Hallo,
irgendwie bekomme ich es einfach nicht auf die reihe neue gangfightgebiete zu erstellen...
Ich glaube ich habe damals das RGR Gangfight System eingebaut..
Wenn ich ein neues Gebiet einsetze, steht da immer.. Du bist in keinem Gebiet..
new FightSystem[][fsSyS]={
/*MinX, MinY, MaxX, MaxY, CTFx, CTFy, CTFz*/
{1060.145,-1721.339,1166.624,-1583.168,1072.4016,-1619.3834,20.4583},//Kaufhaus
{990.2909,1821.38,1177.724,2057.332,1067.5798,1884.2932,10.8203},//Container
{-887.5186,1377.989,-583.8938,1634.903,-813.6335,1525.2080,26.5065},//Wüste
{-2506.7,740.0255,-2383.094,826.8147,2459.4094,787.3281,35.1719},//Markt
{-1850.044,1438.284,-1710.987,1584.248,-1789.1478,1543.3608,7.1875},//Hafen
{-1891.4263,857.8361,-1722.0261,1095.5897,-1720.0752,1018.2902,17.5859},//Bank
{1828.318,-1938.465,2071.699,-1760.817,1958.6156,-1853.2424,4.3392},//Tanke
{1828.0573,-2161.2705,1956.4136,-2057.7964,1924.0941,-2125.0146,13.5826},//Airport(LS)
{906.7744,-1561.5994,807.6274,-1416.7367,841.4399,-1485.7002,13.5947}//AutohausLS
};
//====== GW LALALAL!
if(strcmp(cmdtext,"/ctf",true)==0){
if(IsAFightFaction(GetPlayerFaction(playerid))){
new TempZone = GetPlayerFightzone(playerid);
if(TempZone != -255){
if(GetPlayerState(playerid) != PLAYER_STATE_ONFOOT)
return SendClientMessage(playerid,FS_COL_GREY,"** Du darfst das nur zu Fuß machen ...");
if(!FightSystem[TempZone][fsFightTime] || FightSystem[TempZone][fsAttackFaction] == -255)
return SendClientMessage(playerid,FS_COL_GREY,"** Hier gibt es nichts zu erobern.");
if(FightSystem[TempZone][fsOwnerFaction] == GetPlayerFaction(playerid) || FightSystem[TempZone][fsAttackFaction] == GetPlayerFaction(playerid)){
if(IsPlayerInRangeOfPoint(playerid,5.0,FightSystem[TempZone][fsCTFx],FightSystem[TempZone][fsCTFy],FightSystem[TempZone][fsCTFz])){
if(FightSystem[TempZone][fsCTF][0] != -255){
if(GetPlayerFaction(FightSystem[TempZone][fsCTF][0]) != GetPlayerFaction(playerid))
SendClientMessage(playerid,FS_COL_GREY,"** Die Flagge wird von deinen Feinden erobert, töte sie zuerst!");
else
SendClientMessage(playerid,FS_COL_GREY,"** Deine Gang / Mafia erobert bereits die Flagge!");
return 1;
}
FightSystem[TempZone][fsCTF][0] = playerid;
new fsName[MAX_PLAYER_NAME];
GetPlayerName(playerid,fsName,MAX_PLAYER_NAME);
new fsText[128];
format(fsText,sizeof(fsText),">>> Fight <<< | %s hat begonnen die Flagge zu erobern!",fsName);
for(new i;i<MAX_PLAYERS;i++){
if(IsPlayerConnected(i)){
if(GetPlayerFaction(i) == FightSystem[TempZone][fsOwnerFaction] || GetPlayerFaction(i) == FightSystem[TempZone][fsAttackFaction]){
SendClientMessage(i,FS_COL_YELLOW,fsText);
}
}
}
}else SendClientMessage(playerid,FS_COL_GREY,"** Du bist nicht in der nähe der Flagge!");
}else SendClientMessage(playerid,FS_COL_GREY,"** Du bist nicht in diesem Fight verwickelt ...");
}else SendClientMessage(playerid,FS_COL_GREY,"** Du bist in keinem Gebiet!");
}else SendClientMessage(playerid,FS_COL_GREY,"** Du bist in keiner Gang / Mafia.");
return 1;
}
if(strcmp(cmdtext,"/invade",true)==0){
if(IsAFightFaction(GetPlayerFaction(playerid))){
for(new fs;fs<sizeof(FightSystem);fs++){
if((FightSystem[fs][fsOwnerFaction] == GetPlayerFaction(playerid) && FightSystem[fs][fsFightTime]) || FightSystem[fs][fsAttackFaction] == GetPlayerFaction(playerid))
return SendClientMessage(playerid,FS_COL_GREY,"** Deine Gang / Mafia ist bereits in einem Fight.");
}
new TempZone = GetPlayerFightzone(playerid);
if(TempZone != -255){
if(!IsAFightFaction(FightSystem[TempZone][fsOwnerFaction]))
return SendClientMessage(playerid,FS_COL_GREY,"Gebiet wurde ausgeschaltet.");
if(FightSystem[TempZone][fsOwnerFaction] == GetPlayerFaction(playerid))
return SendClientMessage(playerid,FS_COL_GREY,"** Man greift nicht seine eigenen Leute an.");
if(FightSystem[TempZone][fsFightTime] || FightSystem[TempZone][fsAttackFaction] != -255)
return SendClientMessage(playerid,FS_COL_GREY,"** In diesem Gebiet wird bereits geschossen.");
if(FightSystem[TempZone][fsLastFight]){
new fsText[178];
format(fsText,sizeof(fsText),"Ganggebiet: Dieses Ganggebiet wurde bereits Angegriffen, wartet noch: '%d' Minuten.",FightSystem[TempZone][fsLastFight]);
SendClientMessage(playerid,FS_COL_GREY,fsText);
return 1;
}
for(new fs;fs<sizeof(FightSystem);fs++){
if(FightSystem[fs][fsOwnerFaction] == FightSystem[TempZone][fsOwnerFaction] && (FightSystem[fs][fsFightTime] || FightSystem[fs][fsAttackFaction] != -255))
return SendClientMessage(playerid,FS_COL_GREY,"Ganggebiet: Die Gang / Mafia der das Ganggebiet gehört hat bereits ein Kampf.");
}
new fsTextToOwner[255];
format(fsTextToOwner,sizeof(fsTextToOwner),">>> Fight <<< | Ihr werden von: %s angegriffen, setzt euch zur wehr!",GetFactionNameOfFaction(GetPlayerFaction(playerid)));
new fsName[MAX_PLAYER_NAME];
GetPlayerName(playerid,fsName,MAX_PLAYER_NAME);
new fsTextToAttack[255];
format(fsTextToAttack,sizeof(fsTextToAttack),">>> Fight <<< | %s hat ein Kampf mit: %s begonnen, macht sie Platt!",fsName,GetFactionNameOfFaction(FightSystem[TempZone][fsOwnerFaction]));
//Meldung
format(string, sizeof(string), "Gangfight-News: Die %s fängt nun ein Gangkrieg gegen die %s an!", GetFactionNameOfFaction(GetPlayerFaction(playerid)),GetFactionNameOfFaction(FightSystem[TempZone][fsOwnerFaction]));
OOCOff(COLOR_ORANGE, string);
//Meldung
new fsText[64];
format(fsText,sizeof(fsText),"~y~%s",GetFactionNameOfFaction(FightSystem[TempZone][fsOwnerFaction]),GetFactionNameOfFaction(FightSystem[TempZone][fsOwnerFaction]));
TextDrawSetString(FightSystem[TempZone][fsWinFaction],fsText);
TextDrawSetString(FightSystem[TempZone][fsWinKills],"~y~00 Kills");
format(fsText,sizeof(fsText),"~y~%s",GetFactionNameOfFaction(GetPlayerFaction(playerid)));
TextDrawSetString(FightSystem[TempZone][fsLoseFaction],fsText);
TextDrawSetString(FightSystem[TempZone][fsLoseKills],"~y~00 Kills");
TextDrawSetString(FightSystem[TempZone][fsTime],"Verbl. Zeit: 60 Minuten");//ZEIT
for(new i;i<MAX_PLAYERS;i++){
if(IsPlayerConnected(i)){
GangZoneFlashForPlayer(i,FightSystem[TempZone][fsZoneID],GetZoneColorOfFaction(GetPlayerFaction(playerid)));
if(GetPlayerFaction(i) == FightSystem[TempZone][fsOwnerFaction]){
PlayerPlaySound(i,1058,0.0,0.0,0.0);
SendClientMessage(i,FS_COL_YELLOW,fsTextToOwner);
TextDrawShowForPlayer(i,Fight);
TextDrawShowForPlayer(i,FightUnderline);
TextDrawShowForPlayer(i,FightSystem[TempZone][fsWinFaction]);
TextDrawShowForPlayer(i,FightSystem[TempZone][fsWinKills]);
TextDrawShowForPlayer(i,FightSystem[TempZone][fsLoseFaction]);
TextDrawShowForPlayer(i,FightSystem[TempZone][fsLoseKills]);
TextDrawShowForPlayer(i,FightSystem[TempZone][fsTime]);
}
if(GetPlayerFaction(i) == GetPlayerFaction(playerid)){
PlayerPlaySound(i,1058,0.0,0.0,0.0);
SendClientMessage(i,FS_COL_YELLOW,fsTextToAttack);
TextDrawShowForPlayer(i,Fight);
TextDrawShowForPlayer(i,FightUnderline);
TextDrawShowForPlayer(i,FightSystem[TempZone][fsWinFaction]);
TextDrawShowForPlayer(i,FightSystem[TempZone][fsWinKills]);
TextDrawShowForPlayer(i,FightSystem[TempZone][fsLoseFaction]);
TextDrawShowForPlayer(i,FightSystem[TempZone][fsLoseKills]);
TextDrawShowForPlayer(i,FightSystem[TempZone][fsTime]);
}
}
}
FightSystem[TempZone][fsAttackFaction] = GetPlayerFaction(playerid);
FightSystem[TempZone][fsKillsOfOwner] = 0;
FightSystem[TempZone][fsKillsOfAttack] = 0;
FightSystem[TempZone][fsFightTime] = 60;//ZEIT
FightSystem[TempZone][fsCTF][0] = -255;
FightSystem[TempZone][fsCTF][1] = 0;
FightSystem[TempZone][fsCTF][2] = 0;
return 1;
}return SendClientMessage(playerid,FS_COL_GREY,"** Du bist in keinem Gebiet!");
}else SendClientMessage(playerid,FS_COL_GREY,"** Du bist in keiner Gang / Mafia.");
return 1;
}