Leute... ich bin habe heute mein Account System geschrieben und ich habe ein Problem, das eigentlich nicht sein
sollte, welches ich auch nicht kenne bzw. die Fehlerquelle erkennen kann..
[ERROR] CMySQLQuery::Execute[OnPlayerLoad] - (error #1064) You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near ''DevLopAPI' at line 1
DevLopAPI hier der Name der in der DB gespeichert und auch abgefragt wird
case DIALOG_LOGIN:
{
if(!response)return Kick(playerid);
new password[50];
mysql_escape_string(inputtext, password, dbhandle);
new query[500];
mysql_format(dbhandle, query, sizeof(query), "SELECT * FROM `users` WHERE `name`='%s' AND `Passwort`='%s'", GetName(playerid), password);
mysql_pquery(dbhandle, query, "OnPasswordCheck", "i", playerid);
return 1;
}
public OnPasswordCheck(playerid)
{
new num_rows, num_fields;
cache_get_data(num_rows, num_fields, dbhandle);
if(num_rows)
{
LoadPlayer(playerid);
LoadPoke(playerid);
}
else
{
SendClientMessage(playerid, 0xFF0000FF, "Server: Passwort falsch!");
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD, "Login", "Bitte geben sie ihr Passwort ein,\ndamit wir wissen wie weit sie in ihrem Abenteuer vorangeschritten sind:", "Login", "");
}
return 1;
}
LoadPlayer(playerid)
{
new query[280];
mysql_format(dbhandle, query, sizeof(query), "SELECT * FROM `users` WHERE `name`='%s", GetName(playerid));
mysql_pquery(dbhandle, query, "OnPlayerLoad", "i", playerid);
return 1;
}
LoadPoke(playerid)
{
new query[280];
mysql_format(dbhandle, query, sizeof(query), "SELECT * FROM `pokes` WHERE `trainer`='%s'", GetName(playerid));
mysql_pquery(dbhandle, query, "OnPokeLoad", "i", playerid);
return 1;
}
public OnPlayerLoad(playerid)
{
pDaten[playerid][pokedollar] = cache_get_field_content_int(0, "PokeDollar", dbhandle);
pDaten[playerid][orden] = cache_get_field_content_int(0, "Orden", dbhandle);
pDaten[playerid][p_x] = cache_get_field_content_int(0, "X", dbhandle);
pDaten[playerid][p_y] = cache_get_field_content_float(0, "Y", dbhandle);
pDaten[playerid][p_z] = cache_get_field_content_float(0, "Z", dbhandle);
pDaten[playerid][p_r] = cache_get_field_content_float(0, "R", dbhandle);
SetPVarInt(playerid, "Eingeloggt", 1);
SpawnPlayer(playerid);
return 1;
}
public OnPokeLoad(playerid)
{
new num_rows, num_fields;
cache_get_data(num_rows, num_fields, dbhandle);
for(new i = 0; i < num_rows; i++)
{
cache_get_field_content(i, "Nick", Pokemon[i][playerid][Nickname], dbhandle);
Pokemon[i][playerid][Poke] = cache_get_field_content_int(i, "Pokemon", dbhandle);
Pokemon[i][playerid][lvl] = cache_get_field_content_int(i, "Level", dbhandle);
Pokemon[i][playerid][item] = cache_get_field_content_int(i, "Item", dbhandle);
Pokemon[i][playerid][xp] = cache_get_field_content_int(i, "XP", dbhandle);
Pokemon[i][playerid][health] = cache_get_field_content_int(i, "Health", dbhandle);
Pokemon[i][playerid][maxhealth] = cache_get_field_content_int(i, "MaxHealth", dbhandle);
Pokemon[i][playerid][ap1] = cache_get_field_content_int(i, "AP1", dbhandle);
Pokemon[i][playerid][ap2] = cache_get_field_content_int(i, "AP2", dbhandle);
Pokemon[i][playerid][ap3] = cache_get_field_content_int(i, "AP3", dbhandle);
Pokemon[i][playerid][ap4] = cache_get_field_content_int(i, "AP4", dbhandle);
}
new pokename[100];
format(pokename, sizeof(pokename), "Poke(%s)", GetName(playerid));
ConnectRNPC(pokename);
return 1;
}