Habe diese Wie folgt bei OnGameModeInit erstellt:
	fdtor[0] = SetObjectMaterial(CreateObject(2957, -257.95999, 1210.00000, 20.37000,   0.00000, 0.00000, 0.00000), 0, 11008, "firehouse_sfse", "ws_rollerdoor_fire", 0xFFFFFFFF);
	fdtor[1] = SetObjectMaterial(CreateObject(2957, -251.85001, 1210.00000, 20.37000,   0.00000, 0.00000, 0.00000), 0, 11008, "firehouse_sfse", "ws_rollerdoor_fire", 0xFFFFFFFF);
	fdtor[2] = SetObjectMaterial(CreateObject(2957, -245.74001, 1210.00000, 20.37000,   0.00000, 0.00000, 0.00000), 0, 11008, "firehouse_sfse", "ws_rollerdoor_fire", 0xFFFFFFFF);
Und dann diesen Code geschrieben wenn man die Taste H Ingame drückt.
		if(IsPlayerInRangeOfPoint(playerid,6,-257.95999, 1210.00000, 20.37000))
		{
		    if(GetPVarInt(Server1,"fdtor1") == 0)
		    {
		        MoveObject(fdtor[0],-257.95999, 1210.00000, 20.37000-3.5,0.50);
		        SetPVarInt(Server1,"fdtor1",1);
				SendClientMessage(playerid,GRÜN,"Fire Department Tor 1 geöffnet.");
				return 1;
			}
			if(GetPVarInt(Server1,"fdtor1") == 1)
			{
			    MoveObject(fdtor[0],-257.95999, 1210.00000, 20.37000,0.50);
			    SetPVarInt(Server1,"fdtor1",0);
				SendClientMessage(playerid,GRÜN,"Fire Department Tor 1 geschlossen.");
				return 1;
			}
		}
		if(IsPlayerInRangeOfPoint(playerid,6,-251.85001, 1210.00000, 20.37000))
		{
			if(GetPVarInt(Server1,"fdtor2") == 0)
			{
			    MoveObject(fdtor[1],-251.85001, 1210.00000, 20.37000-3.5,0.50);
			    SetPVarInt(Server1,"fdtor2",1);
			    SendClientMessage(playerid,GRÜN,"Fire Department Tor 2 geöffnet.");
			    return 1;
			}
			if(GetPVarInt(Server1,"fdtor2") == 1)
			{
			    MoveObject(fdtor[1],-251.85001, 1210.00000, 20.37000,0.50);
			    SetPVarInt(Server1,"fdtor2",0);
			    SendClientMessage(playerid,GRÜN,"Fire Department Tor 2 geschlossen.");
			    return 1;
			}
		}
		if(IsPlayerInRangeOfPoint(playerid,6,-245.74001, 1210.00000, 20.37000))
		{
		    if(GetPVarInt(Server1,"fdtor3") == 0)
		    {
		        MoveObject(fdtor[2],-245.74001, 1210.00000, 20.37000-3.5,0.50);
		        SetPVarInt(Server1,"fdtor3",1);
				SendClientMessage(playerid,GRÜN,"Fire Department Tor 3 geöffnet.");
				return 1;
			}
			if(GetPVarInt(Server1,"fdtor3") == 1)
			{
				MoveObject(fdtor[2],-245.74001, 1210.00000, 20.37000,0.50);
				SetPVarInt(Server1,"fdtor3",0);
				SendClientMessage(playerid,GRÜN,"Fire Department Tor 3 geschlosen.");
				return 1;
			}
		}
Warum gehen nun die Tore nicht runter ?
 
		 
		
		
	
