]= cache_get_field_content_int(i,"fraktion",dbhandle);
    if(vInfo[vID][v_paintjob]==10)
    {
    vInfo[vID][v_id_x]= CreateVehicle(vInfo[vID][v_vehicle_id],vInfo[vID][v_x],vInfo[vID][v_y],vInfo[vID][v_z],vInfo[vID][v_r],vInfo[vID][v_Color1],vInfo[vID][v_Color2],0);
    }
    else
    {
    vInfo[vID][v_id_x]= CreateVehicle(vInfo[vID][v_vehicle_id],vInfo[vID][v_x],vInfo[vID][v_y],vInfo[vID][v_z],vInfo[vID][v_r],vInfo[vID][v_Color1],vInfo[vID][v_Color2],0);
    ChangeVehiclePaintjob(vInfo[vID][v_id_x],vInfo[vID][v_paintjob]);
    }
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Spoiler",dbhandle));
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Hood",dbhandle));
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Roof",dbhandle));
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Sideskirt",dbhandle));
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Lamps",dbhandle));
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Nitro",dbhandle));
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Exhaust",dbhandle));
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Wheels",dbhandle));
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Stereo",dbhandle));
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Hydraulics",dbhandle));
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Front_Bumper",dbhandle));
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Rear_Bumper",dbhandle));
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Vent_Left",dbhandle));
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Vent_Right",dbhandle));
    printf("Auto Type: %i, ID: %i geladen...",vInfo[vID][v_vehicle_id],vID);
    }
    print("Alle autos geladen!");
    return 1;
    }

  • if(vInfo[vID][v_paintjob]==10)
    {
    vInfo[vID][v_id_x]= CreateVehicle(vInfo[vID][v_vehicle_id],vInfo[vID][v_x],vInfo[vID][v_y],vInfo[vID][v_z],vInfo[vID][v_r],vInfo[vID][v_Color1],vInfo[vID][v_Color2],0);
    }
    else
    {
    vInfo[vID][v_id_x]= CreateVehicle(vInfo[vID][v_vehicle_id],vInfo[vID][v_x],vInfo[vID][v_y],vInfo[vID][v_z],vInfo[vID][v_r],vInfo[vID][v_Color1],vInfo[vID][v_Color2],0);
    ChangeVehiclePaintjob(vInfo[vID][v_id_x],vInfo[vID][v_paintjob]);
    }


    zu


    vInfo[vID][v_id_x]= CreateVehicle(vInfo[vID][v_vehicle_id],vInfo[vID][v_x],vInfo[vID][v_y],vInfo[vID][v_z],vInfo[vID][v_r],vInfo[vID][v_Color1],vInfo[vID][v_Color2],0);
    ChangeVehiclePaintjob(vInfo[vID][v_id_x],vInfo[vID][v_paintjob]);


    Lass den Paintjob ganz normal auslesen, gibt ja immer nur 3. (0,1,2)


    mfg :thumbup:

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  • Als Tipp für dich falls die Funktion in deiner Version vorhanden ist.


    Du kannst statt
    new num_rows, num_fields;
    cache_get_data(num_rows,num_fields,dbhandle);
    if(!num_rows)return print("keine Autos");
    for(new i=0; i<num_rows; i++)
    das hier schreiben


    if(!cache_get_row_count(dbhandle))return print("keine Autos");
    for(new i=0; i<cache_get_row_count(dbhandle); i++)


    Zitat

    ohh okay danke


    Gerne.


    mfg :thumbup:


  • public OnCarsLoad()
    {
    new num_rows, num_fields;
    cache_get_data(num_rows,num_fields,dbhandle);
    if(!cache_get_row_count(dbhandle))return print("keine Autos");
    for(new i=0; i<cache_get_row_count(dbhandle); i++)
    {
    new vID = getFreeCarID();
    vInfo[vID][v_db_id]= cache_get_field_content_int(i,"id",dbhandle);
    vInfo[vID][v_nummer]=cache_get_field_content_int(i,"nummer",dbhandle);
    vInfo[vID][v_vehicle_id]= cache_get_field_content_int(i,"vehicleid",dbhandle);
    vInfo[vID][v_x]= cache_get_field_content_float(i,"x",dbhandle);
    vInfo[vID][v_y]= cache_get_field_content_float(i,"y",dbhandle);
    vInfo[vID][v_z]= cache_get_field_content_float(i,"z",dbhandle);
    vInfo[vID][v_r]= cache_get_field_content_float(i,"r",dbhandle);
    vInfo[vID][v_paintjob]=cache_get_field_content_int(i,"paintjob",dbhandle);
    vInfo[vID][v_Color1]= cache_get_field_content_int(i,"Color1",dbhandle);
    vInfo[vID][v_Color2]= cache_get_field_content_int(i,"Color2",dbhandle);
    vInfo[vID][v_fraktion]= cache_get_field_content_int(i,"fraktion",dbhandle);
    vInfo[vID][v_id_x]= CreateVehicle(vInfo[vID][v_vehicle_id],vInfo[vID][v_x],vInfo[vID][v_y],vInfo[vID][v_z],vInfo[vID][v_r],vInfo[vID][v_Color1],vInfo[vID][v_Color2],0);
    ChangeVehiclePaintjob(vInfo[vID][v_id_x],vInfo[vID][v_paintjob]);
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Spoiler",dbhandle));
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Hood",dbhandle));
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Roof",dbhandle));
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Sideskirt",dbhandle));
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Lamps",dbhandle));
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Nitro",dbhandle));
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Exhaust",dbhandle));
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Wheels",dbhandle));
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Stereo",dbhandle));
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Hydraulics",dbhandle));
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Front_Bumper",dbhandle));
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Rear_Bumper",dbhandle));
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Vent_Left",dbhandle));
    AddVehicleComponent(vInfo[vID][v_id_x],cache_get_field_content_int(i,"Vent_Right",dbhandle));
    printf("Auto Type: %i, ID: %i geladen...",vInfo[vID][v_vehicle_id],vID);
    }
    print("Alle autos geladen!");
    return 1;
    }

  • Debugge das ganze mal..


    new VehicleNames[212][] = { // Weiter oben im Script
    {"Landstalker"},{"Bravura"},{"Buffalo"},{"Linerunner"},{"Perrenial"},{"Sentinel"},{"Dumper"},
    {"Firetruck"},{"Trashmaster"},{"Stretch"},{"Manana"},{"Infernus"},{"Voodoo"},{"Pony"},{"Mule"},
    {"Cheetah"},{"Ambulance"},{"Leviathan"},{"Moonbeam"},{"Esperanto"},{"Taxi"},{"Washington"},
    {"Bobcat"},{"Mr Whoopee"},{"BF Injection"},{"Hunter"},{"Premier"},{"Enforcer"},{"Securicar"},
    {"Banshee"},{"Predator"},{"Bus"},{"Rhino"},{"Barracks"},{"Hotknife"},{"Trailer 1"},{"Previon"},
    {"Coach"},{"Cabbie"},{"Stallion"},{"Rumpo"},{"RC Bandit"},{"Romero"},{"Packer"},{"Monster"},
    {"Admiral"},{"Squalo"},{"Seasparrow"},{"Pizzaboy"},{"Tram"},{"Trailer 2"},{"Turismo"},
    {"Speeder"},{"Reefer"},{"Tropic"},{"Flatbed"},{"Yankee"},{"Caddy"},{"Solair"},{"Berkley's RC Van"},
    {"Skimmer"},{"PCJ-600"},{"Faggio"},{"Freeway"},{"RC Baron"},{"RC Raider"},{"Glendale"},{"Oceanic"},
    {"Sanchez"},{"Sparrow"},{"Patriot"},{"Quad"},{"Coastguard"},{"Dinghy"},{"Hermes"},{"Sabre"},
    {"Rustler"},{"ZR-350"},{"Walton"},{"Regina"},{"Comet"},{"BMX"},{"Burrito"},{"Camper"},{"Marquis"},
    {"Baggage"},{"Dozer"},{"Maverick"},{"News Chopper"},{"Rancher"},{"FBI Rancher"},{"Virgo"},{"Greenwood"},
    {"Jetmax"},{"Hotring"},{"Sandking"},{"Blista Compact"},{"Police Maverick"},{"Boxville"},{"Benson"},
    {"Mesa"},{"RC Goblin"},{"Hotring Racer A"},{"Hotring Racer B"},{"Bloodring Banger"},{"Rancher"},
    {"Super GT"},{"Elegant"},{"Journey"},{"Bike"},{"Mountain Bike"},{"Beagle"},{"Cropdust"},{"Stunt"},
    {"Tanker"}, {"Roadtrain"},{"Nebula"},{"Majestic"},{"Buccaneer"},{"Shamal"},{"Hydra"},{"FCR-900"},
    {"NRG-500"},{"HPV1000"},{"Cement Truck"},{"Tow Truck"},{"Fortune"},{"Cadrona"},{"FBI Truck"},
    {"Willard"},{"Forklift"},{"Tractor"},{"Combine"},{"Feltzer"},{"Remington"},{"Slamvan"},
    {"Blade"},{"Freight"},{"Streak"},{"Vortex"},{"Vincent"},{"Bullet"},{"Clover"},{"Sadler"},
    {"Firetruck LA"},{"Hustler"},{"Intruder"},{"Primo"},{"Cargobob"},{"Tampa"},{"Sunrise"},{"Merit"},
    {"Utility"},{"Nevada"},{"Yosemite"},{"Windsor"},{"Monster A"},{"Monster B"},{"Uranus"},{"Jester"},
    {"Sultan"},{"Stratum"},{"Elegy"},{"Raindance"},{"RC Tiger"},{"Flash"},{"Tahoma"},{"Savanna"},
    {"Bandito"},{"Freight Flat"},{"Streak Carriage"},{"Kart"},{"Mower"},{"Duneride"},{"Sweeper"},
    {"Broadway"},{"Tornado"},{"AT-400"},{"DFT-30"},{"Huntley"},{"Stafford"},{"BF-400"},{"Newsvan"},
    {"Tug"},{"Trailer 3"},{"Emperor"},{"Wayfarer"},{"Euros"},{"Hotdog"},{"Club"},{"Freight Carriage"},
    {"Trailer 3"},{"Andromada"},{"Dodo"},{"RC Cam"},{"Launch"},{"Police Car (LSPD)"},{"Police Car (SFPD)"},
    {"Police Car (LVPD)"},{"Police Ranger"},{"Picador"},{"S.W.A.T. Van"},{"Alpha"},{"Phoenix"},{"Glendale"},
    {"Sadler"},{"Luggage Trailer A"},{"Luggage Trailer B"},{"Stair Trailer"},{"Boxville"},{"Farm Plow"},
    {"Utility Trailer"}
    };


    #define getVehicleName(%0) VehicleNames[%0-400] //Unter dem Array "VehicleNames"


    printf("%s | %i", getVehicleName(vInfo[vID][v_vehicle_id]), vInfo[vID][v_paintjob]); //In OnCarsLoad


    mfg :thumbup:


  • stock getFreeCarID()
    {
    for(new i=0; i<sizeof(vInfo); i++)
    {
    if(vInfo[i][v_id_x]==0)return i;
    }
    return 1;
    }



    enum VehicleDaten{
    v_db_id,
    v_paintjob,
    v_id_x[MAX_VEHICLES],
    v_vehicle_id,
    Float:v_x,
    Float:v_y,
    Float:v_z,
    Float:v_r,
    v_Color1,
    v_Color2,
    v_fraktion,
    v_nummer,
    v_spoiler,
    v_hood,
    v_roof,
    v_sideskirt,
    v_lamps,
    v_nitro,
    v_exhaust,
    v_wheels,
    v_stereo,
    v_hydraulics,
    v_front_bumper,
    v_rear_bumper,
    v_vent_left,
    v_vent_right
    }



    new vInfo[MAX_VEHICLES][VehicleDaten];

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